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  • TheLightWolf
  • Registered Member
  • Member for 7 years and 15 days
    Last active Sat, Aug, 19 2017 11:21:46
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  • 180 Total Posts
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  • View TheLightWolf's Profile

    1

    Jul 3, 2015
    TheLightWolf posted a message on Most useless item in the game?
    Quote from TheLostKooper»

    At least milk is renewable, and it's better to drink milk than hunger to your death, right? Same applies to rotten flesh.


    Yea, milk is infinite..

    Posted in: Discussion
  • View TheLightWolf's Profile

    1

    Jul 3, 2015
    TheLightWolf posted a message on Most useless item in the game?
    Quote from TheLostKooper»

    Whoops, forgot those. And, about deadbushes, I think it won the poll, even through there's no poll here. But poisonous potatoes is good if you have milk on hand, and milk doesn't fill your hunger bar.


    Oh, yea. Though it would be annoying, constantly drinking milk after eating a series of poisonous potatoes..

    Posted in: Discussion
  • View TheLightWolf's Profile

    1

    Jul 3, 2015
    TheLightWolf posted a message on Most useless item in the game?
    Quote from TheLostKooper»

    Probably. Or leaves. There are practically just for decoration.


    Leaves are the main (and only) way to get apples (only oak though..) and saplings.

    Posted in: Discussion
  • View TheLightWolf's Profile

    1

    Jul 3, 2015
    TheLightWolf posted a message on Most useless item in the game?

    Dead bush. Or poisonous potatoes.

    Posted in: Discussion
  • View TheLightWolf's Profile

    1

    Jun 30, 2015
    TheLightWolf posted a message on Hoods for PvP and PvE Stealth Update

    Awesome! No problems whatsoever, all balanced. Support!

    All for the sneaky ninjas!


    Edit: Could there be a way it could affect attacking too? Say.. attacking from behind?

    Posted in: Suggestions
  • View TheLightWolf's Profile

    1

    Jun 30, 2015
    TheLightWolf posted a message on Different types of wooden objects/Iron Fence Gate idea

    What everyone else said. Support

    Posted in: Suggestions
  • View TheLightWolf's Profile

    1

    Jun 30, 2015
    TheLightWolf posted a message on Nether Sponge

    Still it's a little op.. There's another Thread almost just like this, though, it covers more.. and a little more reasonable..

    Soul Sponge <---

    Posted in: Suggestions
  • View TheLightWolf's Profile

    1

    Jun 28, 2015
    TheLightWolf posted a message on Please read THIS before making a suggestion.
    Quote from Endergirl00»

    Give that man a cookie.



    Quote from Cerroz»

    *Give that man a bakery.


    *ahem* *Give that man a Factory

    Posted in: Suggestions
  • View TheLightWolf's Profile

    1

    Jun 17, 2015
    TheLightWolf posted a message on If minecraft mobs were in real life, which would be most dangerous?

    Though, the one thing i would definitely be afraid of... is Spiders. Arachnophobia....

    Plus their size. i mean like... 1 block is 1 meter. TWO METERS!


    NOPE.

    Do not want.

    Posted in: Discussion
  • View TheLightWolf's Profile

    1

    Jun 18, 2015
    TheLightWolf posted a message on Limb slicing in Minecraft

    Vague, and seems... too violent. I also don't think it's possible to have, chopping off the arm that a player uses to attack with, (sword, and possibly tools) and chopping off legs, it would surely drastically affect Minecraft gameplay. I could see this with mobs, but not players.

    Posted in: Suggestions
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  • View GerbilCrab475's Profile

    10

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Credit

    I would like to thank GreyAcumen and Sabata2 for the creation of the original Aether and New Nether suggestions. These suggestions were great and were the main inspiration for this suggestion.

    Most textures are not mine but few of them are. Sources include FireHazurd's mob skins, retextured diamond block suggestion, the original Aether and New Nether suggestions, Xbox Edition's texture packs, unused and trashed Minecraft textures, and modified vanilla textures.


    Changelog

    5/12/2015 - Released

    5/19/2015 - Added megabyte12345's support banner to the support section
    5/24/2015 - Made the intro a little more specific. Yes you can return from the Aether, just like any dimension. Also fixed the Aether Brick picture.

    11/29/2015 - Removed the Tortoise and all related articles. Changed how the Aether Staff works to make it fit more with Minecraft 1.9. Changed the invulnerability spell to protect from only one hit.

    1/21/2016 - Removed Glutton's hunger system and changed how potions affect them. All instances of "Nether launcher" have been replaced with "Nether cannon". Fright Shard Soup's effects now last for 30 seconds and are at level 3 for effects that come in higher levels.

    3/3/2016 - Replaced the textures of Aether Bricks, Fright Bulbs and Fright Bulb seeds too look less like 1.9 items.

    3/9/2016 - Added two new liquids: Nectar to the Aether and Acid to the Nether. Fixed some problems and mistakes in the Aether Blocks section.

    3/30/2016 - Changed a few things with the Marbells and Tree Sprites


    Support This Suggestion

    Support the suggestion on Minecraft Forums by putting this nifty banner in your signature.


    Another banner, this one was made by megabyte12345


    Tweet this suggestion to Mojang:

    @jeb_

    @Dinnerbone

    @SeargeDP
    #MCAether #NewNether


    Thanks for reading this very large suggestion. Perhaps this can be added into Minecraft someday.

    Posted in: Suggestions
  • View zorket's Profile

    213

    Aug 24, 2012
    zorket posted a message on Dinner Plate: All food like cakes!
    Dinner Plate


    The dinner plate is a proposed item, which can turn any Minecraft food into a block, like cake!




