- Registered Member
Member for 11 years and 18 days
Last active Thu, Sep, 18 2014 12:05:03
- 0 Followers
- 223 Total Posts
- 27 Thanks
Nov 24, 2012Posted in: SuggestionsQuote from PriscillaISBeast
I like the way you think...
Always a pleasure to have my thought process enjoyed.
In truth, there's no actual lore to how slimes attack, but that's my bet...they're caustic to the touch and simply digest what they touch. So, an alteration to the properties of gelatin ingestion seems appropriate, and I think that giving a player damage reduction (with the lore of the substance causing them to secrete a mucus membrane that absorbs damage) at the cost of some initial health would be a good idea. It would be great for boss battles, for example, and any other situation in which you know you're about to get into a fight.
I'm still meh on the whole throwing of slime balls and the ability to use them as a means of teleportation to Gelatin Blocks.
Still, despite Talons7331's maelstrom of seething disinterest, I think you have a lot of good ideas. I wouldn't mind a variation of Slimes taking up the place of normal, subterainian, slimes within Swamp Biomes...but Talon does have a point with the whole destruction of Mushrooms. I'd suggest coming up with something a bit different regarding the Swamp Slime's special attributes.
Perhaps giving them the ability to envelop the player would provide an interesting mob mechanic. The larger slimes could swallow a player, which would cause a constant state of damage ticks due to their caustic nature, and also activate of the breath meter...which would then increase the damage even further if it ran out.
You could even further the danager brought with this action by having them sink, with the player trapped inside, whenever they envelop the player within water. This would cause everything above, AND leave the player at the bottom of the water whenever they did actually get themselves free...having to swim to the surface quickly before they drowned.
I think this could help make the Swamp Slime's unique and a dangerous adversary befitting the Gelitin Blocks, which would be of great benifit in builds.
That way, you can have the differenciating factor being the fact that Subterainian Slimes split...and Swamp Slimes envelop.
Nov 24, 2012Well, my reasoning behind such is that it's my belief that slimes attack you by being corrosive. They have no limbs and are slime...so the primary means of dealing damage is, most likely, a caustic nature. So, eating them should cause some sort of negative effect...if not damage.Posted in: Suggestions
That's just my opinion though, as there's no Minecraft lore on how Slimes deal damage.
Personally, I wouldn't have it even restore hunger...but perhaps give you damage reduction for X amount of time but deal damage initially upon eating it. The lore behind it being that eating it temporarily makes your epidurmous secrete a defensive mucus that reduces oncoming damage.
Nov 23, 2012Hmm...Posted in: Suggestions
I didn't actually expect to like anything within this post...but I'm pleased to have been surprised. I'm quite fond of the shock absorbent concept of gelatin blocks. I can see a great deal of uses for such a thing for those who like to make their builds up in the sky, like Zisteau and his lens. I'd imagine that he would be quite fond of incorporating these shock absorbent pads within various locations under the build to provide a fun way of getting down that didn't, necessarily, require the use of water or Ender pearls. I'd recommend that these gelatin blocks be quite difficult to obtain though, to ensure that they're not just used within a wanton manner and a treat for those who work towards obtaining them.
I'm also in full support of Swam Slimes appearing and potentially functioning a bit differently than subterranean slimes. The ability to split, however, seems to be a sort of racial mechanic amongst slimes within the Minecraft world...so they may want to keep that.
I'm pretty apathetic on the Slimeball concept, but don't mind the ability to eat geletin. However, I'd recommend that you provide a negative status effect that's inflicted upon the player for doing so in combination to the hunger boost.
Nov 22, 2012Posted in: SuggestionsQuote from ___MeRliN___
Also I pretty dislike that alot of dessert are right next to a jungle and a snow biome, it just looks pretty strange... if possible it should be changed too :/
I don't mind them being right next to Jungle Biomes, but Snow is pretty wonky.
Nov 22, 2012I'll respond via bold text, to break my replies down a bit.Posted in: Suggestions
Quote from Lunchguy
I never said anything along the lines of "your idea is bad" or "you must find the concept of voodoo offensive". I said that your idea, is not this idea, and vice versa.
I wasn't implying that you were...
