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    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    Gonna try to get back into CTMs by playing the jam maps. Will be streaming for fun, probably with no viewers. :3

    Posted in: Maps Discussion
  • 1

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    All of the links for Tricky Treat are broken for me. They just link straight back to the forum page. Otherwise, I'm gonna have a go at this one. I'm particularly excited for the 1.9 one. I wanna see if you can figure out how to balance it. I think mini-maps may be easier to balance with 1.9.

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Community Question: What do you think of the changes in 1.9?


    My opinion:


    1. The combat is not any worse, it's just different. The sword is still the best weapon; they've balanced out the other tools.


    2. The regen is also not worse, but simply different. I think a lot of people will have to see it in effect (in CTM maps) to see how it works better, but for now, let me explain a bit. First off, you won't need more food unless you take more damage. The amount of regen is relative to food eaten as well as damage taken. So unless you take an abnormal amount of damage, you won't eat more food. Second, because eating food still takes time, you won't be able to just sit down and eat with a bunch of monsters surrounding you. The best decision is still to back up and make sure you're safe.


    3. Everything else seems pretty cool to me. I like the idea of an area using the new frost walker enchantment.

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    BIG IMAGE TO GET YOUR ATTENTION:


    I am going to be streaming Ragecraft III at 12:00 EST. Please come and view my failure so I will not be lonely.


    Link:

    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] Ragecraft Series (by heliceo)

    THE HYPE TRAIN IS SPEEDING AHEAD!


    Hype song:

    Posted in: Maps
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Hope to see you there!!!

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Xagonal»

    To be honest, I'm not entirely sure what all these "rules" and "restrictions" are for. To me it seems like you guys are saying "you have to tick all these boxes to make it an actual CTM", to me this makes no sense. At it's core a CTM map is just that: a map about completing the monument. To me any map that has this can be classified as a CTM. It seems to me that you guys might just be scared to try something new, that's why you've put all these rules and requirements. You've looked at a couple of the really epic and classic CTMs and decided that a map must be like that to be a good CTM. This quickly led to the belief that anything else can not possibly be classed as a CTM, because it is different and does not confine to the norm. This has led to you CTM makers/players becoming kind of a walled off community, you're so used to what you are comfortable with it is difficult for others to join in. If someone comes along with a new idea the idea's creator is quickly informed that he is "wrong" or "isn't making a real CTM". So far I haven't found any bullying here (thank god) but I am fairly new here, so I can not be completely sure. I think if someone wants to try something new, why not? If it doesn't work, so be it. If it does, then s/he may have just made something fun, new, and possibly even revolutionary.

    Just some food for though


    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from kaladun»

    -snip-

    For the record, I had an issue with Savage Realm as well. Many areas, especially early in the map, seemed very similar to me because of a repeated custom mob structure; a melee mob, a ranged mob, and a rider. Hopefully this feedback helps.


    Thanks for backing me up on this one.

    Yeah, I really don't know exactly what it was, Krose. Just the overall feel of the map turned me off. And I was really surprised because I loved Skyward Ascent. Maybe it was the sparse loot. I'm fine with insanely difficult, but there were some parts of the map that I didn't even bother exploring because it just wasn't worth it. Facing off against five spawners for one meager loot chest just doesn't make sense to me. Perhaps it was the long areas. I found some of the early areas a bit stretched for my tastes. I'm glad you updated the map for me, but I'm just not feeling it. Thanks a bunch anyways. Perhaps it was some of the custom mobs. I don't think there were enough arrows to deal with some of the early mobs where ranged combat would be optimal (such as the shiny and the poisonous mobs), therefore forcing the player to engage in an annoying and grindy loop. For me this was: Get spawners to light up, step back, deal with mobs, wait until sufficiently healed, and then run in and destroy the spawner. This process would sometimes take several minutes. Engaging work you have to focus on is fun. Monotonous work you don't have to focus on can also be fun (Cookie Clicker and the like). Monotonous work you have to focus on is not fun, and because the map began feeling like that to me, I resolved to set it aside for a while. I might return to the map later, but right now I'm just not up for that kind of thing.

    Also, I noticed the custom mobs as well, kaladun. Hopefully that'll be changed in his next map.

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infamy»

    So, I feel kinda like a moron saying this, but I can't for the life of me figure out how to install mods with the 1.6+ launcher. Can someone please explain to me, step by step, how to do install basic stuff like TMI/Optifine/All-U-Want? Sorry. It's been like two years and I still can't figure out this new launcher.


    1. Go here: http://files.minecraftforge.net/

    2. Choose the version you want to use.

    3. Download the file using the "Installer" button.

    4. A .jar file should appear in your Downloads folder. Double-click it.

    5. When the screen comes up, select "Install client".

    6. Once it finishes, you may have to load up the Forge profile once, so go ahead and do that.

    7. Close Minecraft.

    8. Press Windows+R to open up Run. If you're using Mac, use the equivalent (I have no idea what).

    9. Type in "%appdata%".

    10. Open up .minecraft, then mods.

    11. Now, all you have to do is download the .jar versions of the mods you want. They may be labeled "Forge-Compatible".

    12. Once you have your mods downloaded, put them all into the Mods folder. Make sure they are all .jars, otherwise they won't work properly.

    13. After that, you should be home-free. Just remember that if you want to switch versions, you have to download Forge for that version (only one time), and use the appropriate profile. Also remember to take out mods for one version if you're using another, as this prevents problems.

    Posted in: Maps Discussion
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    posted a message on Misty Shores Series (by Crazy_Clamp) [WIP]

    You could just hover on "Tools" at the top of the topic, and then click "Subscribe". ;)

    Posted in: WIP Maps
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