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Aug 25, 2014My brother was challenged on our realm the other day to build a dirt house that wasn't awful. He gladly accepted and made this masterpiece. what do you think? could you stand living in a dirt house if it were like this? I should say that it does however of course use doors, windows, torches and fences and also is furnished with a bed, crafting table and furnaces, but all other materials are dirt or close to it. What do you think? Good enough to live in?Posted in: Survival Mode
Aug 10, 2014Thaegrim posted a message on Pigeons! A tameable mob with a purpose! You'll "dove" what I've added!Not sure if this is necessary, but I like this a lot! Really looks professional.Posted in: Suggestions
Jul 31, 2014Thaegrim posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftTo whomever it may concern, I have a suggestion that I feel would really add to the experience of minecraft. The ideas will be split into a few parts for a more efficient framing of my idea; corn, crows, scare-crows, and finally a new enemy mob.Posted in: Suggestions
Lets begin with corn. Corn is an idea my brother and I have been wishing for for some time, and I think it would be a fairly beneficial element to the game's growing agriculture options. Corn would be, from my personal hopes, a more permanent crop wherebye you grow the plant once and then remove the ears of corn as they grow by right clicking them. From the ears of corn, they could be cooked to be eaten or crafted to make curnels(similar to seeds from pumpkins/melons) which would in turn be the means of planting more stocks. To start a corn field you will find cernels in villages as you would other rare items or through trades. The actual stocks of corn would be 2 or 3 blocks high and unable to be destroyed by jumping, allowing corn fields to be an easy place to get lost or ambushed in by mobs. This sort of maze would be quite amusing and challenging, and would add some evening suspense. The corn would need to be grown in open air, no greenhouses or underground farm. There may be no blocks above the corn or else it will only be the stock that grows but it will not yield corn. (This is actually just a cheap fix for a problem some of us noticed in the comments, if someone else has a better solution please let me know.)
Corn would not require watersource after the crop itself is planted. You need to let the stock grow in the same way you would any plant, but then after it has grown the corn will replenish itself regardless of whether or not the plant is in range of a water source block. Though corn appears more convenient aside from the necessity of finding a village or abandoned farm, corn will prove a challenge due to the next element of my idea: crows.
A sort of texture test done with some fences, hay bale and jackolantern, but in actual practice I would think that the scarecrows dimension's would be closer to a player's except with arms out wide and no legs(as he is on a pole).
Crows being the main entity of this proposal, they would be the first real birds in vanilla minecraft. Crows will circle over corn fields and steal any and all ears of corn from the stocks as they spawn, making producing corn a challenge. crows are also natural scavengers would be attracted to rotting flesh, mainly zombies. Crows by night will peck at zombies, doing minimal damage, but doing just enough to act as a distraction from the player. However crows would also potentially attack players, should they be holding corn or rotten flesh. Crows would spawn in groups of 3-5 at a time, otherwise called murders (seriously, this is what a group of crows is, isnt that interesting?). When concerning corn however crows would mainly be an annoyance to the player, thus bringing in the necessity for my next implement.
The scarecrow would be craftable using sticks, jack o lanterns and hay bales. It's purpose would be to both serve as a light source, and a repellent to crows so as to prevent them from stealing your corn. Similar to a watersource block, the scarecrow would serve only a designated area from it's source. This would serve as a new purpose for jack o lanterns, something I feel is lacking. It would both protect fields from crowa and from hostile mobs spawning due to light source in the scarecrow...admittedly that's all I have for that one, Im open to suggestions for more uses, butter honestly that seems satisfactory.
The final proposition I have is a new boss or fairly challenging mob like the wither skeleton. To be spawned you would need to place a specific block(or group of blocks, I don't know something rare and difficult) in the middle of a crop circle. The player would need to design a specific shape in their cornfield to allow this boss, or very strong mob to spawn inside of it. I have very few ideas on what would spawn inside but again, this is just an idea.
It has been suggested to me that the boss could be a kind of large, evil scarecrow (not unlike the pumpkin king from Nightmare before Christmas) bent on avenging the corn you have stolen. This is just an idea and I would appreciate more feedback to really shape the idea into something usuable and interesting.
