• 0

    posted a message on ChickenBones Mods

    I have white-listed Both of the blocks in Movecraft, not Archies, just yet...

    either way though, Movecraft moves the blocks the same way, just not as an entity...and more importantly, it the one i want to use these one

    back to my main point: Even whitelisted, it just disappears when moved...Literrally, the block just goes *POOF*, not even dropped as an item or anything, it just..is gone

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    Hello, i have an issue with Wireless Redstone Chicken Bones Edition...the Transmitter and receiver do not appear to be able to move, i.e using Archimedes/ Movecraft Plugin

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    I also have the same problem as Ridiaan, NPCs don't respond to attack commands, and just return to home point...

    Also, NPC apparently are ignoring food in chests when i set them as their upkeep point, and there is still a bug with the Town Hall where NPCs dont take food from that either...

    Essentially, it is impossible to use the NPCs at all, since we cant feed them.

    This bug is in the newest version: ancientwarfare-2.4.96-beta-MC1.7.10-FULL

    I feel that this be fixed IMMEDIATELY!!!!!

    Posted in: WIP Mods
  • 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    Thats great news!!!

    quick question, can you possibly, whenever you have the time, get a fix for the Falling Off Buttons bug?

    this is a serious problem for anyone who uses the Cannons Plugin on Cauldron, which i use since there is no way to get weapons on the ships

    ( i decompile whenever i want to shoot, and use Movecraft for fine adjustments)

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    I have a suggestion: the engineers have no role for the time being, that time being an unknown possibly indefinite period of time, then I would like to suggest they have the option to control a level/buttons/ pressure plate on command, maybe using a combat order?

    i feel this would be useful to operate various redstone contraptions for war uses, or peaceful uses

    Posted in: WIP Mods
  • 1

    posted a message on Request: Wider Rivers Mod, because Vannila Rivers just suck, dont they??

    Bumb: because I really feel this is a necessary thing for us to have! I currently am unable to learn how to mod, unfortunately...

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    Please read OP, its states quite clearly that the 1.7.10 version does not have the Siege Weapons yet, and are pending update. I can see that you are new, and please don't take this the wrong way, ALWAYS READ THE ORIGINAL POST(OP) :D

    Posted in: WIP Mods
  • 0

    posted a message on Advanced Dispensers Mod [now with User]

    This is a great mod!! but i seem to have a crash with 1.7.10 Cauldron Server


    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 3/27/15 2:30 PM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/resources/I18n
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:170)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/resources/I18n
    at com.supermanitu.advanceddispensers.main.AdvancedDispensersMod.isActualVersion(AdvancedDispensersMod.java:181)
    at com.supermanitu.advanceddispensers.main.AdvancedDispensersMod.preInit(AdvancedDispensersMod.java:80)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.resources.I18n
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 33 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 35 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 400015784 bytes (381 MB) / 822083584 bytes (784 MB) up to 4772593664 bytes (4551 MB)
    JVM Flags: 1 total; -Xmx5G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
    Type: Dedicated Server (map_server.txt)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dynamic Lights - portable and moving lightsources

    Quick question? Can you support Battle gear Mod again? In that mod, i used to be able to put a Pickaxe in my primary, and put in a torch in my secondary, and the torch would light up while i mined with the Pick...With the newest version of Dynamic Lights, this no longer works...If that cant be fixed, do you have a old downloads section?

    Posted in: Minecraft Mods
  • 1

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from Impar123»

    So you tell me to read through about 200 pages?Cant someone just tell me or do you know concrete page?


    Lazy much?

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    After some work, and some shifting through Ancient Warfare's Jar, i have made this First Draft of a Tech Tree for all the Technologies

    Its a first try and this sort of thing, and not very organized... Please give responses on how to fix?

    Notes: Black is research that actually do things in the game right now, Red is for researches that will unlock things when the Mod updates

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    YES!!!!! This is awesome!!!! thank you so much GotoLink!!! is the full changelog going to be posted on Github?
    Posted in: WIP Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    Please good sir, please do so XD
    Posted in: Minecraft Mods
  • 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    can not post issues on Git hub, i assume its because there are no release :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Intermediary - Run Minecraft 1.2.5 mods in 1.7.10!
    I have bit of a reversal to my last post...can you use this same method to make 1.7.10 run in 1.8.x??? now THAT would be awesome!!!!
    Posted in: WIP Mods
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