• 0

    posted a message on Mod request for mc 1.7.10: super plasma ball cannon

    What does it do: charges a huge plasma ball which is dark purple in color, there will be 4 stages, 1 that is like a size of a wrecking ball, 2 x2 the size of stage 1, stage 3:x4 of stage 2, stage 4: a huge ball x2 the size of stage 3, the explosion size of a full charge is as big as a rival rebel nuke (also, before it explodes, it will emit purple ray just like when the end dragon dies,when it explodes, it will have a shockwave then a big purple circle that appears when nuke explodes, but this orange circle only appears for like 3 sec)


    Requirements:need a min or so to charge, takes up 1 bil rf per full charge, its a self-assembled machine that needs only 1 block to be place down, then u right click the block then it will start constructing


    How to craft: since its so op, it will need the rarest material from minecraft, these materials arent vanila and has to be obtained by defeating a crazy op boss in a dungeon, and the dungeon is very hard to find


    Also, i hope this isnt too much to ask but can the plasma ball be 3d? Please make this mod as i want it very badly


    Thx for reading,

    Teo

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from HoopaWolf»

    The new update is coming soon! Sorry for the long wait








    da fek, snow witch?

    Posted in: WIP Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Cosmology27»

    Okay just reading up on the concept of progression, looks cool, but kind of annoying. Like you HAVE to kill a Naga before doing anything else? What if you can't find one? It takes forever to navigate the world now because of all the random status storm areas.

    I wish we could turn off just the status problems everywhere.


    I don't see any explanation on the gamerule to turn off progress. What's the gamerule for it?


    just do /tfprogress shesh.......

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from Krill13»

    That makes me wonder.At the beginning of the poll,"Yes" was on the lead.And all of a sudden,it was overtaken by the other option.


    ikr, apparently some (alot) of dumb dumb probably thought "im not gonna play tis mod anyway, lets put no :p"

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.2] [1.7.10] [V0.0.1] Vulcan's Revenge Mod

    uh, hi tis mod is awesome but is tis mod dead? if yes pls revive it, its so awesome, ik u go elemental witches to work on but pls spare some time to work on tis mod pls thx

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from superherokale»

    how do you use the christmas staff?


    no offense though.. but i get pissed off seeing people asking like:" how do you use the christmas staff" or " the christmas stafff isnt working, please fix hoopa"


    seriously, they think hoopa has a lot of time answering these idiots (again, no offense), just look at the post hoopa made at page 1

    Posted in: WIP Mods
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from user_437100»

    this mod has alot of ID conflicts with other mods could we get this issue fixed


    ur problem, not the mod creators problem

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    so I killed my light pet (creative mode) to see its "death move" but I crashed here is the report


    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 6/3/15 1:10 PM
    Description: Ticking entity

    java.lang.ClassCastException: net.minecraft.entity.player.EntityPlayerMP cannot be cast to net.minecraft.entity.EntityLiving
    at com.hoopawolf.mwaw.entity.EntityLightPet3.func_70609_aI(EntityLightPet3.java:227)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:264)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:157)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.hoopawolf.mwaw.entity.EntityLightPet3.func_70609_aI(EntityLightPet3.java:227)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:264)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:157)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

    -- Entity being ticked --
    Details:
    Entity Type: mwaw.lightpet3 (com.hoopawolf.mwaw.entity.EntityLightPet3)
    Entity ID: 572487
    Entity Name: Owner: dragonslayer6345
    Entity's Exact location: -38.75, 67.00, 112.13
    Entity's Block location: World: (-39,67,112), Chunk: (at 9,4,0 in -3,7; contains blocks -48,0,112 to -33,255,127), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: -0.39, 0.36, 0.07
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: magick witchez
    All players: 1 total; [EntityPlayerMP['dragonslayer6345'/21811, l='magick witchez', x=-36.72, y=70.15, z=111.70]]
    Chunk stats: ServerChunkCache: 818 Drop: 0
    Level seed: 8089769268783706810
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (76,64,248), Chunk: (at 12,4,8 in 4,15; contains blocks 64,0,240 to 79,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 33281 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 106965 (now: false), thunder time: 54940 (now: true)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 296669848 bytes (282 MB) / 602722304 bytes (574 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.97.1343 Minecraft Forge 10.13.2.1343 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    FML{7.10.97.1343} [Forge Mod Loader] (forge-1.7.10-10.13.2.1343-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Forge{10.13.2.1343} [Minecraft Forge] (forge-1.7.10-10.13.2.1343-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    hearts{1.0} [Hearts] ([1.7.10][1.7.2] Heart Crystal 1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mwaw{1.7.10-0.0.6} [Elemental Witch Mod] (mwaw-1.7.10-0.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['dragonslayer6345'/21811, l='magick witchez', x=-36.72, y=70.15, z=111.70]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    Same thing happened to me

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    Nice mod! But could u please let other people get the Halloween pet and use the Christmas staff? The only reason I created my account was to ask you


    oh the christmas stafff and halloween pet are only available for winners of the special event

    Posted in: WIP Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Miathekitten»

    the bug only happens in the over world in the actual Twilight forest its fine


    hmm, u have any other mods installed?