Another possibility could be to have abandoned farms with corn field's spawn. This would provide a source of corn to start a farm with, but it would be guarded by the enemy scarecrow mob.
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Aug 2, 2014Thaegrim posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftIf the barn was still in use it could be a cool opportunity to implement then green villager!Posted in: Suggestions
Aug 2, 2014Okay here's the thing, I know that the red dragon is more likely than not is never going to reappear in minecraft. It has gone the way of the dodo, the giant and Rana. However, just for the fun of it, why dont we just consider a way that this majestic beast could be re-implemented.Posted in: Suggestions
Habitat: The red dragon would live in the extreme hills biome, spawning very very rarely. It would fly above the mountains and the clouds, not entirely visible and would act rather neutral towards a player. The dragon would be very territorial however and would only attack when provoked. When a dragon does spawn, it will spawn a nest along with it at the top of a mountain with dragon eggs inside. These will have the same model as the ender dragon egg but being will have an actual purpose( we will get to that in a minute).
Behavior: Now, the dragon will continue to circle and mind it's own business, perhaps attacking sheep and cattle from the air for food? The dragon will only attack when an egg, or a piece of it's nest is destroyed by the player. Immediately after any block is broken the dragon will let out a deafening roar audible from a fairly great distance (not like the wither I believe it is that is able to be hear all across the world, or maybe that's just the sky changing colour honestly I am not sure). The dragon will then relentlessly attack you with both a ranged fireball attack and the classic dragon tactic "I'm just going to run into everything and blow it up, because this is how a dragon do." Once the player has been killed the dragon will continue it's previous neutral behavior.
Drops: This dragon will not be as challenging as the other bosses, but it will have a more unique feature about it in what it gives as an item drop. As I mentioned earlier about the dragon killing passive mobs for food, as well as the players it defeats, the dragon when killed will drop all the items it has collected. This makes the dragon a real source of food for a player, as well as any weapons and armor lost by previous warriors. As well as these items it will drop other various treasures because dragons are thought to be greedy for gold and treasure, and that's what I am focusing on in this dragon. In the dragons nest there will be blocks of gold, similar to underwater temples, this is because this is the dragons hoard which it keeps it's eggs protected in.
...Now for what everyone wants. The dragon egg.
Let me be clear, I in no way want dragons as pets or tamable mobs. The eggs, WILL NOT be used to spawn baby dragons.
Aug 2, 2014Thaegrim posted a message on More Edibles! [New foods and improvements to old foods!]Posted in: SuggestionsQuote from CalicoThe only suggestion from this I would support is the cooked egg and the corn. Everything else is either OP, or Useless.
I agree with this statement, cooked egg is something I would really appreciate, as well as corn as you could probably tell.
Aug 2, 2014Thaegrim posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftPosted in: SuggestionsQuote from GarTheBargarian
Hey Thaegrim, as i said in the previous comment, adding in Abandoned farms would be a must for corn to get implemented(as it needs a special place,being the special crop it is) so i spent a bit building a small Farm( no corn field though) on the latest snapshot below are some of the screenshots of the outside the interior and a root cellar(or more appropriately a corn cellar) Enjoy
I love the idea and design of the root cellar, though I think the actual barn exterior should resemble the already present npc structures like witch huts and villages. I will build something similar to show you what I mean!
This is just a little test ruin I built to sort of give an idea of the abandoned barn, building on your idea. I didn't get a chance to make a cellar like yours, but the entrance is depicted in image 3.
Aug 1, 2014Thaegrim posted a message on More Edibles! [New foods and improvements to old foods!]I myself have a corn thread going and quite like your husks idea!Posted in: Suggestions
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Aug 28, 2014thebaum64 posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftI love the idea! though the corn should be 3 to 4 blocks highPosted in: Suggestions
Aug 28, 2014PineappleWitness posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftI think if a boss monster were to spawn, you'd have to not be a yellow-belly to fight it, although it would probably stalk you. Butter furthermore, I hope Jeb pops right down to the code and puts his ear on the situation, totally adding these things, If this were implemented I'd have a lot of fun with it in a Minecraft kernel. (journal. that was a stretch.) But guys, in all honesty, i'm sorry for my...Posted in: Suggestions
Aug 18, 2014Here's the story of this Mayor:Posted in: Survival Mode
Found a village in the desert at about 1200, 1200. Worked on walling it off with 2-high walls of sandstone and lighting it up or placing half slabs. Since that took quite a few days, ran a good distance away from the village every night.
