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    posted a message on Jea Traditional [64x64 Faithful]

    Version numbers on the file would be super helpful. I tried to use this pack but it comes up as being "for an earlier version" and I don't know if it's the download link that's wrong, or something on my end. I'm sad because I love traditional packs and my previous fav stopped updating. Good luck on your exams and I look forward to future updates!

    Posted in: Resource Packs
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    posted a message on Request your own skin!

    May I request a skin? Reference image attached. The glasses are optional. Also it's a little hard to tell from the image but the hair is back and up in a high ponytail, though as long as the hair is some kind of long-hair-tied-back it'll probably be good.

    Posted in: Skins
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    posted a message on Lax's Skin Shop! Now RE-Opened!

    May I request a skin? Reference image attached. The glasses are optional. Also it's a little hard to tell from the image but the hair is back and up in a high ponytail, though as long as the hair is some kind of long-hair-tied-back it'll probably be good.

    Posted in: Skins
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    posted a message on Taking Skin Requests!

    May I request a skin? Reference image attached. The glasses are optional. Also it's a little hard to tell from the image but the hair is back and up in a high ponytail, though as long as the hair is some kind of long-hair-tied-back it'll probably be good.

    Posted in: Skins
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    posted a message on Custom Prismarine Broken?
    Quote from KnightMiner748»

    I cannot tell what the issue is without seeing your files, but one suggestion is to check your console output. It should state what the error is


    How do I check console output?

    Posted in: Resource Pack Help
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    posted a message on Custom Prismarine Broken?

    Could use some help, please and thank you!


    I'm making a pack and no matter what I do, the "rough prismarine" checkerboards on me. I'm using the exact same mcmeta file as default, just changed the default 16x64 png to a bigger 64x256. I've already checked to make sure the mcmeta file is correctly named, not .txt'ed, correctly copied over, and as I said it's identical to default.


    Is there something I'm missing that's different about the prismarine texture? I got the sea lamp working just fine. I absolutely can't think of what I've missed.


    Much appreciated -

    Posted in: Resource Pack Help
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    posted a message on Minecraft HD[64x] {10/29} New log textures and horse textures!
    Quote from vesperdm»
    @ShadowTime1290, there is a problem with the Clock isn't rendering time correctly. From first light to high noon, the Clock shows Moonrise to just before midnight, then the clock switches to high noon and moves to sunset. I haven't checked past that, but my guess would be that it would show the correct time until just before midnight when it would switch to high noon.



    Other than that, the resource pack is pretty awesome!

    This annoyed the hell out of me - especially since I love this pack and want to use it as my primary - so I checked. The problem is that the clock.png needs to have frames going all the way from noon to just before noon, and the one in this pack only has from noon to midnight.

    With a lower res texture this could be fixed with some image flipping and copy-pasting, but with the sheer number of frames and the shadow and shading of this clock, that's not so easy.

    Please please PLEASE fix!!!
    Posted in: Resource Packs
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    posted a message on Accepting m1.8 Skin Commissions [FINALLY working on 13-commission backlog]
    You are awesome! Thank you so much!
    Posted in: Skins
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    posted a message on Accepting m1.8 Skin Commissions [FINALLY working on 13-commission backlog]
    Any chance you could make a skin based on this image? Without the whole blowing-in-the-wind thing? (So the hair and the coat sit normally and not skewed way over to one side.) Feel free to include or not include the necklace, whatever you think looks better.
    Posted in: Skins
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