Try the beta of the next version!
HOW TO GET HELP
If you have problems with the patcher, please make a post in this thread. I check this thread regularly, but if you start a new thread or post on some other site I will never see it! Please follow these steps to create your post:
0. Read this entire post and see if your problem is already addressed. Indicate that you have done this as the very first thing in your post.
1. Describe the problem you are having in as much detail as possible. Specify what texture pack you are using and what options you have selected on the patcher and any other mods you have installed.
2. Run the patcher and patch your game as normal.
3. If the patch worked, click Test Minecraft.
4. After you have encountered the problem, close Minecraft.
5. There should be a window from the patcher called "Log Window". Click the "Copy To Clipboard" button in this window, or take screenshots, or whatever you need to do. If you lost it, click Test Minecraft again to get it back. Always copy the entire log. Do not change it. Do not omit parts. Do not say "I have the same error as so-and-so." Do not say "I get some opengl error." Do not say "I get a black screen."
6. In your post, type "[code]". Then paste the log messages. Then type "[/code]".
DO NOT QUOTE/REPEAT YOUR OWN POST ON THE SAME PAGE
This buries other posts and is extremely annoying. If you do it I will probably just add you to my ignore list and will never read your post or any future posts you make.
Common Errors
########## GL ERROR ########## @ Pre render 1281: Invalid value
The game is trying to render textures at a different resolution than it was patched for. The patcher replaces the default Minecraft textures and this is the only supported use case at this time. Either delete options.txt or switch back to the default texture pack before patching. This will be fixed in future versions.
So I made a patch to fix the glitches with 32x32+ textures. It puts the water, lava, fire, and compass animations where they belong and makes them the right size. (Actually the compass needle is still/will become too small, but it works.)
IMPORTANT:
This patch only works with the downloadable version of the game. If you try to play it in your browser you will just get a black screen. I don't think it is possible for me to fix it.
This patch only works with texture packs installed in your minecraft.jar, or that you install using the "Texture Pack" option on the patcher. If you just have your textures in the same folder as your Minecraft app/launcher, the patch will not work. The texture pack selector inside of Minecraft is not supported, but may work.
Animations are not recommended for tilesets 128x128 or bigger. Drawing these pixel by pixel is incredibly slow, so your game will probably lag intensely.
TROUBLESHOOTING:
If you get an error message, post it! Do not just post "I get an error." I will punch you through the internet if you do! It is extremely aggravating and impossible to help with unless you post the actual error message. Also, please do not paraphrase or reword the error message. Use copy and paste, or take a screenshot of it.
If something goes wrong with the patcher, please make sure you're using the latest version in this post. Post exactly what you did, from the moment you downloaded the patcher, and exactly what happened. If necessary, delete the file you downloaded and start over, and write the post as you go.
If something goes wrong in Minecraft, please use the "Run Minecraft" button in the patcher and keep the Log window that pops up open. After the error happens, hit "Copy to Clipboard" on the log window and paste the information in this thread.
HOW TO USE
0. Open Minecraft and switch to the default textures.
1. Download and run the latest file for your OS below.
2. If the file fields are not automatically filled in, hit the top browse button and find your minecraft.jar
3. Hit the browse button next to "Texture Pack" and find the .zip file for the texture pack you want to use.
4. Click patch.
5. When it's done, click Test Minecraft. If it doesn't work, follow the instructions at the top of this post. If it does, you can launch Minecraft normally.
LATEST DOWNLOAD:
WINDOWS: http://github.com/downloads/pclewis/mcp ... .12_02.exe
MAC: http://github.com/downloads/pclewis/mcp ... .12_02.dmg
EVERYBODY ELSE: http://github.com/downloads/pclewis/mcp ... .12_02.jar
SOURCE: http://github.com/pclewis/mcpatcher
OLD VERSIONS: https://github.com/pclewis/mcpatcher/downloads
LATEST UPDATE:
1.1.12_02 - fixed compass
1.1.12_01 - beta 1.3 support, compass (and more?) is screwed up
1.1.12 - Improved compatibility with other mods, improved logging, improved error handling, added custom resolution support, added higher resolution font support (include font/default.png in the texture pack, size is independent of pack), added unpatch button, added animation performance warning, removed rar support, removed admin privs requirement on Windows, fixed disabled animations removing sandstone texture.