Built a nether portal in one of the houses to connect with my nether tunnel system so I could get to other bases of mine quickly ...
Got the villagers out of the one house they all wanted to crowd into by removing the house door, adding lots more doors elsewhere, and penned up many villagers in various houses and outside various houses, in 1- or 2-villager pens, using wooden fences. This is apparently a zombie-proof way of keeping them because I have found a stray zombie GrRRing at a villager in his little pen across the fence - couldn't strike him across the fence, apparently.
With the villagers all spread out I added more long-houses with lots of doors (which they would notice because they were penned up near them) and actually got a few more villagers.
The hard part was getting a farmer villager to the point where his last trade (endlessly renewed) was wheat. I built an automated chicken farm, a sheep pen, and some large wheat farms to get to this point. The 12th trade took a lot of tries before it went over to the 13th trade, wheat ...
Once at that point, I'm able to get about as many emeralds as I want by trading chicken or wool until that trade is exhausted, then resetting with a single wheat trade.
Then it was just a little work to get a blacksmith (conveniently penned up next to my super farmer villager) traded up to open trades for diamond boots, diamond helmet, diamond pickaxe. A different blacksmith gives me diamond swords. Haven't gotten to diamond chest or diamond legs yet.
Then I built a super giant chicken out of nether quartz next to the village to celebrate the greatness of the Mayor (me). I implemented it as a mob spawner, so it poops flaming zombies, skeletons, and creepers.
(This became my permanent home after a corrupt save file ate up all the work I had done around the spawn point ...)
Aug 9, 2014GordionGamer posted a message on Being Able To Resurrect The Ender Dragon (With Pics!)Man, this is an old topic! I hope it's still being looked at by the OP.Posted in: Suggestions
1. I like the idea of the Ender Dragon being resurrected, as it allows you to get lots of XP. It's kind of like Terraria that way. After you kill a boss, you have to go back and kill it again and again for the drops.
2. Yeah, this would break enderman farms...unless you plan ahead. I watched a video on YouTube where someone lured the ender dragon so far away from the main island that it would refuse to go back to it, and would keep attacking him, making a faster fight that didn't break anything important. (This is foolproof if you go far enough away, because of the dragon's AI.)
3. On servers, yes, someone could break everyone's stuff by summoning the dragon over and over, but there's only ONE dragon egg dropped every time you kill the dragon, so anyone could grab it, and it's on them not to wreck everyone else's stuff. If they do, everyone knows who it was, and then the raids start. Anyway, enderman farms aren't that hard to build.
4. The Fang of Destiny or the Fang of Ender is almost good. However, you have to kill a second ender dragon to get it. That means you have to kill the first ender dragon (meaning you've probably already enchanted your bow, and maybe some of your armor), you have to kill the wither (meaning you've probably enchanted your sword now too) to make the beacon, and you have to kill a second ender dragon (meaning you've probably enchanted some of your other stuff as well). The weapon is not powerful enough. I think 9 base attack damage and Fire Aspect II would be good. It would, at this point, probably be a good step up from your current weapon. Plus it's unenchantable, as it already has an enchantment on it.
5. Even though you would have to kill 5 ender dragons to get it, the Eye of Immobilization is too overpowered. Being completely unable to do anything for even one second is too overpowered. Just imagine a PvP battle, 1v1. Eye of Immobilization vs. enchanted diamond sword. The guy with the Eye is probably going to win, because he can just punch the guy with the diamond sword over and over again. Some people would run out of patience, and either stop punching him with it, OR, on the other end, combat log. Then he loses for sure (lava where he left). I have a suggestion for a quick fix. It's a one-time use item, and can be thrown. (It would work when thrown or when punched with it). If you miss when throwing it, you get it back. (this wouldn't be overpowered because as soon as you hit him from a distance, you only have 5 seconds to get there). 5 seconds would be fine, then. Every dragon after the 5th one should be able to drop it as well.
