Discuss the game OFF by Mortis Ghost. Chances are you haven't heard of it, but it's increasing in popularity. It's an amazing and unique game that I definitely recommend you play if you haven't already. Google it if you want to play it and haven't already. ; )
For those who have played OFF, discuss! Please put any spoilers in spoiler tags.
I'll start off.
From the very beginning of the game, I believe if you question the batter's mission, you can realize that "purification" is killing life, which in no way is purifying creatures such as the Elsens. The ending really surprised me - I would never have guessed Hugo was the batter's child and that the batter was evil...and that the judge dies...
I picked the Judge ending first. I can't stand seeing Pablo die...
Lastly I hope the Judge gives Zacharie a ton of credits after the game. To make him happy.
Going along with special mobs such as wither skeletons and cave spiders, I propose glowworms, a special silverfish mob. Its design is simply a colorful silverfish without the spiny protrusions.
Found in deep caves, glowworms spawn rarely in groups of 8-16 of the same color. They cling to any side of a block and give off a colorful glow, not a light source.
Like silverfish, glowworms are hostile mobs. However, a glowworm will not attack the player unless the block the glowworm is clinging to is destroyed. Damaging a glowworm causes all glowworms within 16 blocks to become hostile.
They have hearts, do damage, and do not drop anything.
The catch to a seeker is: it can only be opened in Creative when OP, sort of like a Command Block. That way (since the block has to visible in the wall) players can't remove the eggs from the mapmaker's seekers.
Edit: I mean adventure mode can't open it. Oops XD
Is a redstone device with the function of tracking mobs within its vision. It has a GUI screen in which items for it to "track" are held. Specific quantities can be specified by placing multiple of the item inside the block. The seeker will give off a redstone signal if there is at least the contents of its GUI visible in front of it. For example, if two emeralds and one sheep egg are inside a seeker, the seeker will only give off a redstone signal if it sees at least two emeralds and one sheep (mob or egg). Players in general would be tracked with mob heads; a Player Head would count as any player, whereas a specific Player Head would only count that player. To determine what percent of the seeker's contents are visible, placing a comparator aside the seeker will emit a signal within 0-15 blocks strong (0 being 100% false, 15 being 100% true).
A seeker
How to craft a seeker: A seeker can be made with 7 cobblestone, 1 redstone dust, and 1 eye of ender.
The GUI screen: A seeker's GUI screen is identical to a hopper's aside from the label on the top and its function. If a player is making a device in which it tracks all 6 spiders and 2 skeletons in the room to detect when the player has killed them all in order for the door to the next room to open up, they would place a seeker (visible) in the wall, place 6 spider eggs inside, and 2 skeleton eggs inside. The seeker would then be adjacent to a comparator which is followed by a repeater. At the end of the repeater, a NOT gate would continue the signal and be wired to the door. Therefore, when the contents are 100% false (no spiders or skeletons), the signal will not be inverted, thus opening the door to the next room. If the device were to be part of the player's adventure map, then players wouldn't be able to remove the contents of the seeker because you cannot be in adventure mode to open one.
I don't think I missed anything, but if something seems left untold, please let me take note!
No server run properly and safely (only friends, no friends of friends, etc.) that I have been on has been griefed. And, by definition, griefing cannot be "fixed" as the definition of griefing varies player to player. On one server, it may be breaking someone else's blocks. On another server, it maybe be breaking the preset map and redstone, but not other player's blocks. On another server, it could be breaking the admins' blocks. On OTHER servers, it may be placing+destroying blocks in certain areas. Etc, etc.
It's a sandbox game. If there were (theoretically) no jerks wanting to grief, then a game without griefing protection wouldn't need it. Then again, since jerks do exist, if you can't prevent them from getting on your server (aside from the fact that I have no idea how that works), then for your selective case you have many choices as to protecting the server, such as plugins, command blocks, heavier control, less operators, banning, etc.
[Below are replies to the first post: ]
1. Xrays should not be a problem since there is an option for servers to force a specific texture pack. If a server doesn't want to prevent X-ray, then it's their right and choice.
2. Contact the server admin. If they don't have any form of griefing protection on the server or they do not run it very safely and you cannot get them to budge, then why are you playing on that server?
3. That's not griefing...it's plain dishonesty. Why are you expecting to have fun in such a competition if you know you'll have to cheat to win, anyway?
Lastly, no one is entitled to having a good server. If you run your own and someone comes along claiming they are entitled to having your server changed to their liking that you do not agree with, then would you listen to them? Most likely not. If you cannot run a server yourself, then (unfortunately) the problem is not other servers.
I understand that one can make a flip-flop using redstone torches, pistons, and blocks, but those devices take up a lot of real estate and get 'messy' after a while, and they usually take several 'ticks' of the internal Minecraft clock to react - This flip-flop block does in one tick what several blocks, redstone torches, and pistons can do in a half-second. Since this flip-flop block is edge-triggered (triggers when the input state changes rather than whether the input is 'on' or 'off'), it is very forgiving and doesn't require a lot of precision to get it to behave in a predictable manner. It's just more efficient.
As far as this mod example goes though, the asthetics can definitely be done better since I never 'Minecraft'-ized the textures and names. A LED block can be called a Sapphire Block, and it can be created by 'enchanting' sand and thus creating a solid crystalline block of pure sapphire, while magic allows you to right-click the block to change the color emitted from it when it is powered by redstone. The 'flip-flop block' can be called a 'redstone switch', crafted from sand and redstone, and the texture can definitely be redone to reflect the Minecraft look instead of my simple schematic design.
