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    posted a message on Vampirism - Become a vampire! OLD THREAD

    I read, youre planing to replace Sun Damage for Vampire Players with Potion Effects.
    Can I suggest that you leave the option to activate it in the Config for I can Imagine People enjoing this additional challange.
    It is a little too much for me without the Night Clock or the Coffin (I Think the Coffin should not be much more expensive than a Bed. Like a Bed with more Wood) but there are tousends of more expirienced players out there than I am. (I have yet to find my first Diamond Ore block. yes, havent got anything Diamond legit in Survival. Call me Noob)

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    Something that needs a Look: The Nightvision makes it hard to tell if its Night or Day, and what is Shadow and what not.
    I just died from Sunlight because I couldnt see the Diffrence between the Part of the Cave where its dark and safe mining Coal and Iron, and the dangerous Part lit by Sunlight.
    Maybe makeing the Sunlight appear extremly Bright in a Contrast to the normal Textures of Dark Places... and the Night... So there would be a Possibility to see the Diffrence even with the Night Vision.

    Posted in: WIP Mods
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    posted a message on Renewable dirt from compost

    @megabyte12345 @creepyasacreeper
    Ever played Skyblock? Or tried to Build a floating or flying Castle or City in the Sky or Ocean?

    Posted in: Suggestions
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    posted a message on Renewable dirt from compost

    I Would use it.

    Posted in: Suggestions
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    If the Player still takes Sundamage while a Bat, it will almost instantly kill him. So there would be about no Point in Flying during Daytime. This would make it pointless to be a Bat during the Day. So why limit Bat time further?
    I see the Bat transformation as a Way to travel fast and get Blood from Villages that are far away.
    If a Vampire with a higher Level than 3 wants to feed from Villagers, he needs to build his House next to a village, making his Source of Villager Blood beeing three villages or less because there is no way to get far away and get back home before it gets daytime.
    This makes a high chance of spawning more and more hostile Hunters in those Villages making it harder and harder to feed and survive.
    Bat Transformation could be used to travel faster and therefore further, removing the Need of having five Outposts between my Spawnpoint (which hasnt changed since I first spawned for I didnt Craft a Bed bc of the dissadvantage of sleeping through the Night) and the nearest Village.
    A Duration and Cooldown for the Bat Transformation would only lessen this Advantage and depending on how long the Duration and the Cooldown is, it has the Potential to compleatly remove it.
    I wouldnt mind if the Vampire would automaticly transform back when the Sun rises and wasnt able to transform until the Sun sets again, but dont make the Bat Trasformation least like 10 seconds and then have a cooldown of 30 seconds.
    Hope you understand my point

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    Do you have an Idea how Cheap the Bat Transformation is going to be, and how its gonna be implemented?
    Bats are small, fast nd therefore hard to hit. But if they get hit, they mostly die instantly. But they can Fly.
    I still think it would be great to have it just like that.
    While it Bat form, the Player would have the Model, the Texture, the Health, the Resintance and the Hitbox of a Bat and wouldnt be able to do anything but Fly, Bite and transform back. No duration, no cooldown.
    Duration would Suck because the Player would like run out of Bat-Time while in mid air and then die from falldamage.

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    May I suggest a weakness effect for Vampire players from Level 1 to 3 while in the Sun?
    So it is less of a shock for new players to take damage in Sunlight out of nothing, for it was already a benefit to go out at night and staying inside at daytime before.
    It could start weak but increase per level.

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    It works now.
    The "Vampire Lord" mob looks cool, the Minion Babys are cute, and for I spawned some Lords and Vampires inside a Village, some Villager-looking Vampire-Hunters spawned.
    Those Guys drop Pitchforks. The only thing is, the Arms are almost invisible. I think its because of the Skin not matching with the Model.

    Before I became a Vampire in Survival, there where Vampires, and the Hunters where only near and inside Villages. When I became a Vampire, I stopped meeting NPC Vampires. Lotts of Hunters startet spawning everywhere in all Worlds even after removing CustomMobSpawner and Mo'Creatures even in new generated Worlds.
    Now, that im at Lv4 they are more Dangerous than Zombies and Skeletons ever where. They outnumber everything. About 2/3 of what I meet in non-superflat Worlds are Hunters. In my Superflat world, they make about 45%.

    I also had another Idea for a Vampire related Item.
    A throwable Potion that spawns 15-20 Bats. The only Use I can currently think of is for PVP and for Trolling.
    Confusing other Players and escaping from a Fight by use it along with Bat Transformation making it impossible to tell which Bat is the Player and which are real Bats.
    It could be made from full Blood Bottles. But take your Time. I dont expect something like this in the next Version.

    I hope there will be Coffins in the next update. So there is a Way to sleep throu the day.
    Its a bit annoying to wait until Night to be able to go out.
    You are already working on Coffins, if I remember right.
    I imagine them Acting as Beds (setting Spawnpoint, allowing the Player to Sleep through the Day) and having a opening and closing animation and sond effect similar to a double chest when entered or left.

    I also hope for multiple diffrent Versions of the normal NPC Vampires. Like diffrent Looks and female ones. Like there are Villagers in diffrent colors...
    But I said most of it already...

