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    posted a message on Brand new vanilla MC server! SimpleCraft 24/7 MC server!
    In Game Name: TextOnlySword
    Age: 20
    Location: Nova Scotia, Canada
    Posted in: PC Servers
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    posted a message on Zombie Pigmen are still far from intelligent
    Quote from KyoShinda

    Using wooden doors in the Nether? That's like making wool homes by a lava lake.

    Edit: do wooden doors actually burn or are they not properly flammable?

    No, they don't burn. Ghast fireballs can destroy them, though, so it's more practical to use iron doors, I guess.
    Posted in: 1.1 Update Discussion
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    posted a message on Seriously?
    Honestly, as for the original topic, I kind find this pretty amusing. I hadn't noticed the Canadian English option, and had just been using UK English. As a country, I think we really need to develop a better sense of humour about ourselves. We've got a pretty raging inferiority complex overall, and it shows up a lot in instances like this. The fact is, for the purposes of Minecraft, there wouldn't really be a difference between English UK and English Canadian if they didn't throw in silly things like this, would their?

    Quote from Footissimo
    Would be interested to hear if French-Canadians call what the French speak, 'French French' (or however it translates). I suspect they wouldn't be so arrogant.
    Well, the thing is, the French don`t only speak one kind of French either; there`s a bunch of different dialects over there, just like how there are a multiple distinct varieties of Canadian French. There's standard/"Parisian" French, though, which is referred to as le fran�ais international ("international French") in Quebec. Or so I understand.

    Not quite sure how arrogance does or does not come into it; all languages have different dialects, English included. You might be interested to know that there are some parts of Newfoundland with dialects that are closer to how English was spoken hundreds of years ago than what the actual English speak today; they were isolated for long enough that it was preserved. The idea that what the modern English speak is somehow the "original" seems to betray that the people expressing it don't actually understand how language works, really.

    I've never understood the stereotype for Canadians saying Eh. I've lived my entire life here. I don't say "eh". Nobody I know says it. In fact, the only time I hear somebody saying "eh" it's Americans making fun of us 'saying it'... so it makes no sense.

    I think the stereotype must come from Eastern Canada or from areas that more heavily deal with American tourists. Saying "side by each" is common vernacular in Ontario, for example, even though it makes no sense and sounds stupid.
    I'm from Nova Scotia, and I'm pretty sure it actually does come from parts of Ontario. Or the prairie provinces, maybe -- I know someone from Alberta who drops "eh" pretty frequently. The "stereotypical Canadian accent" is honestly closer to how people sound in, say, Wisconsin than how people speak in Eastern Canada. We've got more of a Scottish influence here. There have historically been a lot more Americans coming in and out of Ontario than in and out of Eastern Canada, too, even if we get a lot of tourists nowadays.
    Posted in: 1.1 Update Discussion
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    posted a message on what should lamps be used for?
    Quote from haschischtasche

    That is actually a very good idea. Not the dispenser one, but using some other clock and a counter to make flop switch every 10 minutes.
    I'd be worried that a clock with a timer that long would cause a lot of lag on a server or, say, a laptop (which I use, unfortunately). The dispenser design exploits item despawn times; a dispenser spits out an item onto a pressure plate, which powers an inverter connected to another dispenser. After five minutes, the item despawns, the inverter goes back on, and a second item gets spat out onto another pressure plate, and so on and so in as long a chain as you need. Like I said, the biggest drawback is that you'd need to refill the dispensers with whatever junk item you were filling them with often enough to stop the thing from shutting down on you. For 10 minutes, you'd only need two dispensers, too, so the whole thing would take up considerable less space than a ten minute redstone clock, not to mention generate less lag.
    Posted in: 1.1 Update Discussion
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    posted a message on what should lamps be used for?
    Quote from NEREVAR117

    Pixels and rooms controlling mob spawning are the obvious uses. Actually using the lamps for lighting your house doesn't make too much sense in the end; you don't ever want mobs spawning inside of your luxurious mansion, do you? I'm sure some redstone entrepreneur will find a general use for them in a way that affect most players. That said, Ive always personally been fond of the idea of assembling a city- or some other structure such as a railine- that can have it's 'power' be diverted or changed by the flick of an admin controlled level.

