Quote from Kettlecookedpeople
Y U NO UPDATE PLASTICCRAFT
Quote from robotthunder500
Update plastic craft!
Quote from SonicJaxx
Why haven't you updated Plasticcraft in a very long time?
If you checked the inital post, you would notice that PlasticCraft is reliant on the MineCraft Forge API (along with ForgeModLoader) to be updated to 1.3.1.
This is the same MineCraft Forge that is used to make large and tech mods such as RedPower 2 by Eloraam, IndustrialCraft 2 by Player, BuildCraft (started) by SpaceToad (currently now a community-driven effort in of itself), Forestry by SirSengir, Equivalent Exchange by X3n0ph0b3 and Pahimar, RailCraft by CovertJaguar, Steve's Carts by Vswe & Thaumcraft by Azanor, all work together without throwing ***** fits that other mods are installed alongside them.
This is the same MineCraft Forge that is in the middle of being updated to MC 1.3.1 as we speak and takes so long as it is more complex then Risugami's ModLoader (which is commonly a basic starting point for mods such as Timber to work from) and often goes through multiple versions and iterations during the lifecycle of any particular version of MineCraft as they work out bugs (both old and new) and add in new hooks and capabilites that improves inter-mod compatability.
Forge is the main reason modpacks such as Feed The Beast (modpack named after the map it was built for), EnderVille's Modpack (modpack for the EnderVille Mod Server) and even (illegal) Technic/Tekkit even work with the insane amounts of mods used by them.