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Aug 15, 2014Here's an idea...Posted in: Suggestions
Lava blocks remain lava and don't change despite exposure to air.
Lava flow, however, will turn into lava rock after a while. Also, any exposed lava block will obtain a Lava Rock coating in the same way blocks can be covered by snow. Lava flow has a 30-40% chance of turning into pumice, which can then be placed atop water and has reverse gravity within the water: it floats. It's also very fragile and can be mined as quickly as Netherrack. Obsidian would be formed through the same method that it currently is...rapid exposure to water. Cobblestone formed through lava would be replaced by lava rock.
- Lava blocks will always remain lava but exposure to the air causes them to get a thin layer of Lava Rock in the same way that blocks obtain a thin layer of Snow. This Lava Rock "skin" can be walked over ONLY WHILE CROUCHED, otherwise it will break and you will fall into the lava.
- Lava Flow will eventually turn into Lava Rock but has a 30-40% chance of becoming pumice; pumice floats and has reverse gravity in water.
The lava rock skin that forms over lava could also get a gas particle effect and those little fire spurts that lava produces currently to show that there is lava just below the surface.
Aug 15, 2014TenebraeAeternae posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.That's a whole lot of mushrooms. I'm particularly fond of the Shelf Fungus.Posted in: Suggestions
Aug 14, 2014Posted in: SuggestionsQuote from trollsackSupport.
I would really like colorful slimes, they look so cool. Also I like the slabs. But I'm not sure if I would like the slime caves, cause they seem out of place and hard.
That's partially why I like the idea, it's hard. I've found mining incredibly easy with the only real threat being lava...and that's not even really a threat.
Aug 14, 2014Posted in: SuggestionsQuote from crazyagamore ways to make players even more overpowered and the game even easier?
This is why I'm perfectly fine with just allowing them to be dyed. As long as I can sport some black diamond armor and weapons, I'll be in good spirits...could care less if it actually does anything beyond look cool.
Aug 14, 2014This is a great idea,Posted in: Suggestions
Hell, you could have gone even further with the Slime Cave and made it into a new subterranean sub-biome as the core of your concept. I can easily imagine a massive cave covered in slabs of slime, creating a disturbing landscape that slows the players down as you suggested. Slime blocks could also litter this landscape, giving a little more character to the strange location by providing occasional bouncing points that may allow players to speed their progression. On the more sinister end of the spectrum, their could also be a liquid variant of slime that fills deep pits within the biome. This slime could be extremely difficult to get out of if you fall in, progressively sucking you downward and forcing you to struggle in order to get out of it. It could even cause your hunger bar to deplete faster due to the difficulty it takes to escape the viscous muck slowly dragging you into its depths.
I think this would be a fantastic little thing to come across, and agree with pretty much all your ideas...including dying of course.
Aug 14, 2014Full SupportPosted in: Suggestions
For those of you who are saying, "There are mods for this." and "This is what skins are for." Not everyone is satisfied with customization that no one else can see; would our character skins be nearly as fun if the other players couldn't see them? To me, that takes the entire point away...which is why I don't use custom terrain skin.
With that said, I don't know about the enchanting bonus. I, personally, am fine with it...but I would be satisfied just to give diamonds the ability to be dyed so that I can run around in all black armor and weapons.
Aug 14, 2014Hmm...Posted in: Suggestions
I agree with Poiihy and MCFUser433099; they should typically only be encountered within the desert temples. These temples need an exclusive mob and this would work out perfectly...
You could make mummies common throughout the desert and have an elite version for the temples themselves: Pharaohs. Now you'll have provided a desert-temple-exclusive mob in combination to a biome exclusive, lesser, version that's encountered regularly. This could also further balance out the Scarab item drop by making it exclusive to the Pharaohs themselves.
On a side note...
Something I was thinking about while trying to envision encountering mummies: what if they had a distinctly different encountering system than zombies to better differentiate them? Deserts are normally pretty featureless terrains, what if mummies spawned under the sand and didn't actually roam from their spawn point...but lied in wait until a player wandered past, and then erupted from the ground to attack? Basically, they would work similarly to a Silverfish in its block form...lying in wait until a player wandered by before the sand erupted into itemized blocks and the mummy engaged the player.
The proximity needed before the mummy bursts from below the surface would depend entirely upon how easily you want players to crap their pants.
May 12, 2013I would support this only if other players can see it as well. Sure, it opens up a whole new avenue of griefing...but there's plenty of methods to do this as is and the best of servers have protection methods or stipulate this as part of the game. Only certain blocks should be effected by it, naturally, but I'm sure that's already the idea.Posted in: Suggestions
Either way, could use some more depth...but as a general idea itself, it's good. Support.
May 12, 2013Personally,Posted in: Suggestions
I would love something like this, because I kind of wanted it myself...but hadn't bothered to suggest it for the very same reason that people here are expressing. I just don't believe that Minecraft would be capable of implementing this without a huge strain. IF it was possible, however, I would adore seeing this implemented as I am all for madness inducing concepts. This was literally something on top of my list that I wanted to add into a realm concept I'm working on...but it just doesn't seem like something practical.
May 11, 2013Support,Posted in: Suggestions
It could be made into a "structure" to avoid the loading problems too...like Jungle Desert Temples. An independent Biome would be just fine though, however...if that's the case you might as well go all out and have it generate with a series of smaller mountains to form a ridge. Then add mobs, perhaps a few vanity blocks, new shrubs, etc.
I seen a goat mob suggested somewhere on the forums, what better place to impliment such a creature than a mountain biome?
May 11, 2013Posted in: SuggestionsQuote from Thatshaneboy
I love the idea. I'll probably be sitting in my surface home in the fetal position now.
I would maybe like to see some more versions of the shade that look a little more "minecraft" like.
Also what is its rareness and spawn conditions (besides depth)? I would hate to have a home underground only to walk in and have a shade sitting there.
I like the light lowering effect but the scream should only slow you down for like 5 seconds just as an initial fright factor.
Thank you very much!
That's, essentially, the effect I'm looking for...inducing fetal position trembles. That aside, not too sure about the spawn conditions beyond what I have listed, all things that the developers would tweak as they see fit. I assume that they'd be doing some twists and twerks to the concept so that it fit best into the game. Namely, the model itself would be tweaked considerably to have a more Minecraft feel.
I just wanted to depict a more artistic version within the OP, It would surely be altered for the game itself.
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