    This crafting recipe makes a green-ware plate, which is just a clay formation of a plate. It looks like this:



    To turn this into a plate, smelt it in a furnace.



    You get a complete plate:



    Thanks to cerealkiller for the plate pictures!


    Once you have a plate, you can put any food on it by right clicking it. From there, you can eat the food at your own pace, so you don't waste any!

    Here are some ideas that other users have suggested:

    After finishing meat, a bone will pop out.

    Placing food on plates can be a way to feed animals.

    After a plate is used, it probably will get dirty. So wash it in a cauldron before using it again!

    Eat with silverware like a civilized human! :D Maybe THAT could be made of iron!

    By popular demand, bowls should be made placeable instead of plates.

    Food on plates could be pushed by pistons, and output redstone comparator signals.

    For smaller food items, multiple items should fit on one place, for example, cookies and carrots.

    Plates are only stackable to 8! Otherwise the tower will topple over!

    The amount of hunger food restores stays the same even when on a plate. So if something restores 3 bars, eating one bite will restore one bar and only 2/3 of the food will remain.

    Cerealkiller made an amazing signature for this topic! Help us support by using it!

    <a href="http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/69158-dinner-plate-all-food-like-cakes"><img src='http://i48.tinypic.com/2nk2l2f.png' /></a>

    The signature looks like this:



    Another idea in mind: If you have smaller food items, like cookies or carrots, you should be able to fit multiple of them on one plate!



    If you like this idea, don't forget to press the green arrow right below this post to give reputation!

    See also:

    Posted in: Suggestions
  • View GerbilCrab475's Profile

    23

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!


    Welcome to the Aether and New Nether Suggestion.

    History

    The Aether is one of the most commonly suggested ideas for Minecraft. Back in the old days of Minecraft,a suggestion was made to add in a anti-Nether realm known as the Aether. It became one of the largest suggestions made but as Minecraft updated; many of its ideas became obsolete. This suggestion is the spiritual successor to the original suggestion. Along with the Aether suggestion came another one that suggested a Nether overhaul. This suggestion became almost as big as the Aether suggestion but also had the same problems as Minecraft updated. I will be remaking this suggestion here as well.


    Disclaimer

    I'll say it now, I am well aware of the Aether mod's existence, however I do not believe that mod really goes along the line with what the original suggestion wanted. The Aether mod makes the Aether a place that makes the rest of the vanilla game pointless. There is no point in leaving because everything in the Aether is better than anything on the overworld. The mod transforms Minecraft into a new RPG in the sky; something that is no longer Minecraft. Not only that but the mod adds so much content that each update takes ages to be made. The amount of content in this suggestion is tiny compared to what is in the mod. Please try to leave the mod out of this discussion, especially if it is something dumb like "There is a mod for this you know". This suggestion is inspired by the original suggestion, not the mod.


    The Aether

    Like in the original suggestion, the Aether will be a dimension that consists of floating sky islands. They appear peaceful, but many of the Aether's residents are not fond of your presence and will try to attack you. Some will even hide from you. Various features can be found on top of the islands such as forests of golden trees and lakes of water. Creatures such as marbells, zephyrs and beetles roam them. But how is the Aether accessed exactly? Through the use of a portal made up of endstone. Although the original suggestion suggested glowstone to be used, glowstone is now very easy to obtain compared to back then. Also, endstone would be a good choice because now there is an actual reason to defeat the Enderdragon besides getting a temporary experience reward.


    The New Nether

    The Nether is quite bland. Almost all of the new content that has been added since the Nether's introduction has been put into Nether Forts. It seriously needs more content outside of these areas. The Nether should also be way more dangerous to be in compared to the overworld. Armor should basically be a requirement to be in the Nether, otherwise strong monsters such as the new salamanders and gluttons will destroy the player. The new monsters won't out mode the old ones either for the old monsters, such as ghasts, will be stronger than they ever were. Now everything besides fire and lava will be unique to the Nether. Things like gravel and mushrooms will be replaced with more hazardous versions of them such as embers and mushraves.

    Posted in: Suggestions
  • View GerbilCrab475's Profile

    10

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Aether Items


    Amethyst



    Stackable: Yes

    Obtained By: Breaking Amethyst Ore

    Description:

    Amethyst is a precious gem found in the Aether. It has various crafting purposes and can be turned into amethyst blocks by using nine gems of it. Other crafting purposes include two redstone devices, and a new weapon.


    Frost Shards



    Stackable: Yes

    Obtained By: Breaking Crystal with a Golden Pickaxe

    Description: Frost Shards are very cold and react with liquid when thrown into them. When water is right clicked with a crystal shard, then it will become ice. If lava is right clicked with a frost shard then it will become obsidian (this does not work in the Nether). When crafted with slime an ice ball is made. Frost shards can also be used to create Fright Shard Soup.


    Marbell Core



    Stackable: Yes

    Obtained By: Killing a marbell.

    Description: These are the hearts of marbells. They have a small chance of being dropped by a marbell when they are killed. They are used to brew absorption potions which can be corrupted with fermented spider eyes to make health boost potions.


    Gas Sac & Balloon



    Stackable: Yes

    Obtained By: Killing Aerwhales

    Description: Gas sacs are dropped by aerwhales when they are killed. They are used to create balloons.


    Stackable: No

    Obtained By: Crafting

    Description: Balloons are used to fly through the sky. Their primary use is in the Aether in which they can be used to move from island to island. In the Aether balloons travel rather fast, about twice the speed as walking. Their rising and descending speed are about half that. To rise the player holds the jump key, to descend the player holds the sprint key. When in the overworld or Nether the balloon travels very slowly, in fact it's so slow the player is better off not using it. Horizontal movement is only 1/2 a block per second and vertical is only 1/4 a block per second.


