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    posted a message on [SURV] OceanBlock Survival 4.1
    I'm having really bad luck with the jungle trees! First one dropped no saplings, so I cheated 2 in, grew those 2, only one dropped a single sapling, and now that one dropped none - so off to cheat another 2 in =P Jungle trees are so temperamental!
    Posted in: Maps
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from EngeKomkommer

    Heres what my daughter thinks of Mo' Creatures...

    That (and she) was just gorgeous =D My husband will have a heart attack tonight when I tell him I want a kid, just so we can play minecraft together ;) (actually think I just had one typing that out! LOL!)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hi again! Hoping someone can help me out here =) I have mo' creatures all working fine and all, I'm just a little confused about spawn rates & spawn biomes! I'm playing the survival "Skyblock" and decided to play it with MoC turned on, just to add a bit of variety. But I'm finding that no passive mobs are spawning on my grass covered island, and the baddies are spawning WAY slower than they were when I played it on vanilla MC. (in case you don't know what skyblock is - it's all in the snow/ice biomes, and in the nether) I don't seem to be getting any blazes spawn in the area of the nether that is where the fortress would've been either.

    When I hit f6 there's so many options I'm not really sure where to start - I did try changing some things - I changed "change vanilla spawns" to "no" and I added "arctic" as a biome that sheep/cows/chickens/pigs could spawn in, but it doesn't seem to have worked. I can go back and play it in vanilla, that's no problem, i just thought it would be more fun having more things trying to kill me =P
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from savacio

    same problem


    You're using outdated mo' creatures and custom mob spawner, download correct ones from first post =)

    *edits* and what Beccy said too
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from knight2254

    done that and still nothing. i have tryed different mods and they all work just fine. its the mo' creature mode that is crashing it. but i dont know how to correct it

    Could you post a newer crash report - one from since you took the ".zip" off the end of the .jar file?

    Use spoiler tags to post the crash in:

    [spoiler]crash report here[/spoiler]
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from IceAlchemyX

    Thanks, I am eager to see what you will come up with.
    Also, I tried messing around with some of the settings(like disable vanilla spawns set to false), but nothing changed.

    I just got a chance to start up a world right now, used better default, and right in front of me there's an ostrich & a snake in the desert. Might be worth double checking your mo creatures installation?
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from IceAlchemyX

    Conflicts MAJORLY with Mo'Creatures in 1.6.2 (both at their respective latest versions).
    When using any world preset from BWG4, absolutely no mobs spawn in the biomes added by this mod.
    to be specific, I created a better default world and ran in a straight line for 30 minutes and couldn't find ANY mobs.
    (I used Zan's minimap's mobradar feature to be certain.)

    In short, any biome added or modified by this mod (in conjunction with the mob-spawning features in Mo'Creatures) never spawns mobs.

    I'm using it with mo creatures and it's fine - are you sure you installed mo' creatures correctly?

    *edits* I misread your post, will test for your same problem
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Mencken_Fan
    (...)(Again, why not just a simple, clear, download for 1.6.2?)

    The download is very clear (I thought anyway, and I only just started using mods)
    It says:

    Mod (For Users) (1.6.2)
    (link to jar file here)

    Make sure your browser isn't turning the .jar file into a .zip file - I think firefox changes the file extension to something like ".jar.zip"
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Cybercat5555

    Every time a Komodo Dragon or a Scorpion poisons me, or a Fire Werewolf sets me on fire, I get this crash:

    I can actually help someone (I think!) You're using MoCreatures{6.0.0.dev1}? - update it to the latest dev release =)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hrmm, ok, after just being burned to a crisp by a wraith, I went to see what it was, and whether it was capable of stealing my weapon? I can't see anything about weapon stealing, but my gold sword is gone.

    So, not sure if this is a bug or not, but the description of flame wraith says only spawns on hard, and I am still on easy, and I have more than one of them running around ATM

    Is that a bug? or have they changed since description was written out originally?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Thanks very much Gurrok! Will try the Idfix and see if that works =)

    *edits* I didn't get the warning when I started up this time, so I assume it worked - thanks again! =)

    Quote from Xuebao61

    Ah, you found a fire troll and a Big Golem :P they can be a pain but yes, quite fun

    Yeah! They are really fun =D Of course since I was in my house, just chilling, I hadn't bothered with armour yet either LOL! I was still in peaceful, landscaping around my town until that night... then they made different landscapes for me!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    WTF! I finally switched from peaceful to easy so I could see monsters, was harmlessly sitting inside my house watching what went on in the village around me, when all of a sudden some freaking giant demon thing BURNED MY HOUSE DOWN! Stone and all!

    So I die, 1500 blocks diagonally back to my house ('cos the demon thing had burned my bed to a crisp) get back in time for sunrise, walk out in the fields, and I see these spinning blocks. I go to investigate - all of a sudden dirt blocks go flying towards him, banging me for damage on the way through - then he explodes. Kills me dead. And again, 1500 blocks to get back to my town.

    I seriously LOVE this mod! I haven't had so much fun dying in AGES! =D My husband hasn't found the spinning block guy yet, and I don't want to spoil it for him - but I really can't wait 'til he gets blown up by that thing - it was so much fun!

    Thank-you thank-you! =D

    (PS if anyone has any clue what this is about, please let me know? I am really new to using mods =) )
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hi again!

    Starting today, when I go to play my game, I get an error message:

    Forge Mod Loader has found ID mismatches
    Complete details are in the log file
    ID 248 (also 4088, 246, 4089, 247, 4090, 4091) from mod Mocreatures is missing
    ID 702 (also 703, 700, 701) is mismatched between world and game

    I'm not sure where the log file is that this mentions, and if it makes any difference, the mods I have installed are:
    millenaire (5.18) - Biomes o plenty add on (1.0.1) - biomes o plenty (0.6.2) - multi coloured things mod (2.4.3) - better grass and leaves (1.6.2.G) - better world generation 4 (1.1.8) - custom mob spawner (2.3.0 dev-R1) - mo creatures (v6.0.0 Dev-R6) - guiapi (0.15.7-1.6.2) - dyn-map 1.9 alpha 1

    The only things I have changed in my game at all in the past day, is better grass and leaves from "F" to "G" and mo creatures to dev r-6 -- *edits* I *think* that's all I changed, I'm coming off a 3 day migraine, my brain is mostly mush!

    As far as I can remember, I haven't changed anything else - I deleted mo creatures completely (deleted the config folder also) just before and ran the game, then exited and reinstalled the mod to see if that fixed it, but still got same error once I put mo creatures back in

    Any help would be much appreciated!
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Hiya! I just started using this map yesterday - absolutely love how well it works! So before I hit you with a bug report - thanks! Really really loving it!

    Today when I started playing I upgraded Mo creatures to dev release 2, adn as soon as I did the game started crashing. At first I thought it was 'cos of Mo creatures being a freshly released dev version, so I went back to R1 - then read the crash report and it mentioned Dynmap, so I reinstalled dev2 of Mo creatures, and took Dynmap out, and it's been running since, so I assume it's a conflict between those two!

    Crash report in the spoiler (if I make the spoiler work! =P)

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 20/08/13 10:56 AM
    Description: Exception in server tick loop

    at net.minecraftforge.common.ForgeChunkManager.releaseTicket(ForgeChunkManager.java:690)
    at org.dynmap.forge.DynmapPlugin.doIdleOutOfWorlds(DynmapPlugin.java:243)
    at org.dynmap.forge.DynmapPlugin.access$2600(DynmapPlugin.java:100)
    at org.dynmap.forge.DynmapPlugin$ForgeServer.tickEnd(DynmapPlugin.java:823)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:620)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 452200568 bytes (431 MB) / 798425088 bytes (761 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 5316 (297696 bytes; 0 MB) allocated, 5092 (285152 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 58
    FML: MCP v8.04 FML v6.2.43.818 Minecraft Forge 13 mods loaded, 13 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MultiColoredThings{2.4.3} [Multi Colored Things Mod (FORGE)] ([1.6.2] [v.2.4.3] [Forge] Multi Colored Things Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BiomesOPlenty{0.6.1} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.1-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MCTBoPAddon{1.0.1} [MCT - Biomes O' Plenty Addon (FORGE)] ([1.6.2] [1.0.1] MCT Biomes O Plenty Addon.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BetterGrassAndLeavesMod{1.6.2.F} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.2.F].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BWG4{1.1.8} [Better World Generation 4] (BWG4_V118.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    CustomSpawner{2.3.0.dev1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.0 DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MoCreatures{6.0.0.dev2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.0 DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Dynmap{1.9-8} [Dynmap] (Dynmap-1.9-alpha-1-forge-9.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    GuiAPI{0.15.7} [GuiAPI] (GuiAPI-0.15.7-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    millenaire{5.1.8} [Millénaire] (millenaire-jar-5.1.8) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2357 (131992 bytes; 0 MB) allocated, 2318 (129808 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Teeshy'/52368, l='Biomorphic', x=-65.22, y=70.00, z=9.91]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    *edits* I've just installed dev R3 of Mo creatures and it's not crashing now =)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark
    Nice story, it made my day :)

    Well then we're nearly even! ;) Made your day, you've made our week (in only two days! LOL)

    Thanks so much for that - we can live without virtual kitties if that's what we gotta do to not have the sound! We'll have 3 (slightly) less nutty real ones now ;)
    Posted in: Minecraft Mods
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