• 0

    posted a message on Advice for entirely stopping illagers/pillagers from spawning within my village? latest snapshot

    I definitely agree with the sentiment that pillagers need to have some sort of counter that the player can use, having them be able to spawn anywhere at any time with virtually no restrictions is really bad. Especially considering how strong they are in groups, particularly in the early-game. This is one of the few things I believe Mojang actually did wrong.


    However, for those of you who don't mind a little command-fu in your survival worlds, there is a nifty trick you can use to protect your villagers. "/data modify entity @e[type=minecraft:villager, limit=1, sort=nearest] Invulnerable set value 1", when used standing next to a villager, will make them immune to all damage (except being punched by a creative-mode player). This is also handy since villagers still tend to walk into things that kill them, even with the supposed AI improvements in 1.14.


    I normally avoid using things like this in survival worlds because it feels cheaty, but in the case of villagers, their sheer stupidity demands it. Anything short of trapping them completely or making them immortal WILL end in them getting themselves killed. So instead of trying a hundred different ways to protect them, all of which will inevitably fail one way or another, just make them immortal! Problem solved, no more worries.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Xaero's Minimap [Forge 1.14.4 | 1.14.3 | 1.14.2 | 1.13.2 | 1.12.2 | 1.12 | 1.11 | 1.10 | 1.9 | 1.8 | 1.7]

    Hi there.


    I'm having an issue with the mod. Every time I load into a world, the game hangs, then crashes, giving me this: Error: java.lang.NoSuchMethodError: net.minecraft.entity.Entity.getEntityData()Lnet/minecraft/nbt/CompoundNBT; .


    I'm running the latest forge version (28.0.93), and the only other things I have installed are Xaero's Worldmap and Advanced Skin Customization, both latest versions compatible with 1.14.4. The full crashlog is here:



    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 9/5/19 5:16 PM
    Description: Unexpected error

    java.lang.NoSuchMethodError: net.minecraft.entity.Entity.getEntityData()Lnet/minecraft/nbt/CompoundNBT;
    at xaero.common.minimap.MinimapRadar.updateRadar(MinimapRadar.java:63) ~[?:1.0] {}
    at xaero.common.minimap.MinimapProcessor.onClientTick(MinimapProcessor.java:134) ~[?:1.0] {}
    at xaero.common.events.FMLEventHandler.handleClientTickEvent(FMLEventHandler.java:36) ~[?:1.0] {}
    at net.minecraftforge.eventbus.ASMEventHandler_41_FMLEventHandler_handleClientTickEvent_ClientTickEvent.invoke(.dynamic) ~[?:?] {}
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80) ~[eventbus-1.0.0-service.jar:?] {}
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258) ~[eventbus-1.0.0-service.jar:?] {}
    at net.minecraftforge.fml.hooks.BasicEventHooks.onPreClientTick(BasicEventHooks.java:104) ~[?:?] {}
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1270) ~[?:?] {pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:865) [?:?] {pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384) [?:?] {pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(SourceFile:155) [?:?] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
    at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) [forge-1.14.4-28.0.93.jar:28.0] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$345/2080643905.call(Unknown Source) [forge-1.14.4-28.0.93.jar:28.0] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-3.2.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50) [modlauncher-3.2.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68) [modlauncher-3.2.0.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:80) [modlauncher-3.2.0.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-3.2.0.jar:?] {}


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at xaero.common.minimap.MinimapRadar.updateRadar(MinimapRadar.java:63)
    at xaero.common.minimap.MinimapProcessor.onClientTick(MinimapProcessor.java:134)
    at xaero.common.events.FMLEventHandler.handleClientTickEvent(FMLEventHandler.java:36)
    at net.minecraftforge.eventbus.ASMEventHandler_41_FMLEventHandler_handleClientTickEvent_ClientTickEvent.invoke(.dynamic)
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80)
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
    at net.minecraftforge.fml.hooks.BasicEventHooks.onPreClientTick(BasicEventHooks.java:104)