    Beetle Horn



    Stackable: Yes

    Obtained By: Killing a Beetle

    Description: Beetle horns can be used to make resistance potions. That's all there really is to them.


    Sprite Twig



    Stackable: Yes

    Obtained By: Killing a Sprite

    Description: These can be planted into the ground. They don't do anything until bone meal is applied to them. Bone meal has a chance to cause it to become a sprite sprout. These sprites stand on their original location and attack monsters (but not creepers) that go within 16 blocks of their origin. After defeating a mob they will return to their original location. With scoreboard teams, sprouts will be the same team color as the player that grew them and the sprouts will attack opposing team members as well.


    Iceball



    Stackable: Yes

    Obtained By: Crafting

    Description: For use by the Nether Cannon


    Cloud Puff



    Stackable: Yes

    Obtained By: Killing a Zephyr

    Description: For use by the Nether Cannon


    Thunder Orb



    Stackable: Yes

    Obtained By: Killing an Aether Spirit or found inside Aether Labyrinth chests

    Description: For use by the Nether Cannon


    Aether Staff



    Durability: 256

    Obtained By: Crafting

    Description: The Aether staff is a more more melee oriented as opposed to the Nether launcher. A direct hit from the Aether staff only does as much damaged as a stone sword which is rather pathetic. This weapon's main use arises when it is enchanted. It can only be enchanted by a level 30 enchantment. When enchanted it will gain an offensive spell and a defensive spell. The offensive spell is used when left clicked with it and the defensive spell is used when right clicked with it. When a spell is used it takes about 20 seconds for it to recharge. Each spell type uses the same charge so the defensive spell cannot be used while the offensive one is the one that caused the staff to recharge and vise versa. All staffs in the inventory share the same charge as well. There are five offensive spells and five defensive spells. A staff can have any combination of a defensive and offensive spell. The staff does recharge while it is not being held so the player can use other weapons as it recharges.


    Offensive Spells

    These spells are activated by using the Aether staff while it is in the main hand.


    Laser

    Use: 2 Durability

    The staff will hit the closest target with a beam that will lock on and begin to charge up. Once fully charged the beam will hurt that target by 9(4.5H). This attack is very similar to the Guardian mob's laser attack and will lose focus if the target gets too far.


    Drain

    Use: 1 Durability

    Hit a target with the Staff will make the player drain 5 health from the target. Armor worn by the target does reduce the amount of health drained from target as it reduces damage done to the target.


    Lunge

    Use: 4 Durability

    Using this spell will fling the player in the direction where they are looking and make them glow red. Any mobs or players hit by the charging player will take 11 damage (6H) and massive knock back. Good for catching up to running players or for an extra jump.


    Acid

    Use: 2 Durability

    The staff fires a spread of acid in front of the player. This attack is similar to the Enderdragon's acid breath attack. The acid lasts about 4 seconds and anything within the spray takes continuous damage of about 6 damage (3H) per second. This damage does not cause knock back. If it hits players, then their armor will take extra damage compared to other attacks.


    Toss

    Use: 3 Durability

    Hitting a target with the staff will throw them up into the air. This is similar to how iron golems attack. It only does 8 damage (4H) but the target will also take fall damage when they land.


    Defensive Spells

    These spells are activated when the player uses the staff in the off hand.


    Reflect

    Use: 1 Durability

    Shoots projectiles right back at the target that fired it at twice the speed and with a refreshed range.


    Teleport

    Use: 2 Durability

    Teleports the player instead of taking damage. The teleportation range is 10 blocks (radius) around the player. The valid teleportation spots is similar to Endermen's so it won't teleport the player in solid blocks or mid air.


    Blast

    Use: 3 Durability

    Using this spell will knock back all nearby mobs and players by 7 blocks. A nice way to get out of a fray.


    Invulnerable

    Use: 6 Durability

    The next hit will be completely shielded.


    Freezer Burn

    Use: 3 Durability

    The target that hits you will be frozen or set aflame. Not activated by ranged attacks.

    Posted in: Suggestions
  • View GerbilCrab475's Profile

    9

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Aether Mobs


    Marbell



    Behavior: Neutral

    Health:100 (50 Hearts)

    Speed: 3.8 Blocks/sec

    Attack:

    7 (3.5 Hearts) Easy

    14 (7 Hearts) Normal

    21 (10.5 Hearts) Hard

    Knockback Resistance: .75

    Spawn: Anywhere in the Aether, Uncommon

    Drops: 0-1 Marbell Core

    Description: Marbells are large, iron golem esque mobs. They are not super common but can be found anywhere within the Aether. Occasionally they will offer the player a flower and rarely a useful item such as a golden apple or diamond. Right clicking the held item will take it and add it to the inventory. When damaged by a player the marbell will be angered and attack back by throwing the player into the air much like how and iron golem attacks. There is also an angry variant that is naturally aggressive, look for the angry eyes!


    Aerwhale



    Behavior: Passive

    Health: 200 (100 Hearts)

    Speed: 1.3 Blocks/sec

    Attack:

    10 (5 Hearts) Easy

    20 (10 Hearts) Normal

    30 (15 Hearts) Hard

    Knockback Resistance: 1.0

    Spawn: Anywhere in the Aether (Air), Rare

    Drops: 1 Gas Bladder

    Description: From the original Aether suggestion; it's the aerwhale. Aerwhales floatabout the skies of the Aether. They never go withing 10 blocks of solid land. Although they are passive, if the player flies into them with a balloon, then they will deal out a large amount of damage. Aerwhales also take no knockback.


