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    posted a message on Staying in the Nether...Forever.
    Quote from t3chno1983 »
    Quote from theallmightybob »

    If you die in the nether you will spawn in the real world. so unless your little minecraft guy is aposed to some lava swiming, you can just build a new portal from the above world (or enter your current one, it should make you a new working one in The Nether.

    and damn stright i'm nuts.


    You know, I really have no idea why I didn't think about that. I was so pissed that I just saved my game and quit. I'm gonna lose my diamond armor, sword and pick axe... but that's better that starting over.

    You know, I thought creepers were assholes... until I met those horrible ghasts. God, I hope Notch wasn't seriously thinking about letting ghasts spawn in the normal world!


    Actually, I had the same thing happen. But it turns out that Ghast fireballs can also relight a portal that goes out. :biggrin.gif:

    Was trapped for a few hours, though.

    Also, you can give yourself the water item, and that can be placed in the nether without evaporating.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Piracy & Liars
    True. I was sticking with what I knew, however. :tongue.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Piracy & Liars
    It is a crime. Not one as bad as theft, as most companies make it out to be, but still a crime. Whether the law is right in this case is really a matter of how it will affect the developer. Notch isn't a big developer, so every customer matters to him. That said, pirating has probably given more customers than its taken, especially because of updates and Multiplayer, which make older versions of the game a good testing ground, but not nearly as attractive as the purchased version. I'm willing to bet that the large majority of people who pirated went ahead and bought the game.

    I'd played Minecraft Classic first, back when Alpha wasn't around. I found it pretty fun, but pretty soon it lost its charm, and I drifted away. Came back after a while, noticed this interesting thing called Survival. Pirated infdev, fell in love, bought the game, played alpha, nerdgasmed.
    Posted in: Alpha - Survival Single Player
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    posted a message on How many times have you died in the Nether?
    Luckily enough, none. Despite the fact a Ghast turned off my portal and I was trapped doing acrobatic dodging for an hour till another one came and lit it back up again.

    Got hit a few times, but so did the nearby pigmen, so I had a nice supply of bacon to keep me healthy. Also, I love the pigmen. I shall never harm one, as we are brothers, united in our war against the oppressive ruling upper-class Ghast!
    Posted in: Alpha - Survival Single Player
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    posted a message on So apparently light doesn't stop monsters from spawning.
    This thread is just.... :sleep.gif:

    If you really wish to avoid mobs, construct aerial walkways between bases, light with torches every 3 or so meters. Make sure that your rooms have a sufficient number of torches, if unsure, err on the side of caution. Placing a torch on every block is unessecary, but you can still have a large number of torches and keep the room asthetically pleasing. Make use of non-spawn blocks (glass, half-blocks, etc), and construct your base in such a way as to prevent anything entering. (Useful trick, Mobs don't seem to A: Swim underwater, and B: Be able to fight against currents very well. Thus, hiding your doorway behind a waterfall is often an excellent solution, and looks neat to boot.)

    If you wish to make use of shadow for design/atomosphere purposes, either ensure that shadowed tiles do not have their tops exposed (Eg, A large hall, 27x19x20, torches placed 3 meters off the ground around the edges of the room. For bonus points, make the room larger and create gigantic iron and diamond staligtites hanging out of the dark above.), or ensure the tiles are the non-spawners.

    If you really get irritated by mobs, play on Peaceful. Thats what it's there for. I cannot understand why anyone wish to play other difficulties without mobs; do you want to die from magma and falling, but nothing else? Seems kinda... well, odd. I could possibly understand if you wanted a more realistic minecraft experiance, but then, real life doesn't involve punching trees down... often. >.> Choosing areas for mobs to spawn defeats the purpose of the mobs, turning them into simple mob-trap fuel.

    Finally, recall that all mobs are quite easy to defeat, even on hard. The only time you are at any risk is when they surprise you, and if you're in a dark area, and NOT checking behind you at least every 3 seconds, you're doing something wrong. If you are not in a perfectly flat plain with no cover, then assume unsafe by default, lighted or no.