I was expressing my reasoning behind my beliefs, and then saying that I didn't find voodoo offensive simply to express that not to be the reasoning behind my lack of enthusiasm towards the imspiration behind the OP. It was just my way of ensuring that's not how I came across, by addressing it before it might have been presumed.
Your idea for the crafting of minions with traits from mobs you've killed isn't bad, it's just not as well fitting for minecraft as the OP's is. It's not overly complex either, it would just be done better with it's own kind of game, where it can be developed to be more complex than minecraft can make it.
The OP's suggestion basically is glorified mob eggs, and I like that. It's basically a method of crafting allies, which happens to work in a similar way that necromancy does in many fantasy themed game/stories.
Well, if that's the case...I can't personally support the idea.
I don't like the idea of Mob Eggs incorperated into the game and haven't been a supporter of such throughout. That aside, while vaugly similar to Necromancy...it comes off as an extremely cheesy variant. As I expressed, Undead Creepers, Slimes, and Blazes just seem...very silly, and make the entire concept appear more like Summoning than Necromancy.
Crafting entirely different creatures to what are currently in minecraft would not only be more difficult to code(because the behavior of mobs in the game is, obviously, already in the game) but it would be unnecessarily cumbersome to find ways of balancing and implementing minions, which are not just mobs.
It would be a great deal of work, I'll grant you that...but I'd rather see a more fitting concept than a glorified Mob Egg incorperation that uses a fancy crafting system and the name of Necromancy to justify its existence. As it stands, the only thing differenciating such from Mob Eggs is the crafting sysyem...which is a poor attempt to mask the fact that all you're doing is summoning currently incorperated Mobs.
While my variant upon the concept may require increasing amounts work to code, I believe that it's a great deal more interesting...and would provide the possibility of incorperate Necromancers into the game as an enemy mob, without them simply summon mobs in which we already encounter throughout.
They would be the equivilent to witches, using undead creatures rather than potions.
You could argue that this could be down with the original concept, and it could...but having a Necromancer summon a Creeper or Blaze just seems very watered down to me, and a far cry from the more coveted fantasy variant of Necromancy.
The way something looks should not define what it does. Sure, voodoo is often confused or used in conjunction with necromancy, but the "necro-doll" simply uses a reliable, easy to recognize sprite, which gives you a better idea of what it will be used for than anything else.
Any object could be used...why choose something that's so steriotypically linked to Voodoo? Out of an endless myriad of possibilities, why the "Necro-Doll", of which takes on the appearence of a Voodoo Doll? You could, literally, make up countless possibilities that pay no homage to something so steriotypically related to something within reality...and I feel that's a better idea.
Many people like the idea the way it is, and many people like the typical mobs that minecraft is populated with, by attempting to change this idea into something which is more than simply crafting an existing mob, it takes the reason out of using this system to begin with. If I really wanted to have a mix-up of mobs to make a giant, teleporting, golden sword-weilding, exploding, poisonous, flying, archer, I would have said that's what I'd like to make from the beginning, and therefore make my own suggestion, or mod request.
The concept in which I'm presenting isn't that tacky...
The examples I provided weren't a hodgepodge of mobs in which you already encounter, but designed to be something completely unique to the current set of mobs. It would be just as silly as the current concept if the mobs were simply hodgpodge creations of the current mobs.
For example, the bloated undead abomination that I spoke of earlier, that requires the use of Zombie Flesh and Slime Balls, could vomit cubes of corrosive slime. Essentially, in visuals, it would be like someone expelling their inventory if they could carry such items...but the tossed items actually dealing damage. If you wanted to take it a step further, the slime blocks could temporary convert the terrain into corrosive slime as well...
This wouldn't be akin to any current mob types, and not a simple hodgpodge of a Slime merged with a Zombie. As for the remainder of your point, I'm simply expressing what it would take for my support. I feel that the concept has a good basis, but needs a great deal of work before it's anything other than something I don't want to see incorperated.
That's my opinion. The OP can take it, or leave it, as they will.
Mob Spawn eggs, however, have been requested many times outside of creative...and we haven't seen them yet. I doubt we will.