    Zephyr



    Behavior: Aggressive

    Health: 20 (10Hearts)

    Speed: 3.0 Blocks/sec

    Attacks:

    Iceball:

    5 (2.5 Hearts) Freeze Chance 0% Easy

    7 (3.5 Hearts) Freeze Chance 25% Normal

    9 (4.5 Hearts) Freeze Chance 50% Hard

    Contact:

    4 (2 Hearts) Easy

    6 (3 Hearts) Normal

    8 (4 Hearts) Hard

    Spawn: Anywhere in the Aether, Uncommon

    Drops: 0-3 Cloud Puff

    Description: Zephyrs are an aggressive mob of the Aether that hovers above the ground. They behave much like a blaze does except for the fact that they freeze their targets as opposed to catching them on fire. Be careful, when they see you, they are capable of flight and will shoot when you are in range. So you are not safe while inside a balloon.


    Sprite



    Behavior: Aggressive

    Health: 5 (2.5 Hearts)

    Speed: 5.4 Blocks/sec

    Attack:

    2 (1 Heart) Easy

    4 (2 Hearts) Normal

    6 (3 Hearts) Hard

    Spawn: Anywhere in the Aether in large groups (4-8), Rare, Uncommon (holy tree forests)

    Drops: 0-1 Sprite Twig

    Description: Sprites are a more rare hostile mob but come in large groups. They are like baby zombies but have much less health and do less damage. Be careful not to get pushed off the ledge.


    Beetle



    Behavior: Aggressive

    Health: 30 (15 Hearts)

    Defense: 30%

    Speed: 3-10 Blocks/sec

    Attack:

    Horn Attack

    10 (5 Hearts) Easy

    12 (6 Hearts) Normal

    14 (7 Hearts) Hard

    Charge:

    14 (7 Hearts) Easy

    20 (10 Hearts) Normal

    26 (13 Hearts) Hard

    Knockback Resistance: .5

    Spawn: Anywhere in the Aether, Rare

    Drops: 0-1 Beetle Horn

    Description: This is a beast that demands respect. It's larger than a horse and it can go up one block slopes without the need to jump. They appear to be rather calm at first but when the player gets near them they will start to turn and look at the player. If the player stays near them too long then they will charge at them. The beetle's charge attack is devastating for it does tons of damage and knockback. Dodging the beetle's charge is the key to defeating it. After charging the beetle is tired and stands still for a while. This is when it can be attacked. Watch out though, it will soon recover. The beetle also has a horn attack that hits knocks players back but doesn't nearly as much damage. The attack is used when the player is too close to be charged at. While in its charge ready stance, the beetle will always face the closest player to it.


    Sentry



    Behavior: Aggressive

    Health: 8 (4 Hearts)

    Speed: 4.0 Blocks/sec

    Attack: No damage but...

    Weak Knockback - Easy

    Moderate Knockback Normal

    Strong Knockback - Hard

    Spawn: Common (Labyrinths), Rare (Everywhere else in the Aether)

    Drops: 0-1 Thunder Orb (uncommon)

    Description: Sentries were a mob discussed on the original Aether topic. Sentries guard the exterior and interior of the Aether opposite of Nether Forts: Aether Labyrinths. They attempt to prevent players from progressing through the maze by firing orbs that knock the player back and perhaps down an abyss. They have a small chance of spawning outside of labyrinths as well so look out.


    Mini Boss: Aether Spirit



    Behavior: Aggressive

    Health: 80 (40 Hearts)

    Speed: Up to 10 Blocks/sec

    Attacks:

    Iceball:

    5 (2.5 Hearts) + 10% Freeze Chance - Easy

    6 (3 Hearts) + 15% Freeze Chance - Normal

    7 (3.5 Hearts) + 20% Freeze Chance - Hard

    Thunder Orb

    18 (9 Hearts) + Lightning (All Difficulties)

    Spawn: In the air (extremely rare)

    Drops: 500 Exp, 10 Thunder Orbs

    Description: Roughly the size of a 2X2X2 cube, this miniboss slowly flies through the air until it spots a player. It can see 50 blocks far but when it spots a player it will quickly rush to a player and try to keep a distance of about 10 blocks from the player while slowly moving in a circle around them. It keeps its distance from players and will occasionally fire ice balls at them (about one every two seconds). If the player is moving it will attempt to predict where the player will be when it shoots. It's too far from the player to be hit by melee attacks. It also has a dangerous thunder orb attack. When it's about to fire a thunder orb the Aether spirit will glow a blue color and stand still. This is a big opportunity to hit it. If it's hit then it won't be able to fire the projectile. Beware though, if the orb does fire, then it hits almost instantly. Don't give it the opportunity to fire it by hitting it before so. Killing the spirit has a great exp reward and items that are normally very rare. An achievement is also awarded to those who kill one.
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    13

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Aether Blocks


    Sky Soil/Grass



    Requirements: Sky light level of 8 or higher (for grass)

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 3

    Hardness: 0.6

    Tool: Wooden Shovel

    Flammable: No

    Description: Sky grass and sky soil make up the top surface of the floating islands of the Aether. A special feature of sky grass/soil is that a golden hoe is required in order to till sky soil. Tilled sky soil has a special use but can't be used for normal crops.


    Aetherock



    Requirements: None

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 30

    Hardness: 1.5

    Tool: Wooden Pickaxe

    Flammable: No

    Description: Aetherock makes up the insides and undersides of the floating islands. There is nothing really special about it, but smelting Aetherock will yield Aether brick which can be used to craft Aether brick blocks.


    Aether Brick



    Requirements: None

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 30

    Hardness: 1.5

    Tool: Wooden Pickaxe

    Flammable: No

    Description: Aether brick is a purplish brick block that can be seen as the opposite of Nether brick. It can be artificially made by using four Aether bricks. It can also be found making up the floating Aether labyrinths.