    -- Affected level --
    Details:
    All players: 1 total; [ClientPlayerEntity['RocketDrifter'/155, l='MpServer', x=143.50, y=69.00, z=90.50]]
    Chunk stats: Client Chunk Cache: 729, 445
    Level dimension: DimensionType{minecraft:overworld}
    Level name: MpServer
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options: {}
    Level spawn location: World: (144,68,96), Chunk: (at 0,4,0 in 9,6; contains blocks 144,0,96 to 159,255,111), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 39 game time, 39 day time
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Server brand: forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:410)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:1746)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:405)
    at net.minecraft.client.main.Main.main(SourceFile:155)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$345/2080643905.call(Unknown Source)
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68)
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:80)
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

    -- System Details --
    Details:
    Minecraft Version: 1.14.4
    Minecraft Version ID: 1.14.4
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 7012426576 bytes (6687 MB) / 8438939648 bytes (8048 MB) up to 8589934592 bytes (8192 MB)
    CPUs: 8
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
    ModLauncher: 3.2.0+60+b86c1d4
    ModLauncher launch target: fmlclient
    ModLauncher naming: srg
    ModLauncher services:
    /eventbus-1.0.0-service.jar eventbus PLUGINSERVICE
    /forge-1.14.4-28.0.93.jar object_holder_definalize PLUGINSERVICE
    /forge-1.14.4-28.0.93.jar runtime_enum_extender PLUGINSERVICE
    /accesstransformers-1.0.0-shadowed.jar accesstransformer PLUGINSERVICE
    /forge-1.14.4-28.0.93.jar capability_inject_definalize PLUGINSERVICE
    /forge-1.14.4-28.0.93.jar runtimedistcleaner PLUGINSERVICE
    /forge-1.14.4-28.0.93.jar fml TRANSFORMATIONSERVICE
    FML: 28.0
    Forge: net.minecraftforge:28.0.93
    FML Language Providers:
    [email protected]
    [email protected]
    Mod List:
    AdvancedSkinCustomization-1.8.2.jar Advanced Skin Customization {[email protected] DONE}
    Xaeros_Minimap_1.17.9_Forge_1.14.4.jar Xaero's Minimap {[email protected] DONE}
    XaerosWorldMap_1.4.9_Forge_1.14.4.jar Xaero's World Map {[email protected] DONE}
    forge-1.14.4-28.0.93-universal.jar Forge {[email protected] DONE}
    forge-1.14.4-28.0.93-client.jar Minecraft {[email protected] DONE}
    Launched Version: 1.14.4-forge-28.0.93
    LWJGL: 3.2.2 build 10
    OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.6.0 NVIDIA 431.60, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    Resource Packs: vanilla
    Current Language: English (US)
    CPU: 8x Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz

    Any clue as to what's going wrong here?

    Posted in: Minecraft Mods
  • 0

    posted a message on Can't join a realms server

    Same here, I'm having players who just couldn't connect because this ad won't go away. Like other users have suggested, playing with the fullscreen/windowed mode let them join. Hopefully 1.14.1 will be out soon and fix this, because it's a pretty glaring issue.

    Posted in: Minecraft Realms
  • 0

    posted a message on Can not find nether fortress

    If you're willing to use a program to find it for you, AMIDST is the way to go. Input your seed and MC version, and it does the rest. You can find the most current version on Github here: https://github.com/toolbox4minecraft/amidst/releases. Also, world generation between Bedrock and Java versions should be the same so long as they have the same version number. Bedrock 1.13 should be the same as Java 1.13 and so on.