1.1.11 - Kahr added custom portals, fixed 256x256, and made custom animations automatically fix themselves for new versions.
1.1.10_01 - Fixed custom water/lava for beta 1.1_02
1.1.10 - Fixed custom water/lava for beta 1.0. Changed Run Minecraft to Test Minecraft for clarity. Patch from Kahr to add versions to backup jars, so should no longer be necessary to delete minecraft.original.jar all the time. Also from Kahr: Custom water/lava will automatically be disabled when there's a new Minecraft version if the class names aren't right.
1.1.9_04 - Fixed custom water/lava for 1.2.6.
1.1.9_03 - Fixed custom water/lava for 1.2.5.
1.1.9_02 - Hand-patched binaries for 1.2.3 from Kahr.
1.1.9_01 - Fixed crash when minecraft.jar already contains custom_*.png. Added OS X app/dmg package.
1.1.9 - Portals, watches, and compass fixed by Kahr. Install custom_*.png from texture packs. Fixed crashes/reduced buffer size on 16x16. Fixed "Run Minecraft" from inside .minecraft/bin folder.
1.1.8 - Updated for Minecraft 1.2.2, removed Better Grass. Should work on OSX again.
1.1.7 - Basic support for new update. Lots of bugs.
1.1.6 - MrMessiah's Better Grass patch included (with permission). New custom water/lava animation options for artists: if there are files called custom_water_still.png, custom_water_flowing.png, custom_lava_still.png, or custom_lava_flowing.png, each square going downwards will be used as a frame in the animation. For example, a 32x128 image would have 4 frames. Slower default custom lava animation. More helpful error messages. Less scary interface. Easier backup process. More max memory when using .exe launcher. Open source!
1.1.5 - Fixed edges on equipped tools. Custom water and lava animations. These use the textures from your terrain.png and scroll them in the direction the water is moving.
1.1.4b - Java 1.5 compatibility
1.1.4 - Added support for tilesets up to 256x256. Added a combo box to change the tile size. Fixed compass location on tilesets higher than 32x32 (Still tiny for now! With 256x256 tilesets you will have to pull it out to use it.)
1.1.3 - Added buttons to open your Minecraft folder and to run Minecraft with debugging output. Fixed issues when patching inplace without a backup. Fixed detection of minecraft folder on OS X. Added a log window and fixed the progress bar. New exe package should fix errors on launch and 64 bit jvm detection.
1.1.2 - Fixed bug with backup.
1.1 - There is now a GUI which will let you choose to keep static textures, and can optionally install a texture pack for you. 64x64 textures should work (compass will be screwy). 16x16 textures also work, allowing you to remove animations from those packs. It should automatically find your minecraft.jar on any OS, and you can manually browse for it if not.
Menu ui

Before

After

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This mod requires ModLoader.
This mod allows the player to craft tools out of gold, steel, and diamond blocks. It also adds obsidian ingots and obsidian bricks, both of which can also be crafted into tools.
Announcements 12/02/13:
I've released a 1.4.7 update for the mod, v1.16! Check the change log!
Please note that every time I change the announcements, the color of the text changes too, so that you can easily see if there is anything new.
Download:
Download (adf.ly): Click.
Media:
Recipes:
Stick and ingot:
Metal rod:
Obsidian ingot:
Obsidian brick:
Tools:
Video:
(Official video coming... eventually)
FAQ:
What does this mod do?
Look at the beginning of the thread. I've stated the purpose of the mod there.
How good are these tools?
Very good! Here are the specs:
*When using 2, it's the reinforced version of the respective tool.
**Harvest level determines what tier of ores the tool can mine.
***How fast the tools mine their corresponding blocks.
Can I ask you a question?
