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    posted a message on Biome Idea - Marsh + Rain suggestion
    Indeed, quite vague.

    Fully flesh the idea out: does it have new block types, trees, mobs, what will it look like in vivid detail. Craft an elaborate presentation and try again, as much depth as possible.
    Posted in: Suggestions
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    posted a message on More Weapons and Trapdoors
    Hmm...

    Daggers should be something that can be duel wielded, but have considerably less damage than swords. The benefit would come in the form of being able to wield two enchanted weapons simultaneously, which could provide you superior damage output upon investment. However, being daggers, you wouldn't have the ability to block like you do with the sword.
    Posted in: Suggestions
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    posted a message on Villager Species
    Hmm...

    Pigman:

    I've always enjoyed the idea of incorporating PIgmen into the game. I do, however, believe they should be exclusive to the Nether and its equivilent to the Testificate of the Overworld.

    Centaur:

    I'm fairly apathetic on Centaurs, they could provide an interesting alternative to your every day Testificate though.

    Arachni:

    I absolutely adore half-spider races due to my infatuation with spiders in general. With that said, however, this isn't a race you would traditionally consider benevolent in nature. I'm not too sure that people would accept such a race as "friendly" but would be willing to see it happen if they did.

    Dim:

    The only way that I could see this race working is if they spawned only within mountains: a cavernous system with dens literally etched into the stone walls themselves...creating a labyrinthian city that connects to the subterranean caves below. Infact, that's probably the only way that the Arachni would be considered fitting as well...these two races being located inside mountainous cavern systems away from the prying eyes of surface dwelling races...venturing out only at night to hunt.

    Blue Slime:

    This race I could see roaming around on the surface world, but I'd like to suggest a possible change to their appearance. What about if they were shaped like the player model but composed of a translucent blue slime that shows an internal skeleton? This would allude to the fact that they infested the previous inhabitants of the village, consumed their flesh, and now use their skeletal structure as a support to interact with others. A slime is a slime, no matter how intelligent they might be...and you already hint towards them having subjugated the Testificates...might as well go all out and make an extremely cool visual no?
    Posted in: Suggestions
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    posted a message on Making Slimes Look Nicer
    Sure, sounds visually appealing to me.

    Personally, I'd like to see a skull fixed within the slime right where the face is located...as though it had previously absorbed and dissolved someone. The kiddos can simply be told that it stumbled across the remains of a skeleton archer............... :P
    Posted in: Suggestions
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    posted a message on Tiki of the Jungle
    Added a link to the Reddit, thanks again for the support guys.
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    Quote from UndeadGaming606

    In singleplayer, it would hint that the player at least used to not be the only human in the world.

    Quite true, and like I said...I'd be perfectly fine with it.

    That said, a thread has been made upon Reddit: HERE! This link has been added to the OP.
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    Quote from UndeadGaming606
    Since Nether Ogres drop zombie pigman heads, maybe they could also drop steve heads rarely?

    It could, I see no problem with it.

    From a personal point of view, I play as though Steve doesn't exist because I'm the main player alongside other players...but I wouldn't mind it dropping a Steve head on a rare chance either.

    They would surely eat Steve...just as they would surely eat us.
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    Quote from SteveCraftwood
    I really like the idea! I prefer the first model with the second models coloring, and the pigman helping you out is really cool! I also really enjoy the cockatrice, would be a nice pet to have. If nether villages ARE added, IMO they should primarily have gold nuggets as currency, but you should be able to use a heart to get gold nuggets.

    Thank you for the support!

    Agreed completely, I adore the texture work done on Comixnik's rendition and it's far superior to my own. I'm pleased you enjoyed the cockatrice, I didn't actually believe so many would be okay and in support of that particular facet of the idea...and seeing as how difficult it was to come up with a rare drop, I'm most pleased!

    As for the potential Nether villagers requesting gold nuggets, I could see that working from a lore perspective where they wish to see the souls of their zombified brethren put to rest. If they're going to be selling Nether related items though, wouldn't this make it a bit easier by allowing players to simply procure gold within the Overworld?

    Perhaps a combination of gold nuggets and Ogre Hearts would be more appropriate...as it adds a facet of mining and farming into the equation of the sale?
    Posted in: Suggestions
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    posted a message on Tiki of the Jungle
    Quote from GuyInJeans

    Wow! Amazing!

    Support!

    Thank you very much for the support!

    I moved the image and didn't realize that it took the photo down, it's back up now.
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    Quote from Maniac1702
    Support


    I like this idea i would love to see this in the nether because the nether is a bit lonely

    Thank you very much for the support!
    Quote from Kholdstare

    Alarmingly well balanced. Full support, though i'd include Cockatrices in the title.

    Nether ogres are a bit boring in their attacks, though. It would be kind of interesting if they occasionally picked up a Netherrack block off of the ground and threw it at the player if the player managed to evade their attacks for a while. It wouldn't do much damage, but the impact would stun the player for a bit, inflicting Slowness I for a few seconds. They should also have a bit of natural armor (or more health) as pigzombies on Hard deal a lot of damage.

