Thank you for your response, Tenebrae. Perhaps it could only have two of the three attack variants?
As for the pigmen idea, I think it actually might be cool. Notch said he would add prefix mobs, so couldn't Ogre Pigmen be one of them? Ogres are a generic fantasy trope, but pigmen are something unique to minecraft. I think it would be cooler to see pigmen developed further, as well as the other classic mobs like creepers and ghasts.
The problem with that is hyperredundency.
We've currently got Zombie Pigmen, and they plan to incorperate Pigmen within the future. Adding a third variation would create a theme that overwhelms the other mobs...essentially solidifying Pigmen as the main antagonist. I don't believe that's what they're aiming for, taking aside my opinion that three variations of Pigmen are a bit much as is.
I can see adding the living Pigmen into the game, but I wouldn't want three variants in, personally. Still, that's just my personal opinion...if they incorperated it into the game, the design would be theirs to manipulate as they see fit.
As for three abilities,
Whatever they wanted to incorperate would be perfectly fine by me. Like I said, I'd like a more challenging mob myself, they just tend to keep the mobs simplistic. Three abilities, however, still seems fine and simplistic enough to fit the theme.
I'm not a big fan of these sort of ideas. After all, why should mountains be restricted to one biome in the first place?
...because mountains normally occur along a fault line or are a result of volcanic activity? Look at an actual map of our world...mountains have their own biome.
With saddles actually having a use now, the ability to actually ride pics when coupled with the carrot on a stick, I'd say that saddles should be (perhaps) even more rare than they already are. So, no support...
While I understand the logistics behind craftable saddles, some rare and hard to obtain items need to be left within the game.
My favorite tool in WoW was the Ornate Spyglass. Very simplistic little device, but as a Rogue...there was no greater weapon within your arsonel within RPPVPVE servers. Stay hidden amongst the fog...use the Spyglass to seek out prey...and then go in for the kill. It was strange how few used them, they landed me so many kills...being able to stalk my prey without them ever knowing, without wasting my stealth.
As it is, my method to engage these mobs would be to get them to chase me and then build a little hole in the wall with a diamond pickaxe. Because they are so big, I could just sit in the hole and hit or snipe at them, and they couldn't reach me.
I have a few suggestions to prevent this.
1) Being humanoid, they can have weapons, though XXL weapons with different sprites. They may be savages, but if zombies can have swords, why not ogres? Their big weapons would give them a huge reach of maybe two or three times the players. In addition, they would drop more iron than a standard sword. Or, the weapons could be made of a new material with special drops, because for such a powerful mob the drops you have are quite lame.
Weapon weilding would be perfectly acceptable. Originally, I didn't want them to weild weapons or armor due to the fact that the materials in which make these items aren't located within the nether. However...Wither Skeletons and Zombie Pigmen weild weapons, so it makes sense that the Ogres could as well.
2) I wasn't sure from your description whether the player breaks netherrack when thrown by the ogre, or the ogre itself breaks it. The ogre should be able to break netherrack, being so big and brutish, but maybe only two blocks at a time. It could also be able to take a netherrack block and throw it at the player. This is a ranged attack, but it still fits with the big, stupid monster theme.
When they hit you, your body essentially becomes a projectile capable of breaking through netherrack. However, I agree with you that they should be able to break through it themselves...and also considered the throwing of netherrack in a manner similar to the brutish zombie on Left 4 Dead, haha. However, I didn't add the idea of them being able to do the latter of the two because I didn't want to give them -too many- abilities...
The ability to break through netherrack though should probably be incorperated for the very reason you expressed.
3) Or, the ogre could have a shockwave attack, either from its fists or from stomping. It would have to stop, though, so it couldn't do this while in pursuit of the player.
Considered something similar with its charge, the ability to trample after an enemy which would cause the ground to shake and a knockdown effect for the player. This would give them the ability to catch up and smash them into paste...
Or finally, it could have all three. The mob has tons of health, so it shouldn't be boring to take down like the enderdragon. With a lot of different attacks, you wouldn't know what to expect.
