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    posted a message on Redstone 2 Pluses for 1 button push [Help]
    You would need to have your input be diverted. One would go straight into the dispenser, possibly with some delay, and then the other would be delayed and go back into the dispenser.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Hans Lemurson gives a Preview: Minecraft in Minecraft
    Again, Hans, you never cease to dissapoint. Also, is the terrain randomly generated?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Realistic redstone system?
    This picture should set you in the right direction:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Realistic redstone system?
    I think it's possible. You would have to have an AND gate connected to all the levers, buttons, and pressure plates, with the other input to the AND gate coming from the "Main sentral."
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Boat Launcher Help!
    You could also have two sets of Crackerbear's idea facing each other. Meaning, the left one would have repeaters facing right towards the middle, and the right one would have the repeaters face left. It should cut the delay in half, or close to it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pulser Question?
    Technically, you can predict how many times a pulser will pulse in any given time. Since, if you add enough redundancies, i.e. more torches in the pulser, it will keep pulsing in a steady rhythm until you deactivate it. But, I do like that design for dispensing a certain amount of items from a dispenser. I will probably use that for an arcade game I am working on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pulser Question?
    I have not looked at the video the above poster posted, but I have a few ideas. One way I know works is to use a self-resetting RS-NOR latch where the torch that is ON by default leads to the pulser, therefore keeping it off. When you hit the button to Set the latch, it will allow the pulser to pulse for however long you have the delay for reset of the RS-NOR latch. Another way that I think may work is to use a monostable circuit with an inverted output that leads the the pulser. Hit the button that inputs the the monostable circuit and it will allow the pulser to pulse for a set time. You will likely need to put multiple repeaters to extend the pulse length. Either of those ideas should work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on User Input, Somewhat-Random Output Generator
    Last night as I lay in bed trying to fall asleep, I came up with an idea to recreate one of those arcade games that has the light that goes around in a circle, and you have to stop it at a certain spot to get a prize. This morning, before work, I created an early prototype. Since I can't get any pictures up right now (would be mostly a waste of time anyways, since it doesn't look very good), I will explain how it works. In the center is a four repeater clock with four outputs with all the repeaters set to either 3 or 4, can't remember which. Each of the outputs go into separate AND gates. The output of the AND gates leads into RS-NOR latches. The User Input is a T-Flip Flop. The Flip Flop has two outputs, one inverted which leads to the Reset of the RS-NOR latches, and an non-inverted which leads to a monostable circuit which, in turn, leads to the other input of the AND Gates. When the user presses the button for the T-Flip Flop, turning it to ON, it activates a pulse from the monostable circuit which will allow one of the four AND gates to be activated, which would switch the state of that RS-NOR latch, which would allow some sort of prize in future iterations. Then, when the T-Flip Flop is hit again, it resets everything, allowing the user to play again.

    Plans for Future Iterations:
    • Prizes
    • "Coin Operation Mechanism"
    • Up to 4 Players

    I will add prizes first, since that is very easy for this. For the "Coin Operation Mechanism" I plan on using an Add One/Subtract One mechanism I created a while back. The user will drop an item (doesn't matter what, really, since we can't differentiate what it is from anything else) into a water stream. The water stream will lead to a pressure plate, which the item will activate, adding one play to my mechanism. When the person hits the button to activate the AND gates, it will remove a play from the mechanism. I don't have any ideas for having four players right now. That will probably be the final iteration.

    I may add pictures when I get home from work tonight, but at the very least, I will add a game save.

    So please, comment on what you think of this.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cubescape
    Bump in the name of Awesome Games That People Should Play But Haven't Had Any Marketing To Increase Player Demand. (Otherwise known as the AGTPSPBHHAMTIPD Coalition).
    Posted in: General Gaming
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    posted a message on Hans Lemurson Explains: The D Flip-Flop
    Oh Hans. Will you ever disappoint? I highly doubt it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cubescape
    Quote from Amirsacc

    This is awesome! I totally like it! You should put down a donate button so you could earn some moneeey :wink.gif:


    If you go to the website, there is a donate button.
    Posted in: General Gaming
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    posted a message on Cubescape
    Quote from Eternalist

    Don't you already have a whole different ****ing thread for this?
    Keep it in there.


    He did have a different thread for it. But, after days of off-topic posts (capman, me, and smellanator, Im looking at you) with no one else deciding to respond, the All Mighty Dan has decided to split up his topics. This topic is about the more promising Cubescape, while the other, original, topic is now about Lurvive. Also, could you please refrain from profanity? Seriously, this is a family thread.
    Posted in: General Gaming
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    posted a message on Cubescape
    I support. This game looks good enough to donate too.
    Posted in: General Gaming
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    posted a message on Minecraft Fangame Poll.
    Hey Kyle. Are you gonna do a review of the new updates again?
    Posted in: General Gaming
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    posted a message on Minecraft Fangame Poll.
    I know. It also doesn't help that my laptop isn't working right now. And it's the only machine that I have that has minecraft on it. But I will be getting a desktop here in a couple days, so I would be able to be on then at the latest.
    Posted in: General Gaming
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