Hi there, been working on a map recently where I need a player to be able to blow away blocks of gravel with a special wind spell item. Everything works fine, except the gravel breaks the blocks wherever it is /cloned to and essentially allows the player to destroy the map. Is there a way I can manipulate /clone command so that they don't break any destination blocks?
My current command is essentially this (not including the execute bit):
/clone ~-1 ~ ~1 ~1 ~2 ~1 ~-1 ~3 ~2 filtered gravel move
That would push a 3x3 area in front of the player forward 1 and 3 up, currently the command gets split up into 2 bits but that doesn't matter.
Don't worry if it's incompatible with the move option which I am using currently, I already know a workaround for that one.
Hey there, I'm using the new 1.9 tags function for my superpowers map. For some reason it isn't detecting that I'm holding the item. I am using a replace item in a repeat command block to give me the item. Can you tell me if something is wrong please?
Now that 14w10c is out, you can specify data tags in scoreboard. This means that you can add a score the the specific item you want
For example if you want to kill stone and dirt drops
The scoreboard
<br>/scoreboard objective add Item dummy Item<br>
Set the score for dirt and stone item entity
<br>/scoreboard players set @e[type=Item] Item 1 {Item:{id:dirt,Count:1}}<br>
<br>/scoreboard players set @e[type=Item] Item 1 {Item:{id:stone,Count:1}}<br>
Kill the items
<br>/kill @e[type=Item,score_Item_min=1]<br>
Reset the scoreboard
<br>scoreboard players reset * Item<br>
Just change the id: into spawn_egg and you can also specify the damage value
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Hi there, been working on a map recently where I need a player to be able to blow away blocks of gravel with a special wind spell item. Everything works fine, except the gravel breaks the blocks wherever it is /cloned to and essentially allows the player to destroy the map. Is there a way I can manipulate /clone command so that they don't break any destination blocks?
My current command is essentially this (not including the execute bit):
/clone ~-1 ~ ~1 ~1 ~2 ~1 ~-1 ~3 ~2 filtered gravel move
That would push a 3x3 area in front of the player forward 1 and 3 up, currently the command gets split up into 2 bits but that doesn't matter.
Don't worry if it's incompatible with the move option which I am using currently, I already know a workaround for that one.
Thanks!
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Hey there, I'm using the new 1.9 tags function for my superpowers map. For some reason it isn't detecting that I'm holding the item. I am using a replace item in a repeat command block to give me the item. Can you tell me if something is wrong please?
Here are the commands:
Replace Item:
Scoreboard Tags:
EDIT:
I have changed my commands to use item names as they are simpler. They are now as follows:
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Whenever I do this it tells me:
the data tag does not match for *