    Regarding pigzombies helping you fight ogres, they should, but only if the pigzombies think they can take it on. If there are only one or two of them nearby when you engage an ogre, they'll take the opportunity to run, but three or more will try to help you (and if you win, they may give you a gold nugget or two for your troubles if the ogre was hostile to them beforehand). Similarly, they'll run if an ogre attacks them, but if there are more than seven pigzombies in the group, then they'll try to take it on.

    I should have, but it's not letting me modify the title of the thread. :(

    The concept of heaving a chunk of Netherrack was also suggested in the older concept; it may help them with players who maintain a distance while using the bow...and I surely wouldn't have a problem with seeing them obtain the ability. I just wanted to try and keep it as balanced as possible without going too far...but yeah, if tossing Netherrack could be incorporated without going too far, I'd be all for it! :D

    Thanks for the support!
    Quote from ZaffreAqua

    I like all your mob suggestion threads! Support! You put quite some work and thought into this. Lucky for you, you have an idea for what to do with drops, unlike me. :unsure: I also like this because the Nether seriously needs some work, and so does The End.

    Thank you very much for the support! I was actually stumped on the drops for this mob, considerably so; I wasn't even sure that people would like the Cockatrice Egg drop...but it was literally all I could think of for this particular mob.
    Quote from UndeadGaming606

    Like the Tiki idea, this idea is awesome. I don't really like the beserking potion, though, as there are no potions that give you multiple effects in the game right now. Maybe it could be used to brew a potion of health boost instead?

    Thank you very much for the support! Yeah, I figured the Berserker potion may gain a little controversy for adding multiple effects...and I'd be okay with any alteration of that concept...health boost included.
    Quote from Tuaam
    Support.



    Because It's never ogre. JK Lol.



    I still support.

    Thank you very much for the support! :P
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    Quote from trollsack
    Support.

    I'd say I like the latter picture better for the model. Anyways I think that this would be great into Minecraft, though I'm worried that it might to griefing considering that it can destroy a bunch of netherrack.

    Thank you very much for the support!

    I think that they should be alright so long as you can easily hear them. What's going to be really dangerous is when they catch you off guard, but if the sounds are done right...that shouldn't happen very easily. They're definitely going to be a mob that makes you take a step back and think before you engage...and that's what I was going for; something that was found outside of the Fortresses and presented a rather significant challenge...other than Ghasts.

    As for the model itself, yeah...the second image may be much more suited for Minecraft. :P

    I'm curious, what do you think of the Cockatrice?
    Posted in: Suggestions
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    posted a message on The Nether Ogre
    !!!Beware Nether Ogre!!!




    Old Visual by: Comixnik (Either works for me! I like his texture a lot more...)



    Now on Reddit: HERE!

    Health Points:
    50 ( x 25)
    Attack Strength:
    - Easy: 5 ()
    - Normal: 10 ()
    - Hard: 15 ()
    Spawn: Nether (Primarily atop Netherrack.)
    Drop:
    - Bones (1-5) 40% chance.
    - Rotten Flesh (1-5) 30% chance.
    - Nether Wart (1-5) 10% chance.
    - Ogre Heart (1) 10% chance.
    - Pigman or Zombie Pigman Head (1-2) 9% chance.
    - Cockatrice Egg (1) 1% chance.

    Behavioral Pattern:

    The Nether Ogre is a dangerous creature that frequents areas away from Nether fortresses...where it actively hunts its primary source of nurishment, Pigmen and their zombified equivalents. While appearing slow and sluggish...these gluttons are capable of frightening bursts of speed whenever they set their eyes on potential prey, and their dedication towards pummeling that prey into paste is unmatched.

    Although much larger than the player, these brutes are extremely strong...giving them the ability to bash Netherrack into pieces; they do this in two ways. The first is what you would expect from these giants, a downward slam with both fists when they have finally caught up to you; this devastating blow leaves a small crater in the ground that looks as follows:


    Their second method of breaking netherrack comes in the form of actually pursuing the player. This was suggested in the previous incarnation of the idea to ensure that players couldn't simply carve themselves a little nook to easily defeat the lumbering horrors. If a player tries to escape down a narrow, small, tunnel that the Ogre can't fit through...they will proceed to punch the Netherrack and slowly make their way towards the player...causing a path of devastation in their wake.

    They're extremely aggressive, and dangerous, creatures that should be approached intelligently...preferably from a high altitude with an enchanted bow. Thankfully, their not very subtle with their presence; what with the guttural sounds and gross grunts giving away their position along with the tremendous stomping sound of their steps as they patrol the Nether in search of prey.

    - Possibility: (This is not needed, it's just an idea.)

    Seeing as how Zombie Pigmen appear to retain some of their intelligence, and this mob alluding to the possibility that the Ogre is the reason why they're now zombies to begin with, I was thinking that Zombie Pigmen should flee from Nether Ogres...who will, in turn, actively pursue them unless a player gets their attention by coming too close or attacking.

    If the player does attack...it's possible that the Zombie Pigmen could engage the Nether Ogre alongside the player...rallied by the player taking the initiative. While their intelligence may not be significant after their deaths, they do seem intelligent enough to make decisions...even if on a primitive, animalistic, level. So, I think that this could be logical to implement.