    Posted in: Discussion
  • 0

    posted a message on Pillager Raid Immunity with Underground Villages

    Personally, I love the aesthetic, novelty, and relative safety of sky villages. I wonder, would they be just as safe as underground villages? Or are raids able to spawn above ground level (but not below)? Needs testing. I'll get back to you on that.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    There are two problems with that suggestion. One, it wouldn't help very much in terms of making the transition better, because minecraft will still bring up the dirt loading screen, since you're changing dimensions. Two, marking your path down through the layers so you can come the same way later would be very difficult if there was intense void fog around the upper and lower boundaries. This is especially problematic at layers with large drops, players can easily just fall off without being able to see, since you can often spawn on the very edge of a cliff.


    I agree that a more seamless transition would be great, but since the mod requires teleportation to different dimensions, there's not much that can be done. Unless cubic chunks one day become implemented.

    Posted in: Minecraft Mods
  • 0

    posted a message on Multicraft server help?

    The naming is correct, I've checked more times than I can count. Anything Minecraft related is prone to that problem in my experience. Thank you for reminding me about the support option. I've sent them a ticket, I hope it doesn't take too long to get through.

    Posted in: Server Support and Administration
  • 0

    posted a message on Multicraft server help?

    Hey all. This wasn't my first choice of forum to seek help for my problem with Multicraft, but it turns out Multicraft actually doesn't have a forum that I could find. So forgive me if this is the wrong place to ask.


    Anyway, I'm trying to run a heavily modded 1.7.10 forge server using Multicraft on a CentOS 7 linux server. I've ironed out most of the problems except for one. Multicraft uses this really convoluted method for selecting .jar files to use and keep them updated. I did find an official (kind of) tutorial on how to use custom .jar files, but it's not working. I have the necessary files named exactly what they should be, the necessary .jar.conf files configured, the file paths plotted out, and the file permissions set correctly. Still Multicraft claims it can't find the .jar I'm telling it to use.


    Does anyone have relevant experience with Linux and/or Multicraft servers that could help me out? I'd greatly appreciate it, the server is pretty expensive and Multicraft refuses to let it start correctly.

    Posted in: Server Support and Administration
  • 0

    posted a message on Help stopping memory leaks on server?

    Hey everyone,


    I'm running a custom modpack on a third-party server host and I could use some help finding a way to reduce memory leaks caused by forge. It's a pretty big pack, 165 mods or so, but the server can handle it with the 6GB RAM it has along with a decent CPU. My computer ran it just fine as a client (rarely used more than 2 gigs and never lagged), but the server hangs after a while, slowly losing what free memory it has. Some research on various forums and logs are telling me it's probably a memory leak caused by the way forge handles dimensions.


    As you know, Minecraft at its core has some issues when switching dimensions, but it's optimized enough that you don't really see them come up in vanilla. On a heavily modded forge pack, they can become unbearable. I have around 3 mods that add new dimensions, coming to around 30 registered dimensions in total. When the server starts, I'm told every dimension loads into memory for a moment, before being unloaded almost instantly by forge. It seems this is where the problem is. Other people who have had this same problem report that using a new forge config option fixed it for them, something that adds a delay between when a dimension is determined to have no players inside by forge, and when forge subsequently unloads it. The problem is, this option was added in 1.8 and doesn't exist in 1.7.10, my server version.


    Does anyone have any suggestions for reducing the impact of this issue or eliminating it entirely? I've heard placing a tiny chunk loader in every dimension can help, but I'm not sure if keeping ~30 dimensions loaded is a good idea. Thank you in advance to anyone willing to give any advice.

    Posted in: Server Support and Administration
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    I know this may be a mild necro, but I'm building a modpack for my friends and I want this in it. The links to download are down and I don't have the skills necessary to compile it from github. Does anyone know of somewhere else this mod is hosted?

    Posted in: Minecraft Mods
  • 0

    posted a message on Tekkit Server - Can't allow through windows firewall?

    Well I grabbed one of my players and asked him to try connecting. Turns out it was working fine all along! See, in the previous servers I've set up, connecting to a server I was running on the same machine using the external IP was no problem, it just worked. Thank you for your help, this is definitely going in my basic procedure in the future.

    Posted in: Server Support and Administration
  • 0

    posted a message on Tekkit Server - Can't allow through windows firewall?

