Quote fromQuote fromUnfortunetly, the modified jq.class doesn't work for me. Server crashes after a short amount of time, just as with normal install.
Anyway, the parts of Hey0 that I use (coloured names, home and sethome) seem to work fine. Which parts do not work?
If you're seeing a crash because "be (or if, hp, ct) cannot be cast to ip" (ClassCastException), it's a bug caused by having animals turned on (specifically, an issue in spell-casting by animals, according to Llama) - just set no-animals=true in server.properties! As stated above, this merged jq.class won't fix the "be/if/hp/ct cannot be cast to ip" exception.
If that's not the case, however, please post your error instead of just vaguely hinting at it :sad.gif:
The parts of hMod that break without it are plugins that use tool functions - WorldEdit comes to mind, for example. Many others as well.
Neither mobs nor animals were on, so I doubt that was the issue. No plugins either.Will run a test server now to see what the error is...
Odd, it seems to be working fine now, using the jq.class... can't get it to error, even by digging blocks quickly, which used to set it off. Spells do not work, however.
Trying the fix from Zeerix yeilds the same result.
I'm chalking it up to "My computer hates me". I'll just keep going with what I've got, at least till something else comes along to break it.