Sure!
Recommended Mods:
Equivalent Exchange - This mod makes it easier for the player to acquire diamonds and other things to help you build these reinforced items.
ModLoader - Makes the mod work O.O
Changelog:
Obsidian Brick:
Putting an obsidian brick into a crafting grid will allow you to get back the nine obsidian ingots it took to make the brick. This should basically have been in the mod since I added the obsidian brick, but better late than never.
v1.13
Some major balancing stuff I did. When I first set the values for the new tools, I completely messed the math up (instead of multiplying by either 11 or 9), I multiplied by 27, yeah, so big mistake fixed right here. This, of course means, that tools are extremely nerfed, but rightly so, as the tools were overpowered by far.
Steel:
-Lowered max uses from 6750 to 2250 (keep in mind regular diamond tools have 1561 uses).
-Lowered efficiency on proper material from 8 to 7 (regular iron tools have a value of 6 and diamond tools have 8)
Reinforced Diamond Tools:
-Lowered max uses from 42147 to 14049.
Reinforced Golden Tools:
-Lowered max uses from 864 to 352.
Obsidian Tools:
-Increased max uses from 2033 to 3122.
Reinforced Obsidian Tools:
-Lowered max uses from 72000 to 28098.
v1.11
-Added obsidian bricks (crafted by putting 9 obsidian ingots together in the workbench.)
-Added Reinforced Obsidian Tools to the mod (made using obsidian bricks and metal rods.)
-Nerfed the regular obsidian tools (refer to FAQ section).
v1.03
-Updated for MC 1.00 (now 1.25)!
-Added regular obsidian tools.
v1.01
-New textures for the tools.
v1.0
-Added Stick and Ingot (made by putting a stick and iron ingot next to each other, putting the item back in the crafting grid would result in getting your ingot back).
-Added Metal Rod (made by smelting the stick and ingot).
-Changed recipes to, instead of using sticks, now use metal rods.
v0.8
-Fixed the fact that reinforced gold tools were made by dirt, not golden blocks.
Credits:
Thank you rbailey5 for making the textures for the tools!
License:
If you want to make a mod spotlight about this mod, please do so and let me know on this thread so I can put it in the media section!
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Anyway, this has been said previously in this thread, but it's all about what you grow up with. Middle-aged people didn't like metal/rock when that first came out, but now look at the world. A lot of middle-aged people are the ones that listen to it.
As for anyone else who is in their early years and don't enjoy dubstep, that's purely opinion. I could say that rap is the worst plague on Earth, but that would be an opinion, as proven by the huge amount of people do actually like rap.
Honestly, this thread is just a really bad question. The answers are obvious.
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Edit: Pretty sure u stole some of the textures, if not all from CrEaTiVe_ONE's Medieval pack. Gonna double check.
Edit #2: Verified. You stole the sheep textures. Going to check other textures now.
Edit #3: Yeah, I see you posted in the original thread that this is a mixture of other packs. For that, I have to ask if you even got permission, and even if u did, this is not "unique", as you like to call it.
2
v0.8
-Fixed the fact that reinforced gold tools were made by dirt, not golden blocks.
Misc Update:
-Added license to thread.
-Added a mod changelog to thread.
-Added instructions to thread.
-Modified the download to include a README.txt.
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1
-Added recipe GIFs.
-Deleted instructions in the thread, as they are now in the download.
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Don't you think it's annoying/weird that an axe cannot effectively break a block like a workbench? That it takes equally as long to destroy it with your fist as it does with an axe? FixedTools is a tiny little mod that tweaks programming of Minecraft and fixes things like this. It's quite a useful little mod to have.
Full list of blocks the mod fixes:
Pickaxe: dispensers, pistons, sticky pistons, piston extensions, furnace (idle), powered rails, detector rails, rails, levers, and buttons.