    So I'm in the last steps of setting up a server for my friends and I using a modified Tekkit Legends pack. This is not the first server I've made, and I can confirm my ports are properly forwarded via my router (port 25565 reads as open via external services when the server is on, and closed when it's off) and that all my server settings are optimal (server-ip is blank, server-port is 25565, online-mode is true in server.properties). However, the server still does not show up and can't be connected to via my external IP. The only remaining thing I can't confirm is that Windows Firewall is letting connections through. I have custom rules that allow port 25565 inbound and outbound via TCP and UDP, but the server is still inaccessible. What gives? I'm running windows 10, is there some background service blocking the connection?

    Posted in: Server Support and Administration
  • 0

    posted a message on Spawn Detector (Liteloader Only)

    I'm using liteloader 1.12 and the 1.12 version of your mod, but it always fails to load. A spawn detector overlay has been essential for me for ages, but few people maintain such mods, so thank you. Interestingly enough, using this with horseattribs causes it to fail as well.


    java.lang.ExceptionInInitializerError
    at com.shadowhawk.spawndetector.LiteModSpawnDetector.<init>(LiteModSpawnDetector.java:44)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:408)
    at java.lang.Class.newInstance(Class.java:438)
    at com.mumfrey.liteloader.core.Mod.newInstance(Mod.java:88)
    at com.mumfrey.liteloader.core.LiteLoaderMods.loadMod(LiteLoaderMods.java:500)
    at com.mumfrey.liteloader.core.LiteLoaderMods.loadMods(LiteLoaderMods.java:455)
    at com.mumfrey.liteloader.core.LiteLoader.loadAndInitMods(LiteLoader.java:870)
    at com.mumfrey.liteloader.core.LiteLoader.onPostInit(LiteLoader.java:291)
    at com.mumfrey.liteloader.core.LiteLoader.invokePostInit(LiteLoader.java:1059)
    at com.mumfrey.liteloader.core.LiteLoaderBootstrap.postInit(LiteLoaderBootstrap.java:394)
    at com.mumfrey.liteloader.launch.LiteLoaderTweaker.onPostInit(LiteLoaderTweaker.java:412)
    at com.mumfrey.liteloader.launch.LiteLoaderTweaker.postInit(LiteLoaderTweaker.java:684)
    at net.minecraft.client.Minecraft.handler$init$zzf000(Minecraft.java:3371)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:522)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NullPointerException
    at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$Provider.<init>(CapabilityHandler.java:32)
    at net.crazysnailboy.mods.enchantingtable.capability.CapabilityHandler$EventHandler.onAttachCapabilities(CapabilityHandler.java:87)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_17_EventHandler_onAttachCapabilities_AttachCapabilitiesEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
    at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:603)
    at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:579)
    at net.minecraft.entity.Entity.<init>(Entity.java:219)
    at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:163)
    at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:124)
    at net.minecraft.entity.EntityCreature.<init>(SourceFile:21)
    at net.minecraft.entity.EntityAgeable.<init>(EntityAgeable.java:27)
    at net.minecraft.entity.passive.EntityAnimal.<init>(SourceFile:30)
    at net.minecraft.entity.passive.EntityPig.<init>(SourceFile:55)
    at com.shadowhawk.spawndetector.SpawnDetectorRenderer.<clinit>(SpawnDetectorRenderer.java:40)
    ... 25 more

    Posted in: Minecraft Mods
  • 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    I'm using the latest versions of malisis doors and malisis core (7.0.4 and 6.0.4, respectively) with forge 14.21.1.2443 and liteloader 1.12 on Minecraft 1.12. Wooden doors have a flat pink texture on both the front and the back, I assume this means the texture is missing. How can I fix this?

    Posted in: Minecraft Mods
  • 0

    posted a message on Grow in desert v1.12-0.4.1

    It works great! Thank you very much.

    Posted in: Minecraft Mods
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