I'd like to have only the 1.8 things and some of the recipes involving vanilla stuff - is there a easy option to disable everything else or do I have to go through the config file and guess what I am disabling? Thanks.
The pack is great! Something like this can rarely be found today! Nice work! The mobs also are mothafooking cute
I have a suggestion for you. Could you make the Polished Andesite, Granite and Diorite in bricks-format? It just looks much better than with the white borders. I'd like to be able to build something bigger with it, since it is fairly common and easy to find.
Please use the search bar to search a thread before posting, as your question has been asked and answered around 500 times in the last month alone, thank you.
"Disable" Anisotropic Filtering in your Nvidia or AMD Control Panel.
Sorry, I searched for "sky" and haven't found nothing useful in the first two pages so I just asked. In my opinion, such important things, that have been asked and answered around 500 times, should be noted in the first post.
Any way of getting rid of these ugly white pixel-stripes in the sky? It looks very ugly. Version is 1.6.4 with SEUS v10.1 Ultra and forge. Except for that, the mod is beautyful.
The 1.6.4 version + Forge 9.11.1.965 doesn't seem to work. The game does not start, it does not even show. The ForgeModLoader log says this:
2014-06-30 11:47:10 [Warnung] [ForgeModLoader] Problem loading class
java.lang.SecurityException: SHA1 digest error for bdc.class
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.readFully(LaunchClassLoader.java:296)
at net.minecraft.launchwrapper.LaunchClassLoader.getClassBytes(LaunchClassLoader.java:368)
at cpw.mods.fml.common.patcher.ClassPatchManager.getPatchedResource(ClassPatchManager.java:65)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:225)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:202)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:163)
at cpw.mods.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:245)
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:123)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:111)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-06-30 11:47:10 [Fein] [ForgeModLoader] Runtime patching class bdc (input size 0), found 1 patch
2014-06-30 11:47:10 [Schwerwiegend] [ForgeModLoader] There is a binary discrepency between the expected input class bdc (bdc) and the actual class. Checksum on disk is 1, in patch f7528de9. Things are probably about to go very wrong. Did you put something into the jar file?
2014-06-30 11:47:10 [Schwerwiegend] [ForgeModLoader] FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
2014-06-30 11:47:10 [Schwerwiegend] [ForgeModLoader] Unable to launch
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 6
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:128)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:111)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 6
at org.objectweb.asm.ClassReader.readShort(Unknown Source)
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:230)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:202)
at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:163)
at cpw.mods.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:245)
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:123)
... 2 more
I don't know where this topic belongs to, please move it if it's wrong in here.
I had once - long time ago - a mod installed. A mod, which get back the old block breaking, so that if you are mining the next block gets aimed on instantly after the one in front of it got destroyed. In the new minecraft there is a delay of circa 0,5 second until the next block gets mined, that's a huge amount of time when you're mining something huge.
I can't find the mod anymore. I've looked through my entire chrome history but couldn't find it. Does anyone else know about this mod and where I could get it? I would very appreciate it. Thanks!
The server was running fine for a week now but now it's causing problems again. Yesterday I tested how many entities it can hold and spawned about 200 sheeps (yes I counted them) into an 8x8 fenced area and all the server was reporting was the "Can't keep up!" message. Also we tried building many redstone clocks which the server also holded stand. We've then destroyed them and builded things for 1 and a half hour, nothing happened.
In the night the server crashed so I started him today again and since then he is crashing every 30 seconds. I then start him again and it crashes again. screen is only reporting [screen is terminating] nothing else. I got an error log from one of the crashes which says:
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 32744 bytes for ChunkPool::allocate
# Possible reasons:
# The system is out of physical RAM or swap space
# In 32 bit mode, the process size limit was hit
# Possible solutions:
# Reduce memory load on the system
# Increase physical memory or swap space
# Check if swap backing store is full
# Use 64 bit Java on a 64 bit OS
# Decrease Java heap size (-Xmx/-Xms)
# Decrease number of Java threads
# Decrease Java thread stack sizes (-Xss)
# Set larger code cache with -XX:ReservedCodeCacheSize=
# This output file may be truncated or incomplete.
#
# Out of Memory Error (allocation.cpp:211), pid=6338, tid=140601682097920
#
# JRE version: 6.0_27-b27
# Java VM: OpenJDK 64-Bit Server VM (20.0-b12 mixed mode linux-amd64 compressed oops)
# Derivative: IcedTea6 1.12.6
# Distribution: Debian GNU/Linux 6.0.4 (squeeze), package 6b27-1.12.6-1~deb6u1
--------------- T H R E A D ---------------
Current thread (0x00000000016d5000): JavaThread "C2 CompilerThread1" daemon [_thread_in_native, id=6349, stack(0x00007fe06140f000,0x00007fe061510000)]
Stack: [0x00007fe06140f000,0x00007fe061510000], sp=0x00007fe06150aef0, free space=1007k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [libjvm.so+0x7c8d64]
I started him once again, he crashed, then I started him (with the same arguments) and now he's running for 10 minutes fine. What the hell?! Is java lotto now or something? Sometimes it crashes, sometimes it stays online?
