But that just gives me some missing models. It works when you put things like custom_name, but components with JSON just don't seem to work the same way, or at all. Is there anyway do this?
I am making a texture pack that adds a unique item texture for every single painting type in the creative inventory. I got this idea from DiamondGamerAsh's Axolotl Bucket CIT and Nametag CIT. I have used both their code for reference, but it just won't work.
Here is my code in .../assets/minecraft/items/painting.json:
I have since found a fix to this. First, you must replace the bed model in the assets/minecraft/item folder with a non-preset. Then, replace the model in the assets/minecraft/models/item folder with a different, non-preset (model type generated). Now, put the .png as a name NOT the same as bed.
I'm trying to make a Resource Pack that, instead of the Bed textures showing the model, it shows a custom sprite. When I tried to do this, it just flipped the bed in my hand and showed only the head of the bed in the inventory. How do I do this?
I am trying to make a Resource Pack where everything looks like it's oldest textures. I can't find the files for the Alpha stages of the game, where would they be? Respond as soon as you can.
\(@^0^@)/
Edit: If someone could tell me where the pre-Classic and Classic files are too, that would be apprectiated.
0
I am making a resource pack, and I want the firework rockets to be (their sprites) different heights depending on their flight duration.
I would assume to do this:
But that just gives me some missing models. It works when you put things like custom_name, but components with JSON just don't seem to work the same way, or at all. Is there anyway do this?
0
Thank you for the code and sprites! I probably won't be releasing this, though, because most of the work is by others.
0
For some reason, it just started working in 25w04a.
I know. You don't have to correct me.
0
That's the thing: I have both files. I'll try your code to see if it works.
0
Hello, people of the Minecraft Forums.
I am making a texture pack that adds a unique item texture for every single painting type in the creative inventory. I got this idea from DiamondGamerAsh's Axolotl Bucket CIT and Nametag CIT. I have used both their code for reference, but it just won't work.
Here is my code in .../assets/minecraft/items/painting.json:
I don't see why this wouldn't work. The "minecraft:item/painting_alban" references the file at .../assets/minecraft/models/item/painting_alban.json.
Please help me understand this.
Edit: When I reload the texture pack, all paintings turn into Missing Texture blocks.
0
I have since found a fix to this. First, you must replace the bed model in the assets/minecraft/item folder with a non-preset. Then, replace the model in the assets/minecraft/models/item folder with a different, non-preset (model type generated). Now, put the .png as a name NOT the same as bed.
so yeah if need further clarification, then ask.
0
I only know how to fix this on Java, sorry.
But here's my fix for it:
In assets/[namespace]/blockstates, there should be the block states for all of the glazed terracotta varriants.
Here's one one looks like:
{
"variants": {
"facing=east": {
"model": "minecraft:block/black_glazed_terracotta",
"y": 270
},
"facing=north": {
"model": "minecraft:block/black_glazed_terracotta",
"y": 180
},
"facing=south": {
"model": "minecraft:block/black_glazed_terracotta"
},
"facing=west": {
"model": "minecraft:block/black_glazed_terracotta",
"y": 90
}
}
}
Try changing all "y" values to the same degree. This *should* work.
Edit: I think you should try 0 or deleting the "y" on each entirely. Don't forget about the comma.
0
I'm trying to make a Resource Pack that, instead of the Bed textures showing the model, it shows a custom sprite. When I tried to do this, it just flipped the bed in my hand and showed only the head of the bed in the inventory. How do I do this?
Edit: I need to do this for carpets, too ig.
0
thank you!
1
I am trying to make a Resource Pack where everything looks like it's oldest textures. I can't find the files for the Alpha stages of the game, where would they be? Respond as soon as you can.
\(@^0^@)/
Edit: If someone could tell me where the pre-Classic and Classic files are too, that would be apprectiated.
0
I was using a generator for making a book with clickable commands inside. But, since 1.20.5 changed how NBT worked, they broke.
Does anyone know how to fix it?
- TAL