Don't you think that it might be a bit too many abilities though? Minecraft has a tendency of keeping the mobs simple, and giving them as few abilities as possible. Then again, I guess the Witch has a great deal of abilities, if you think about it...so perhaps it would be a great idea to incorperate several of the concepts into one.
I have one more idea. I hope it doesn't seem like I'm trying to hijack your thread; I just think it's cool.
Fitting for an ogre, its weapon could be some kind of big staff. (Maybe made of ogre-bones itself!) Since most potion ingredients come from the nether, the staff itself could be either used as a weapon or crafted into dust. This dust would make an enlargement potion that made the player twice as big. Combined with a fermented spider eye, it makes the player half as big.
The large player would:
- have more HP, attack strength, speed, and jump height
- take more fall damage (even in comparison to his HP)
- be easier to hit, and not fit in small spaces.
The small player would:
- be slower and weaker
- take less fall damage
- be harder to hit, and able to crawl through one block high spaces
- be able to walk through things like tripwires and pressure plates without activating
- be attacked by cats
Weapons and tools would be similarly scaled, but big tools would be stronger and small tools weaker.
These potions are powerful, so not all ogres should spawn with a staff.
I hope you like these ideas! I myself had no idea I would write about all this when I started this post.
Could be interesting.I know that some enjoyed the mod that incorperated a big and small potion.
i had a similar idea, but it was aboss. rare, and much more powerfull.
I wanted to keep them away from the looks of Pigmen, as they do have plans to incorperate the living variant soon. I wouldn't want to see a third implimented atop that.
Minecraft Swamps should look more like True Swamps:
Any exposed land that breaches the water's surface should be a halfslab of marshy flora with a halfslab of water atop it. That way, you get the sinking effect when walking across its surface...and any highgrass would still break the water's surface adding to the effect above.
I like Swamps, but they could be done better. I still don't, however, want them removed.
As I've expressed elsewhere, if he's added to the game...the best place suited to locating this individual would be the Farlands. An existence in which is already warped and distorted would be perfect for a character of this type, and actually bring a purpose to the strange distortions located within this landscape. The Farlands could actually be justified, and even elaborated upon further by incorporating other oddities that defy the realm of Minecraft physics.
I like swamps, I think that swamps could be greatly enhanced by flooding them and adding submerged tree clumps that make up the traversable terrain. Basically, I'd like to see more of a true swamp.
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Awwwwwwwwh yeah.
That's actually not a bad idea...
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Thank ya much!
...what's wrong with a Nether Orgy? Those Zombie Pigmen are pretty damn sexy, dat bacon and all...
That aside, thanks for the support!
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The problem with that is hyperredundency.
We've currently got Zombie Pigmen, and they plan to incorperate Pigmen within the future. Adding a third variation would create a theme that overwhelms the other mobs...essentially solidifying Pigmen as the main antagonist. I don't believe that's what they're aiming for, taking aside my opinion that three variations of Pigmen are a bit much as is.
I can see adding the living Pigmen into the game, but I wouldn't want three variants in, personally. Still, that's just my personal opinion...if they incorperated it into the game, the design would be theirs to manipulate as they see fit.
As for three abilities,
Whatever they wanted to incorperate would be perfectly fine by me. Like I said, I'd like a more challenging mob myself, they just tend to keep the mobs simplistic. Three abilities, however, still seems fine and simplistic enough to fit the theme.
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...because mountains normally occur along a fault line or are a result of volcanic activity? Look at an actual map of our world...mountains have their own biome.
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With saddles actually having a use now, the ability to actually ride pics when coupled with the carrot on a stick, I'd say that saddles should be (perhaps) even more rare than they already are. So, no support...
While I understand the logistics behind craftable saddles, some rare and hard to obtain items need to be left within the game.
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Because they eat Pigmen.
It makes sense that they would, potentially, have a head of such on them.
I wanted to keep them away from the looks of Pigmen, as they do have plans to incorperate the living variant soon. I wouldn't want to see a third implimented atop that.
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Any exposed land that breaches the water's surface should be a halfslab of marshy flora with a halfslab of water atop it. That way, you get the sinking effect when walking across its surface...and any highgrass would still break the water's surface adding to the effect above.
I like Swamps, but they could be done better. I still don't, however, want them removed.
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