6. I have a suggestion for the actual summoning of the Ender Dragon. When you right-click the egg, the beacon shoots a beam of light into the sky, and starts to reconstruct the dragon high in the sky (basically the reverse death animation). The beacon should not be consumed, but the summoning structure should be unmineable during the summoning period. The beacon should not be mineable until you defeat the dragon, meaning you have to defend it (a good compromise between those who want to keep the beacon and those who want it to be consumed). If people still think that an ender dragon without ender crystals is too easy, then maybe have it create more crystals that are just floating in the sky. But not the obsidian pillars. Like I said, if someone doesn't want to break their endermen farms, then they'll go far away from the island to fight it, and the pillars will just look ugly there. Maybe obsidian cups (floating squares of obsidian protecting the crystals from below and the sides, but not the top). That way they don't look ugly if you leave the island, and make it harder to get at the crystals, even if you are at the island.
I like the basic idea of this. If my changes are implemented, you will have 100% support. for now, 50% support.
Aug 8, 2014Well, I understand what you're going at. You want to add more challenge to fighting mobs, right?Posted in: Suggestions
However, this is a realism suggestion. Realism suggestions typically fail because Minecraft is not realistic. The core mechanics cannot support realistic features.
Think of it this way: In real life, it takes effort to hold an item. The item doesn't just magnetically attach to your hand, you have to use energy by gripping it. In Minecraft, there is no such thing as gripping an item. You just hold the item out and, well, that's it.
Now, we understand that there is no gripping in Minecraft. But how does this relate to your suggestion?
Since you need to consciously grip things in the real world when you're holding something, when something genuinely scares you, you may forget to hold it. It sounds stupid, but that's essentially how it works. Now, in Minecraft, when there is no need to actually grip anything, why would you ever have something like this? If you get scared, it makes no sense that you would drop an item when said item literally attaches magnetically to your hand. Therefore, you have to add a random element. However, this makes it cheap and unnecessary.
Having a random element for something like fear is more unrealistic than realistic. Fear is an emotion, it can be measured and maintained. The random element of dropping a weapon when you can't see a mob has absolutely nothing to do with fear, and will make the game extremely inconvenient for players.
You see, combat is skill based. As basic as it is in Minecraft, it still requires skill. Maybe it's boring, but you can really distinguish a good player from a bad player. Making combat so inconvenient is unnecessary. What if you knew the mob was behind you, but it hit you? Oops, you dropped your sword. What if you saw the silverfish, but you're too busy killing the creeper? Oops, you can't kill that creeper anymore because you have no sword. What if a player circle strafed you? Oops, no sword.
Yes, your suggestion is to add inconvenience to fighting. But does Minecraft need such an uncontrollable inconvenience?
Aug 2, 2014GandalfTheMulticolored posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftI have thought about this as well! This will definitely make farming more interesting and fun.Posted in: Suggestions
Aug 1, 2014shortgeo9678 posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftthis corn idea is strange considering you boil corn. Maybe you could use a cauldron?Posted in: Suggestions
Jul 31, 2014leekt22 posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraftDon't you dare insult bats!!Mr.TROLLsackPosted in: Suggestions
Feb 20, 2013jde posted a message on UPDATED PIX: Gryphons (Balanced flight for Survival mode)ATTENTION TO SUPPORTERS: Please support us on Reddit. This may be our best chance of getting Mojang to notice Gryphons and have them added. Please click here, upvote, comment and help us get an active discussion going: http://www.reddit.co..._survival_mode/Posted in: Suggestions
(See below for more concept art. Above screenshot is photoshopped, not a mod. All art by Papertiger)
DISCLAIMER: Please note that this is not a mod, nor a mod suggestion. This is a suggestion for Mojang to add to vanilla Minecraft.
Hello! I would like to share my ideas of how Gryphons might be a good addition to Minecraft. After deciding to post my suggestion here, I did a search and saw that there have been a few posts about Gryphons throughout the past few years. But they were quite different from what i had in mind, focused on a wide swath of mythical creatures, or mod/add-on related.
My hope is that others will share my vision for simple, balanced, non-immersion-breaking, Mojang-style Gryphons to be added to Minecraft in a future patch.