    Floatsand



    Requirements: None

    Gravity: Yes*

    Transparency: No

    Light: None

    Blast Resistance: 2.5

    Hardness: 0.5

    Tool: Golden Shovel and Silk Touch Shovel

    Flammable: No

    Description: Floatsand is a very peculiar material as it had the tendency to "fall" up. This makes it semi dangerous to collect because it can be found under the overhangs that form on the floating islands. It can also generate underground; which is a much safer place the look for it. When smelted it creates prism glass.


    Prism Glass



    Requirements: None

    Gravity: Yes*

    Transparency: Yes

    Blast Resistance: 2.5

    Hardness: 0.5

    Tool: None

    Flammable: No

    Description: Prism glass is incredibly strange for its true form is rarely seen. Prism glass takes on the appearance of the block it is facing. The block faces the direction of the block it was placed on (similar to how logs work). If facing another prism glass or air block, then it will appear as its natural form. Another attribute of prism glass is that it can be walked through. This makes it a great block to use to make secret passages and hidden light sources. It can't be used for pitfall traps because, being made of floatsand, it floats upwards. So the material can only really be placed on walls or ceilings unless the player blocks it off with a sign or some other nonsolid block, but this is a dead giveaway. Although it appears solid, light can still pass through it. This is helpful when making hidden light sources, but not so much when making secret passages.


    Glazed Soil



    Requirements: None

    Gravity: No

    Transparency: No

    Blast Resistance: 3

    Hardness: 0.6

    Tool: Golden Shovel & Silk Touch Shovel

    Flammable: No

    Description: Based off of the original idea of quick soil. On some of the edges of the Aether's floating islands are parts of land that are covered in a slippery substance. This substance makes the ground four times more slippery than ice. It's so slippery that not even sneaking will prevent the player from falling off the ledge of the block. If you are ever walking on this stuff, be very cautious.


    Permafrost Crystal



    Requirements: None

    Gravity: No

    Transparency: Yes

    Light: None

    Blast Resistance: 2.5

    Hardness: 0.5

    Tool: Stone Pickaxe

    Flammable: No

    Description: A very bizarre material that grows out of the ground like a cactus. Breaking them with silk touch tools will yield a whole blocks. Without silk touch they yield frost shards. The blocks can be placed anywhere, but only placing them on sky grass will allow them to grow. If the player touches a crystal block for too long then they will freeze for a short while. Permafrost crystals also slowly freeze water and lava (does not work in the Nether) blocks within a four block radius.


    Holy Logs/Leaves/Wood



    Requirements: None

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 10

    Hardness: 2

    Tool: Golden Axe and Silk Touch Axe

    Flammable: No

    Description: Holy Trees are the trees of the Aether. Their logs can only be collected by golden and silk touch axes. The logs are also nonflammable and can make nonflammable planks. In plank form they can be harvested by any tool.

    Requirements: None

    Gravity: No

    Transparency: Partial (-1)

    Light: None

    Blast Resistance: 1

    Hardness: 0.2

    Tool: Shears

    Flammable: No

    Description:
    The leaves of holy trees also can't be combusted. Shears can be used to collect them. When they naturally decay or are broken then they have chance to drop a sapling or a very rare chance of dropping a golden apple (normal, not Notch). It's not very farmable and is more of a "nice find".


    Amethyst Ore/Block



    Requirements: None

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 15

    Hardness: 3

    Tool: Golden Pickaxe or Silktouch Pickaxe

    Flammable: No

    Description: Much like how quartz is found in the Nether, Amethyst is found in the Aether (Interesting fact: Amethyst is just a variation of quartz). It can be mined with a golden or silktouch pickaxe. Breaking it with a golden pickaxe will make the ore drop an amethyst gem. If a silk touch pick is used then it will drop the amethyst ore block which can be smelted into an amethyst gem. Which has various crafting purposes. It should be noted that Amethyst ore is quite rare, it is found inside of the floating islands but it is sometimes exposed to air.


    Requirements: None

    Gravity: No

    Transparency: No

    Light: None

    Blast Resistance: 30

    Hardness: 5

    Tool: Iron Pickaxe

    Flammable: No

    Description: A block made of nine amethyst gems.


    Aetherose & Puffnea



    Requirements: Sky Grass

    Gravity: No

    Transparency: Yes

    Light: None

    Blast Resistance: 0

    Hardness: 0

    Tool: None

    Flammable: No

    Description: The flowers of the Aether are the Aetherose and the Puffnea. The Aetherose can be used to make magenta dye and the puffnea can make light blue dye.

    Nectar



    Requirements: None

    Gravity: Yes (Liquid)

    Transparency: Yes

    Light: None

    Blast Resistance: 300

    Horizontal Flow Distance: 5

    Tool: Golden Bucket

    Flammable: No

    Description: Nectar is a rare liquid found in the Aether. It is found in medium sized pools on some islands. It can only be picked up by a golden bucket which is found in the Nether. If an Iron bucket is used then it will only pick up water. Nectar will cause all mobs and players to gain health even if their saturation and or hunger value is too low for natural regeneration. It can be picked up in a bowl as well. Drinking it will remove only bad status effects thus acting as an upgrade to milk. Nectar can also be used for farming with sky soil. If it is near tilled sky soil then the soil will become saturated. This will speed up crops growing in tilled sky soil. Nectar is affected by sponges. Like water, nectar can be made into infinite springs.
    Reactivity: When nectar touches these other liquids these reactions will occur.
    Water Source becomes ice when touched by nectar
    Water Flow becomes snow when touched by nectar
    Lava Source becomes obsidian when touched by nectar
    Lava Flow becomes cobblestone when touched by nectar
    Nectar Source becomes stone when touched by acid flow
    Nectar Flow becomes cobble stone when touched by acid
    Nectar Source becomes glowing obsidian when touched by acid source
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    9