I just think it would be fun to have this flip-flop block in Minecraft. I've made clocks, timed lights, traps and other fun circuits with this mod, but I could never get the block to behave enough in Minecraft to release it as a public mod... For some odd reason, my mod only allows the flip-flop block to work on every other block space, as if the ground were an invisible checkerboard... In some spaces, it only works north-south. In others, it only works east-west. Weird! Plus, I don't know anything about the multiplayer code so I doubt my mod will work in a multiplayer game at all. But despite my mod's wonkiness, I'm still having a lot of fun with it, and I think it would be really cool to see a flip-flop block implemented in Minecraft.
Ah, that makes a lot more sense. Definite support! +1
In 1.5 redstone signal strength will be used in Comparators and other devices. There is a 97% chance that Jeb will make redstone lamps shine with various brightnesses based on the signal strength of the redstone. LEDs seem a bit too "irl" if you know what I mean (no offense). I mean, instead of electricity, we have "redstone"; instead of lightbulbs we have "redstone lamps"; etc. An LED just seems to technical and electricity-based...
Also, we don't need flip flop blocks; redstone devices appear to only exist if their function cannot be matched by redstone contraptions. Of course, a flip flop block would be useful for compactivity. I'm just not sure I support it, sorry. Maybe some more discussion from other people could change my mind.
Waaaay too vague, doesn't mention what the heck you are trying to suggest, and honestly this idea is horrible (probably because all I can be left to imagine is a modern plane pointlessly breaking the aesthetics and balance in the game)
Re-posting the idea is not getting it heard; you have it correct. We have all heard this idea too many times to count, and no offense but obsidian tools are a horrible idea, especially since notch+jeb said there will be no more tiers of tools/armor...not to mention this thread doesn't express any sort of twist on the cliche, and on top of it this thread is vague. (Kudos to you for good grammar!)
Please use the search bar, er, bump the original thread only if you have an idea of your own to add on.
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Here
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For those who have played OFF, discuss! Please put any spoilers in spoiler tags.
I'll start off.
I picked the Judge ending first. I can't stand seeing Pablo die...
Lastly I hope the Judge gives Zacharie a ton of credits after the game. To make him happy.
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THANK YOU
The catch to a seeker is:
it can only be opened in Creative when OP, sort of like a Command Block. That way (since the block has to visible in the wall) players can't remove the eggs from the mapmaker's seekers.Edit: I mean adventure mode can't open it. Oops XD
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A seeker can be made with 7 cobblestone, 1 redstone dust, and 1 eye of ender.
The GUI screen:
A seeker's GUI screen is identical to a hopper's aside from the label on the top and its function. If a player is making a device in which it tracks all 6 spiders and 2 skeletons in the room to detect when the player has killed them all in order for the door to the next room to open up, they would place a seeker (visible) in the wall, place 6 spider eggs inside, and 2 skeleton eggs inside. The seeker would then be adjacent to a comparator which is followed by a repeater. At the end of the repeater, a NOT gate would continue the signal and be wired to the door. Therefore, when the contents are 100% false (no spiders or skeletons), the signal will not be inverted, thus opening the door to the next room. If the device were to be part of the player's adventure map, then players wouldn't be able to remove the contents of the seeker because you cannot be in adventure mode to open one.
I don't think I missed anything, but if something seems left untold, please let me take note!
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It's a sandbox game. If there were (theoretically) no jerks wanting to grief, then a game without griefing protection wouldn't need it. Then again, since jerks do exist, if you can't prevent them from getting on your server (aside from the fact that I have no idea how that works), then for your selective case you have many choices as to protecting the server, such as plugins, command blocks, heavier control, less operators, banning, etc.
[Below are replies to the first post: ]
1. Xrays should not be a problem since there is an option for servers to force a specific texture pack. If a server doesn't want to prevent X-ray, then it's their right and choice.
2. Contact the server admin. If they don't have any form of griefing protection on the server or they do not run it very safely and you cannot get them to budge, then why are you playing on that server?
3. That's not griefing...it's plain dishonesty. Why are you expecting to have fun in such a competition if you know you'll have to cheat to win, anyway?
Lastly, no one is entitled to having a good server. If you run your own and someone comes along claiming they are entitled to having your server changed to their liking that you do not agree with, then would you listen to them? Most likely not. If you cannot run a server yourself, then (unfortunately) the problem is not other servers.
I can't say I support.
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Ah, that makes a lot more sense. Definite support! +1
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Also, we don't need flip flop blocks; redstone devices appear to only exist if their function cannot be matched by redstone contraptions. Of course, a flip flop block would be useful for compactivity. I'm just not sure I support it, sorry. Maybe some more discussion from other people could change my mind.
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Maybe there is a reason for that? Ever played the game for at least a week??
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2. what
3. how
4. no.
Waaaay too vague, doesn't mention what the heck you are trying to suggest, and honestly this idea is horrible (probably because all I can be left to imagine is a modern plane pointlessly breaking the aesthetics and balance in the game)
Please elaborate. :\
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Please use the search bar, er, bump the original thread only if you have an idea of your own to add on.
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How do magnets work, exactly?
JK, JK
Nice idea! Lifting items vertically would finally no longer be a chore! :L
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+1