Here it goes:
A way I could see Gryphons fitting into the Minecraft universe is that in an "Extreme Hills" biome, you could find a nest either on top of a mountain, or on the side of a cliff. I imagine the nest would only be one or perhaps two blocks large and in the shape of an eagle's nest. In my opinion, the player would never see a wild adult Gryphon. The only chance they would have at seeing a Gryphon would be if they raised one themselves. Thus making them FAR more rare and special. Almost like finding diamonds. If the player were lucky enough to find one of these nests, and endured the journey to reach it, they would see an egg sitting in the middle of the nest.
The player would then follow these steps to hatch, raise, saddle and then ride their Gryphon:
- The player would take the egg from the nest and bring it back to their home/cave/castle/dwelling and place it on a block of dirt underneath a torch.
- The player would then have to wait a couple of in-game days.
- After a few days pass, a baby Gryphon would emerge.
- The player would then have to feed the baby Gryphon meat or fish once a day for a couple days.
- After a couple days of feeding, the baby Gryphon would grow into an adult, ready to be saddled.
- The player would then place a regular saddle, the type used on pigs, onto their newly raised Gryphon.
- Upon being saddled, the player's new Gryphon is ready to be mounted. But that doesn't mean the player can have unlimited, overpowered flight. No sir.
Just because the player has a Gryphon doesn't mean he or she is able to fly anywhere they want with no limitations. Far from it. This will be nothing like flying in creative mode. It will be a slight advantage over regular walking and jumping that the player will have earned.
- Instead of unlimited flight, like in creative mode, a Gryphon rider's flight would be slightly challenging yet still useful. Much like how boats function in Minecraft.
- In order to take off, and to stay in the air, the player would have to press their space bar for every flap of their Gryphon's wings. This means that the Gryphon, just like the player, is effected by the game's gravity. That way, it wouldn't feel like cheating. This may sounds difficult, but i think it would lead to a much more immersive Gryphon flying experience!
- Traveling via Gryphon would sometimes be slightly faster and more convenient than walking on foot, but in some cases it would also be a FAR worse alternative to walking. For example, trying to fly your Gryphon down into and through a cave would be a TERRIBLE idea.
If you have built a giant castle like my brother and I have, which i'm sure MANY of you have, then I have a feeling you'll understand why I think the best use for a Gryphon would be to quickly reach one of the top floors of your castle without having to climb all of it's inner stair cases and ramps.
But there would be many, many more uses, such as:
- Getting past mountains a little faster than on foot, and without the need to eat as much.
- Flying over lakes or rivers instead of having to swim.
- Safe late night traveling. That is, unless you get shot by a skeleton's arrow
- Being able to leave from the top floor of your castle or other large dwelling.
- FUN! Or atleast i think it would be.
The last thing I would ever want is to suggest an idea that would ruin the immersion of Minecraft. I believe this idea would be game fitting for Minecraft because of the wonderful animals Mojang has already put into the game. When I think of Gryphons in Minecraft, I can just picture an in-game Gryphon done in Mojang's wonderfully simple yet beautiful art style... All block-ish and colorful
No more than a boat would be. You would hardly be able to aim at someone with a bow, let alone actually hit them with an arrow from it. Hitting a player or mob with a sword would be even harder. In order to deal damage to anything, from bow or sword, you'd have to land your Gryphon and completely stop moving. At that point, you would actually become vulnerable due to lack of mobility (You cannot walk or run on a Gryphon, only fly. And take-off isn't instant, due to the need to flap your Gryphons wings.). This is not a mount intended for combat.
Thanks for reading and sorry for the giant wall of text.
I would like to thank Theriasis for their wonderful guide on how to post on the suggestion forum. I tried my best to follow their advice!
CONCEPT ART :
Click this spoiler for even more concept art and photos.
Dimninds!NOTE: This photo is an inside joke and purely for fun. We do NOT suggest that Gryphons should EVER shoot diamonds. Or dimninds. Click this spoiler to proceedRoostsSpecial thanks to Papertiger for all of the awesome concept art, avatars and signature banners!
You guys have given me many awesome suggestions so i decide to place the most game fitting and balanced ones here:
Disclaimer: I will try my best to describe your guys' ideas and list the names of the people who have suggested them. Let me know if i miss something!
Disclaimer II: This thread is rapidly gaining support and unfortunately i can't always keep track of who has suggested what. I'm most likely to miss some people who deserve credit, sorry. Let me know if i do!
