I'll support this on the stipulation that they're rare to encounter outside the Nether Fortress whilst far more common within. I agree that the Nether is still lacking, but I'd rather the Withers be the main denizens of the Nether Fortresses themselves. I would rather see Blazes become the more commonly occurring hostile mob outside of a Nether Fortress...as they seem less oriented to the Fortress itself than a previously humanoid entity now bone.
To explain a bit further, I see the Wither Skeletons as the previous creators of the Fortresses themselves...cursed or killed through some unknown fate and now damned to traverse their previous creations for all eternity. Blazes, however, have always seemed like naturally occurring denizens of the Nether who wouldn't have any advanced construction capabilities...so they're something of which I've always believed should spawn everywhere within the Nether. They're basically just fire elementals.
I wouldn't, however, mind a trickling of Wither Skeletons out into the Nether...a rare encounter outside of the Fortresses.
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May 5, 2013TenebraeAeternae posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*Posted in: Suggestions
May 5, 2013Could be interesting, wouldn't mind seeing it incorporated.Posted in: Suggestions
It should be able to attract players wearing iron armor, and there should be some sort of tool that you can make out of the substance to attract players wearing iron armor, or rip out iron bars, so on and so forth.
There's really a LOT this concept could do...if it was thought about in depth. I would love it for the attraction of iron armor wearing players, as it would be a nifty little trick to use on lower level players.
May 5, 2013If Scarecrows were implemented into the game, the only thing that they should do is increase the yield of crops. You'd get additional carrots, potatoes, wheat, so on and so forth...simply because the Scarecrow would be scaring away the birds that Minecraft currently doesn't have when you toss our your seeds...granting you an increased yield.Posted in: Suggestions
Mechanic wise, your crops would simply produce X amount more within a specific radius around the Scarecrow...and you could pretend that birds are flying away in sheer terror.
May 5, 2013Posted in: SuggestionsQuote from Wircea
I don't support canibalism.
With an avatar like that, I'm truly shocked.
That aside, I'd support this idea if there was more to it... I'm keen on the idea involving a potentially new.......................................
Alright, I was going to express that the concept of a new white block would be delightful, but now I've thought of something that this could be used for. I own horses, and salt blocks are a treat that we give them on a regular basis...they love salt blocks. Instead of the food that we're giving horses now, to make them easier to tame, salt blocks should provide this purpose.
Toss a salt block down next to horses, and they'll flock around it until it's depleted...and it'll increase your chance to tame them significantly. Sure, it's not needed...but it at least gives the block a minor use that makes sense until more ideas can be thought up for it.
May 5, 2013The Hardened clay does look pretty decent within the desert, but I think it's going to need a few more skin tweaks for this to work as a new desert oriented block.Posted in: Suggestions
It would be very awesome if the top surface of hardened clay would take on a cracked look to it if it was within a desert. This way, the top layer has a sort of crackle effect that should blend much better with the sand...while still maintaining that nice smooth texture upon the sides. Essentially, the crackle effect would work like ice in mechanic, but more like grass in the way it develops atop the upper surface of the block. Only the top layer would gain this crackle effect, and only within desert terrains unless, perhaps, harvested with a Silk Touch enchanted shovel?
May 4, 2013Posted in: SuggestionsQuote from Deonyi
No support. Thirst, no matter what form it is in, is more or less an annoying feature that makes drinking water a tedious task.
Plus, no to the alcohol; parents would not like their children to be playing a game where they drink beer.
Unless you call it the blood of Christ, then parents are literally tossing their kids towards it. Crazy people.
Quote from WitherSnow
Jesus sweet mother of Mary!
A total of 25 votes sayibg yes to alcoholic drinks in Minecraft!
First of all replace barley and beer with coconuts and coconut milk.
I do like the barrel of apple juice though. But no get rid of the beer and barly. Also barly is a COMPLETE rip off of wheat.
This is a wishlist.
You need to learn the concept of a wishlist...
May 3, 2013Posted in: SuggestionsQuote from CubicGolem
Crafting more drinks would be cool but the thirst bar, no.
