Thanks. I'll probably write something then. Depending on my free time and motivation, I may set it up so that modders can input their own recipes similar to Minetweaker. If I do I'll shoot it to you.
I was wondering if there was any way to add or change Millstone recipes for a modpack I'm building. Specifically I'd like the Millstone to convert stone into cobble, as well as a few other recipes involving Harvestcraft and other mods. I'm not asking for you to hardcode support, but advice on how to create/add recipes myself. I do have Modtweaker if that's an avenue I can take.
Basic mod that adds a recipe for End portal frames.
*I am just starting out in modding and creating content on this forum. I am still trying to figure out how to link downloads and set up a decent forum page. By the time my first big mod comes out I hope to have honed my skill somewhat.*
Hey guys, I'm working on an adventure map that I had been planning for a while. The only problem is I was way too specific as to the world to build it in. I need forest or plains in the middle, surrounded by desert, snow, jungle and swamp or ocean. I know I could use a biome editor but for the size of the world it would be tedious. Don't worry about the size of the biomes for any seeds you have; I'll be working in large biomes anyway. I realize that this is very specific and no one will likely have a seed, but anything close that could make my work easier would be much appreciated.
I've followed all of the steps in the video SCMowns posted (The one in the topic wasn't working): copied and renamed all of the 1.6.1 files/id's to MCModded, added a mods & coremods folder in the MCModded folder, and changed the version for my modded profile to load, but every time Minecraft opens, it's vanilla. The mods I'm running at the moment are forge (yes, I removed META-INF), Biomes o' Plenty and Tree Capacitor+ bspkrsCore. I have double-checked that all of my mod versions are 1.6.1. This problem has occurred in the new default launcher and in Magic Launcher. Any advice would be much appreciated.
Hey, uh... My wife has been in love mode for five minutes and still no baby GUI. Is there any way I can fix that or is she stuck until the next update?
I am running Forge Mob Spawn Controls and Mo Creatures on my game. I am having the opposite problem of everyone else: changing the spawn settings doesn't affect the game. For example, I have disabled the spawning of bears in plains, but even after copying that save's SpawnConfiguration file into the DefaultSpawnConfiguration, restarting Minecraft and creating a new world, I still have bears in plains.
*Actually, is it possible that the World Generation mod I'm using (Highlands) could be the problem. The biomes added by it show up in the GUI and I can change the values, but if it's not technically supported, could it be interfering with the config?
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Thanks. I'll probably write something then. Depending on my free time and motivation, I may set it up so that modders can input their own recipes similar to Minetweaker. If I do I'll shoot it to you.
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I was wondering if there was any way to add or change Millstone recipes for a modpack I'm building. Specifically I'd like the Millstone to convert stone into cobble, as well as a few other recipes involving Harvestcraft and other mods. I'm not asking for you to hardcode support, but advice on how to create/add recipes myself. I do have Modtweaker if that's an avenue I can take.
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*I am just starting out in modding and creating content on this forum. I am still trying to figure out how to link downloads and set up a decent forum page. By the time my first big mod comes out I hope to have honed my skill somewhat.*
Minecraft Version 1.7.10
Download: https://www.dropbox.com/s/9whhaiovbnhj4gt/End Portal Recipe-1.7.10-0.1.jar?dl=0
The recipe is:
ender pearl blank ender pearl
sandstone diamond sanstone
sandstone sandstone sandstone
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*Actually, is it possible that the World Generation mod I'm using (Highlands) could be the problem. The biomes added by it show up in the GUI and I can change the values, but if it's not technically supported, could it be interfering with the config?