    If mobs are spawning in fully (one torch on every block) lit areas, then something is probably going wrong. But as of yet, I am yet to have any issues with mobs being where they shouldn't, apart from some minor scares in the deepest (and most terribly lit) bits of the map.
    Posted in: Alpha - Survival Single Player
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    posted a message on First Nether expirience?
    Made portal, prepared with iron sword and pickaxe, as well as some bacon. Went on through, loving the trippy portal animation. Ended up in a GIGANTIC cavern, with a lava ocean at the bottom. Think "This is awesome", turn around, see 17 pigmen and crap my pants.

    After I realised they were friendly, I wandered about for a bit, then went towards my portal, when suddenly OH GOD SOMETHING IS EXPLODING. Ghast comes up, firing at me. I have no bow. After a few shots, figure out that they're fairly easy to dodge, and head towards my portal... when its lastest fireball HITS THE PORTAL AND TURNS IT OFF. And I had NO LIGHTER.

    Stuck in Nether, spent the next hour trying to get Australium, succeeded, and then spent my time dodging fireballs from a trio of Ghasts until one of them relit the portal for me.

    Escaped. Arrived on surface, daytime, a few hundred meters from my mountain fortress. Currently building around the portal location, will attach via tunnel to fortress.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from glopso »
    あなたのあたまわわるいですか?


    My japanese is a little rusty... something about your head?
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from ganxta103 »


    [] [] [] [] [] <----------------Top view
    [] [] :DBlock: [] []
    [] :DBlock: [] :DBlock: []
    [] [] :DBlock: [] []
    [] [] [] [] []

    [] [] :--+: [] []
    [] [] :DBlock: [] []
    [] [] [] [] []
    [] :DBlock: :DBlock: :DBlock: [] <---------Side view
    This is what I'm doing for flight and it's not working too ( :--+: is redstone torch). Help please.


    Thats a correct setup. Are you holding a tool in hand when you activate, and activating by right-clicking the EMPTY space on the base layer? It doesn't activate from any other block for me.

    [] [] [] [] [] Base of Rune: Activate where X is
    [] [] :DBlock: [] []
    [] :DBlock: X :DBlock: []
    [] [] :DBlock: [] []
    [] [] [] [] []


    Quote from Alomax »
    The teleporter rune is not working exactly how I thought it did. I assumed once the teleporter was set, you just needed to walk across the center to activate it. Instead, you must replace the center keystone with any valid ink block in order to use it again. Could this be changed to not destroy the keyblock when it's used? It's cramping my Stargate operations :tongue.gif:


    Don't see why that would be an issue. Just chuck a block of dirt in, and away you go. The dirt, or any tier 0 block, will not be read by the teleporter, will not disappear when it is used and simply allow you to wander over and activate as many times as you like. Also, if you're trying to use the teleporter to simulate the Stargate working, then we'd better get to poking Llama about making activation-less teleporters. I can think of several applications....

    Surprise teleporting people to labryniths, anyone?

    Quote from Iceciro »
    Does this work alongside Hey0's server mod? Since it replaces packages, I feel the need to ask before I play with the server...


    Quote from selbramwolf »
    So I am trying to get hey0 b113 and Runecraft 2.02 to work together with no success. I added the Runecraft class files to the minecraft_server.jar and started everything up with the hey0 start script and Runecraft is not getting loaded in.

    Any ideas?

    Selbram


    I'm currently running both with no issues... Perhaps it is because I installed runecraft before I installed Hey0?
    Posted in: Minecraft Tools
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    posted a message on Biodome Project with Artifical Sun
    Quote from DarthRiko »
    I have been toying with the idea of a day/night cycle in an underground biome for a while now.
    Honestly, the best effect I can create is to line the floor of the dome with glass, and put a ton of redstone lights underneath the glass. Then just trigger them to turn on and off using a massively long repeater.

    It works fairly good with my small scale dome (diameter of 20). I don't know how well it would work for bigger areas.


    That would possibly work... but I think I'll stick with magma, as its brighter, and would look really cool. ;D

    Quote from Cerbrus »
    As for your dome: There's a thread on "Perfect Spheres" <-- Search for those 2 words and read the OP, you can find perfect blueprints in there.


    I know the thread. However, they use diameters for mesurement, not radius, and don't have a 154 diameter sphere blueprint set in there. So I'm stuck with paint. I figure its still possible, just takes careful planning.

    Today's work is done, methinks. Thanks to Dr_Tower for setting up a storage building while I was taking a break/studying, and Munsie for gathering all the resources we'll need for a while.

