• 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from cuddlebat»
    it's not turning into a portal at all

    did you remember to surround it entirely with grass, mushrooms or flowers? There's a pic in the main post if you need it for reference.
    Posted in: Minecraft Mods
  • 0

    posted a message on Distributed DeObfuscation System
    This sounds like it could get a hell of a lot more useful that MCP over time.
    Posted in: Minecraft Tools
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Mind if I base some code off the aurora block color calculations code? If not, at least say what kind of algorithm it uses.

    EDIT: looking at the source code, it seems to always set the red component of the color to 16, which I'm guessing is my decompiler glitching out. Mind posting the actual code for the color formula in BlockTFAuroraBrick.java?

    I'm looking for the kind of colors you see at the start of this vid:
    Posted in: Minecraft Mods
  • 0

    posted a message on Horse Pattern Textures not showing in 256 pixels in Minecraft - help?
    My guess is that you didn't resize the horse base skins. They need to be the same size for it to work.
    Posted in: Resource Pack Help
  • 0

    posted a message on What is this particle?
    I think it was the original version of the 'angry villager' particle, but when they went with the thunder cloud thing they kept the old one in the file.
    Posted in: Resource Pack Help
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    FYI, the current latest version, compatible with Forge 1180, is also compatible with 1217, meaning you CAN use it with the current version of TerraFirmaCraft.
    Posted in: Minecraft Mods
  • 1

    posted a message on Block models are annoying.
    Ok here's what I got. I raised the chance of the cocoa bean model to 99% with 1% chance of normal leaves, and the game was still struggling more with mipmapping than it was with my leaf model, even on fancy graphics where all leaf blocks get rendered. I bet that keeping the percentage to about 5% and adding more faces would do no harm, however I will hold off the round texture for now, since the actual cocoa beans aren't round.
    Posted in: Resource Pack Help
  • 0

    posted a message on Block models are annoying.
    About dropping the opacity to 50%... I never knew that. It took me SOOO long to do alpha mask stuff to make the background layer 0% while keeping the color components, because Paint.NET is stupid like that.
    Posted in: Resource Pack Help
  • 1

    posted a message on Block models are annoying.
    Quote from Alvoria»
    The other way to go about this would be to actually model in the fruit so that the only areas that the overlay touches are the ones that you want it to. Actually have geometry that's supporting the texture and nothing more. This is immensely wasteful in terms of geometry, particularly with the roundness of the fruit in your image, but the tradeoff is that you get to keep your biome coloring on fast graphics. Not worth it in my opinion, but it's your call.

    Why did I not think of this? I could EASILY switch out for just a scaled-down version of the cocoa bean bottom/top texture, the round stuff was just a quick test anyway. In fact, who's to say that a few simple 2x2 pixel dots scattered about isn't a good idea? Also, with my rounded textures, it would be hard to do, but only up to 21 faces to render at a time, without any complex rotations, compared to 24 faces at a time for a simple fence gate. And I could set the model weight quite low, to something like 5%, to reduce the amount to incredibly low even in full jungle biomes or superflat worlds made of jungle leaves.
    Posted in: Resource Pack Help
  • 0

    posted a message on Block models are annoying.
    In the attachments I have added 2 files. One of them is a view of something I did with jungle leaves using block models. It works fine in fancy graphics. The other image is what happens with graphics on fast. When the game makes the leaf texture fully opaque, it makes any other textures fully opaque too, revealing a rectangle of pixels which somehow ended up transparent white instead of transparent black, but that's just a fail on my part and is not important. Anyway, my question is, how the heck do I stop the game from making my overlay texture opaque? PS. The cocoa bean overlay is in a separate file of its own with no leaf background, because I added it as a second 'element' over the top in the model file, so the leaves get tinted green like normal but the beans are unaffected.
    Posted in: Resource Pack Help
  • 0

    posted a message on Enigma: a tool for deobfuscation of Java bytecode
    Quote from counter80»


    Workday of Searge:
    9.00 АМ - Compile and obfuscate minecraft (by boss's task)
    9.30 AM - Decompile and deobfuscate minecraft
    10.00 AM - Create mappings of minecraft
    18.00 PM - Go to Home.

    ^_^ what they're smoking?
    easier to just put the source code, what to do decompiling their own codes within their company.

    Good freaking point dude!
    Posted in: Minecraft Tools
  • 0

    posted a message on **1.11 update on the way!*** [16×][1.5.1] Rakepack: default revamped; heavily revised icons with minimal block tweaks
    This needs to be revived. It's way too good to just get abandoned or slowed down massively due to a bit of laziness... at least try release 1 version with all textures done before getting lazy...
    Posted in: Resource Packs
  • 0

    posted a message on Raspberry Ripple 1.3 - UPDATED FOR 1.8
    Quote from kili444»
    i get 403'd when i try to get the link for 1.2

    Working fine for me, probably just a temporary glitch with Google Drive. Oops, I had accidentally set it to private. Try again now.
    Posted in: Resource Packs
  • 0

    posted a message on Raspberry Ripple 1.3 - UPDATED FOR 1.8
    Ok so I managed to get the changelog to look decent in both the text file and the bit on this page, with no differences between the two. This means I can update the main post much faster when releasing new versions, just a quick copy & paste from the file (I add things to the changelog file as I do them, rather than waiting until just before release time to do it all).
    Posted in: Resource Packs
  • 0

    posted a message on [TOOL] MC Model Maker - Design custom block models for minecraft 1.8+
    When will we get a new update? And will it contain a working 3D viewer?
    Posted in: Minecraft Tools
  • To post a comment, please .