Alternatively, whether or not someone agrees with your opinion is not the benchmark qualification that determines whether or not that they are "musically inclined".
- TextOnlySword
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Member for 12 years, 6 months, and 5 days
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Jul 18, 2011TextOnlySword posted a message on Digital Diamond: Turret OperaGetting the timing right on this thing must have taken a whole lot of work; I've seen some pretty nice noteblock pieces before, but never one with elaborate visuals like this. I especially liked the inclusion of the "Animal King" turret. A shame there was no way to represent the Turret Soprano.Posted in: News
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Age: 20
Location: Nova Scotia, Canada
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No, they don't burn. Ghast fireballs can destroy them, though, so it's more practical to use iron doors, I guess.
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Well, the thing is, the French don`t only speak one kind of French either; there`s a bunch of different dialects over there, just like how there are a multiple distinct varieties of Canadian French. There's standard/"Parisian" French, though, which is referred to as le fran�ais international ("international French") in Quebec. Or so I understand.
Not quite sure how arrogance does or does not come into it; all languages have different dialects, English included. You might be interested to know that there are some parts of Newfoundland with dialects that are closer to how English was spoken hundreds of years ago than what the actual English speak today; they were isolated for long enough that it was preserved. The idea that what the modern English speak is somehow the "original" seems to betray that the people expressing it don't actually understand how language works, really.
I'm from Nova Scotia, and I'm pretty sure it actually does come from parts of Ontario. Or the prairie provinces, maybe -- I know someone from Alberta who drops "eh" pretty frequently. The "stereotypical Canadian accent" is honestly closer to how people sound in, say, Wisconsin than how people speak in Eastern Canada. We've got more of a Scottish influence here. There have historically been a lot more Americans coming in and out of Ontario than in and out of Eastern Canada, too, even if we get a lot of tourists nowadays.
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As for the original poster's question, the answer to that is one of the first things I think about at the sign of any new update: custom maps. The ability to give and take away light from an area on demand is extremely useful. It could already be done before with pistons and lightstone, or even streams of lava, but this is much more elegant. Imagine things like a trap that would shut off all the lighting in a room, activating a bunch of spawners hidden in the floor or the walls. Or even something as purely atmospheric as flickering lights in an old building.
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In Game Name: TextOnlySword
Where are you from?: Nova Scotia
Your age?: 19
Have you read and agreed to the rules in the post below? Yes.
Did you vote for us? Yes
Extra notes?: Nope.
How did you hear of Super-Earth?: A friend mentioned it to me after he read a topic about it on another forum.
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Making it two blocks deep won't help. farmland won't turn wet unless the water is on the same vertical level as it.
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Back when 1.5 came out, the huge desert in the server I was on somehow became a snow biome and turned into a cactus tundra. Same idea.
You can stop it by putting a roof above any water source you put down. Ice won't form if there's a block between it and the sky. Oh, also, watch out for snow; it can smother torches, saplings and crops now, so put a roof over all of those too.
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If you would like to spark a healthy discussion, or at least one that people can take even partially seriously, do the work and express your logic in the original post. If not, you essentially just are complaining.
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I'm aware that certain people in this part of the forum hate to be reminded of this, but in this case there's no getting around it: You are playing a beta, not a finished game. You cannot expect that when you create a world, nothing is going to change that will alter parts of that world. Mojang is still updating and revising major pieces of coding.
Also, ice does not "spread" out indefinitely. It will only form within the snow biome. If you want go sail on the large ocean, just go away from the ice. Additionally, I've never found snow biomes to be ugly, and they certainly aren't any more unnatural than any other biome. They're a unique and prestine biome that now presents its own set of challenges, in the form of snow smothering torches and the like.
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I also downloaded the Aether mod at one point, but it was bad timing on my part. I wasn't really into survival at that stage, and a new update came out... a week or so later, so I chose that over continuing to play around with the mod.
I do appreciate the work modders put in to contribute to the community -- there's really some amazing things that add to the core gameplay in really interesting ways. And I could really understand it being a bit hard to choose between your favourite mod and new core gameplay. For the most part, though, I've been pretty content sticking with vanilla for these updates -- things like hunger and potion making have really let me enjoy core gameplay more by giving me more options to work toward.
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It would be considerably less pointless in the face of a more traditional mob spawner set up. Plop one of those down on a patch of lit grass hooked up to a drowner, and you can get enough pork to live off of. And unlike melons, there's no replanting or block breaking involved in such a device. The only issue is cooking.
Additionally, this is the first I'm hearing of Silk Touch, but it sounds like a really great idea. It would be nice if this were left in, and spawners kept their ID when picked up, though.
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Where are you from?: Nova Scotia
Your age?: 19
Have you read and agreed to the rules in the post below? Yes.
Did you vote for us? Yes
Extra notes?: Nope.
How did you hear of Super-Earth?: A friend mentioned it to me after he read a topic about it on another forum.