0. HEALTH, HUNGER AND MORTALITY (pinballboy7, Droideka30, Papertiger, zeel, ErasmoGnome, IonicTiger): One of the most talked about suggestions. The idea that tamed Gryphons should have health, hunger and be killable by mobs, other players or enviromental conditions (lava, etc.). It has also been suggested that if your Gryphon gets hungry enough, it will bite/peck at you in frustration, buck you off if you attempt to mount it, or even go off and eat wild animals and/or livestock (pigs, chickens, sheep, cows).
1. Soaring (Papertiger, Droideka30, zeel, crazeenuthead): You should be able to hold down the space bar to make your Gryphon soar, once you have already achieved altitude and speed
2. Wild adult Gryphons in the sky (Papertiger, Paradox01010, zeel): You shoud sometimes be able to see wild Gryphons flying high up (out of reach) in the sky. Perhaps flying in the direction of where a nest and egg is. This would most likely be rare.
3. Walking (Kisdee, RobertFrans): Instead of strictly being able to fly and hop, a mounted Gryphon would be able to slowly walk on the land as well. It would be unable to move up and down blocks (like a pig), but you could just press spacebar to flap its wings in order to hop up to where ever you are trying to get.
4. Breeding (Droideka30, Papertiger, zeel): If you are lucky, and skilled enough, to obtain two Gryphon eggs, and now are the proud owner of two Gryphons, you should earn the right to breed them. Once Gryphons breed, they would lay one egg. It has also been suggested that tamed Gryphons can only breed during a full moon and that when bred in captivity, Gryphons need a "Brooding box" in which to lay their eggs. See Papertiger's brooding box concept art here
5. Gryphon melee attack (Paradox01010, zeel): Your Gryphon would be able to do damage and/or a knockback to enemies that you dive at with it. This would be hard, but if you were able to steer your Gryphon properly, you would inflict damage fairly.
6. A special way to take the egg (Moosemunchee, zeel, RobertFrans, IonicTiger, zapper990): The idea that the player shouldn't simply be able to punch the Gryphon egg until it breaks and then pick it up. Perhaps the player would have to use a pickaxe with the Silk Touch enchant, a piston, minecart and rail, diamond pickaxe, shovel or something else. It has also been suggested that Gryphon nests and eggs should spawn only in the spring and despawn in the fall, meaning that you can never find them in the winter.
7. DOGFIGHTS! / Sky Jousting/ Sky Duels (bebe33, Papertiger, Paradox01010): It would be awesome, wouldn't it?
8. Visual roll while turning (bebe33): The idea that a Gryphon should roll slightly while turning, for visual effect. Much like how a bird rolls as it turns in real life.
9. Pitch (bebe33, zeel): The idea that you should be able to pitch your Gryphon up and down while flying. Pitching it downwards will increase your forward momentum. Pitching it upwards will increase altitude.
10. Thrust (zeel): The idea that you should be able to choose the level of thrust per wing flap based on your timing and space bar usage. (Half flaps, full thrust flaps, etc).
11. Wing angle and banking (zeel):Quote from zeel
Wing angle: Space bar controls flapping, the W A S D keys control the angle of the wings. W angles them down/forward, S andgles back, A and D angle them opposite each other (A: left down, right up. D: left up, right down). This causes role/banking, witch lets you turn, basically A and D let you turn. Flapping while holding one of the W A S D keys will cause thrust in that direction. With W flapping will thrust you forward (no keys basically only gives you upwards thrust), accelerating you. S will cause the flap to come forward, giving reverse thrust, to slow you down (or fly slightly in reverse when taking off). Flapping with A or D will tighten the turn.
Turning: I have already mentioned two ways to turn, but here is the in depth part. Holding W and looking will cause a very slow turn, holding A or D (whatever direction you wish to turn) will cause you to bank in that direction, this makes the turn much tighter. Using both turning methods at the same time is even better, and causes you to bank much more. If, once you have banked to the maximum level, then flap the wings you will turn drastically in that direction, though you will lose a lot more speed than you would in a normal turn.
