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    posted a message on Biome o Plenty problems?

    Bug with Biomes O Plenty.


    Whenever a world created with BOP is deleted, the world still remains in the save folder even though its not listed in the game anymore. If you create and delete more BOP worlds, every one of them remains in the save folder even though you deleted them world selection screen.


    This is also somehow causing new worlds to become unplayable due to extreme framerate drops. As if the game is running all those hidden saves at the time, or something. To workaround this, I have to open the file manager and manually delete the rogue saves after each time I delete a world created with BOP. I have confirmed this by switching to default and vanilla both and no rogue saves are left behind. Only when I delete a world created with BOP does this occur.


    The game doesnt become unplayable until there are a few or more rogue saves built up in the folder. 1 or 2 of them isnt very noticable. 3 or more and you feel it for sure.

    Posted in: Java Edition Support
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    For anyone who is having trouble with the game being too laggy, you can fix this by opening up this file: lycanitesmobs-common.toml. You can find it in the configs folder.


    1.If the file doesnt open, or is not associated with anything, choose windows NOTEPAD and open it.

    2. Scrolls down to this section - ["Global Spawning"]


    3. Change this: #Scales the spawn weights of all mobs from this mod. For example, you can use this to quickly half the spawn rates of mobs from this mod compared to vanilla/other mod mobs by setting it to 0.5.
    spawnWeightScale = 1.0


    4. To This: 0.5


    5. Now look for this: Under the section - [Client]
    #Set to false to disable multipass rendering. This renders model layers twice so that they can show each over through alpha textures, disable for performance on low end systems.
    modelMultipass = true

    6. Change it to false


    Save file and no more lag.

    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from hellvardzen»

    Hello there, I'm trying to make LMobs spawn in different biomes, but after each launch of the game, their settings are set back to defaults. I'm changing "loadDefault" option to "false" in each creature config file, as well as in global.spawner, but it doesn't work, what am I missing?




    I was having the same problem. Every time I tried to alter any creature or spawner files, as soon as I load up minecraft everything is restored back to default settings. Very irritating.

    "If you want to edit a deafult spawner you must set "loadDefault" to false or delete it from the JSON otherwise your changes will be overwritten every time the game loads up, the same will also happen if you have invalid json."


    The only way to change files and keep the changes is to set the loaddefault to "false" inside each and every file individually. The global loaddefault file doesnt work. Because of that, simply deleting any file you dont want doesnt work, the deleting files will always return when loading up the game. The only way then is to change the change "spawning enabled" to FALSE withing each indivldual file. Its kind of annoying when deletion would be the easiest method.

    Posted in: Minecraft Mods
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    posted a message on Villager Pathing and Other Issues

    Why is this forum linked on the minecraft client then? Why do I log into this forum from the minecraft client? There must be some kind of association. And how do I report a bug to mojang then? Why is this called "Java Edition Support?" You dont sound very convincing.

    Posted in: Java Edition Support
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    posted a message on Villager Pathing and Other Issues

    Didnt I just do that

    Posted in: Java Edition Support
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    posted a message on Pandas Not Spawning?

    I thought they were not spawning either, but i eventually found some. So, they do spawn, just seems to be quite rare. They are incredibly easy to breed, dont even have to tame them. Just feed 2 wild pandas some bamboo and they breed. The only thing is, they to be near bamboo when you feed them or they go berzerk and kill you.


    Next time, just use peaceful mode.

    Posted in: Java Edition Support
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    posted a message on Villager Pathing and Other Issues

    1. Im often seeing villagers get stuck on (the outside of) their own buildings in corners, trying to get inside to their beds or workstations. If i remove the bed and/or workstation they act all weird and their trading becomes broken even if I put the stuff back. I end up killing them because they are untradable and still trying to find their missing bed and station. I found that if i modify the same game spawned building so that thee are no corners, or I add doors in those offending corners, they then pass through and are no longer trapped. Its as though they are trying to get from A to B in a straight line, and if something is in the way, they get stuck rather than go around.


    2. Im sometimes seeing 2 or more villagers trying to claim/sleep in the same bed. Breaking the bed and waiting a bit for the villagers to leave/claim other beds seems to take care of it. But it shouldnt be happening.


    3. Farmers seem to only be interested in farming and using carrots for breeding. I had a village that I made all wheat farms and the farmers barely did anything with it, nor made the attempt to breed. I let this go on for days with no change in behavior. I then changed all the farms to carrots and the villagers started farming it regularly and there was an explosion of breeding. I had many beds just waiting...

    Posted in: Java Edition Support
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    posted a message on No Pandas

    Found a random world with a huge bamboo forest but cant find a single panda. Are they not in the game yet? Java version.



    EDIT: Of course as soon as I say i cant find any pandas, I find pandas. Only 2 of them though in the whole biome...

    Posted in: Discussion
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    posted a message on 1.4 Java - Villages Are Toast
    Quote from MCF_100151321»

    If you kill the leader of the raid, the pillage with the banner on the head you get bad omen. If you go into a village with bad omen you start a raid immeadiatly.


    Hm well I have collected quite a few banners. Why are you not supposed to kill the leader? Shouldnt killing a raid leader stop them from coming? I mean.. that would be logical.

    Posted in: Discussion
  • 0

    posted a message on Crash. Log File Attached.

    Im still playing. If they dont want to fix the crash issue then that would just be stupid.

    Posted in: Java Edition Support
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    posted a message on 1.4 Java - Villages Are Toast

    I dont know what this bad omen thing is. I didnt see anything about it. Im playing the game on normal difficulty.

    Posted in: Discussion
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    posted a message on Crash. Log File Attached.

    File dropper works just fine.

    Posted in: Java Edition Support
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    posted a message on 1.4 Java - Villages Are Toast

    Well I started over a new game and got a village going. Eventually a raid started. It lasted about 3 waves then just sorta disappeared. Never killed them all. Didnt find the last of the raiders til awhile later stuck in water. But by the then the raid bar had gone away.


    The next time a raid came I was somewhat prepared. I killed about 7 waves and they kept getting bigger and bigger. An 8th or so wave came and I decided enough was enough. I quit that game. How many waves can there be? I had died a few times and had gotten to the point where I ran out of arrows and used up 3 iron swords and 2 stacks of bread killing them. For a time I was just respawning after death and just punching them until I won because I couldnt get to my dropped gear and couldnt safely reach my stash of iron to make new stuff.


    How many waves can there be? At the very start I blocked up all the villagers so none would die til I built a proper defensive village setup. The village was kinda large so I hadnt gotten there yet.


    I think there needs to be a toggle or slider in settings to either turn off raids or set the difficulty of raids or max number of waves because its kinda ridiculous. I will also say again, that having to block villagers in their houses in order to keep them alive is kind of immersion breaking, but its the only way.

    Posted in: Discussion
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    posted a message on 1.4 Java - Villages Are Toast

    Hm, well I m using an old seed that I restarted in 1.4 but that shouldnt matter... My villagers did not run into their houses. They ran around sporadically until they died. Did you also see the raids come one after the other? Soon as one was killed off another one came? Thats what happened to me. The raids didnt stop coming until all the villagers were dead. Seemed like a bug.

    Posted in: Discussion
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