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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    What's the point of the purified water bucket?

    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    I'm trying to add the firepit from Mr. Crayfishs Furniture Mod to the list of items located inside "block_temperature.json".


    I'm adding it like this.


      {
        "state": {
          "block": "cfm:fire_pit_on",
          "properties": {}
        },
        "temperature": 5.0
      }


    However this crashes the game. Any tips??

    Posted in: Minecraft Mods
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    posted a message on [Request] Spawn Control GUI

    Hey all


    Looking for a graphic interface for Custom Mob Spawner - the accompaniment to Dr. Zharks Mo' Creatures.


    It is EXREMELY tedious to customize spawns per biome, ESPECIALLY when using mods like Biomes O' Plenty!!!!


    Many, many thanks in advance!

    Posted in: Requests / Ideas For Mods
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    posted a message on [Collab] Anyone interested in a immersive config file for MoCreatures and Biomes O Plenty?

    Hey all.

    I'm trying to find some help making an immersive config file for Mo Creatures when used with Biomes O Plenty. The game gets a bit confused and you have bears in the deserts, and elephants in the swamps for example. I'm trying to make a "realism" experience to share - where you need to quest for animal products and the like.


    I've cleaned up and created two files to tweak, should a handful of us wish to get this large chore done in a short amount of time! I've BARELY started. There are 132 biomes to sort. I'm even using wiki information to learn natural environments for animals too. I've also eliminated non-immersive biomes from Biomes O' Plenty like Land of Lakes, Fungi Forest, etc. from the BOP spawn configs.


    EntityBiomeGroups.cfg

    biomegroups.txt


    An example format for editing would be this:

    S:MC_SHEEP_DEFAULT <BOP|Grassland:MC|Plains>
    Posted in: Mods Discussion
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.262 released! (December 4, 2019)

    ANY MIRRORS THAT DON'T MAKE MY ANTIVIRUS FREAK OUT?? Geez

    Posted in: Minecraft Mods
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    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Having trouble getting this to behave 'realistically'.


    For example, I don't want to hear zombies grunting through 4 blocks of stone while underground. Or having a jukebox in a house in a village completely drowns out everything else. Can the mod be used to block nearly ALL sound behind a wall? If you think about it in real life, you can't hear much behind a wall unless it's relatively loud.


    Thanks in advance.

    Posted in: Minecraft Mods
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    posted a message on SuperMiner - Making mining easier...

    Does the "Lumbinator" not work with enchanted axes?

    Posted in: Minecraft Mods
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    posted a message on Server Map Maker Needed

    Have you ever used Minecraft Comes Alive or Better Questing..?

    Posted in: Server Recruitment
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    posted a message on Server Map Maker Needed

    [First edit]


    Hey, all


    So this is gonna be a big one. I'm not gonna lie.


    My best friend and I have been playing Minecraft for some time now on a server I run from my computer.


    Recently I discovered Minecraft Comes Alive, a villager mod for Minecraft 1.9, and a questing mod Better Questing, again for Minecraft 1.9.


    Our goal is to make a game we can play for a long time, that has more farmable crops that we can sell, quests, and villagers to interact with and buy building / farming materials from. Have you played Stardew Valley?


    If anyone could help me with creating this map for TWO people, I would greatly appreciate it. If anyone has any suggestions as to other places I can go for help, I'd love to hear them. I SUCK at mod configuration and I don't want to tarnish the server by making the whole thing myself (quests, villagers, etc.). I'd be willing to send a few bucks through PayPal if it helps.


    Thank you in advance!

    Posted in: Server Recruitment
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    posted a message on Looking for help... [Cauldron 1.7.10] [WIP]
    Quote from winwil»

    I can help u


    Winwil,


    Thanks for the offer! What do you think you could assist with? I wouldn't want to burden you with installing Mo' Creatures and Biomes O' Plenty just so that you could help me. Are you familiar enough with the configs to be able to work on them outside of Minecraft...?

    Posted in: Server Recruitment
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    posted a message on Looking for help... [Cauldron 1.7.10] [WIP]

    Hello, all.


    So I've been trying for a couple YEARS to make a fun server for me and my friend to play on (yes, just two people). The bugger of the issue is that I SUCK at configurations, permissions, etc., and also work full time and play other games.


    If someone would like to help me out, I would greatly appreciate it! I will gladly reimburse you somehow for your time! :D


    Here's the MAIN THING I'm trying to get help with:

      • Mo' Creatures spawn configurations
        • with just two people, creature density and rarity needs to be greatly adjusted - both for vanilla and Mo' Creature mobs. Mobs would be configured to try and match REAL spawn conditions (i.e. squids ONLY in the oceans, pigs in swamps, snakes in jungles, horses in fields, foxes in the oak forests). I would like to also configure this so that it works with BIOMES O' PLENTY.

    Thanks in advance! Happy mining!

    Posted in: Server Recruitment
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    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Sounds great! Looking forward to that change if you implement it.


    By the way, I'm not quite sure what you mean in your config file by "metadata".


    Such as wool-14-2.0 or what have you... what's that mean? I'm trying to make it so that water muffles almost all sound when underneath but one layer of it.

    Posted in: Minecraft Mods
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    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Is there any way we can control the values of how much the volume is decreased?


    For example...I don't want to hear any zombies gurgling through cave walls, and would like the effects to be a tad more intense through stone walls in homes.


    Also, the jukebox distance is a bit high, in my opinion. I put a jukebox in a hole, buried it, covered it with one layer of water, and I can still hear it some 80+ blocks away.


    Just trying to shoot for immersion here...not complain. :)

    Posted in: Minecraft Mods
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    posted a message on [1.5.0][SSP/SMP] BetterSound Mod (BSM) [Alpha-v0.0.16]

    Please revive this mod! It's one of the best immersion mods of all time!


    Why is it? When searching caves, raising a farm, etc., nothing can be heard through rock walls or dense materials... AWESOME! It adds immersion to searching caves because you shouldn't be able to hear zombies moaning through solid rock!


    So I ask again - please revive this mod!

    Posted in: Minecraft Mods
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    posted a message on Where does this lead...?
    Heya, peoples

    So I came up with this "hanging gardens" walkway idea. Now I'm trying to think: where does this lead? Where could you envision this? What is this place a part of? I need "earthy" build ideas! :)

    Posted in: Maps Discussion
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