Hunger is already a pain in the butt for some people. I don't really want to have 58429 useless bars to manage.
I think two bars wouldn't be so bad. Mine-Z has a hydration mechanic incorporated into the game. It just really has to be done right.
May 3, 2013I'd recommend downloading MCEdit, learning how to use and how to go about the best possible floating islands, and then craft this type of biome yourself. Then you're going to have to go in depth with new types of things found within this biome, mobs, potential resources, new blocks in general.Posted in: Suggestions
While floating islands of the current terrain are swell, an independent and unique biome is much greater...go in depth, go the extra mile, then come back to the concept upon the forums and present it.
May 3, 2013Posted in: SuggestionsQuote from Dyzalonius
So what you are saying,
is that this could be good.
But only if hunger would deplete slower and thirst even quicker,
so it becomes balanced, and fun.
That could be reachable,
although obtaining food might then just become too easy.
Yes, that's exactly what I'm saying.
I don't think the ease, or difficulty, of obtaining food has to change. The hydration mechanic will take up the majority of difficulty in regards to this concept, and besides...as it stands, getting food isn't all that difficult as is. Once you've established even a tiny little farm...you got more food than you know what to do with within a pretty short period of time. The only real difficulty with hunger comes from exploration, and while a slowly depleting hunger bar would make this far less difficult...the inclusion of a hydration bar would elevate that difficulty back to where it needs to be.
It'd balance itself back out, basically.
May 3, 2013I'm torn on this...Posted in: Suggestions
It's a tedious form of difficulty that's really not needed, especially since hunger pretty much takes up the position regarding this form of difficulty. Originally, I was alright with the incorporation of this feature at a higher stage of difficulty beyond hard...but that was under the pretense of just drinking water in order to hydrate yourself. With an elaborate system such as this, with a myriad of potential crafting possibilities, that simply can't be done because it would restrict the enjoyable aspects to that tier of difficulty.
If this was incorporated, then I believe that hunger should be downplayed in favor of hydration becoming the main difficulty feature of this type. You can go considerable lengths of time without eating, but hydration of the body is vital and has to be addressed far sooner than hunger. Basically, what I'm saying is:
Sure, but the hunger bar needs to deplete at a slower rate than it does now...and the hydration meeter at a quicker speed to render this entire system something that won't cause many people to tear their hair out.
May 3, 2013Posted in: SuggestionsQuote from valster169
Well I guess you learn something new everyday xD
anyways perhaps to make more sense of them being near the void.
why don't you call them Void Shades
also about darkness aura
Perhaps it could foce you into a render distance of tiny?
(just the fog would be black)
Void Shade would work, as it is indeed tied to such...
As for the alternative to the darkness aura, whatever pans out as being balanced and acceptable is fine by me. I'd expect anything that gets accepted to be tweaked a bit before implementation. I'm alright with that.
Quote from willifolts
Seems good, not to OP as long as it is as rare or rarer then the enderman. Could possibly drop something called a soul which, when combined with an ender pearl and a gold nugget, will turn into an eye that when thrown, will go towards the nearest diamond ore. Why that is balanced: The soul could be a relatively rare drop (little bit more common then a wither skeleton skull), as well as needing an enderpearl, and the shade is a relatively rare mob, and it could only be used once.
Thank ya for the support.
As for the drop, I honestly have no idea what its drop should be...so any and all suggestions are welcome. As for yours in particular, wouldn't be my preference...but that's just me.
May 3, 2013No worries, I had already voted regardless.Posted in: Suggestions
I'm in favor of the idea at its core, I was simply expressing that I feel the Spider Joker should become something new unto itself...a more rare and unique jockey type mob. Either way, I'm all for the general idea as a whole and believe this is where they're going with the Skeletal and Undead Horse as is. Looking forward to the possibility of it.
May 3, 2013Posted in: SuggestionsQuote from Dyzalonius
This should be a rare mob,
that means that it should not have a completely new mob to ride it.
At least that's what I think of it..
I just think it would be more befitting to have a new mob riding them, and a goblin-like creature seems appropriate to me. Might be a Dungeons and Dragons influence...I believe that I've seen that concept there before, not sure.
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