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Nether Blocks


    Embers & Ash



    Requirements: None

    Gravity: Yes

    Transparency: No

    Light: 4

    Blast Resistance: 3

    Hardness: 0.6

    Tool: Stone Shovel

    Flammable: No

    Description: Embers replace the gravel that generated in the Nether. Like gravel it is affected by gravity. Embers are hot and will cause direct fire damage to players and non-fireproof mobs. Damage can be avoided by using fire resistance potions and fire protection boots. Wooden shovels can't be used to dig up embers as they burn up before they can dig it up. So only stone shovels and better can dig up embers. Item drops that touch embers will also be destroyed. If water touches embers (can only happen outside of the Nether) then it will become an ash block, which is completely useless. Ash blocks can be reverted into embers by making lava touch them. If both water and lava are touching an ember block it will be ash.


    Soul Glass



    Requirements: None

    Gravity: No

    Transparency: Partial (-2)

    Light: None

    Blast Resistance: 2.5

    Hardness: 0.5

    Tool: Pickaxe

    Flammable: No

    Description: Soul glass is obtained by smelting soul sand. It allows light to pass through it but, like ice, it will cause the light to dim. It looks nice on Nether themed builds.


    Mushraves



    Requirements: None

    Gravity: No

    Transparency: Yes

    Light: 7

    Blast Resistance: 0

    Hardness: 0.3

    Tool: None

    Flammable: No

    Description: Mushraves replace the normal mushrooms of the Nether. There are three kinds: red, blue and green. Mushraves may looks cool but they have some nasty effects they give when a player is within the light they give off. Each kind of Mushrave gives off a unique bad effect.


    Red: Weakness 2

    Blue: Slowness 2

    Green: Mining Fatigue 2


    Mushraves are a little tough, so they take longer to break than other "plant" blocks. They also spread over time when there is not very many mushraves of the same kind nearby. A single type of mushrave will continue to spread until a cluster of eight is formed. Spreading of one type of mushrave is not stopped by other kinds of mushraves, so it's safe to have them share the same farming grounds. Craft all three mushraves together for something truly nasty to eat. They do not give off their bad effects while inside flower pots.


    Fright Bulb Weed



    Requirements: None

    Gravity: No

    Transparency: Yes

    Light: 0

    Blast Resistance: 0

    Hardness: 0

    Tool: None, Shears

    Flammable:

    Description: Don't step on their frilly sprouts. If you do, then they will explode. Nether mobs can't be tricked and will actively avoid fright bulb sprouts. Their dark colors are hard to see in the darkness of the Nether so players must keep their eyes peeled unless they want to be toast. The explosions from fright bulbs are smaller than creeper explosions and do not damage blocks but do damage entities. Fright bulb seeds can be collected if the weed is broken with shears.

    Acid


    Requirements: None

    Gravity: Yes (Liquid)

    Transparency: Yes

    Light: 0

    Blast Resistance: 300

    Horizontal Flow Distance: 5(Everywhere else) 1(Nether)

    Tool: Golden Bucket

    Flammable:

    Description: In the original New Nether suggestion a new liquid was introduced: Midas Tears. Although cool, it would be unbalanced to have such a thing exist within current Minecraft. Instead I bring you acid. Acid is a liquid that generates in medium sized pools in the top and bottom layers of the Nether and is usually found in caves. It also rarely appears in small 1X1X1 pockets within solid Netherrack like how lava does. Acid is similar to lava as is damages players and mobs, but it does so at a slightly lower rate (about half the speed). It even damages Nether mobs. Acid is unique as it causes massive amounts of durability damage to the player's armor and any tools currently in their hands. Not even the bucket can pick up acid as it destroys it. Only special golden buckets found within Nether Forts can pick it up. Acid explodes when it touches lava in the Nether. The explosion is small and causes no damage but all connected acid blocks are quickly destroyed in a chain reaction. Acid also cools down embers into ash. Sponge does not affect acid. Like lava, Acid can't be made into infinite springs.
    Reactivity: When Acid touches these other liquids these reactions will occur.
    Water Source becomes stone when touched by acid
    Water Flow becomes cobblestone when touched by acid
    Lava Source becomes obsidian (when not in the Nether)
    Lava Flow becomes cobblestone (when not in the Nether)
    Nectar Source becomes stone when touched by acid
    Nectar Flow becomes cobble stone when touched by acid
    Nectar Source becomes glowing obsidian when touched by acid source
    Acid Source becomes soul sand when touched by any liquid except Nectar source, Nether exceptions apply
    Acid Flow becomes Netherrack when touched by any liquid, Nether exceptions apply
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    10

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Other Features


    Aether – Nether Interaction

    Nether mobs hate Aether mobs and Aether mobs hate Nether mobs. Because of this they attack each other. If a Nether portal and Aether portal are close together, then miniature battles may start inside of them. The command: “/Gamerule MobHate off/on” can turn this off (useful for adventure maps).

    Another interesting factor in this interaction is that Nether mobs that are in the Aether will quickly die and Aether mobs will quickly die in the Nether. This a rare happening in survival but is at least interesting. The feature can be turned off/on with the command: "/Gamerule AtmosDeath off/on".


    The Wither cannot be created in the Aether. If it is forced to go into it then it will die and drop nothing. Sprite sprouts cannot be grown in the Nether. If they are forced to enter then they will die.


    Endermen?