    It may result in the Nether Ogre becoming even stronger, however, if it turns out players can easily dispatch them through this method. I'm okay with that...other players may not be. :P

    Ogre Heart Drop:

    The Ogre Heart is a fairly rare drop that can be combined with an Awkward Potion to create a Berserker Potion. This potion adds: 50% damage to all melee attacks, with or without weapons, Increases player's movement speed, sprinting speed, and jumping length by approximately 10%, and increases the speed of hunger depletion by 5%.

    The potion lasts 1 minute.

    - Possibility: (This is not needed, it's just an idea.)

    If Nether villages are ever added, and if the Pigmen are used as the villagers, perhaps Nether Ogre hearts could be used as a currency to trade with them instead of emeralds. It's very unlikely that Pigmen would value emeralds, but the hearts of a creature that actively hunts them is probably something they would value a great deal...especially, from a lore perspective, if these hearts could be used in potions to give them a bit more strength in battle against these lumbering gluttons.

    Again though, just a thought...

    Rare Cockatrice Egg:

    While Pigmen are the primary source of nourishment for Nether Ogres, Cockatrice eggs are also incorporated into their diets whenever possible. It's not too often that these lumbering brutes manage to get their grubby hands on such a savory morsel due to the fact that these small creatures are quite rare and equally elusive. Still, from time to time, a Cockatrice finds itself with no other choice than to abandon a nest to the grotesque glutton that had managed discovering it. This is because, unlike other creatures, the sheer size of the Ogre is simply far too much for the petite Cockatrice...despite the petrification capabilities of its gaze. Because of this, a player has a rare chance of procuring these eggs for themselves upon slaying a Nether Ogre; eating it isn't recommended...

    Instead, the player can hatch this egg themselves: the resulting Cockatrice perceiving them as its parental figure and becoming fiercely loyal. While very weak, their ability to petrify hostile creatures makes them an extremely valuable pet. Furthermore, their immunity to fire and lava makes them far more valuable in dangerous situations like deep subterranean caving and Nether exploration.

    Being territorial creatures, however, they won't stick around if a player hatches another Cockatrice. In the natural course of things, a Cockatrice hatches but one egg and the resulting child ultimately leaves the mother once she lays again...this being the period when the young Cockatrice steps out on its own to procure a mate and stake claim upon territory. So, a player can only have one Cockatrice at a time...but could, potentially, procure multiple eggs to save in case their Cockatrice dies...or is somehow lost.





    Name:Cockatrice
    Health Points: 15 ()
    Attack Strength: 1 ()
    Food Requirements for Healing: Meat
    Special Abilities:
    - Fire Immunity
    - Lava Immunity
    - Petrifying Gaze

    The Cockatrice is a pet that can only be obtained through the rare drop of a Cockatrice egg by defeating Nether Ogres. Similar to dogs in behavior, these creatures will protect the individual who hatched them with aggressive intent...and while weak in comparison to our canine companions, the Cockatrice shouldn't be underestimated. These creatures have a petrifying gaze that they use, periodically, to subdue prey...rendering the target completely unable to: move, attack, use items and access their inventory until the duration of the effect has expired.

    The image above shows a Cockatrice in attack mode; while they walk on their legs when traversing terrain...they'll use their tails for support so that they can attack with their claws while engaging the enemy. As would be expected from their home environment, Cockatrices are immune to fire and lava...making them very durable in treacherous landscapes that would, otherwise, result in the death of other beloved pets. Furthermore, the Cockatrice can only be healed by feeding it meat...unlike mundane chickens of the Overworld.

    The Old Thread:

    If you haven't looked at the Tiki Mob, please do; also comment and vote on the polls because it's greatly appreciated. The Tiki, as well as the Nether Ogre, are old concepts that I have decided to rework because...well...they were posted a long time ago and I wanted to make a few changes. The Nether Ogre got a lot of positive support, but a main gripe with the concept was the lack of interesting drops. While I fully understand that the community is tired of pet suggestions...it's honestly the only thing I could think of and I hope that it was unique enough to justify suggesting. With that said, I hope you enjoy!

    The old thread for the Nether Ogre can be found here, in case you were interested in seeing the old rendition and flavor text.
    Posted in: Suggestions
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    posted a message on Remove bats
    I'm actually shocked that they don't drop a potion ingredient, seeing as how they scream old-school-stereotypical-potion ingredient. I tend to enjoy them either way, though I wouldn't mind it if they weren't found at deeper levels or places that didn't have access to the surface world, but that would be difficult to code, I assume.
    Posted in: Suggestions
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    posted a message on Tiki of the Jungle
    Quote from Charlito153
    I love the new tiki trapper, as well as a way to avoid them using gold.

    Thanks! I'll be posting my remake of my old Nether Ogre concept here shortly too.
    Posted in: Suggestions
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    posted a message on The Prismarine Arrow
    Quote from Kholdstare

    It IS slower than a regular arrow...

    Yes, but it's also supposed to fly straighter right?
    Posted in: Suggestions
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