    On my server we once ad a rail system that could have the powered rails switched off from a distance. We would mostly do this for RP reasons, but the simple mechanics of it intrigue me. I wouldn't mind doing something similar with these lamps. Imagine if in a Spawn City the street lights would turn on and off depending on whether the Sun is above or below the horizon.
    Intriguing idea. Something like could work for that, although it wouldn't switch on and off exactly when the sun goes up or down (the video I just linked demonstrates that, of course). The other option would be to just set up a long-term timer that lasts the duration of a day, but the only practical design of that nature that I'm aware of uses dispensers, and so requires a lot of reloading for constant use.

    As for the original poster's question, the answer to that is one of the first things I think about at the sign of any new update: custom maps. The ability to give and take away light from an area on demand is extremely useful. It could already be done before with pistons and lightstone, or even streams of lava, but this is much more elegant. Imagine things like a trap that would shut off all the lighting in a room, activating a bunch of spawners hidden in the floor or the walls. Or even something as purely atmospheric as flickering lights in an old building.
    Posted in: 1.1 Update Discussion
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Happy birthday, Jolicraft.
    Posted in: Resource Packs
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Sorry to post again, but I did apply quite some time ago (October) and got no response :/

    In Game Name: TextOnlySword
    Where are you from?: Nova Scotia
    Your age?: 19
    Have you read and agreed to the rules in the post below? Yes.
    Did you vote for us? Yes
    Extra notes?: Nope.
    How did you hear of Super-Earth?: A friend mentioned it to me after he read a topic about it on another forum.
    Posted in: PC Servers
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    posted a message on Massive water freezing bug
    Quote from Trymos

    Or just make your water 2 blocks deep, the water below won't freeze and you can still farm properly i think. The water should affect the blocks above as i seen something like that happen back in alpha. Not sure if it still works.
    And about the bug, i had a indoor glass farm, this glitch never happened in there. Not even when it was snowing.

    Making it two blocks deep won't help. farmland won't turn wet unless the water is on the same vertical level as it.
    Posted in: 1.0 Update Discussion
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    posted a message on Massive water freezing bug
    Were you using 1.8 before? Skyblock has been in a tundra biome ever since the code got changed again to include them in the 1.9 pre-releases; it's mentioned in Skyblock's thread. So, it's not a bug, technically, just biomes shifting around between versions.

    Back when 1.5 came out, the huge desert in the server I was on somehow became a snow biome and turned into a cactus tundra. Same idea.

    You can stop it by putting a roof above any water source you put down. Ice won't form if there's a block between it and the sky. Oh, also, watch out for snow; it can smother torches, saplings and crops now, so put a roof over all of those too.
    Posted in: 1.0 Update Discussion
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    posted a message on Online Petition: 1.9 Features - Keep it or Remove it?
    Original poster: You cannot just simply make a poll, say "these features are bull" and then leave it at that. Criticism is only constructive if you're actually going to explain why you feel that way. The most we've managed to get out of you is that the Mooshroom looks like a Pokemon, with no explanation as to why you feel that way, and that it's bad that the End only has mobs that have "Ender" in their name -- again with no explanation.

    If you would like to spark a healthy discussion, or at least one that people can take even partially seriously, do the work and express your logic in the original post. If not, you essentially just are complaining.
    Posted in: 1.0 Update Discussion
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    posted a message on Damn Minecraft..
    I started a map back in Beta 1.0, when I first bought the game. I worked long and hard on it, and really liked that I spawned in a massive (for the time) snow biome. However, once 1.5 rolled around, the lengthy canal system I'd carved out of the ice froze over, and I needed to replace all my ladders because they didn't work the same way anymore. In a later version, when booster tracks were removed, I needed to dig up a tonne of gold just to get my minecart highway I'd built on a server working again. Then the large desert that separated my house from the main town suddenly became a snow biome. Why don't you go talk to the many people who had machines and elevators dependant on the way water used to behave?