    These two Endermen are different from other Endermen. The one on the left is known as a Netherman and the one on the right is known as an Aetherman. These two subtypes of Endermen appear in their respective dimensions while also showing up in the End as rare spawns. These are the only Nether/Aether mobs that do not attack each other nor will they attack other Aether/Nether mobs. Nethermen are immune to fire and lava but still take damage to water (which can't be in the Nether) and can be frozen (which can't happen in the Nether). Aethermen are immune to freezing attacks and don't teleport in daylight but are still damaged by lava and fire (which can't be in the Aether). Like Endermen they drop enderpearls and act same. They are both rather rare but they blend in with their environments so watch out.

    Why are these Endermen in these dimensions? How did they become different? I'll let you decide that one; you make the story in this sandbox game.


    Game Progression

    With the addition of the Aether, more is put into Minecraft's progression. Right now the progression consists of punching wood > getting diamonds > going to the Nether > finding the stronghold > going to the End. The addition of the Aether adds onto that by being another stage of progression. The Aether doesn't make the other areas useless either, in fact it makes them more useful. The Nether cannon gains access to way more ammo types when the Aether is accessible. The ability to farm fright bulbs is gained. Game progression is something Minecraft needs and the Aether can be a good way to add some more.
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    8

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Nether Items


    Sweet Tooth



    Stackable: Yes

    Obtained By: Killing Gluttons

    Description: Sweet teeth have a chance to be dropped from gluttons when they are killed. A sweet tooth is used in the brewing stand to make saturation potions. Saturation potions can also be corrupted with fermented spider eyes to create hunger potions.


    Quartz Beans



    Stackable: Yes

    Obtained By: Crafting

    Description: Although they are not made from new Nether materials they are new items made from Nether materials. Quartz beans are made by crafting cocoa beans with quartz. They are used to make haste potions which can be used to make mining fatigue potions.


    Fright Bulb Seeds



    Stackable: Yes

    Obtained by: Breaking fright bulb sprouts with shears

    Description: The seeds of the fright bulb. They can be planted onto any stone or dirt like block (not wood and metal though). When planted they will eventually mature. When mature they become primed and anything that touches the sprout will cause it to explode. Fright bulb seeds can also be planted in tilled sky soil which has a special effect. When a fright bulb is growing in sky soil it will not become primed when mature. This makes it so that they will not explode when stepped on or when broken without using shears. They will also keep the explosive root of the fright bulb intact. This is the ideal way to farm fright bulbs.


    Fright Bulb



    Stackable: Yes (8)

    Obtained By: Harvesting fright bulb crops

    Description: Its the very root itself. Without its sensitive sprout it's safe to hold but throwing it will cause it to explode 2 seconds after impact. They are thrown farther than potions but not as far as snowballs. The explosion acts the same as the block form of the fright bulb; it damages entities but not blocks.


    Fright Shard Soup



    Stackable: No

    Obtained By: Crafting

    Description: Three fright bulbs, and three frost shards and one bowl will make this odd dish. It fills three hunger sticks but also gives random effects whenever eaten. When consumed it will give one good effect (speed, strength, haste, water breathing, etc) and one bad effect (slowness, blindness, nausea, weakness, etc) for 30 seconds (Unless it is an instant effect like instant health/damage). All effects given by fright shard soup are at level three (when applicable). Eating it is a gamble, but it might be worth it.


    Abestoskin & Lava Boats



    Stackable: Yes

    Obtained By: Killing Salamanders

    Description: Abestoskin in the skin of the fire proof salamanders. It can be used to craft lava boats by combining five of them with a minecart.


    Stackable: No

    Obtained By: Crafting

    Description: Lava boats are completely immune to fire, allowing them to surf on the surface of lava. This can be helpful to players who want to go across the lava ocean of the Nether. Unfortunately the player still needs to use fire resistance potions to prevent fire damage while inside the boat (the boat may be fireproof but the player is not; this is why fire resistance is still needed). The speed of the lava boat is much faster than the swimming speed through lava; it's about the same speed as sprinting speed on land. Look out for floating salamanders in the lava, they will attack boaters and may break the boat.


    Rave Gel



    Stackable: Yes

    Obtained by: Crafting

    Description: Rave gel is the mixture of all three kinds of mushrave. It's so foul that eating it will give the player 10 seconds of nausea (and 1/2 a hunger stick). This stuff can also be used to make nausea potions. Nausea potions can be corrupted with fermented spider eyes to make blindness potions.


    The Nether Cannon



    Durability: 512

    Obtained By: Crafting

    Description: Originally conceived as nothing but a regular fire charge launcher idea. The Nether cannon is the new Nether themed weapon that is indeed capable of firing fire charges, but it can also fire other projectiles. The Nether cannon can't be enchanted. Projectiles fired from the Nether cannon have a straight trajectory (like ghast fireballs) but have a limited range (which is lowered when traveling underwater). The Nether cannon does not need to be charged but has a refresh time of two seconds after it fires. The refresh time only goes down as the item is held (so no switching and waiting for it to reload). The main function of the Nether cannon is it's ability to use many types of ammo. Each ammo type has a range, speed, and damage. Here's a list of the ammo types it can use:


    Fire Charge

    Range: 64 Blocks

    Speed: 16 Blocks/sec

    Damage: 8 (4H)

    Special: Catches target on fire


    Slime Ball

    Range: 48

    Speed: 16 Blocks/sec

    Damage: 6 (3H)

    Special: Ricochets off walls.


    Prismarine Sphere (Crafted with one prismarine shard and one prismarine crystal, makes two)

    Range: 20

    Speed: 10 Blocks/sec

    Damage: 10 (5H)

    Special: Speed and range of shot is not decreased in water.