Axe: leaves, note blocks, powered rails, detector rails, rails, wooden stairs, workbenches, signs, wooden doors, ladders, wooden pressure plates, cacti, jukeboxes, fences, pumpkins, jack o' lanterns, and trap doors.
Shovel: none.
Hoe: none.
Sword: none.
Instructions:
1. Go into Start > Run %appdata% > Press enter.
2. Open up the .minecraft folder > bin.
3. (Optional) Make a back-up of the minecraft.jar file.
4. Open minecraft.jar with winRAR/WinZip/etc.
5. Delete the META-INF folder.
6. Drag the .class files from the .rar file you downloaded from this thread on top of the other .class files.
7. Close minecraft.jar
8. Play Minecraft. :smile.gif:
Media:
Videos:
Official Video by Terpterp.
Download:
Dropbox (Adf.ly)Please use this if you want to support this mod.
Dropbox (Direct)Please only use this if you have used the Adf.ly link once already.
Support:
Want to help support this mod? Then follow any of these methods :smile.gif:
1. Click this link. It's an Adf.ly link that leads you to my thanks for clicking the link :smile.gif:
2. Simply download the mod via the Adf.ly link.
3. Simply post on this thread to keep it alive and give motivation.
4. Spread the word by wearing the banner below!
Older Versions:
[1.7.3]FixedTools v1.0
Dropbox (Adf.ly)
Dropbox (Direct)
-Initial release version. Changes:
Axe: leaves, note blocks, powered rails, detector rails, wooden stairs, workbenches, signs, wooden doors, ladders, rails, wooden pressure plates, cacti, jukeboxes, fences, pumpkins, jack o' lanterns, and trap doors.
License:
If you want to make a mod spotlight about this mod, please do so and let me know on this thread so I can put it in the media section! :smile.gif:
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Hello Minecrafter! I made this thread so that people like yourself could watch and track my progress on this texture pack! You can easily give me feedback by replying to the thread :smile.gif: It's very much appreciated! I will be updating this thread every time I work on the pack.
Progress: Red = Not working on it. Blue = Working on it. Green = Done (for now).
Achievement: 0%
Armor: 0%
Art: ~57%
Environment: 0%
Font: 100%
GUI: ~12%
Items: 0%
Item: 0%
Misc: 0%
Mob: 0%
Sun/Moon: 100%
Particles: 0%
Terrain: ~76%
Plans:
-New default ore (all)
-New default birch wood.
-Have an alternate texture for all textures.
-Fix furnace GUI.
Changelog:
Day 10/Aug10
Thread Update:
-Updated the customizer.
-Updated HD customizer
-Updated changelog.
-Updated progress section.
Pack Updates:
-One texture for sun.
-One texture for moon.
-Changed texture for menu background.
-Changed texture for font.
Current Goals:
-New default ore (all).
-New default birch wood.
-Complete kz.png (art file).
-Fix furnace GUI.
Extra:
Worked a lot on the leather armor, but ran out of time by the end of the day. I will most likely release the finished leather armor tomorrow.
Day 9/Aug9
Thread Update:
-Updated the customizer.
-Updated HD customizer
-Updated changelog.
-Updated terrain.png.
Pack Updates:
-One texture for glowstone
-One texture each for iron, gold, diamond, and lapis lazuli block.
-One texture for sandstone.
-Redstone wire.
-Redstone torches.
-Cake.
-Cake icon.
-Torch.
-Lever.
Current Goals:
-New default ore (all).
-New default birch wood.
-Complete kz.png (art file).
-Fix furnace GUI.
Day 8/Aug8
Thread Update:
-Updated the customizer.
-Updated plans.
-Updated changelog.
-Added link to the HD customizer.
Pack Updates:
-One texture for netherrack.
-New default moss stone (updated to use the new default cobble texture).
Current Goals:
-New default ore (all).
-New default birch wood.
-Complete kz.png (art file).
-Fix furnace GUI.
Day 7/Aug7
Thread Update:
-Updated the customizer.
-Updated plans.
-Updated changelog.
Pack Updates:
-Six paintings.
