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    posted a message on Server Spawn Problem
    Quote from StealthBravo

    Eh, try removing Smart Moving and see if it does anything. If you can, please shut your server down, start it up, and give me the start up log. It would also be helpful if you could die or try respawning so you have to return to spawn and show me the console output when you respawn.


    I played around with it but I do not know what the 'startup log' is or where fo find it.
    Posted in: Server Support and Administration
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    posted a message on Server Spawn Problem
    Quote from StealthBravo

    List all your plugins, mods, and provide a copy of your server log. I can't help you when you provide such little information.


    Absolutely, here you go.

    -Server and Client
    Forge other than this (run it and select client) just drag and drop the rest into your mods folder.
    Steve’s Carts 2
    BiblioCraft
    Smooth Bedrock
    Ars Magica use the 1.0.1 version
    Small Boats

    Battle Towers must unpack and get actual mod zip file from inside downloaded zip file
    Legendary Beasts
    Biomes O’Plenty
    Grave Stones Mod
    Mo’ Creatures
    Smart Moving must unpack and get actual mod zip file from inside downloaded zip file
    Mo’ Creatures Custom Mob Spawner
    Smart Moving must unpack and get actual mod zip file from inside downloaded zip file
    -Client Only
    Mo' Creatures GUI API
    Smart Moving Player API must unpack and get actual mod zip file from inside downloaded zip file
    Smart Moving Render Player API must unpack and get actual mod zip file from inside downloaded zip file
    -Client Optional
    too many items
    inventory tweaks
    minimap
    tuckmc you may have problems caused by this mod
    light overlay
    schematica
    optifine
    other cool cosmetic mods, HD texture packs et C. to be added to this list
    -Server Only
    smart moving api for mcpc+
    mcmmo *plugin
    dynmap *mod/plugin
    mcpc+ *server main
    world edit *plugin
    world gaurd *plugin
    MCedit *run
    NBTexplorer *run
    dynamic economy *plugin
    vault plugin
    iconomy plugin
    permissions plugin

    Quote from xgndrdre

    maybe look into mcedit where their spawmpoints are after they log out. if you set all of them to the central spawnpoint it will reset. at least thats how it works by me :D


    Can you clarify please? I'm not sure how to set them all to the central spawn point, if I would need to do this every time, or if this is supposed to keep them from spawning at a lower y coordinate.
    Posted in: Server Support and Administration
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    posted a message on Server Spawn Problem
    I am running an MCPC+ server and when people log in they spawn a variable quantity of blocks below the location they logged out. This is a problem as it causes people to drown or fall in different situations- to their deaths (though if they don't die the server will move them back to where they are supposed to be after about 30 seconds). Is this caused by a plugin mod or lag?
    Posted in: Server Support and Administration
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Gizmit01

    You're missing an entire layer of the crafting altar.


    You're right O_O I feel bad now lolsweeet XD Back to survival : )
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from chaossdragon

    toss up a screenshot of your setup, remember the lever has to go on the opposite side of the lecturn (left/right) if made out of wood Only use vanilla Oak, no other wood seems to register. I've made mine out of netherbrick and sunstone (pain to collect enough).
    again a screenshot will help figure out the error if any.

    https://docs.google....dit?usp=sharing

    built this in creative, also tried with lectern facing outward
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from chaossdragon

    Hey Mithian, while this isn't a Mod Spotlight by any margin... you may want to at least temp video tutorial this

    Will at least hopefully teach some people the basics and there wont be so many reposts of the same questions.


    cool lets play episode but i didn't really see an answer to my problem... Ill check the last few pages though.

    I just did and I saw another post of this video but it really doesn't help. I am building the crafting alter as described and shown, making a spell, putting it on the lectern, and throwing in a blank rune to no avail. Perhaps it is something to do with the lever? I have tried it in both positions and alternating positions throughout various stages of the setup though. : (
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Because some people were saying biomes o plenty might be causing issues I attempted to create a crafting alter without this installed and had the same issue. Can someone make a video of setting up a crafting alter? I built it according to the compendium but it does not function.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Tristam_Izumi

    Not sure about your other issues, but this one is an optifine problem. The problem will go away if you turn off optifine.


    thanks! That makes me a third of the way there! XD
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from CaerMaster

    Player API Forge on the client, Player API MCPC+ on the server, Smart Moving 14.5-1.6.4-Forge-MCPC+.zip on both.


    thank you
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I am running a 1.6.4 MCPC+ server and am having troubles so I tried single player and found the same ones.

    In the Arcane Compendium the spaces between text is gone soIhavetoreaditlikethis.

    When I make a crafting alter, the crafting alter block's recipe is not available.

    After making the alter based on the recipe shown in a 'lets play' and putting a written book on the lectern and throwing in a blank rune nothing happens. This last may be my fault if I am supposed to somehow power it with a nexus which I built right next to it but don't know how to link with a crystal wrench? I only watched the first two episodes of your 'lets play' and it didn't mention anything like that was necessary.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from CaerMaster

    You need both Smart Moving and the MCPC+-specific Player API, both of them installed on both client and server.


    The MCPC+ specific player api must be on the client as well? It won't work if the client uses the forge version?
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    For a MCPC+ server do i need player api mcpc+ only or do I also need smart moving for the server?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Ideas
    Mith you are a fantastic person.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Using this mod there are a few changes I think would be cool.

    Aggressive mounts will automatically move towards anything doing range damage to you or it while you are riding.

    Mounted creatures can attack while you are in combat.

    Some mounted creatures will follow and defend you while you are on the ground like a wolf.

    For the wyvern controls, it would be nice to have an accelerated descent button.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Ideas
    When you are finished with the task list will you release a beta or alpha?
    Posted in: Requests / Ideas For Mods
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