See also zeel's ideas for flight mechanics
12. Armor! (zeel, papertiger, Droideka30, IonicTiger): The idea that Gryphons should be able to equip special Gryphon-only armor. There would be leather, iron, gold and diamond versions. The better the quality of the armor, the higher movement speed penalty the Gryphon would suffer due to the weight. It has been suggested that you only find these pieces of armor in Strongholds.
13. Inventory (papertiger, Droideka30, zeel, IonicTiger): The idea that you should be able to place an item similar to a saddle bag or pouch on your Gryphon's back that would act as a chest and the Gryphon's inventory. This may or may not be where you would equip Gryphon-only armor at.
14. Talon grab (SkarmorySilver, papertiger): The idea that your Gryphon should be able to grab things with it's talons on command while mounted. Possible things Gryphons could grab: mobs, players, items, blocks. To make it balanced, if your Gryphon did grab a mob or player, the mob or player would still be able to aim up and attack the Gryphon and/or it's rider. With this form of balance in mind, the player would be able to use it's Gryphon to drop mobs from great heights, inflicting falling damage. This would be at the risk of the Gryphon and the Player's health and well being, however.
15. The Spire (IonicTiger): Click here to view IonicTiger's idea for a Gryphon nest atop a spire:
What if the nest, instead of spawning on the side of a cliff, would spawn on a massive spire that, depending on the hight of the mountain it spawned on, would range any where from a mere twenty blocks high, or a staggering hundered blocks high, and wouldn't end until it reached a few blocks above cloud level, thus forcing you to fight the adult gryphon?
The spire would be a jagged piller of rock, twisted and craved by the wind, as it has stood for a millennium, awe inspiring by its sheer size.
The design of it would have to be carefully considered; if too thin in, it would look a bit... strange; I would prefer it to be at least 7 blocks by 7 blocks, but, players would be able to tunnel right under the tower (assuming that it was hollow), and build a dirt tower to come out right under the egg.
You could fill the inside of the spire with lava, but this would be massively off theme.
Possibly the easiest solution to this problem would be to have to tower made of obsidian, and it would not be hollow. You could tunnel under it, but it would be easier to just fight the mother.
Also, as a few pages back there was talk of gryphons, being the most noble of beasts, collecting treasure, why not have blocks of gold, diamond, and emerald embedded in the spire?
They (the aforermetioned valuable minerals) would randomly spawn in the outer most layer of the spire, but there would only be a maximum number of only six blocks spawning in a tower that could be a hundred blocks high, so even getting them would be a mighty challenge.
16. Lance and saddle mounted lance holder (firewave15): firewave15 has suggested that there should lances and saddle mounted lance holders that the player could use from Gryphon and also possibly Horse back. The saddle mounted lance holder would be required in order for the player to maintain control of his mount whilst using a lance. The lance would do damage based on the speed that your Gryphon is traveling upon the point of impact with an enemy. The lance would have a longer reach than a sword, making it ideal for mounted combat. But it would be useless for anything else. The mounted lance holder would most likely break after a set number of uses, perhaps 50.
17. Fear of fire (IonicTiger): The idea that Gryphon's should be afraid of fire, and will not fly within 5 blocks of any fire. This would add balance to PVP ground vs air combat, making players on the ground slightly more defended from Gryphon riders. Players on the ground would still be vulnerable to a Gryphon rider's bow and splash potions, however.
Quote from IonicTiger
It would prevent gryphon riders from totally dominating the battle-field, but would be small enough as to not render gryphon useless in PVP.
CALL TO ARMS... AND TWEETS... AND REDDITS!
I encourage all of our supporters and/or bannerlords to tweet @Dinnerbone and @Jeb_ so that they can become aware of Gryphons and perhaps add them in a future patch. It worked for the "Colored glass" suggestion. They tweeted and got noticed and now have a good shot at having their idea added. We can do it too, guys!
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EDIT LOG: There are now some concept screenshots further on down this page in a recent post. Added a game breaking? section. Added amazing concept art, avatar and banner by Papertiger. Added a "Supporter Suggestions" section. Added a poll. Added "tweet and support us". Added banner info and bannerlords. Added more concept art inside of spoilers. Added call to arms... And tweets, replacing the old tweet section. Added a disclaimer about this not being a mod or mod suggestion, but rather a vanilla suggestion.
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