Not just fun to play, but also has it's visual charms.
Now before you all go ranting about it:
Yes I know shaders can never be made to support every single block, so mods are basically not supported, so if there's no fix, just say so. If there is: the solution would be very welcome.
I guess 2 comparison pictures will show the problem, it's rather obvious.
In the background on the first picture you can also see the Seared Tank is not rendered (content is), while without shaders it is.
The same problem does happen with any liquid container block from Tinkers' Construct.
Filling them makes no difference.
The color is blue-ish, but due to the torches it seems more purple/pink-ish.
I have no problem with other transparent blocks like glass (both normal Minecraft's and Tinkers' Construct's).
I haven't encountered it (yet) with any other mods (like the tubes from Project Red).
Shader: Sues v10.1 Ultra DOF
Optifine version: 1.7.10 HD Ultra C1
Modpack: Feed The Beast - Infinity Evolved
Graphics card: nvidia GeForce GTX 970
Quote from 8hu5rust
I was really excited when I saw this program, but I was also really let down. The one feature I was hoping to use, doesn't work with your program. Is there any chance you will add support for the @e selector. Also I feel that many people would make great use out of a handy interface to work with things like summoning spawners with custom NBT data. As much as a hassle as i'm sure this is to code, it's also a huge pain in the butt to try to figure out how to get the syntax right all the time. So if you could allow for capabilities, I would love you for it. What i'm looking for is the ability to do stuff like /testfor and /summon a PrimedTnt entity with a custom display name, invisibility potion effect, position, movement, age, and Fuse. These are features that are supported in the game, but are really a hassle to use. This is the type of stuff that I would need this program for. I need it for the complex commands, if it's only going to help me with basic /give commands, it's not much use.
Quote from youdontdeservetoseemyname
That's not a command, that's a MCedit filter.
Quote from trickzterz
Want to make a map together incorporating this?
Quote from funDuckz
i felt a bit confused. Does anyone know the solution of my problem?
Quote from aary33
Why not use hopper sorting system? I used them for my payment system. Players would drop in item into hopper, it will then 'sort' the nuggets into more hoppers. When the hopper is successful in receiving the nugget, it will let it pass through another hopper and produce a redstone signal with a comparactor. Then the signal (if successful) may let you get what you paid for. All the other rejects will get returned to the top and back to the player.
Quote from trickzterz
I'd like to see the final version when it's finished
Quote from Magix
Minecraftwiki seems to have a different definition to solid - for example, they also consider glass and slabs to be solid blocks. I can only assume they consider only water, air and lava as non-solid.
My definition of solid blocks is different, and hoppers pass the test
Quote from Moranic
It's not that bad, but your English could improve a slight bit. Where are you from?
It's a shame it's a bit slow though. Try speeding the process up a bit and invite someone over to help you out with the two player thing.
Quote from MQhelper
May i ask why? You think it lacks variety and ideas?
Mind you,people here actually like it.Just because you don't want it to be updated doesn't mean we all want it to be.
Den! How good to see you again! Are you working on an RPG game project?