That way, eventually, you can have a post apocolyptic server that's become so ancient that materials are rare...getting scavanged or sold off for rare materials. I would love to see a server get so ancient that the entire enviorment became a "Mad Max" themed landscape of people trying whatever they can to get their hands on a diamond.
Bull and Tiger Sharks are both prone to attacking humans...as they don't seem to, particuarly, mind the taste of our flesh. Great Whites, and the remainder of shark species, aren't too keen on human flesh..........because we taste like pork.
If they added Herobrine into the game, I would want them to incorporate the entity in a way befitting the legend. In other words, you would be stalked and rarely notice...maybe see a glimpse of him while you're panning around only to turn and see nothing. Perhaps you'd find weird things near your builds, or just randomly out and about...something that gives you a sense of things just not being right. The only time I believe you should ever actually confront Herobrine would be while mining in the depths of the Earth, when there's little light around...suddenly, out of the blue, and without any warning what so ever.
Make Herobrine a serial killer, one that stalks his adversary before going in for the kill.
Otherwise, he has no place being incorporated.
It would be interesting if they only incorporated Herobrine into the Farlands too...seeing as how strange things happened there to begin with. This would incorporate a rather eerie feel to the locations.
I like the idea of daggers.
I like the idea of being able to throw daggers.
I like the idea of daggers dealing less damage.
I also like the idea of being able to duel weild, daggers especially.
Creepers are the only mod within the entire game that really poses any significant fright factor, due to their ability to sneak up and cause terrible, terrible, damage. I would hate to see the only mob in the game, that scares me even the slightest bit, removed because it actually poses a slight challenge...unlike the majority of mobs.
I agree with Mr. Awesome here. The sprite design is certainly neat, but every time I look at it, I immediately become squeamish because of those horrible teeth. The teeth, the screaming, the raspy breathing, and the dreading anticipation knowing you could be attacked by such a powerful mob at any time combine to make this a mob that is too frightening for regular Minecraft.
With that said, I would love to see this mob implemented, albeit slightly tweaked. Here are some suggestions:
1.) Have the mob spawn in easy. I play in easy, and I would hate to miss out on this mob. In easy, make it weaker (as you stated) and make it spawn much less frequently.
2.) Make it so that, at least in easy and normal mode, shades only spawn deep underground. The should spawn at least as deep as slimes did pre-1.4. This would prevent the player from encountering a shade too early in the game, and it would also serve as a significant deterrent to mining too deep too early. Since Minecraft is all about mining, mining should be challenging. Having the shade be an underground mob would add this challenge.
3.) Change the ambient sound. The ambient sound is important, as Cobalt32 stated. However, raspy breathing is way too creepy for my liking. Make it some quiet, short, almost muttered screeches, as if the shade is practicing for its big attack. This fits with the shade's theme while making it less scary.
4.) Since they have no eyes, make their range of sight very short. This would make the shade less OP.
These are merely suggestions that fit with my understanding of the mob's concept. Feel free to use them (or not) as you see fit.
Support.
The image provided is a great deal more elaborate than what would be incorperated into vanillia Minecraft. Nothing within the game, as is, has so much detail...and is kept rather simplistic. What's viewed there would, more so, end up being close to the skins in which others might make for it...and a more "true to lore" variant of the creature itself. You should see some of the artowrk out there for the other mobs, amazing.
As for the creepy factor, I actually find such to be fun...as do many others. Hence the reason as to why Slender has gotten such a huge boost in popularity as of late, with the game and all. Right now, there's really only one mob in the game that really makes you jump...and that's the Creeper. The rest, they really don't do anything but provide a deterant in your progression and upon having played long enough...easily defeated with minimal reaction from the player.
I'd like at least two mobs that make people jump!
Still, such would be entirely up to the team, if they were inclined to incorperate it to begin with. I'd have no say in how it was manipulated, obviously.
Fun! I'd like some additions to the Nether that don't revolve around fortresses, for once. Plus, this would make the player more cautious in the Nether. Minecraft could definitely use some giant, more intimidating mobs.
One suggestion: If these guys are going to be so difficult to beat, they should drop a unique, functional item. Maybe they would give an ogre tooth as a rare drop. The tooth could be used for brewing.
As long as these guys don't spawn too often and make the Nether impossible to traverse, I fully support this idea.
Indeed...
A special, functional, drop might be a good idea...and they should definitely be at a reasonable spawn rate.
Well, I did want it to be a more challenging mob...I believe the majority of what's incorperated should escalate from the difficulty in which we're all accustom. I believe, in time, people would get the hang of taking these out...just as they have everything else, don't you?
While I wouldn't like to see planes incorperated into the game, I'd love to see hanggliders.
You would have to climb up atop a mountain to use them, but they would provide you with crude means of flight for a limited duration that could be used to traverse moderate distances...or simply make a quick escape from an enemy player or mob.
I would have liked to have seen bats turned into a tamable mob via berries. Upon having tamed them, however, you would get them within your inventory like an item. You could then craft them, with paper, to turn them into a "Carrier Bat" which would permit you to write a message onto the bat and have it seek out a player, who's name you designate, as a means of transmitting secret information or taunts.
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That way, eventually, you can have a post apocolyptic server that's become so ancient that materials are rare...getting scavanged or sold off for rare materials. I would love to see a server get so ancient that the entire enviorment became a "Mad Max" themed landscape of people trying whatever they can to get their hands on a diamond.
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Good idea.
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Make Herobrine a serial killer, one that stalks his adversary before going in for the kill.
Otherwise, he has no place being incorporated.
It would be interesting if they only incorporated Herobrine into the Farlands too...seeing as how strange things happened there to begin with. This would incorporate a rather eerie feel to the locations.
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I like the idea of being able to throw daggers.
I like the idea of daggers dealing less damage.
I also like the idea of being able to duel weild, daggers especially.
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It's a very crude type of gun.
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I should really pay attention to post dates.
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The image provided is a great deal more elaborate than what would be incorperated into vanillia Minecraft. Nothing within the game, as is, has so much detail...and is kept rather simplistic. What's viewed there would, more so, end up being close to the skins in which others might make for it...and a more "true to lore" variant of the creature itself. You should see some of the artowrk out there for the other mobs, amazing.
As for the creepy factor, I actually find such to be fun...as do many others. Hence the reason as to why Slender has gotten such a huge boost in popularity as of late, with the game and all. Right now, there's really only one mob in the game that really makes you jump...and that's the Creeper. The rest, they really don't do anything but provide a deterant in your progression and upon having played long enough...easily defeated with minimal reaction from the player.
I'd like at least two mobs that make people jump!
Still, such would be entirely up to the team, if they were inclined to incorperate it to begin with. I'd have no say in how it was manipulated, obviously.
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Thanks for the support.
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I honestly have no idea,
Does 20 seem like a adequate amount to you? I'd be horrible at balancing such a thing...bit too intricate for me.
Indeed...
A special, functional, drop might be a good idea...and they should definitely be at a reasonable spawn rate.
Thanks for the support!
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Either way, thanks for the support and critique.
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You would have to climb up atop a mountain to use them, but they would provide you with crude means of flight for a limited duration that could be used to traverse moderate distances...or simply make a quick escape from an enemy player or mob.
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Kind of like a traveling book.