• 0

    posted a message on Item GUI, how?
    Just create an item and render a gui through onItemUse() in its class .
    Posted in: Modification Development
  • 1

    posted a message on BiomeGenBase not excepting custom top blocks?
    Declare the block before the biome in your main class.
    Posted in: Modification Development
  • 2

    posted a message on ModloaderMP unofficial update for 1.4.7?
    Use Forge.
    Posted in: Modification Development
  • 0

    posted a message on Need Help on Pylo's MCreator! ASAP
    Quote from 4luckykid45

    That program creates actual code...

    You don't understand. Those programs have major imitations in what code they can generate. If they were writing the code in the first place, they would not have this issue with such a limitation.
    Posted in: Modification Development
  • 0

    posted a message on GUI will not open
    As Wuffelleffuw said, you need to add the @NetworkMod annotation to your main class.
    Posted in: Modification Development
  • 1

    posted a message on Need Help on Pylo's MCreator! ASAP
    Use actual code. Don't use those crappy programs with massive limitations like you are having problems with.
    Posted in: Modification Development
  • 2

    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from Zookid

    Thanks for trying. I am using my personal modpack Magicraft, which currently has around 40 mods.
    Manager Mods
    Forge
    Optifine
    Power Crystals Core
    CraftGuide
    Inventory Tweaks
    Custom Recipes
    (Don't Remember this one. It's for Clay Soldiers.)
    Main Mods
    Thaumcraft 3
    Necromancy(This one breaks the Nether. Working on finding the fix)
    Harken Scythe
    XyCraft
    Mo Creatures
    ExtraBiomesXL
    Twilight Forest
    Toomanyplants
    Sidelong
    Pandora's Box
    Lava Monsters
    Nether Ores
    Soul Shards
    Clay Soldiers
    Mutant Creatures
    Battle Towers
    Ruins
    Pet Bats
    Backpacks
    Weeping Angels
    Aurora Rubealis
    Craftable Spawn Eggs
    Treecapitator
    Trail Mix
    Amputation
    Dismemberment
    Elemental Arrows
    So yeah... A lotta mods... However, the only way the game could have crashed from a ticking entity is from mods that add mobs. By the way, I tried to spawn an Endermark and the same thing happened. This indicates that there are more than one mob ID conflicts. That narrows it down to these mods:
    -Mo Creatures
    -Twilight Forest
    -Thaumcraft 3
    -Clay Soldiers
    The mods at the top have a higher possibility of causing the crash than the ones below it.

    I'll run some tests and see which mod is causing the incompatibilities.
    Posted in: WIP Mods
  • 0

    posted a message on Placed Pig Skull on block, block disappears.
    Post current code please.
    Posted in: Modification Development
  • 0

    posted a message on Placed Pig Skull on block, block disappears.
    Quote from 1EpicTurtle

    Sorry no luck.

    Just confirming; did you change renderAsNormalBlock to return false?
    Posted in: Modification Development
  • 3

    posted a message on TechGuy's Modding Tutorials
    Quote from jokrage

    I hate of everybody is a fanboy of Forge. I find forge overcomplicates things, so much easier to use modloader.

    It has nothing to do with being a "fanboy". Forge is better. Period. You're welcome to keep using the ModLoader tutorials already there but I won't waste my time with an API that is hardly supported by the developer. I respect your opinion but take your hate somewhere else. On second thought, don't bother. No one on this forum wants to hear it. Especially seeing as it isn't even constructive.
    Posted in: Mapping and Modding Tutorials
  • 2

    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from Zookid

    NOOOOO! I installed the prerelease because I couldn't wait any longer. I spawned (or at least attempted) an inferno, and the game crashed! It looks like it has the same entity ID as another mob, but from which mod? And how do I fix it?

    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!
    Time: 2/16/13 6:56 PM
    Description: Ticking entity
    java.lang.NullPointerException
    at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
    at md.c(EntityLiving.java:1786)
    at md.j_(EntityLiving.java:807)
    at yc.a(World.java:2291)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2253)
    at yc.h(World.java:2107)
    at in.h(WorldServer.java:516)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
    at md.c(EntityLiving.java:1786)
    at md.j_(EntityLiving.java:807)
    at yc.a(World.java:2291)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2253)
    -- Entity being ticked --
    Details:
    Entity Type: UDInferno (techguy.mods.undead.common.ModUndeadEntityInferno)
    Entity ID: 109
    Name: Inferno
    Exact location: -276.88, 65.00, 392.84
    Block location: World: (-277,65,392), Chunk: (at 11,4,8 in -18,24; contains blocks -288,0,384 to -273,255,399), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Momentum: -0.22, 0.00, 0.19
    Stacktrace:
    at yc.h(World.java:2107)
    at in.h(WorldServer.java:516)
    -- Affected level --
    Details:
    Level name: Test World
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 625 Drop: 0
    Level seed: 4036887046501153918
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (-188,64,244), Chunk: (at 4,4,4 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 110109 game time, 18126 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 15278 (now: false), thunder time: 7596 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.6.0_30, Sun Microsystems Inc.
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    Memory: 48149800 bytes (45 MB) / 277671936 bytes (264 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 866 (48496 bytes; 0 MB) allocated, 866 (48496 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B4 42 mods loaded, 42 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CraftableMobEggs [mod_CraftableMobEggs] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LavaMonsters [Lava Monsters] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_RecipeBook [mod_RecipeBook] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Arrows [mod_Arrows] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WeepingAngelsMod [Weeping Angels Mod] (147-158WeepingAngels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_05.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner_1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks_MoCreatures_Mod_v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibbing [mod_Gibbing] (MobAmputation1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibs [mod_Gibs] (MobDismemberment1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MutantCreatures [Mutant Creatures] (Mutant_Creatures_v1.2.2_mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    NetherOres [Nether Ores] (NetherOres_2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_PandorasBox [mod_PandorasBox] (PandorasBox_1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    UndeadPlus [Undead+] (UndeadPlus V0.9.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 792 (44352 bytes; 0 MB) allocated, 792 (44352 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    Thankyou. I'll have a look for the issue now.

    Edit: I can't seem to reproduce the crash. What other mods are you using?
    Posted in: WIP Mods
  • 0

    posted a message on Need Mod Dev. Help!
    Check that all your brackets are closed. Especially { and }. If you can't find it, post your code.
    Posted in: Modification Development
  • 1

    posted a message on Add code to XP drop in MCreator
    Use actual code. Don't use those crappy programs with massive limitations like you are having problems with.
    Posted in: Modification Development
  • 0

    posted a message on [solved] Right clicking a cow with custom bucket help!
    Increase the getMaxItemUseDuration return for a longer drinking time.
    Posted in: Modification Development
  • 0

    posted a message on Generating in Nether?
    WorldGenMinable will only replace stone. Create a new copy of it that changes netherrack instead.
    Posted in: Modification Development
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