To sum up, I'm not saying your idea is in any way bad, it just doesn't fit in minecraft as well as Jellomob's original idea, but could probably be sought by its own means, not through crafting mobs.
The original idea is simply what's been requested several times over, the incorperation of mob spawn eggs into the game...this one just uses a unique crafting system and the term Necromancy as a form of justification...without the actual -feeling- of Necromancy...in my opinion.
So, unless that changes, I can't personally support it.
That's all I'm saying.
Seeing as how it's, currently, little more than an interesting way of incorperating Mob Swaning Eggs into the actual game, which has been requested throughout these forums multiple times, I don't see the concept getting any headway towards incorperation.
Nov 22, 2012Agreed.Posted in: Suggestions
Perhaps one or two little Oasises, with custom Oaisis gras blocks and trees...but beyond that, they should be devoid water unless its hidden below several blocks of sand, to represent hidden reservaurs.
Nov 22, 2012TenebraeAeternae posted a message on Mobs need to sprint. A simple feature, yet such a strong impact it would have.I wouldn't mind seeing Zombies obtain a sprint feature...seeing as how it's happening in the movies now days. They all start out slow, and then go all balls out on someone with ravenous intent. Might as well incorperate it into the Minecraft zombies too.Posted in: Suggestions
As for the other mobs, the majority of them have things to compensate.
Creepers are silent.
Spiders leap and can crawl up walls.
Skeletons are ranged.
Zombie Pigmen horde, which kind of compensates for their inability to sprint...even though they're fairly speedy as is.
Zombies are really the only ones gimped...but they're kind of meant to be the trivial mob.
Nov 22, 2012Posted in: SuggestionsQuote from Lunchguy
Let's not get off the original idea here, voodoo has nothing to do with it, a "necro-doll" here has no direct relation to a "voodoo doll" in real life. It's a suggestion for minecraft, not an idea for a religion/cult/etc.
Making new "nightmares" would be unnecessary, the suggestion from the start had the idea summed up quite well. If a game was going to have a necromantic element which let you make minions with traits from monsters you've slain, it would be its own RPG, and have few of the themes that minecraft does.
Minecraft is NOT an RPG, TenebraeAeternae's idea is not well related to this suggestion, and especially not well-related to what minecraft should be like.
This suggestion just gives a method of crafting mobs, which minecraft is very much about: crafting.
The "Necro Doll" looks exactly like your steriotypical "Voodoo Doll"
That was the point in which I was making, and it's obviously inspired by the Voodoo Doll. In my opinion, it would be prudant to alter that particular facet of the concept so that it doesn't pay homage to that particular religion. Not because I find it offensive, but simply because I believe it comes off as tacky and the same purpose could be acomplished with a more unique item. Infact, he could even make the item some sort of breable potion...something that needs "injected" into the corpse. This, however, wouldn't be renewable as intended...so that's perhaps not the best replacment. Still, there are other things that could be done to present a new, unique, "core".
As for the remainder of your stamtent, my variant of the concept isn't as complex as you're making it out to be...and is no more a role playing elemant than the original concept provided within the OP. The only difference, in this case, as that you're crafting unique creatures rather than the mobs we already face. What's presented in the OP is, essentially, a glorified incorperation of Mob Eggs into the game by adding an interesting crafting system and calling it Necromancy.
The lack of actual undead consistency makes the concept appear more akin to Summoning than Necromancy.
I mean, an Undead Blaze? An Undead Slime? Undead Creeper?
I know that I wouldn't feel much like a Necromancer by summoning these creatures, as they don't come off as something that could be rendered "undead" in my eyes. You could limit it to current undead mobs alone, but it's still just really mob eggs with a pretty crafting system.
This is why I feel that new creatures would be a wiser choice, as they can all be made to fit the undead theme associated with Necromancy, and be a bit more unique than the simple incorperation of Mob Eggs glorified through an interesting crafting concept.
Basically, I feel that the OP's concept could be far better than what's presented, so sue me.
Nov 22, 2012Posted in: SuggestionsQuote from The_Pastmaster
Yes, I forgot to mention that. >_< They incorporated it later. I was speaking of the origins of it.
I whole heartedly agree.