I tried running java now with 1536M, but it does not seem to help. I started debugging on the server and it gave me a crash report few minutes later:
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 12/25/13 2:08 PM
Description: Ticking entity
java.lang.OutOfMemoryError: Ticking entity
at java.util.zip.Deflater.deflateBytes(Native Method)
at java.util.zip.Deflater.deflate(Deflater.java:322)
at java.util.zip.Deflater.deflate(Deflater.java:335)
at gq.<init>(SourceFile:68)
at mp.h(SourceFile:186)
at afs.a(SourceFile:1368)
at mm.a(SourceFile:480)
at afs.g(SourceFile:1346)
at afs.h(SourceFile:1253)
at mm.h(SourceFile:365)
at net.minecraft.server.MinecraftServer.u(SourceFile:510)
at lm.u(SourceFile:265)
at net.minecraft.server.MinecraftServer.t(SourceFile:440)
at net.minecraft.server.MinecraftServer.run(SourceFile:357)
at lb.run(SourceFile:616)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.zip.Deflater.deflateBytes(Native Method)
at java.util.zip.Deflater.deflate(Deflater.java:322)
at java.util.zip.Deflater.deflate(Deflater.java:335)
at gq.<init>(SourceFile:68)
at mp.h(SourceFile:186)
at afs.a(SourceFile:1368)
at mm.a(SourceFile:480)
at afs.g(SourceFile:1346)
-- Entity being ticked --
Details:
Entity Type: null (mp)
Entity ID: 362093
Entity Name: xXClara2000Xx
Entity's Exact location: -294.34, 68.17, 292.06
Entity's Block location: World: (-295,68,292), Chunk: (at 9,4,4 in -19,18; contains blocks -304,0,288 to -289,255,303), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.12, -0.08, 0.00
Stacktrace:
at afs.h(SourceFile:1253)
at mm.h(SourceFile:365)
-- Affected level --
Details:
Level name: world
All players: 3 total; [mp['Mikhail_Faustin'/235, l='world', x=-491.36, y=63.00, z=179.24], mp['SimsonKing'/133367, l='world', x=-339.59, y=67.00, z=291.55], mp['xXClara2000Xx'/362093, l='world', x=-294.34, y=68.17, z=292.06]]
Chunk stats: ServerChunkCache: 1014 Drop: 0
Level seed: -5888889354991116434
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-226,63,298), Chunk: (at 14,3,10 in -15,18; contains blocks -240,0,288 to -225,255,303), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 3990002 game time, 6000 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 157451 (now: false), thunder time: 117963 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.u(SourceFile:510)
at lm.u(SourceFile:265)
at net.minecraft.server.MinecraftServer.t(SourceFile:440)
at net.minecraft.server.MinecraftServer.run(SourceFile:357)
at lb.run(SourceFile:616)
-- System Details --
Details:
Minecraft Version: 1.7.4
Operating System: Linux (amd64) version 2.6.32-042stab078.28
Java Version: 1.6.0_27, Sun Microsystems Inc.
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 1377128128 bytes (1313 MB) / 1609105408 bytes (1534 MB) up to 1609105408 bytes (1534 MB)
JVM Flags: 2 total; -Xms1536M -Xmx1536M
AABB Pool Size: 8244 (461664 bytes; 0 MB) allocated, 4303 (240968 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Profiler Position: root.levels.world.tick.entities.regular.tick
Vec3 Pool Size: 2348 (131488 bytes; 0 MB) allocated, 1398 (78288 bytes; 0 MB) used
Player Count: 3 / 20; [mp['Mikhail_Faustin'/235, l='world', x=-491.36, y=63.00, z=179.24], mp['SimsonKing'/133367, l='world', x=-339.59, y=67.00, z=291.55], mp['xXClara2000Xx'/362093, l='world', x=-294.34, y=68.17, z=292.06]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
How it can be out of memory when it got 1,5GB RAM and there are just 2 players playing? Also with 1.6.4 I didn't had such problems. Minecraft starts to annoy me -.-
I am having some trouble running a 1.7.4 server. The server keeps crashing after a while - some days only one time but some days (like today) 3 or more times. That's really annoying, since I have to run PuTTY and run the server again.
