In the past I've had to delete CMS's config file after installing another mod that adds mobs or biomes to get CMS to sort itself out. You can MOVE the CMS config to another location (this is now your backup) and just let CMS act as if it was installed last and allowed to recreate a config file. Usually this fixes the issue but I haven't used it in awhile. If it doesn't work or creates any new issues you can always just replaced the new config with the old one you moved since this usually fixes most issues and is the easiest to try. Good luck.
We've have been running CMS to get the MoC creatures spawning everywhere in vanilla environments.
The issue seems to be that no matter how I adjust the biome config file in the CMS folder, we can't seem to get any mobs (both Vanilla or MoC) to spawn in the Highlands biomes when CMS is running.
When CMS is not running the highlands biomes are spawning horses / cracked zombies, a few cows.
We've tried using the prefix set to true and false and adjusting the biome name accordingly in the biome entity config file
From our understanding adding a biome for a particular mob should read:
Has anyone else played around with the npc beacon settings to successfully give "friendly" players buffs and not "aggressive" players?
It seems that regardless of the "All, Friendly, Unfriendly" setting, the beacon gives out the chosen effects to all players regardless of their faction.
I've gotten the faction system setup so that NPCs will attack opposing factions but the beacon effects appear to effect all players within the set radius of the beacon.
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When we click the excreta on the ground - the whole client crashes (MC 1.8). Does this happen to anyone else?
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Unfortunately, that didn't seem to work
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Hi Robijn!
Thanks for the welcome and the reply.
We've have been running CMS to get the MoC creatures spawning everywhere in vanilla environments.
The issue seems to be that no matter how I adjust the biome config file in the CMS folder, we can't seem to get any mobs (both Vanilla or MoC) to spawn in the Highlands biomes when CMS is running.
When CMS is not running the highlands biomes are spawning horses / cracked zombies, a few cows.
We've tried using the prefix set to true and false and adjusting the biome name accordingly in the biome entity config file
From our understanding adding a biome for a particular mob should read:
SDJ64 | Highlands_Redwood Forest
or
SDJ64 | Redwood Forest
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How does one make it so vanilla mobs and possibly MoC mobs spawn in Highlands biomes? Right now my Highlands biomes are completely empty
Thanks!
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Has anyone else played around with the npc beacon settings to successfully give "friendly" players buffs and not "aggressive" players?
It seems that regardless of the "All, Friendly, Unfriendly" setting, the beacon gives out the chosen effects to all players regardless of their faction.
I've gotten the faction system setup so that NPCs will attack opposing factions but the beacon effects appear to effect all players within the set radius of the beacon.
Any thoughts?
Thanks!