    I should be able to get much more done tomorrow. After the exam. Which I should have been studying for instead of building the biosphere. :tongue.gif:

    Progress for today:



    Yes, I am aware that there is a CERTAIN INAPPROPRIATE WORD written in torches. Not everyone who joined the server today was there to help.
    Posted in: Alpha - Survival Single Player
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from Alomax »
    Part the Sea
    :Water: :--+: :Water:
    :cobblestone: :Black: :cobblestone:
    :cobblestone: :--+: :cobblestone:

    Converts water to air in a straight line, 1 block wide and up to 10 blocks deep, with a wall of stone on either side. The ink used determines the distance of the path created. The direction of the path is determined by direction the 2 watter blocks are facing (N S E or W). The pattern can be extended to create a wider passage if desired. Example :

    :Water: :Water: :--+: :Water: :Water:
    :cobblestone: :cobblestone: :Black: :cobblestone: :cobblestone:
    :cobblestone: :cobblestone: :--+: :cobblestone: :cobblestone:
    Would create a 3 block wide path with a wall on each side.


    Time delay on the blocks, so after a while they disappear and are replaced with water? For drowing the egyptians behind you. ;D
    Posted in: Minecraft Tools
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    posted a message on Biodome Project with Artifical Sun
    Quote from elmeerkat »
    you could make a server with the runecraft mod, and then have a functioning civilization and everyday someones job is to open and close the secret passage that you would use from runecraft to cover the sun!


    I thought of that, actually, but the pendulum idea just seems so much cooler. :biggrin.gif: I might have the secret passage as an override, though.
    Posted in: Alpha - Survival Single Player
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    posted a message on Biodome Project with Artifical Sun
    Off to a bad start; I had travelled some distance while surveying, and ended up heading down the wrong side of the mountain. Wandered about for 10 minutes, before finding a skyisland. Using Cartographer, and the sky island as a waypoint (It was kinda arrow shaped too, which helped), I realised my mistake. On the plus side, there are plenty of trees and natural caves here; the caves in particular may help, preventing my mining from having any visible affect upon the surface, and thus keeping even the world outside my dome pristine.

    Sunset, and I'm still lost. Using a standing rock (its a giant freaking rock, tall as a mountain, with a tiny base and a WATERFALL coming out of it! I've really lucked out on this world-gen) as a waypoint, I once again adjust my course.

    Passing more caves, another, smaller skyisland, and yet another waterfall, I finally find the site I'd set as the location for my dome, marked by the massive system of archways that have been eroded from the mountain. Perhaps after the biodome is complete, I'll set up a canyon/cave style city in the walls there. My march home is occasionally interuptted by the intelligent and enlightened convosation I deeply enthralled within with Munsie.

    Munsie says:
     BUT BRO IT'S NIGHT TIME.
    TheInvisibleMage says:
     BUT BRO, IT AINT
    Munsie says:
     BUT BRO IT'S BUT BRO.
    TheInvisibleMage says:
     BRO IT BUT BUT BRO IT
    Munsie says:
     BUT BUT IN THE BUTT BRO BRO BUT BRO IT ITS BRO BUT BRO


    I finally arrive at the great waterfall. I gaze upon my soon-to-be home, and smile.

    The first order of business is a minor adjustment to my plans. Because I wish to include the waterfall, as well as an area of ocean in my dome, I decide to start at a point above the waterfall, count 77 in, and make that the center of the sphere. Counting out from the radius would probably be easier, but means I run the risk of not placing the radius in a location that would encompass the waterfall. Finding the perfect place, I mark it with a pillar of dirt, topped with wool.

    The first radial line is marked out, using saplings planted every 20 meters (three times, then another lot at 17). Munsie offers to help with construction; I save, quit, and prepare a server. As well as the extra pair of hands, this means that I can use Runecraft (and more specifically, its Flight spell) in the construction of the dome.

    Multiplayer construction begins. Munsie is on resource gathering duty; the caves I saw earlier appear to be rich in coal and iron. I've set up all 4 radials, but noticed a minor issue with the original plans. Currently revising.

    More as it happens.
    Posted in: Alpha - Survival Single Player
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    posted a message on Biodome Project with Artifical Sun
    Quote from Tenebrus »
    Kudos if you can finish it and make it work.