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Miathekitten»

    I was talking about before it froze and the bug happened, During the bug i can move around like normal but mobs are all frozen and i cant spawn items or mobs also im forced to make minecraft shut down ive been looking for help with this extremely obnoxious bug for almost two days now so far nothing .............


    the situation ur talking about is CLEARLY lag, what lag? entity lag (i think) the reason u can move around is cause the mobs are lagging, not you

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Miathekitten»

    How do i get that or is it this



    [01:01:11] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:11] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:11] [Client thread/ERROR]: @ Post render
    [01:01:11] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:11] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:11] [Client thread/ERROR]: @ Post render
    [01:01:11] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:12] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:12] [Client thread/ERROR]: @ Post render
    [01:01:12] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:13] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:13] [Client thread/ERROR]: @ Post render
    [01:01:13] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:13] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:13] [Client thread/ERROR]: @ Post render
    [01:01:13] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:13] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:13] [Client thread/ERROR]: @ Post render
    [01:01:13] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:13] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:13] [Client thread/ERROR]: @ Post render
    [01:01:13] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:14] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:14] [Client thread/ERROR]: @ Post render
    [01:01:14] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:15] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:15] [Client thread/ERROR]: @ Post render
    [01:01:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:16] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:16] [Client thread/ERROR]: @ Post render
    [01:01:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:16] [Client thread/ERROR]: ########## GL ERROR ##########
    [01:01:16] [Client thread/ERROR]: @ Post render
    [01:01:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
    [01:01:26] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
    [01:01:26] [Server thread/INFO]: Generating keypair
    [01:02:26] [Server thread/INFO]: Preparing start region for level 0
    [01:02:27] [Server thread/INFO]: Preparing spawn area: 9%
    [01:02:28] [Server thread/INFO]: Preparing spawn area: 37%
    [01:02:31] [Server thread/INFO]: Preparing spawn area: 42%
    [01:02:32] [Server thread/INFO]: Preparing spawn area: 50%
    [01:02:33] [Server thread/INFO]: Preparing spawn area: 62%
    [01:02:34] [Server thread/INFO]: Preparing spawn area: 74%
    [01:02:35] [Server thread/INFO]: Preparing spawn area: 85%
    [01:02:37] [Server thread/INFO]: Preparing spawn area: 96%
    [01:02:44] [Server thread/INFO]: Changing view distance to 8, from 10
    [01:02:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5998ms behind, skipping 119 tick(s)
    [01:02:44] [Server thread/INFO]: Huwawa[local:E:0d9d00ab] logged in with entity id 91 at (1341.8597411166604, 41.0, 362.83169050330497)
    [01:02:44] [Server thread/INFO]: Huwawa joined the game
    [01:02:50] [Thread-10/INFO]: [CHAT] §2MorePlayerModels§f§4 update available §9§nClick here
    [01:03:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7926ms behind, skipping 158 tick(s)
    [01:03:25] [Client thread/INFO]: [CHAT] §2Minecraft Comes Alive 5.0.6§E for §2Minecraft 1.7.10§E is available.
    [01:03:25] [Client thread/INFO]: [CHAT] §EClick §9§o§nhere§r§E to download the update for Minecraft Comes Alive.
    [01:03:32] [Server thread/INFO]: Saving and pausing game...
    [01:03:32] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Overworld
    [01:03:32] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Nether
    [01:03:33] [Client thread/INFO]: [CHAT] Version 1.0.4.29 of CodeChickenCore is available
    [01:03:33] [Client thread/INFO]: [CHAT] Version 1.0.3.74 of NotEnoughItems is available
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The End
    [01:03:33] [Client thread/INFO]: [CHAT] Damage Indicators v.3.2.0.0 is out of date. v.3.2.3.0 is now available.
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Twilight Forest
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Outer Lands
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Underdark
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Last Millenium
    [01:03:33] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Erebus
    [01:03:38] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2062ms behind, skipping 41 tick(s)
    [01:03:42] [Server thread/INFO]: Saving and pausing game...
    [01:03:43] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Overworld
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Nether
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The End
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Twilight Forest
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Outer Lands
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Underdark
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Last Millenium
    [01:03:44] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Erebus
    [01:04:04] [Server thread/INFO]: Saving and pausing game...
    [01:04:05] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Overworld
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Nether
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The End
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Twilight Forest
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Outer Lands
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Underdark
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/The Last Millenium
    [01:04:06] [Server thread/INFO]: Saving chunks for level 'BOSS BATTLE'/Erebus
    [01:04:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2064ms behind, skipping 41 tick(s)
    [01:30:06] [Client Shutdown Thread/INFO]: Stopping server


    maybe ur lagging so badly that u crashed

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    uh, i now a lot of u guys might call me dumb, but wut does the new wrecking block do?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from GAxel109»

    Hey everyone I was trying this mod out and I got crazy a bit a went ballistic when trying out the staffs. But when use the Christmas staff nothing pops out (I'm in creative).


    yayo, im a winner

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from Popularmmos122»

    favorite mods off all time

    1.ELEMENTAL WITCH

    2.orespawn

    3.summon spheres

    FAVORITE WITCH

    1.dark witch(quite too OP,can't defaet her withorespawn armor)

    2.water witch(why rain damages me with ender skin?)

    3.christmas witch(there's a bug with christmas staff saying,One does not simply use the staff)

    4.lightning witch(i love lightnings in mc and real life)

    5.fire witch(the lava pool spawn is super rare,)


    lol,just use a bow

    Posted in: WIP Mods
  • To post a comment, please .