-Four textures for ladders.
-One alternate texture for furnace (edited version of Isabella's furnace).
-One texture for furnace GUI.
-One alternate texture for hydrated/dehydrated farmland.
-One texture for ice.
-New default cobblestone (bigger variety of tones).
-One texture for obsidian.
Current Goals:
-New default ore (all).
-New default birch wood.
-Complete kz.png (art file).
-Fix furnace GUI.
-Remake moss stone using new default cobblestone.
Extra:
Going to release HD art pieces tomorrow. It won't be up to date though. Will only be updated every two days or so.
Mini Update:
-Fixed the inventory GUI getting mixed up with the default. However, having it fixed also means that you can no longer chose default textures in the customizer.
Day 6/Aug6
Thread Update:
-Updated changelog.
-Added videos section.
Extra:
I'm going to be outta town today, so no updates, sadly :sad.gif: However, I managed to make a video comparing the default vs high quality kz.png that I mentioned in Day 5.
The video can be seen in the original post in the videos section.
Day 5/Aug5
Thread Update:
-Updated the customizer.
-Updated plans.
-Updated changelog.
Pack Updates:
-Eight painting textures (kz.png).
Current Goals:
-New default gravel.
-New default ore (all).
-New default birch wood.
-Complete kz.png (art file).
Extra:
Right now, the art pieces that I imported into the kz.png (art file) are very HQ, but the actual kz.png is only 256x256 pixels, so the HQ art pieces are really pixelated. However, once the pack is finished, I will release an HD version of the kz.png file, meaning that you can use the HD patcher, download the HD kz.png, and then the art pieces become HQ again (from 256x256 pixels to 2048x2048 pixels). I will release a video sooner or later explaining what I mean.
Day 4/Aug4
Thread Update:
-Updated the customizer.
-Updated terrain.png.
-Updated changelog.
Pack Updates:
-Thirteen textures for bed.
-New default cobblestone.
-New default moss stone.
Current Goals:
-New default gravel.
-New default ore (all).
-New default birch wood.
-etc.
Day 3/Aug3
Thread Update:
-Updated the customizer.
-Updated terrain.png.
-Addded changelog.
Pack Updates:
-Changed default sand.
-Changed the look of the workbench.
-Furnace.
-Two textures for dispenser.
-Farmland (hydrated and dehydrated).
-One more texture for birch wood (darker).
-Pumpkin
-Two textures for jack 'o lantern.
Current Goals:
-New default gravel.
-New default ore (all).
-New default birch wood.
Day 2/Aug2
Thread Update:
-Texture pack finally released! As you can see on the progress section, I am no where near finishing the pack though. So not too many options.
-Updated progress section.
Pack Updates:
-Three textures for sand.
-Three textures for TNT.
-Lapis lazuli ore.
-All wool.
-Half blocks.
-Bricks block.
-Gravel.
-Glass.
-Birch wood.
Current Goals:
-New default gravel.
-New default ore (all).
-New default birch wood.
Day 1/Aug1
Thread Updates:
-Added terrain.png (updated every time I work on it).
-Added progress section.
Pack Updates:
-Grass top
-Grass block
-Stone
-Dirt
-Wooden planks
-Cobblestone
-Bedrock
-Sand
-Wood exterior
-Wood interior
-Dark wood exterior
-Chest
-Gold, iron, coal, diamond, and redstone ore
-Leaves (fast and fancy)
-Tall grass
-Workbench
-Snow dirt
-Cactus
-Clay
-Destruction animation (changed placeholder to Painterly's).
Screenshots:
Texture.png:
Will be adding in-game screenshots when I've changed more in the pack.
Videos:
Default Quality vs. High Quality Paintings (kz.png)
Special thanks:
to Yadabla for making the "Enderman Love" and "Together Forever" masterpieces!
to bonemouse for letting me use his furnace texture from his "Isabella" texture pack!
If you wish to support me, you can simply reply to the thread with some feedback, click this link, or download the pack :smile.gif: