Difference would be less folks filling this damn thread up with "error" reports from the console spam that aren't actual errors BECAUSE of Greg's implementation as it current stands.
This means less headache for folks like mDiyo, and none of this needed to have happened.
Try moving the value DOWN a fair chunk, as the game doesn't like having more than 32,000 ID's (0-31,999, BlockID's & ItemID's together. Air being BlockID 0) total, for some archaic reason.
Ok I finally got a chance to check and apparently other mods' gems don't work with PR's recipes. Also, while it is handy in most cases, GregTech now changes all ores to it's own ores automatically upon placing them in your inventory. However, it breaks the recipes for the tools that way. It would be awesome if we could get a fix for that too. Also, peridot ore and gems convert into olivine with GregTech installed, so if possible, could you add olivine as an option for peridot tools?
There should be (hidden away somewhere) in the GregTech Configs a True/False setting to let GT force OreDictionary merging (so ANYTHING that's rego'd in the OreDict he can say "screw you!" and merge everything into HIS crap). Set that to false and it'll stop his crap from doing that.
Alternatively: Remove GregTech...
"out of memory".... Means you haven't allocated enough space for Minecraft to load with all the mods installed. Look around the forums as this is a COMMON problem.
Basically Minecraft's going "You're giving me all this to work with? NOPE! I ain't got enough memory to work in so I ain't gonna do jack because you didn't change my PermGen space settings to let me use more memory to run!" by the time you've added Dartcraft.
Whatever happened to PlasticCraft? I really miss that one.
Don't quote me on this, and I can't exactly say exactly for sure, but I'd be surprised if there isn't already someone in the process of doing a replacement or homage to PlasticCraft.
Y'might wanna talk with mDyio a bit on that in regards to the mixing, but in TCon 1 (metal) Block = 1296mB (1296L/1.296KL), 1 Ingot = 144mB (144L), 1 Nugget (1/9th of an Ingot) is 16mB (16L). 1mB (milliBucket) being 1L is from the standard of 1 Block is a Cubic Metre/Metric Tonne, and 1m3/Tonne of water (optimally at sea-level and ~4*Cel) is 1 KiloLitre (or 1,000 L).
Its all over the chart. and aggravates my ocd - three plus one equals four. Not three. Not two. Where does the excess material go? Is it spilled?
With Minecraft Logic, 4 (3+1) ingots in equals 4 ingots out (that's how I prefer it) even with ore processing for 2x+ ingots-per ore, but mDyio's use of 4 in to 3 out is based upon the RL masses of Tin, Copper & Bronze. Basically in TCon the heavier Tin melds into the lighter Copper to give the Bronze that's closer to Tin's original mass than Copper's. All I can tells is GregTechs "balance" (NERF!) is based on the stupid method of 3 Copper Dust + 1 Tin Dust = 2 Bronze Dust from older versions of IC2 (like from the time when Feed The Beast was a modpack centered around a map). Though back then when EE2 & EMC were still a thing, the IC2 Bronze was worth twice the Forestry Bronze on a per-Ingot value (IC2 bronze = 255 EMC, Forestry Bronze = 128 EMC).
The TCon method kinda makes sense, but it triggers my semi-OCD of 4 Ores in to 8 Ingots out (3 Copper Ore + 1 Tin Ore = 6 Copper Ingots + 2 Tin Ingots = 8 (Forestry) Bronze) once you get at least 2x ingots of ore processing. I mean you get 4 Iron Ore, crush that and cook up 8 Iron Ingots, yeah?
Then why does this ~ONE~ metal that's otherwise a pain in the **** to get (and is needed for basically EVERYTHING from Forestry) somehow exempt from following that 4-ore-for-8-ingots rule to make ANYTHING less?
Anyways, enough ranting on from me about that (I hope).
Please make quantity preservation a configurable option.
By this I mean, 1+1=2. i.e. in Gregtech (and tinkers) 4 ingots in = 2 ingots out (for recipes like bronze). Thermal Expansion and Forestry have/had a 4 in = 4 out rule. i.e. 3 copper + 1 tin = 4 bronze.
Actually, Bronze with TCon (via smeltery) is a default of 4 in -> 3 Out (so 3 Tin and a block of Copper for a block of Bronze, or block of Tin and 3 blocks of Copper for 3 blocks of Bronze).
I would suggest not having more than 1 file extension on the downloadable file. As it is, it has been named as if you have a .zip inside a duplicated .zip inside a .zip...
Apart from that, interesting seeming mod that I'm gonna check out.
It's only "dead" as the guys working on it have prioritised life over a mod, and for it to update they'll need to rewrite the whole caustic fluids system due to the major change between 1.5 and 1.6 in regards to liquids (it's what killed things like BC for a while as they reworked their liquids like Oil).
Sure, someone else can start a spiritual successor to this, but they'll need to dedicate a fair chunk of time to just getting the liquids working (either on their own, or with a team of folks) if they do so.