    Also, Human Endogenous Period(our natural sleep/waking cycle) is 24.18 hours. While Early research suggested 25+ hour days were our "norm" those studies(the results of which have now widely entered the cultural subconscious) were innately flawed owing to the participants being allowed the use of electric lights whenever they chose. As it turns out, we are so sensitive to light that even a 60W bulb can throw us off.


    Hmm. So to be strictly accurate to the HEP, I still need to be reasonably close to the day/night cycle... Ah, well, I can get to tweaking the timing system once I've built the dome.

    Although I originally used a map editor to place my dome in the world, I've decided that using that route simply isn't very fun. As well, I can only place a sphere of approx 45 radius before the map crashes on load, and quite a bit of effort was taken to stop it crashing even at that level. (Stack Overflow error. I could have fixed by giving the program more RAM to use, but meh.)

    I've found a neat area to place the dome; a sizable waterfall coming out of a cliff, near to the sea, plenty of trees. As well, the surrounding area contains islands and large archways; the mountain the waterfall flows down has a huge hollow area within, with a lake at the bottom.

    Spawn point is some distance from this location, though it is only 5 steps from an open-air dungeon. I am torn between playing on peaceful, then swapping to hard once the dome is up, or keeping it on hard all the way. Leaning towards peaceful; spending all that time avoiding darkness would be annoying, especially when the dome is near complete and mobs begin to spawn within even during the day.

    Radius is to be 77 meters (Because I like the number 7). Main difficulties will be:

    Creating radials correct distance. I tried several times before I resorted to the map editor, always ended up miscounting the distance.
    Collection of cobblestone. I cannot simply dig down, as I wish to have the inside of the biodome as natural-looking as possible.

    Plan for the equator of the circle.


    Making it actually curve inward as it climbs upward will be another issue, but I'll get to that once I've made the equator. Also, I shall be adding blocks to that plan; I don't like the fact that certain blocks are connected by a corner rather than a side.

    Starting construction now.
    Posted in: Alpha - Survival Single Player
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    posted a message on Biodome Project with Artifical Sun
    Ahah, lots of good points raised. Pity there's no floodgates at the moment, that would have made things significantly simpler.

    Main issues seem to be how to turn on/off the magma flow effectively, and the large number of delaying circuits needed to get the timing right.

    So, I figure if I use a large-ish sun, with magma veins along the walls as well, use a sand-water device to plug the flow when night falls, and Palarran's idea for a minecart timer, it sounds like it would work quite well, if I can set it up.

    I'd still have to reset the system regularly, due to the sand-water stopper, but that wouldn't be too bad. I may also set "daylight" to last longer than the actual day outside; Not only would the contrast be interesting, but it fits with the sleeping patterns people adopt when they are not exposed to true daylight for some time. (From memory, I think the average day becomes 30 hours or something?).

    I'll get to work, more developments posted here as they come.
    Posted in: Alpha - Survival Single Player
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    posted a message on Biodome Project with Artifical Sun
    So, I have made myself a large-ish cobblestone biodome on my latest save. While it looks fairly awesome, it's rather dark, and as the dome in which I shall survive until such time as I can find a cure for the zombie/creeper/skele virus (or whatever plotline you prefer) I want to be able to enjoy the wonderful heat of sunlight. I could replace the roof with glass, but that may allow the more agile beasts to smash their way in from above. Clearly, my only course of action is to construct my own artifical working sun!

    EXPOSITION OVER.

    I wish to create a sun (Probably a glass sphere filled with magma) that can be hidden or darkened by the activation of a redstone circuit. This circuit will use a timer (a minecart pendulum for accuracy and to prevent FPS affecting timing) and will switch off the sun at the same time as the real sun sets.

    Things I need to work out:

    How to block the sunlight when its time to turn off (Doors don't block light, do they? Do they block magma flow?)
    How to make a delay dohicky in the circuit, as I don't have room for a minecart pendulum large enough to hit center once per day-cycle.
    Whether a magma-sphere will be bright enough, or whether I will have to have magma veins running along the insides of the sphere.
    How to install artifical sky (Probably just wool clouds stuck randomly in places. Maybe a layer of water on glass for blue sky?)


    Help me out here!
    Posted in: Alpha - Survival Single Player
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