How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 22
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is approximately 6’7’’. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.
How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 28
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is 6’4”. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. Despite his unkempt appearance he is very devoted to maintaining good hygiene. Nabil’s dark, lifeless eyes appear as black pits that can bore holes into the souls of those who make eye contact with him. His skin is consistently tan because of his lineal relation to a desert people. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.
How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 22
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is approximately 6’7’’. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.
0
Here is my edited application:
OOC: jmck
IGN: jmckeown2015
Age: 16
How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 22
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is approximately 6’7’’. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.
0
OOC: jmck
IGN: jmckeown2015
Age: 16
How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 28
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is 6’4”. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. Despite his unkempt appearance he is very devoted to maintaining good hygiene. Nabil’s dark, lifeless eyes appear as black pits that can bore holes into the souls of those who make eye contact with him. His skin is consistently tan because of his lineal relation to a desert people. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.
0
IGN: jmckeown2015
Age: 16
How did you find this server?: Unit117 directed me here.
IC:
Name: Nabil
Race: Human
Age: 22
Personality: Nabil is a disgruntled man whose conflicting aspirations are caught between his conscience and his desire for vengeance. He is known to be isolated and highly paranoid. In an effort to evade all contact with other humans, he is practically nocturnal. The only residents who have seen him on a regular basis are the bartender of the local tavern where he makes a visit late each night as well as the blacksmith who sharpens his sword and tunes up his armor on a weekly basis. However, Nabil is always accompanied by his loyal husky and sole companion, Alya. He has not the slightest care for any other person nor does he have any interest in how others perceive him. Most people see him as some mean, mentally unstable hermit, yet what they don’t know is that he was once a prince of an exceptionally affluent aristocratic family. All of his once wealthy and powerful family now ceases to exist and the event that brought about their bloody ending and left him as the lone survivor has produced a man that has lost the ability to love humans.
Appearance: Nabil is a particularly tall man whose height is approximately 6’7’’. However, his most defining physical feature is his muscular build. The sheer strength that his body possesses has frightened the few people that have laid eyes upon him. A rough, dark brown beard covers every inch of skin on the lower half of his rugged face. His head is topped with relatively lengthy dark brown hair that flows freely over his upper back. A set of cumbersome, iron armor is his choice of everyday apparel and he is consistently equipped with his precious iron broad sword that has much more sentimental value than actual worth.
Ambitions: Nabil has lost all that he once loved, with the exception of his beloved canine, Alya. He is torn between using the values bestowed upon him by his parents and his passionate drive to exterminate all of those associated with his family’s deaths. He makes a handsome profit as a mercenary, yet will only murder those who he believes are worthless. This includes thieves, bandits, and thugs. Nabil is a skilled warrior and emotionlessly slaughters his targets. Despite his hopeless outlook, deep within his heart resides a desire to start anew and put his past behind him. However, that weak desire is suffocated by intense feelings of animosity and sadness. Each moment is a struggle to suppress his emotions to work up the will to live another day.
Likes: Nabil is fond of very little in the world. He continues to live for one reason and one reason only- his adored dog, Alya. One night, years after he had escaped the carnage of his family and wandered into the wilderness as a starving nomad, he collapsed onto the dirt in exhaustion. He was preparing to plunge his sword into his chest and end his torture when he heard the quiet whimpering of a newborn puppy. He immediately forgot his self-pity and began to walk in the direction from which the noise originated. About twenty yards away a puppy, no larger than Nabil’s palm, trembled violently as it burrowed into a small enclave in a hillside. Nabil cautiously removed the creature from its shelter and the puppy that came to be known as Alya huddled against his chest as the whimpering disappeared. It was then that Nabil’s feelings of emptiness and despair were replaced by one of love for the animal that saved his life.
Dislikes: Nabil is generally indifferent about most things and people. Yet, his miserable nature is derived from a combination of his vitriol for those who butchered his family and a strong hatred of himself for being too weak to save his family and for being too weak to avenge his family’s deaths. His mind is frequently occupied with thoughts of how he would singlehandedly annihilate each and every member of the group that slaughtered his family and how he would gruesomely torture the enemy leader. However, he is well aware that his ambitions could never become true for his opponents far outweigh him in resources and ability. Furthermore, Nabil has not the slightest notion of where they might be located and no one in his current hometown could assist him with this predicament. Lastly, he blames himself and himself only for not being to save his family and so his vendetta against himself is nearly greater than his hatred for his adversaries.
Roleplay Example: The lowly bandits huddled around a flickering campfire in the frigid air of the night. One casually stood guard beside the dying fire and occasionally tossed a log upon it in a weak effort to preserve its warmth. The guard’s hands had long grown numb and he could no longer feel the handle of the cutlass that he carried at his side. The night was eerily quiet, with the only audible sound coming from the crackling of the flames. One of the bandits asked for another log and the guard was fulfilling the request when the bandit witnessed a sole arrow make a direct hit with the guard’s left eyeball. The bandit had no time to react, for a second arrow made a clean cut into his head a second later. The remaining twenty bandits mobilized quickly, utilizing prior combat experience. They dove for cover behind tents, supply crates, and sitting logs and unsheathed their weapons awaiting the arrival of their concealed attacker. The bandits tried desperately to peer into the thick darkness, yet nothing was visible outside a small circle of light provided by the campfire. They were essentially sitting ducks in the only illuminated area while the unknown attacker drifted unseen in the shadows. One bandit armed with a single bladed axe called out to his companions, “Just stay in cover. He’ll then have to come within our field of view and that’s when we’ll take him…” But before he could utter his last words, an arrow struck him in the back of the head.
At that moment, another bandit cried, “I’m done waiting for him to kill us all! Let’s bring the fight to him!” Four of the bandits accepted the one’s strategy and followed him into the night in the direction from which the last arrow emerged. The other bandits crouched in their hiding positions in complete silence. A few seconds later, the unmistakable sound of gurgling blood could be heard along with the clattering of weapons. The fight lasted only ten more minutes and officially concluded with the decapitation of the bandit leader. Nibal, the mercenary, threw the blood drenched head in a deerskin bag. Now having proof of the leader’s death, he could deliver the head and obtain his reward for the contract- a sizeable 5,000 pieces of gold worth of gems. After returning to his cabin, Nibal patted his husky, Alya, on the head as the dog barked joyfully at his arrival. He poured half a glass of hard liquor and sat at his desk where a single candle delivered an orange glow over a collection of heavily marked maps and papers. He was determined to avenge his family and he would do so at any cost. As Nibal began to study his work, he assured himself that this time failure would not be an option.