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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hi, Azanor Just felt an urge to came down here and shout at you (after trying TC5) how much you did just destroy your own mod, with completely unnecessary changes that made me throw it into the recycle bin almost inmediately after tinkering with it. Merely in case you were to ever listen the fans I may leave some judgments:


    -No need to destroy wands even if wishing to implement gloves.

    -The foci system (both crafting and discovery) was better in TC4 and now you just complicated it.

    -Crystals could be duplicated just using alchemy instead of that complicated infusion mess. (aer + vitreus + praecantatio and right into the crucible, for example). The idea of growing crystals was pathetic.

    -Mana bean system was fair just too slow, replacing all mana beans for crystals, well... it still feels they are mana beans and should be shown as that.

    -Recipes and discovery were quite fine in TC4, no need to change the system of any of them.

    -ALCHEMICAL BRASS IS SIMPLY RIDICULOUS.

    -Golem crafting was just fine in TC4, even if the new golems are far better (and that's a sole good thing) the multiblock to get these new, more complex TC5 golems (without taking the other models away, in fact: presenting these new ones's crafting method as an upgrade) should better look like the Thaumatorium (changing let's say: just one of the alchmy blocks by an anvil) and never that monstrosity you named "golem crafter" with total vibes of being quickly made out of pure junk.


    -New golem seals system was a tear jerker. ("oh, it's like... adimensional" ¬¬ /facepalm /rofl /crying ) Almost thinking about setting something on fire by thinking it has TC5.jar inside because of it.


    -You did not inserted even a single new Crimson mob or dimension or lore (which in fact were crucial, like some sort of unconscious hype amongst TC followers). More dimensions for Pech, Eldritch... those things that were just like there but without being at all. You ignored them.


    -Taint's endurance has been lost. The taint-spreading cell-like worms are superb. But taint being persistent was a no-sell. Ethereal blooms died.

    -Nodes haveth been killed and this only complicates everything. I cannot set nor buy nor fit "aura" in a jar. Too abstract. The mountain 3D map-like thing. Jeez!


    In a few words: it's far obvious you wanted to try something new, because of some weird fear of getting outdated (or likely, didn't you?), and you just ended up slaughtering your own master piece. If you are somehow generous or smart with this while intending to ever come back, you may return to TC4 basics and start adding things from that point. Not doing this carnage.


    The adventure map I once made could hardly have ever been achieved with something like TC5. You did not act geninunely and it can be felt just by gazing above these new Thaumonomicons all over.

    Posted in: Minecraft Mods
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    posted a message on Thaumium Rogue ( modded map ) [1.7.10] [Forge] [Adventure] [Release]

    It remains 1.7.10 since I wouldn't ever change or update from the original design. The best Thaumcraft version I ever tried, so... it includes different puzzles according to combined mod design, parkour, boss battles (with different strategies and weaknesses), mob ambushes, secret places, in-game tips, npcs at almost every location, teleports, bank services, trading and diversity of environments... wanting to squish out the chances every mod had to offer for an adventure map, it is kinda extensive.


    FORGE VERSION: Minecraft Forge 1.7.10-Forge10.13.4.1614-1.7.10


    JAVA VERSION: jre1.8.0_241 (64-bit Java 8)


    INCLUDES MODS (and credits):
    -Carpenters blocks mod 1.7.10 (Mineshopper, )
    -Chisel-2.9.5.11 (tterrag1098, Drullkus, minecreatr)
    -CustomNPCs_1.7.10d (noppes)
    -Immersive Engineering-0.7.7 (BluSunrize, Damien Hazard, Sky_Som, malte0811)
    -Railcraft_1.7.10-9.12.2.0 (Covert_Jaguar)
    -Tainted-Magic-r7.6 (tadashi_3 (yorkeMC))
    -Thaumcraft-1.7.10-4.2.3.5 (Azanor)
    -DrZhark's MoCreatures Mod v.6.3.1 (Dr Zharky)
    -Custom-Mob-Spawner_Mod-1.7.2 (also from Dr Zhark)
    -BETTERFPS Mod (Guichaguri)
    -Damage-Indicators-Mod-1.7.10 (rich1051414)


    FURTHER INSTRUCTIONS AND GUIDES: are provided within the compressed file. Separated texts about how to do things step by step.


    LAST UPDATE: 16-09-2021


    DOWNLOAD: https://mega.nz/file/lYEFFS6a#E--Y-nIbrDRAqgwdi0RYWpopsVZjtB_A0CbKVAtqjVs

    (donwload it as a compressed file)


    MORE IN-GAME CAPTURES , to recreate yourselves: https://mega.nz/folder/BAETTKRC#HaKtAkUEZ7IfBg9X8lzuow

    Posted in: Maps
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    posted a message on Looking for permission help

    Sorry if rebumped. Did you get it? I'm also asking for a map, but it feels like taking forever...

    Posted in: Server Recruitment
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    posted a message on Thaumcraft map (mods)

    (the advertising has been too large, but it had even more):

    Posted in: WIP Maps
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    posted a message on Thaumcraft map (mods)

    Do you people want a taste of this?


    Since I just got clogged with more and more forge updates I decided to remain tied to the original version, this map had been started with. After that, many years passed until I had to finish such a complexity. Even if no one ever wants to play it because of being 1.7.10 I see no point in letting it rot in my computer like forever forgotten so here it is: Thaumium Rogue


    FORGE VERSION: Minecraft Forge 1.7.10-Forge10.13.4.1614-1.7.10


    JAVA VERSION: jre1.8.0_241 (64-bit Java 8)


    REQUIRED MODS (and credits):
    -Carpenters blocks mod 1.7.10 (Mineshopper, )
    -Chisel-2.9.5.11 (tterrag1098, Drullkus, minecreatr)
    -CustomNPCs_1.7.10d (noppes)
    -Immersive Engineering-0.7.7 (BluSunrize, Damien Hazard, Sky_Som, malte0811)
    -Railcraft_1.7.10-9.12.2.0 (Covert_Jaguar)
    -Tainted-Magic-r7.6 (tadashi_3 (yorkeMC))
    -Thaumcraft-1.7.10-4.2.3.5 (Azanor)
    -DrZhark's MoCreatures Mod v.6.3.1 (Dr Zharky)
    -Custom-Mob-Spawner_Mod-1.7.2 (also from Dr Zhark)
    -BETTERFPS Mod (Guichaguri)
    -Damage-Indicators-Mod-1.7.10 (rich1051414)


    FURTHER INSTRUCTIONS AND GUIDE: are provided within the compressed file. THE MAP IS READY TO UPLOAD. But...


    PERMISSIONS: are already asked. Yet I cannot tell when they'd answer me.


    CAPTURES: https://mega.nz/folder/BRkiBaCC#uDRg7M9XnnzIiBSnYyJm_Q

    Posted in: WIP Maps
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    posted a message on Mods has been put on mcpemods.net without permission

    Just why that obsession? I have just finished an adventure map and I am here still awaiting for modders to rise their hands about it being published.

    Posted in: MCPE: Mods / Tools
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