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    posted a message on (25w04a) How would you do further indented components in the items?

    I am making a resource pack, and I want the firework rockets to be (their sprites) different heights depending on their flight duration.


    I would assume to do this:

    "model": {
        "type": "minecraft:select",
        "property": "minecraft:component",
        "component": "minecraft:fireworks/flight_duration",
    
    ...

    But that just gives me some missing models. It works when you put things like custom_name, but components with JSON just don't seem to work the same way, or at all. Is there anyway do this?

    Posted in: Resource Pack Help
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    posted a message on (25w03a) Item models not working correctly

    Thank you for the code and sprites! I probably won't be releasing this, though, because most of the work is by others.

    Posted in: Resource Pack Help
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    posted a message on (25w03a) Item models not working correctly

    For some reason, it just started working in 25w04a.

    Quote from KittenKatja»

    Calling this a "Texture Pack" is so 2014, it's 2025, it's "Resource Pack" for at least 10 years already.



    I know. You don't have to correct me.

    Posted in: Resource Pack Help
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    posted a message on (25w03a) Item models not working correctly

    That's the thing: I have both files. I'll try your code to see if it works.

    Posted in: Resource Pack Help
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    posted a message on (25w03a) Item models not working correctly
     


    Hello, people of the Minecraft Forums.


    I am making a texture pack that adds a unique item texture for every single painting type in the creative inventory. I got this idea from DiamondGamerAsh's Axolotl Bucket CIT and Nametag CIT. I have used both their code for reference, but it just won't work.

    Here is my code in .../assets/minecraft/items/painting.json:


    {
        "model": {
          "type": "minecraft:select",
          "property": "minecraft:component",
          "component": "minecraft:painting/variant",
          "cases": [
            {
              "when": "alban",
              "model": {
                "type": "minecraft:model",
                "model": "minecraft:item/painting_alban"
              }
              
            }
          ],
          "fallback": {
            "type": "minecraft:model",
            "model": "minecraft:item/painting"
          }
        }
     }
     


    I don't see why this wouldn't work. The "minecraft:item/painting_alban" references the file at .../assets/minecraft/models/item/painting_alban.json.

    Please help me understand this.


    Edit: When I reload the texture pack, all paintings turn into Missing Texture blocks.

    Posted in: Resource Pack Help
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    posted a message on How to change item texture of beds?

    I have since found a fix to this. First, you must replace the bed model in the assets/minecraft/item folder with a non-preset. Then, replace the model in the assets/minecraft/models/item folder with a different, non-preset (model type generated). Now, put the .png as a name NOT the same as bed.


    so yeah if need further clarification, then ask.

    Posted in: Resource Pack Help
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    posted a message on Replacing Glazed Terracotta Textures

    I only know how to fix this on Java, sorry.


    But here's my fix for it:

    In assets/[namespace]/blockstates, there should be the block states for all of the glazed terracotta varriants.

    Here's one one looks like:


    {
    "variants": {
    "facing=east": {
    "model": "minecraft:block/black_glazed_terracotta",
    "y": 270
    },
    "facing=north": {
    "model": "minecraft:block/black_glazed_terracotta",
    "y": 180
    },
    "facing=south": {
    "model": "minecraft:block/black_glazed_terracotta"
    },
    "facing=west": {
    "model": "minecraft:block/black_glazed_terracotta",
    "y": 90
    }
    }
    }

    Try changing all "y" values to the same degree. This *should* work.

    Edit: I think you should try 0 or deleting the "y" on each entirely. Don't forget about the comma.
    Posted in: Resource Pack Help
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    posted a message on How to change item texture of beds?

    I'm trying to make a Resource Pack that, instead of the Bed textures showing the model, it shows a custom sprite. When I tried to do this, it just flipped the bed in my hand and showed only the head of the bed in the inventory. How do I do this?

    Edit: I need to do this for carpets, too ig.

    Posted in: Resource Pack Help
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    posted a message on Help with finding Old Minecraft files

    thank you!

    Posted in: Resource Pack Help
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    posted a message on Help with finding Old Minecraft files

    I am trying to make a Resource Pack where everything looks like it's oldest textures. I can't find the files for the Alpha stages of the game, where would they be? Respond as soon as you can.


    \(@^0^@)/


    Edit: If someone could tell me where the pre-Classic and Classic files are too, that would be apprectiated.

    Posted in: Resource Pack Help
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    posted a message on Command Block Help!

    I was using a generator for making a book with clickable commands inside. But, since 1.20.5 changed how NBT worked, they broke.


    Does anyone know how to fix it?


    - TAL

    Posted in: Commands, Command Blocks and Functions
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