The error log of the system says:
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 41216 bytes for Chunk::new
# Possible reasons:
# The system is out of physical RAM or swap space
# In 32 bit mode, the process size limit was hit
# Possible solutions:
# Reduce memory load on the system
# Increase physical memory or swap space
# Check if swap backing store is full
# Use 64 bit Java on a 64 bit OS
# Decrease Java heap size (-Xmx/-Xms)
# Decrease number of Java threads
# Decrease Java thread stack sizes (-Xss)
# Set larger code cache with -XX:ReservedCodeCacheSize=
# This output file may be truncated or incomplete.
#
# Out of Memory Error (allocation.cpp:317), pid=5558, tid=139984622749440
#
# JRE version: 6.0_27-b27
# Java VM: OpenJDK 64-Bit Server VM (20.0-b12 mixed mode linux-amd64 compressed oops)
# Derivative: IcedTea6 1.12.6
# Distribution: Debian GNU/Linux 6.0.4 (squeeze), package 6b27-1.12.6-1~deb6u1
--------------- T H R E A D ---------------
Current thread (0x00000000017f4000): JavaThread "C2 CompilerThread1" daemon [_thread_in_native, id=5569, stack(0x00007f50b5a68000,0x00007f50b5b69000)]
Stack: [0x00007f50b5a68000,0x00007f50b5b69000], sp=0x00007f50b5b63d20, free space=1007k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [libjvm.so+0x7c8d64]
What I understand, is that minecraft does not have enough RAM anymore. I have reserved 1GB for Minecraft and 1GB for the OS (Debian), I start the server with following arguments:
I am searching for a HD resource pack that supports following mods:
ExtrabiomesXL
Mine & Blade Battlegear 2
MrCrayfish's Furniture Mod
Backpack
Better Grass & Leaves Mod
DrZhark's Mo'Creatures Mod
I prefer pixel art textures. Does anyone of you know if anyone has done textures of these mods for their resource packs? It is important to me, because I can't play a hybrid minecraft - with 16px and 64px mixed textures.
If some of you could help me, it would be nice.
0
Are you not going to continue this texture pack? Your weekly update is already 3 weeks late.
0
I'd like to have only the 1.8 things and some of the recipes involving vanilla stuff - is there a easy option to disable everything else or do I have to go through the config file and guess what I am disabling? Thanks.
0
The pack is great! Something like this can rarely be found today! Nice work! The mobs also are mothafooking cute
I have a suggestion for you. Could you make the Polished Andesite, Granite and Diorite in bricks-format? It just looks much better than with the white borders. I'd like to be able to build something bigger with it, since it is fairly common and easy to find.
0
#Push
The bug seems like to be still here - or again here, since this thread is from late 2013. Mojang looks like the worst company on fixing bugs.
0
Sorry, I searched for "sky" and haven't found nothing useful in the first two pages so I just asked. In my opinion, such important things, that have been asked and answered around 500 times, should be noted in the first post.
BTW, thanks for the fix.
0
Any way of getting rid of these ugly white pixel-stripes in the sky? It looks very ugly. Version is 1.6.4 with SEUS v10.1 Ultra and forge. Except for that, the mod is beautyful.
0
Can you tell me what the problem is?
EDIT: JVM Arguments: -Xmx1G -Xms1G -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
EDIT2: nvm, had to delete META-INF... now it works
0
I don't know where this topic belongs to, please move it if it's wrong in here.
I had once - long time ago - a mod installed. A mod, which get back the old block breaking, so that if you are mining the next block gets aimed on instantly after the one in front of it got destroyed. In the new minecraft there is a delay of circa 0,5 second until the next block gets mined, that's a huge amount of time when you're mining something huge.
I can't find the mod anymore. I've looked through my entire chrome history but couldn't find it. Does anyone else know about this mod and where I could get it? I would very appreciate it. Thanks!
0
0
In the night the server crashed so I started him today again and since then he is crashing every 30 seconds. I then start him again and it crashes again. screen is only reporting [screen is terminating] nothing else. I got an error log from one of the crashes which says:
I started him once again, he crashed, then I started him (with the same arguments) and now he's running for 10 minutes fine. What the hell?! Is java lotto now or something? Sometimes it crashes, sometimes it stays online?
0
I tried running java now with 1536M, but it does not seem to help. I started debugging on the server and it gave me a crash report few minutes later:
How it can be out of memory when it got 1,5GB RAM and there are just 2 players playing? Also with 1.6.4 I didn't had such problems. Minecraft starts to annoy me -.-
0
I guess, you can see, it's original, unmodded Minecraft-Server ;P
0
I am having some trouble running a 1.7.4 server. The server keeps crashing after a while - some days only one time but some days (like today) 3 or more times. That's really annoying, since I have to run PuTTY and run the server again.
The error log of the system says:
What I understand, is that minecraft does not have enough RAM anymore. I have reserved 1GB for Minecraft and 1GB for the OS (Debian), I start the server with following arguments:
What could I do to block these crashes? I have had 1.6.4 server running a few months ago and it never crashed. It only happens since 1.7.4.
Please help!
0
0
I am searching for a HD resource pack that supports following mods:
I prefer pixel art textures. Does anyone of you know if anyone has done textures of these mods for their resource packs? It is important to me, because I can't play a hybrid minecraft - with 16px and 64px mixed textures.
If some of you could help me, it would be nice.
Greets,