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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    This mod is just the best mob-mod i ever seen. Its way better than Ore-Spawn and mobs in it just on the level of Fossil(Anims, models. Yep, i see who is author of it. Thank you!) - its just great.
    If the mod about bestiary, mythical creatures, so i hope we'll see alot of them, like: Werewolves, Ghouls, Vampires, Chimeras, ohhh... So many undead monsters for silver bullets, so many Gorgouilles to Gorgon's look... this mod have unlimited potential of epicness! =)

    But at current point, must to say: not enough craft items. You may take Monster Hunter concept and add more classification to mobs like <fire/ice>,undead,stone,magic, okay:dark, dragonic, chaotic, psy and blah-blah - to make a counter-class weapons and armor sets, and more drops of each creature to craft equipment of it, like Dragon set: "razor feather armor + weapons" - crafts for that badboi bird's feathers, armor of sea serpent scale, chitin armor, cyclop's bones armor etc. plus you could add more weapon types like in MH: spears, lances, longswords(doublehanded?), longbow, crossbow, a gun(idk, heavy hand cannon or flak pistols with silver bullets lol), daggers with throw ability and many other types. It also would be much greater, if all those weapons will have an unique combat style, not just like a sword with another texture and stats you know.

    Also(now just my fetish thing, not a common offers :P), to make this mod fully independent(my lovely phrase haha), you would add some rpg-like character leveling and some classes with magic(or not much magic) spells, like it was in Hack/Mine mod(it was legendary sht<3), and some dungeons with chests, to create the ability to play in "Adventure" gamemode just role-playing, without that boring building and mining stuff.
    These are just my fantasies, but I have long dreamed of a full and elaborate RPG-mod(not that stupid Divine with rainbow items and ugly lookin oneshoting mobs, that also causes you to do mining sht to craft ughhh.. is it RPG or what? -.-) with H/M classes system and, ofc, DRAGONS, so you can just install it one, and play with full pleasure, do not installing a whole bunch of different unsuitable mods, in an attempt to assemble an RPG-constructor.
    ...So i couldnt to say it in here. Maybe you already thinking about something like this... Or maybe i gave you an idea... :D

    Thank you for your great work and good luck!
    I'll be waiting impatiently for new updates <3 =)

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    MAN, PLEASE!
    If its possible, i beg you, add a something like "item creator" in this mod!
    Look, your mod(now additional) adds many quest and useful items like armor, staffs, weapons, but all of them have no effects, or its stats are same(many weapons have 5-6 damage, just different texture). You can fully refuse to additional mod with adding item creator, that allows to create items and amor with setting its characteristics like:
    Name -
    Description -
    Damage -
    Effencity -
    Pikaxe Power -
    Axe power -
    Hoe power -
    Knockback -
    Strike Effect 1, Self/Target -
    Strike Effect 2, Self/Target -
    Strike Effect 3+, Self/Target -
    (poisons, burns, wither, blinds and everything to target or you, when hit)
    Hold Effects 1,2,3+
    (like speed buff when holding in hand)
    Shot Settings/Disabled:
    Bolt type(item in slot - its name/ID will be coded in final item. not needed if no bolt type) Range, damage, explosin and everything...
    Projectile settings -...
    (you know, buff here too, many shots, castspeed, and everything...)
    And texture paths.
    If creating an armor, you need to select texture of item and texture of model.

    With my bad eng, i cant write everything deployed, but i think you can continue my thoughs with it.
    Its just creating any item with setting any default abilities like shot with/without bolt using, consumption like a food, throwing like a snowball, maybe teleportation like ender eye or another effects with hit an entity/block(maybe lightning strike?)
    So with this creator, player would just draw and load textures in mod, and create all items ingame: quest items with no effects, weapons with custom durability and damage, with custom effects, maybe advanced bows or staffs with advanced mechanics. All the projectile settings you already added in NPC's, you just need to write a trigger, that will convert item settings to code. I know that isnt too hard, but it would be really-really great.
    This way, you could make your mod fully independent to other mods, if now i need to set many other useless mods just to add into game some different weapons to beat my NPC-bosses with 1000 HP not using a baton or wipe or tupe or knife or bat or katana or something else that have 5-6 damage too. Enchantment isnt saving the situation as well, you know...

    I hope you'll read it all and think about it. =)

    Posted in: Minecraft Mods
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