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 06.04.15 00:50
    Description: Ticking entity

    java.lang.AbstractMethodError: de.teamlapen.vampirism.entity.EntityVampireLord.isEntityAlive()Z
    at de.teamlapen.vampirism.entity.EntityVampireMinion.func_70636_d(EntityVampireMinion.java:100)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1609)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at de.teamlapen.vampirism.entity.EntityVampireMinion.func_70636_d(EntityVampireMinion.java:100)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1609)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)

    -- Entity being ticked --
    Details:
    Entity Type: vampirism:vampireMinion (de.teamlapen.vampirism.entity.EntityVampireMinion)
    Entity ID: 167
    Entity Name: Vampire Minion
    Entity's Exact location: 125.00, -3.00, -1193.00
    Entity's Block location: World: (125,-3,-1193), Chunk: (at 13,-1,7 in 7,-75; contains blocks 112,0,-1200 to 127,255,-1185), Region: (0,-3; contains chunks 0,-96 to 31,-65, blocks 0,0,-1536 to 511,255,-1025)
    Entity's Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: Testing
    All players: 1 total; [EntityPlayerMP['TheBeastCH'/169, l='Testing', x=112.42, y=6.55, z=-1184.98]]
    Chunk stats: ServerChunkCache: 767 Drop: 0
    Level seed: -3361568808909008839
    Level generator: ID 01 - flat, ver 0. Features enabled: true
    Level generator options: 2;7,2x1,2;1;village
    Level spawn location: World: (357,4,-1028), Chunk: (at 5,0,12 in 22,-65; contains blocks 352,0,-1040 to 367,255,-1025), Region: (0,-3; contains chunks 0,-96 to 31,-65, blocks 0,0,-1536 to 511,255,-1025)
    Level time: 322501 game time, 446892 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 48732 (now: false), thunder time: 63456 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 103285520 bytes (98 MB) / 279670784 bytes (266 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_B5 13 mods loaded, 13 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    emeraldobsidianmod{1.3.1} [Emerald & Obsidian tools/armor mod] (emeraldobsidianmod-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{4.1.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    imc{1.6} [Improving Minecraft] (Improving Minecraft-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ironbackpacks{0.5.0} [Iron Backpacks] (Iron Backpacks-1.7.10-0.9.8-0-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.1.2} [MapWriter] (MapWriter-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DP_SimpleFlight{0.8} [Simple Flight] (simpleflight-0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    vampirism{0.4.2} [Vampirism] (Vampirism-1.7.10-0.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['TheBeastCH'/169, l='Testing', x=112.42, y=6.55, z=-1184.98]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    The Report from the Third time in a row.
    I didnt take a close look at those, but I cant seem to find a difference between those three...

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    In my Superflat World where I Test stuff out (Mostly on Villages) I spawned a "Vampire Lord" mob in (Of course it got attacked by Hunders instantly. They are or where everywhre) and the Game crashed.
    For it was a Lv 1 one, and im sure that isnt supposed to happen... (I was in Creative and not a Vampire...)
    After the Chrash, I tried to enter this World again, and it instantly chrashed again with about the Same thing saying.

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    As I told you, I use Mo' Creatures.
    It requires a Mod called CustomMobSpawner. That could be the Issue...
    Im gonna Try without it. Thanks.

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    Okay. Im doing way too many posts here, and I guess its a litte anoying. Sorry about that.
    I'll try to do less Posts now. Maby every second or third day instead of multiple ones per day.

    But there is another thing.
    The Vampire Hunters are way too common.
    In my Superflat World, where I do Experiments in Creative, they spawn all over the Place, outnumbering everthing else that spawns by a million times, and getting in my way while building. Its really Annoying.
    Their Number is not much lower in my survival world. When they start beeing hostile to me at a certain Level, I wont survive a minute...

    I kept thinking about Garlic.
    I Agree, it would be great if it was added along with multiplayer support. But thats probably no near future.
    The Way I thought about what it could do is actually pretty close to what it does in the Book. (Keeps Vampires away with its Smell. VanHelsing used it to Keep Dracula away from Lucy he was drinking from for multiple Nights) I just dont have an Idea how to get it so it doesnt involve murdering your Allies and still makes sense...

    Anyway. Its now enough for today.
    Ill keep reading everything that is posted here, but I wont bother you every day with everything I see or every little Idea...

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD
    Quote from Mistadon»

    I really like TheBeastCH's idea of being bitten. What do you think of the following:

    When the player is attacked by a vampire, he will (with a certain chance, maybe 5% or so) get a status effect (similar to regeneration or poison) which will be active for a while (~10-20 minutes). Maybe this status effect will slow down your regeneration slightly or increase your hunger, but not much.

    When the status effect is over, you will become a vampire.


    If you don't want to become a vampire, you have to heal yourself before the status effect is over. I think these are some good options:

    • drink some milk (easiest method, I guess)
    • use some sort of ritual (involving a villager or a villager's blood)

    What do you think?


    I like most of what you said.
    The only Thing I dont Agree with you is the Ritual.
    I dont think it should take an expensive or complicated Ritual. Appart from Milk, I think there should be an even easier way.
    For exemple eating a certain Kind of Food that doesnt require the Iron to craft a Bucket. Like an Apple (punching leaves)
    Or just going into a Church...

    Posted in: WIP Mods
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    posted a message on Vampirism - Become a vampire! OLD THREAD

    Almost forgot, I discovered a Bug.
    When Im a Vampire and diving underwater, the air Bubbles dont show up, but still I take damage after a While until my Head gets out of the Water.

    Posted in: WIP Mods
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