It's a great concept at its core, I just think that it could be made much better if the doll was replaced with something else, and the crafting systerm provided unique creations that simply used the bits and pieces of what we kill. New horrors are always better than old...and provide the possibility for a new "Necromancer" mob to be encountered...which would incorperate all these horrors into possible adversaries as well.
That aside, there still needs to be an incorperation of general magic to ensure the empahsis of Necromancy doesn't overshadow everything else. However, with this crafting systeem...it's much akin to Alchemy, but a different path, which helps it a great deal.
Nov 22, 2012Posted in: SuggestionsQuote from The_Pastmaster
While I support this thread there is a thing I object to that I have seen a few people do in this thread: Link this and/or the doll to Voodoo. (I'm gonna go off-topic for a sec here) The Voodoo religion has taken a lot of undeserved rap over the years. Like the necromancy and voodoo dolls thing. Well, they didn't actually use voodoo dolls. That's a Christian Missionary fabrication to deionize the practitioners because at the time everyone knew that the only one using "voodoo" dolls where witches. In Europe. So please leave the Voodoo and Vodou religions out of it. If you want to know what they really do then look up Louisiana Voodoo and Haitian Vodou on wikipedia. [/Off-Topic]
That said I really like this addition. I've always been fascinated by necromancy (Not that I've tried raising the dead. ) as a concept and I do hope that some element to this gets added in Minecraft. (Zombie Castle Guardians anyone?) Something that should be cool with this is the the ability to equip mobs with armour and weapons part. Like... A creeper in iron armour. That would be fun to see. Visually interesting.
Voodoo dolls are popular in New Orleans Voodoo and Hoodoo.
That aside, the concept of Voodoo Dolls are pretty ingrained into the steriotypical perception of such, and while Vodou is actually a pretty positive spiritual practice, the Voodoo Doll will, forever, remain attributed to such due to its use in New Orleans. That's simply what I was meaning.
I'd rather see this take a more fantasy turn towards Necromancy, rather than incorperate elements of Vodou...be it steriotypical or not.
Nov 21, 2012Hmm...Posted in: Suggestions
I like the general idea, but not the path in which you've taken. You seem to have combined Voodoo with the fantasy varient of Necromancy, which is fine...but I think that a less voodoo oriented item would be far better suited for the idea when you incorperate a crafting system as you have here. Basically, just toss aside the voodoo element and take a completely fantasy oriented Necromancy path.
In combination to that, I wouldn't give players the ability to ressurect mobs...but rather, give them the ability to combine these items into new undead creatures. The combinations could be endless...with rarer materials granting the potential to construct deadly monstrocities of which bring forth shudders in the hearts of others.
- Slime Balls and Rotten Flesh could create grotesqly bloated zombie-like creatures that timy vomit slime blocks onto the player.
- Bones and rooten flesh could create lanky ghouls of which attacked with vicious claws...but were much faster than zombies, running on all fours like dogs.
So on and so forth.
Basically, I'd like to see this going in a more unique direction...but your general idea gets my support. I like the idea of crafting undead creatures...just, not what we currently have. I'd rather them be new patchwork creatures...new nightmares.
Also, as someone else suggested, the only way this would be incorperated is if other magic was brought into the game as well...to take the emphasis off Necromancy being a primary feature. These things, magic and Necromancy, should be something exceedingly rare to obtain...like what you had done with the doll...something rare you need. A core of some sort, I just rather it be something different than the doll.
ALL personal perference of course, just tossing my opinions out there.
Nov 19, 2012Posted in: SuggestionsQuote from Comixnik
I love the idea. I really do.
I loved it so much I drew up a Nether Ogre. You can use it if you want instead of the blue Ogre.
One has a tunic, one hasn't.
NETHER OGRES BWARRGH
That sure as hell works.
Nov 19, 2012Posted in: SuggestionsQuote from whoodiamonds
Support, maybe it could be a boss? They are adding more bosses, this would be great as one.
I'd rather see it as a naturally occuring mini-boss type creature that you can come across from time to time...never knowing when, and where, it may be encountered...potentially coming to face two at once. Basically, a fairly rare mob...and one you'll regret coming across if it catches you with your pants down.
- To post a comment, please login.