    I'm aware that certain people in this part of the forum hate to be reminded of this, but in this case there's no getting around it: You are playing a beta, not a finished game. You cannot expect that when you create a world, nothing is going to change that will alter parts of that world. Mojang is still updating and revising major pieces of coding.

    Also, ice does not "spread" out indefinitely. It will only form within the snow biome. If you want go sail on the large ocean, just go away from the ice. Additionally, I've never found snow biomes to be ugly, and they certainly aren't any more unnatural than any other biome. They're a unique and prestine biome that now presents its own set of challenges, in the form of snow smothering torches and the like.
    Posted in: 1.0 Update Discussion
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    posted a message on I miss mods!
    The only mod I actually used to any great degree was Too Many Items, for custom map building (I only ended up ever releasing one, with several unfinished projects drifting around on my hard drive). Now that Creative mode exists, the need for that mod greatly decreases, although I'll probably download it again after Minecraft is stable and it can update properly. There are still some blocks and items you can't get in Creative. It would be nice if TMI let you just select enchanted items as well once it's up to 1.9.

    I also downloaded the Aether mod at one point, but it was bad timing on my part. I wasn't really into survival at that stage, and a new update came out... a week or so later, so I chose that over continuing to play around with the mod.

    I do appreciate the work modders put in to contribute to the community -- there's really some amazing things that add to the core gameplay in really interesting ways. And I could really understand it being a bit hard to choose between your favourite mod and new core gameplay. For the most part, though, I've been pretty content sticking with vanilla for these updates -- things like hunger and potion making have really let me enjoy core gameplay more by giving me more options to work toward.
    Posted in: 1.0 Update Discussion
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    posted a message on "The End", of Minecraft's creativity.
    Quote from Dearzeee

    The only good use I can see is teleporting someone on your server to it for breaking rules :iapprove: :iapprove: :iapprove:
    That's so mean. I love it, though. "And for your punishment, you are sentenced to fight Endermen at the end of the world until your death." If they had the right inventory, they could possibly make a decent go at it, which is appealing in of itself. Someone visits the End and they find a rule breaking hermit who won't kill themself for fear of losing their diamond silk-touch pick.
    Posted in: 1.0 Update Discussion
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    posted a message on Silk touch makes spawners mine-able
    Quote from DemonCrusher36

    No, its a enchantment that makes pickaxes and stuff pick things up in there original form, for example instead of getting diamond crystals you'll get the actual block that you can smelt into diamond crystals.
    Or instead of getting redstone dust, you'll get the block.
    Or instead of dirt, when you mine grass you'll get a grass block.
    So its the original state.
    Useful if you need normal stone, you can mine it and not get cobblestone.

    Also, pigs only give bacon and when you get melons, meat becomes pointless.

    It would be considerably less pointless in the face of a more traditional mob spawner set up. Plop one of those down on a patch of lit grass hooked up to a drowner, and you can get enough pork to live off of. And unlike melons, there's no replanting or block breaking involved in such a device. The only issue is cooking.

    Additionally, this is the first I'm hearing of Silk Touch, but it sounds like a really great idea. It would be nice if this were left in, and spawners kept their ID when picked up, though.
    Posted in: 1.0 Update Discussion
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    In Game Name: TextOnlySword
    Where are you from?: Nova Scotia
    Your age?: 19
    Have you read and agreed to the rules in the post below? Yes.
    Did you vote for us? Yes
    Extra notes?: Nope.
    How did you hear of Super-Earth?: A friend mentioned it to me after he read a topic about it on another forum.
    Posted in: PC Servers
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