If that was the case, mods could not have unique textures, models, or sounds.
- TehKrush
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Member for 12 years, 2 months, and 19 days
Last active Mon, Mar, 21 2022 22:20:19
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Jun 26, 2012TehKrush posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on EsperPosted in: News
If that was the case, mods could not have unique textures, models, or sounds. -
Mar 2, 2012TehKrush posted a message on The Forum Has Been Upgraded!The notification box isn't working for me any more. It used to give me a notification whenever people reply to my watched threads, but it doesn't do that any more.Posted in: News
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Feb 28, 2012TehKrush posted a message on Bukkit Officially Joins Mojang!There goes client modding.Posted in: News
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Aug 6, 2011TehKrush posted a message on Bethesda, Mojang & "Scrolls"Posted in: NewsSomething simialr happened with the game "Mirrors Edge" where the developers started suing the crap out of anyone who used the word "Edge" in their game, luckily the "Mirrors Edge" developers lost the case and had to pay a hug fee, So guys I doubt anything bad will happen to you.
No, there's a company that calls themselves Edge, they trademarked the word "Edge", and sue everybody that uses the word. They sued EA over Mirror's Edge and lost. They've also sued several other companies. Basically all Edge does is.. nothing of importance, just suing people. -
Jun 12, 2011TehKrush posted a message on Post E3 Information Dump@trencej Won't happen. I've been updating my mods without MCP within a day from an update forever. Not using the source code won't kill my mods. And anyway, Notch will open up "applications" for the source code access later.Posted in: News
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Edited stance on licenses / updating mods: Feel free to do anything you want with these, I've uploaded backups I could find and linked them in the main post.
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Because dropbox locks my account every time more than 5 (I exaggerate but it feels like that) people download off it.
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Are you sure? I see it fine: https://hotfile.com/dl/233295802/caa8e2e/Timber_(1.6.2).zip.html
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Oh I didn't mean use Timber without ML or MCF. I meant remake Timber to not use ML or MCF. Which is also not a solution.
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I kinda recommend deleting .minecraft and running the launcher to redownload it. Clears out all useless stuff from previous moddings and versions and blah.
Go to your versions folder. Make a copy of the 1.6.2 folder inside and rename it to "1.6.2.modded" or something. Rename the jar and json file inside of that folder to what you renamed the folder to. Open the json file and change "1.6.2" to whatever you renamed it to. Open the jar in that folder and delete META-INF and add ModLoader's files. Create a folder called mods inside of the 1.6.2.modded folder. Put Timber.zip inside that folder.
Open the Minecraft launcher, create a new profile. Make the profile use your 1.6.2.modded folder. Launch game.
Also, the only way to fix the Magic Launcher problem is to not use ModLoader or Minecraft Forge, which is what that guy did. That's not a real solution to me. I have been trying to get Timber to work with Magic Launcher myself, and nothing is working. Not even with Minecraft Forge instead of ModLoader.
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I just don't know what to do. I don't see how to fix Magic Launcher. What did your friend do?
It's probably something stupidly easy.
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The config file is working fine for me, what mods are you using? I tested it just a minute ago, removing 271 (wood axe) from the IDs list and the wooden axe doesn't Timber anymore.
That toggleKey option was taken out a LONG time ago, btw.
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