• 0

    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    That's one hell of a tumbleweed problem. Must've been a huge pain disposing of all those. I've had to deal with the annoyance of tumbleweeds before, but nothing near the scale of what you posted.

    Anyway, glad to see you back and I'm looking forward to using FarmCraftory again. Harvest Moon is one of my favorite game series and having similar mechanics in Minecraft is definitely a blessing. Keep up the good work!
    Posted in: Minecraft Mods
  • 6

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Lord_Ygnas

    Well, this thread has been locked numerous times. Yet, almost immediately it was being unlocked. Don't ask me for the reasoning, for that is shrouded from me. This is a mad loop of normal discussion, then whining and then locking and unlocking. This does not seem to cease.


    I believe this thread has been kept open to contain the madness. If it were to close, the RP2 discussion would leak elsewhere and become a problem. Best to quarantine the disease instead of letting it spread. The recent move to the WIP forum only further confirms my suspicions. I wouldn't be surprised if a new thread were made for the updated release (and reach 1,000 pages in 24 hours).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    Excellent. I was looking for a decent gun mod that actually worked with Forge. Definitely checking this one out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Schematica
    I assume since it needs Forge, it's compatible with 4096 IDs. If so, then this will definitely be my substitute for backing up my creations until MCEdit is made to support Forge's expanded IDs.

    Have you considered making a WorldEdit type mod? One that mimics the fill/replace function of MCEdit specifically.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft 4.2.1.
    Noticed something with this mod and ID Resolver. If you use ID Resolver to auto-assign IDs to blocks/items from this mod to IDs other than those set in the config, they won't be recognized properly by the mod and can cause some issues. What I've noticed so far:

    >World gen glitches (eg. Oil Sands set to block 254 in config, but 2048 in IDR, causes whatever block 254 is set to spawns instead)
    >NPE when using the Distil
    >NPE when placing/using certain trains

    It's not a big deal as it can be fixed by simply matching the proper IDs in the config and in IDR, but this is also the only mod I've noticed this happen to.

    Not sure if it's been posted before, but I thought I'd bring attention to it.
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    btw, if you want to donate and cant (due to the site being down):

    <Slowpoke> https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=8G6D4RR9LSSVJ


    btw, do NOT reply to this if you are going to say something like "she doesnt deserve it since RP isnt out"


    Instead of money, we should donate our time - since that seems to be what Elo has the least of. I propose we take on her RL responsibilities and do her job so she can freely work on RP2. I'm sure if we pool our heads together we can figure out whatever it is she does for a living.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    <Slowpoke> just as a clarification btw. 2 known bugs remaining, not 1

    damn, they must have found another...


    Or that last bug was squashed and two more replaced it.

    I wish we knew what these bugs were... Edit: Ninja'd
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    or.. you could look at that post in a completely different direction and see what it really means as opposed to what it directly means. the post at self is very sarcastic in otherwords trolololo

    I'm getting pathetic aren't I.. its just time can drive anyone mad i tell you MAD


    "I'm not stupid, I was just TROLLING YOU! Dohohoho"
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Esparoba3

    Apparently there are fears that if Eloraam was to release now, the amount of data being downloaded at one time would effectively bring down the internet. This would lead to a chain of events that would cumulate in the end of world.


    :steve_eyeroll:
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    Please don't ask for updates as its agaist forum rules. You can receive a warning and the MCFs usually runs on a 3 strikes your out system. So again please don't ask for updates.

    The rules page is located here.

    Again, please no asking for updates.....


    Backseat moderating is also against the MCF rules. Best to just leave the judging to the professionals.
    Posted in: Minecraft Mods
  • 0

    posted a message on [64x, 128x, 256x][1.4.6] The Attendee's HD Texture Upgrades ;-Dropping 256x, updates coming with the new year-;
    Quote from legoras

    So, this great mod is dead?


    Not dead, just in temporary hiatus. My friends and I decided to take a break from Minecraft until the official API is released. Once that happens, updates for this should follow suit.

    Quote from Vectros

    AMAZING mods and textures. When I finally make my server, I'm probably going to be using quite a few of these. Also, it seems like you have a cute little art thief. I'll leave a link to his "own" texture pack right here and let you decide his fate.

    http://www.planetmin...re-pack-847137/

    Cheers.


    Thanks! Glad you like them. As for that guy's pack, I don't really care if he uses - and even recolors/modifies - some of my textures. As long as he doesn't start using AdFly I really have no problem with this. Thanks for the heads up, though.
    Posted in: Resource Packs
  • 0

    posted a message on [1.5.0][SSP/SMP] BetterSound Mod (BSM) [Alpha-v0.0.16]
    "Click, click, click, click, click, click, click.......GAH"

    You never realize how awesome this mod is until you have to go without it...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor

    By the look of things you are trying to use a block ID above 255?


    I am (using the 4096 blockID fix - The block ID in question is #701). However, if I bring in these blocks from NEI and place them in world, they work just fine. Its only when I go to view the recipe in the Thauminomicon or Scroll that the game crashes with the error. My guess is a hard-coded 255 somewhere. This really isn't a huge issue, as I can just use NEI for now, but it should be something you look at in the future.

    And after discovering all the researchable recipes I can say that these two (Void Chest, Void Interface) are the only ones that cause this problem.

    EDIT: Okay, I changed the block ID from 701 to 255 and the error still persists on another world. Still only occurring when viewing the recipe and nowhere else.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from TheAttendee

    Getting the following error when trying to learn the void chest recipe.

    java.lang.IndexOutOfBoundsException: Index: 255, Size: 69
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at thaumcraft.api.ThaumCraftApi.getProjectName(ThaumCraftApi.java:209)
    at thaumcraft.arcana.research.ItemTheory.d(ItemTheory.java:41)
    at aan.q(SourceFile:344)
    at thaumcraft.arcana.research.GuiDiscovery.generateShapedGrid(GuiDiscove
    ry.java:215)
    at thaumcraft.arcana.research.GuiDiscovery.a(GuiDiscovery.java:71)
    at lr.b(EntityRenderer.java:1111)
    at ZER.b(ZER.java:15)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    Stopping!

    EDIT: Getting the same error when learning the void interface. Also, when I got into my thauminomicon the game crashes with the error when I get to that recipe. So I guess I learned the recipe, it just crashed when I try to view it.


    Bumping to bring attention to this error. Got no response last time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Getting the following error when trying to learn the void chest recipe.

    java.lang.IndexOutOfBoundsException: Index: 255, Size: 69
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at thaumcraft.api.ThaumCraftApi.getProjectName(ThaumCraftApi.java:209)
    at thaumcraft.arcana.research.ItemTheory.d(ItemTheory.java:41)
    at aan.q(SourceFile:344)
    at thaumcraft.arcana.research.GuiDiscovery.generateShapedGrid(GuiDiscove
    ry.java:215)
    at thaumcraft.arcana.research.GuiDiscovery.a(GuiDiscovery.java:71)
    at lr.b(EntityRenderer.java:1111)
    at ZER.b(ZER.java:15)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    Stopping!

    EDIT: Getting the same error when learning the void interface. Also, when I got into my thauminomicon the game crashes with the error when I get to that recipe. So I guess I learned the recipe, it just crashed when I try to view it.
    Posted in: Minecraft Mods
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