I just read in the change log for IC2 that refined iron is going to be removed. Any chance dartcraft will add it in? Dont want to lose the most efficient way of making force ingots.
Refined Iron, Gold, Silver (TE or something else to give that). Those 3 give 3 Force Ingots per 2 metal.
So even if Ref Iron goes the way of the dodo in IC2, you still got options.
I can't find the mod downloads o.o were are they??????i just see metallurgy 3.1 and it doesn't even works when i do what you say -.- i have over 40 mods correctly installed AND WHY THIS ONE DOESN'T WORKS???-.-
The Downloads link in the OP goes to http://minecraft.curseforge.com/mc-mods/metallurgy/ and from here you gotta click on the tab called "Files" to get to the downloads for Metallurgy 3, as the big-ass "Download" link on the main CurseForge page for M3 is for the KeithyUtils requirement for the MC 1.6.2 version of Metallurgy 3 (3.2.3). Metallurgy 3.1.1 is the last download for MC 1.5.2, if you're running MC 1.6.2 then Metallurgy 3.2.3 will be the version you want.
Not everything is set out in the open where it can become a huge mess to sort through, which is why the various tabs on the mod's CurseForge page are there - to sort things out and be obvious as to where things are.
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Difference would be less folks filling this damn thread up with "error" reports from the console spam that aren't actual errors BECAUSE of Greg's implementation as it current stands.
This means less headache for folks like mDiyo, and none of this needed to have happened.
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There should be (hidden away somewhere) in the GregTech Configs a True/False setting to let GT force OreDictionary merging (so ANYTHING that's rego'd in the OreDict he can say "screw you!" and merge everything into HIS crap). Set that to false and it'll stop his crap from doing that.
Alternatively: Remove GregTech...
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Basically Minecraft's going "You're giving me all this to work with? NOPE! I ain't got enough memory to work in so I ain't gonna do jack because you didn't change my PermGen space settings to let me use more memory to run!" by the time you've added Dartcraft.
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Don't quote me on this, and I can't exactly say exactly for sure, but I'd be surprised if there isn't already someone in the process of doing a replacement or homage to PlasticCraft.
Check the thread, not even ~4~ posts above yours - TehKrush isn't making these mods anymore and removed the links when they quit modding.
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With Minecraft Logic, 4 (3+1) ingots in equals 4 ingots out (that's how I prefer it) even with ore processing for 2x+ ingots-per ore, but mDyio's use of 4 in to 3 out is based upon the RL masses of Tin, Copper & Bronze. Basically in TCon the heavier Tin melds into the lighter Copper to give the Bronze that's closer to Tin's original mass than Copper's. All I can tells is GregTechs "balance" (NERF!) is based on the stupid method of 3 Copper Dust + 1 Tin Dust = 2 Bronze Dust from older versions of IC2 (like from the time when Feed The Beast was a modpack centered around a map). Though back then when EE2 & EMC were still a thing, the IC2 Bronze was worth twice the Forestry Bronze on a per-Ingot value (IC2 bronze = 255 EMC, Forestry Bronze = 128 EMC).
The TCon method kinda makes sense, but it triggers my semi-OCD of 4 Ores in to 8 Ingots out (3 Copper Ore + 1 Tin Ore = 6 Copper Ingots + 2 Tin Ingots = 8 (Forestry) Bronze) once you get at least 2x ingots of ore processing. I mean you get 4 Iron Ore, crush that and cook up 8 Iron Ingots, yeah?
Then why does this ~ONE~ metal that's otherwise a pain in the **** to get (and is needed for basically EVERYTHING from Forestry) somehow exempt from following that 4-ore-for-8-ingots rule to make ANYTHING less?
Anyways, enough ranting on from me about that (I hope).
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Actually, Bronze with TCon (via smeltery) is a default of 4 in -> 3 Out (so 3 Tin and a block of Copper for a block of Bronze, or block of Tin and 3 blocks of Copper for 3 blocks of Bronze).
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Apart from that, interesting seeming mod that I'm gonna check out.
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Sure, someone else can start a spiritual successor to this, but they'll need to dedicate a fair chunk of time to just getting the liquids working (either on their own, or with a team of folks) if they do so.
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Refined Iron, Gold, Silver (TE or something else to give that). Those 3 give 3 Force Ingots per 2 metal.
So even if Ref Iron goes the way of the dodo in IC2, you still got options.
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The Downloads link in the OP goes to http://minecraft.curseforge.com/mc-mods/metallurgy/ and from here you gotta click on the tab called "Files" to get to the downloads for Metallurgy 3, as the big-ass "Download" link on the main CurseForge page for M3 is for the KeithyUtils requirement for the MC 1.6.2 version of Metallurgy 3 (3.2.3).
Metallurgy 3.1.1 is the last download for MC 1.5.2, if you're running MC 1.6.2 then Metallurgy 3.2.3 will be the version you want.
Not everything is set out in the open where it can become a huge mess to sort through, which is why the various tabs on the mod's CurseForge page are there - to sort things out and be obvious as to where things are.