    Cloud Puff

    Range: 4 Blocks

    Speed: 32 Blocks/sec

    Damage: 1 (0.5H)

    Special: Deals tons of knockback; more than Knockback II/Punch II


    Iceball

    Range: 16 Blocks

    Speed: 16 Blocks/sec

    Damage: 7 (3.5H)

    Special: 25% chance to freeze target


    Thunder Orb

    Range: 48 Blocks

    Speed: 32 Blocks/sec

    Damage: 20 (10H)

    Special: Summons Lightning that does additional damage if it hits a block above sea level and while it's raining on the overworld. Never works in the Nether. Always works in the Aether and End. Slightly homes in on target.
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    8

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Nether Mobs


    Zombie Pigmen

    Zombie Pigmen don't only hold golden swords; now they can hold golden pickaxes, shovels and axes. These ones do less damage as their tools are not as strong. Easier difficulties have more pigmen spawn with weaker tools like shovels and picks while harder difficulties have more holding swords and axes.

    Ghast

    Ghasts now have 20 health instead of 10. This makes them somewhat threatening again.

    Magma Cube

    Large magma cubes are given full knockback resistance. They also cause miniature shockwaves when they land. Normal size cubes have some knockback resistance and cause damage by touching the player. Mini magma cubes also do damage, but it isn't much.

    Wither Skeleton

    Normal skeletons no longer spawn in the Nether. Instead, wither skeletons armed with bows replace them. Wither skeletons with bows shoot fire arrows even though their bows are not enchanted. Wither skeletons also have a chance to spawn outside of Nether Forts now; albeit it is a bit rare.

    Blaze

    Blazes now will only attempt to shoot at a player if the player is not behind an object. The blaze will also retreat while it is refreshing its shots. Blazes also have a small chance of spawning outside of Nether Forts.

    Salamander



    Behavior: Aggressive

    Health: 30 (15 Hearts)

    Speed: 3.6 Blocks/sec (5.6 Blocks/sec in lava)

    Attack:

    Bite:

    10 (5 Hearts) - Easy

    16 (8 Hearts) - Normal

    24 (12 Hearts) - Hard

    Acid Spit:

    MAX 8 (4 Hearts) - Easy

    MAX 12 (6 Hearts), Armor takes X1.5 damage - Normal

    MAX 16 (8 Hearts), Armor takes X2 damage - Hard

    Spawn: Anywhere in the Nether (both land and in lava), Uncommon

    Drops: 0-2 Asbestoskin

    Description: These giant creatures a slow on land but fast when swimming in the lava, they also spawn on both land and in the lava so watch out near the shores. They have two methods of attack, one is biting at a player. A salamander bites when a player gets too close to them. Their bite is incredibly painful and good armor is a recommended thing to have. Salamanders can also spit acid, no they do not shoot retextured fireballs. Instead they do a move very similar to the Ender Dragon's acid breath. This attack sprays an area in front of the salamander in green particles, any entity within the area will take damage over time. Armor will take heavy damage while inside of the acid spray. The acid spray does not cause knockback so it doesn't knock players out of it; instead players must get themselves out of it. A full set of gold armor makes the player immune to the spray and gold armor does not take damage from it either. When a salamander is spitting acid it can't turn, thus making it vulnerable to attack. You can tell when a salamander is about to spit acid when its mouth opens. Charging won't take these guys down.


    Glutton



    Behavior: Aggressive

    Health: 20 (10 Hearts)

    Speed: 1.3 - 6.7 Blocks/sec

    Attack:

    7 (4.5 Hearts), May steal 1 Food Item

    13 (6.5 Hearts), Steal up to 2 Food Items

    17 (8.5 Hearts), Steal up to 3 Food Items

    Spawn: Anywhere in the Nether, Uncommon

    Drops: 0-2 Sweet Tooth, 0-# of Stolen Food

    Description: Gluttons are small, fast and very hungry mobs. They will sprint at a player and attack with their massive jaws. Not only do they do damage but they will also take food items from a player's inventory and try to run away with it. Killing them may give back a few of the stolen food items, but it is not likely. If the player has multiple food items in their inventory than it is random what the glutton will take. If a glutton takes a food item that gives a debuff then they will get that debuff. If a glutton eats a golden apple, than it will gain the apple's effects.


    The saturation and hunger potion effects have peculiar effects to gluttons. Saturation will instantly make them passive, but hunger will cause them to take more items from the player per attack.


    Mini Boss: Nether Wurm



    Behavior: Aggressive

    Health: 80 (40 Hearts)

    Speed: 5 Blocks/sec

    Attack:

    16 (8 Hearts) - Easy

    19 (9.5 Hearts) - Normal

    25 (12.5 Hearts) - Hard

    Spawn: Inside Soulsand (extremely rare)

    Drops: 500 Exp, 3-5 Potions of Decay

    Description: A rare miniboss mob of the Nether. They rarely move when a player is not in their 30 block detection range. They are 20 blocks long and can dig through soulsand and other soil blocks such as dirt (They can see through them as well). Their ability to dig through soulsand is similar to the worm enemies of Terraria in which the mob moves through the blocks as if swimming (this does not cause block destruction). The digging of a Nether wurm makes a very distinct noise thus warning players. Nether wurms are not capable of digging through hard blocks such as Netherack and stone so the best way to deal with them is by tricking them to move out of their sandy homes. On solid land they move very fast and will pursue players. They can leap pretty high too, up to 5 blocks, making it hard to get away. However, they do not have the ability to make sharp turns. So if the player dodges the wurm's attack; the player can hack at its long body and do large amounts of damage to it. Killing a Nether wurm yields high amounts of experience and potions of decay. An achievement is also awarded to those who kill one.
    Posted in: Suggestions
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