• 0

    posted a message on MineFantasy: B1.0 - Beta

    IMHO. 1.6 is the best version of Minecraft for mods, so I'm perfectly happy with playing on it. Obviously though, I'd love to to see as many people enjoy that really hardcore, easy to learn, hard to master gameplay that this mod provides as possible. I think that leaves AP in a tough place as he has to choose between audiences. Anyway, I might start playing on that server again Jared, if you're interested in getting it really happening again, I've got some mates who are really keen on giving this mod a go

    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    How much has actually changed now since the 'before beta' stages of this mod? Have had a big break from MC and was wanting to get back into it through your modpack Jared. Is that still up to date?

    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from BlackJar72»

    No, not yet -- I really should learn git some time, just haven't yet. Maybe I'll try signing up this evening.

    EDIT: Apparently I do have a GitHub account, I just forgot opening it and haven't learned to use it yet. BlackJar72, just like here.

    Alright the re-write is looking good. I'll have a look at the heating mechanics maybe :). I'll probably not be much help but I'll try. Or I could start sifting through the crafting?
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Like major features for the re-write. What are you most wanting to get done first? What features constitute a useable mod in your opinion?
    Posted in: Minecraft Mods
  • 0

    posted a message on MFHerbs, Bringing back the herbs from MineFantasy!
    Looks cool man, I think we're the only two who actually liked the herb system :)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    In relation to the coding, what do you see as the most important features to get done AP? The to-do list on the git is a little vague ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    So how does Dynamic sword skills work with this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on Adventures of the Ancients (MineFantasy Based Modpack)
    Just wondering if Ars Magica would fit with this? Might go well on the server and fit with having a separate magic theme.
    Posted in: Mods Discussion
  • 0

    posted a message on Doomlike Dungeons
    Just wondering how the dimension thing would go with MystCraft, shouldn't it be you have to disallow them spawning in dimensions? Otherwise they won't spawn in mystcraft worlds.
    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Hey Gwafu, just wondering if I could use GrowthCraft in a medieval fantasy survival modpack located on the technic platform here:
    http://www.technicpack.net/modpack/details/cotopian-kingdom.342245

    Medieval Mod List 1.6.4,
    minefantasy,
    mine and blade battegear 2,
    ancient warfare mod,
    ThaumCraft 4,
    crafting manager,
    Damage indicators,
    ARchimedes Ships (Airships banned),
    better storage (no cardboard),
    mystcraft,
    NEI, CodeChickenCore, Ender Storage
    mapwriter,
    custom flags,
    Custom NPCs,
    More Player Models
    doomlike Dungeons,
    Lycanites mobs,
    Carpenters blocks,
    GrowthCraft,
    EE3,
    CraftHeraldry,
    Lost books,
    Better Grass and leaves mod,
    Chisel mod,
    Better Storage,
    Chat bubbles,
    Aquaculture,
    Dynamic Lights,
    Ender Storage,
    Multi Mine,
    Translocator,
    MineTweaker,
    Auto Utils,
    Enhanced core,
    Enhanced portals,
    Bspkrs core,
    Damage indicators,
    Grave stones mod,
    Mine painter,
    New Dungeons,
    Ropes plus,
    Treecapitator,
    Wild caves,
    Waila,
    Forge multipart,
    Tinkers Construct, (change smeltery controller to need steel block, ban all casts except ingot),
    Extra Tic,
    Rei's minimap,
    Enviromine,
    Shaders mod,
    Natura,
    EnviroMine,
    Ars Magica 2,
    Magical Crops,
    Witchery,

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Hey Lycanite, just letting you know I am adding this mod to my medieval modpack located at: http://www.technicpack.net/modpack/details/cotopian-kingdom.342245
    It is a pack featuring some severe difficulty increases with Minefantasy, EnviroMine and your mod included.
    Posted in: Minecraft Mods
  • 0

    posted a message on Doomlike Dungeons
    It's the right link, I haven't actually done anything with it yet, trying to get a complete pack and not a half finished one before I upload, getting all permissions before actually uploading anything. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Doomlike Dungeons
    Hey man, just letting you know I'm putting this mod in my medieval modpack on technic. It's called Cotopian Kingdom and features Minefantasy and a crap ton of other mods.

    Medieval Mod List 1.6.4,
    minefantasy,
    mine and blade battegear 2,
    ancient warfare mod,
    ThaumCraft 4,
    crafting manager,
    Damage indicators,
    ARchimedes Ships (Airships banned),
    better storage (no cardboard),
    mystcraft,
    NEI, CodeChickenCore, Ender Storage
    mapwriter,
    custom flags,
    Custom NPCs,
    More Player Models
    doomlike Dungeons,
    Lycanites mobs,
    Carpenters blocks,
    GrowthCraft,
    EE3,
    CraftHeraldry,
    Lost books,
    Better Grass and leaves mod,
    Chisel mod,
    Better Storage,
    Chat bubbles,
    Aquaculture,
    Dynamic Lights,
    Ender Storage,
    Multi Mine,
    Translocator,
    MineTweaker,
    Auto Utils,
    Enhanced core,
    Enhanced portals,
    Bspkrs core,
    Damage indicators,
    Grave stones mod,
    Mine painter,
    New Dungeons,
    Ropes plus,
    Treecapitator,
    Wild caves,
    Waila,
    Forge multipart,
    Tinkers Construct, (change smeltery controller to need steel block, ban all casts except ingot),
    Extra Tic,
    Rei's minimap,
    Enviromine,
    Shaders mod,
    Natura,
    EnviroMine,
    Ars Magica 2,
    Magical Crops,
    Witchery,

    http://www.technicpack.net/modpack/details/cotopian-kingdom.342245
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Minefantasy Survival Server
    Is the server down currently because I have no connection to it.
    Posted in: PC Servers
  • 1

    posted a message on MineFantasy: B1.0 - Beta
    Haha that is flipping great Mangoose!
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.