• 0

    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from TechGuy543

    Looks interesting. This might be going places :)

    Called it! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [SP/LAN/MP]Dynamic Mazes 1.31 [67.000+ downloads]
    Quote from -Reaper-

    Oh hi! :D Are you getting back to MC modding? :)

    No, Bukkit's my thing now ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [SP/LAN/MP]Dynamic Mazes 1.31 [67.000+ downloads]
    Good to see that you've kept this going :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Cave-Gen mod 2.27_5 - New World type [New ruins roleplay system,LAN support]
    You've done very well mate :)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Undead+ V.0.9.9
    Well, I have some explaining to do. Here goes.Back when I started working on this mod, I was on a roll. Modding was great; my tutorials were one of the biggest on the forums and I was happy with how I had progressed as a Minecraft modder in general. My life outside of this was great too; a fairly good group of friends, good grades at school, and so on.

    Then 2013 came along...

    I got a job, which I generally enjoy and its quite rewarding. My employer has fully paid for me to train and receive a Certificate III in Retail Operations. All is well and good in that area. My parents forced me to move to a new school. Something which I had dreaded them doing for the past 3 years. My new school has no care for my passion of programming, and in return I have no care for the school. It's probably not a good attitude to have but they don't treat me well so I won't show them the respect they desire. The work load increased and I ran out of time to do the things I really wanted to do in life.

    Modding in 1.5 had a few issues when it first came out (as do all versions) but by the time it was polished enough to work well I had no time to do it.I've fallen out of the Minecraft scene. Not even playing Minecraft since April last year. I started playing again in the transition between 1.6.4 and 1.7, somewhere around October/November last year if I remember correctly. Another horrible time for modding. Due to not being able to practice my skills for so long I had sort of "lost them", I guess you could say. The things I could once do I no longer have the skills and expertise to do so. Even if I was to get back into Minecraft Modding, there would be so much to catch up on. And by the time I've caught up on it, there would be even more changes. So long away from it I have lost my determination and interest in it.

    In late November I started playing on a multiplayer server called BeastCraft, a server owned by YouTube commentator BrenyBeast and his mate/Admin SwiftyGame. I became very active on this server and in mid-December I was offered a staff position. My primary sub server on BeastCraft is SkyBlock Survival. I thoroughly enjoy playing this server with almost 400hours of playtime. You should come check it out sometime ;) I started to once again become interested in how we did things on the server, non-Vanilla modifications by Bukkit plugins that enhanced the gameplay. The entire SkyBlock server runs off of Talabrek's Ultimate SkyBlock plugin. Without that, there would virtually be no server. I started to get into developing Bukkit plugins and that's where I'm at now. I've started work on my own SkyBlock plugin. Whether or not it is ever used on BeastCraft, who knows?

    Thats the end of my spiel. I hope you understand a few of the reasons why I havent been working on this mod. I would have loved to update it and return it to its former glory but I'm just not in the mindset or timeframe to go back to modding Minecraft, paticularly client side.

    I would like to sincerely apologise for leaving every one in the dark during my hiatus, not even having the decency to leave you all a quick message. I would also like to apologise for not completing the mod. I made a commitment to start it, and I should have finished it. But I broke that commitment, and have now probably also broken your trust and have definitely displayed absolutely no loyalty or respect to you all.

    I have zipped up most of the files I have for the mod; mainly src, textures and audio. Please note that I do not own any of the sound or textures, they are all creations of the wonderful users of these forums. I believe I had them in Forge ModLoader v726 for 1.4.7 when I left off. I'll leave a download below. If there is anything missing or something you require that I may have, please send me a PM.

    Download
    Posted in: WIP Mods
  • 1

    posted a message on Making driver to stand?
    Not sure if it is still the correct name but you used to be able to use
    public boolean shouldRiderSit()
    {
    return false;
    }

    in the entity class.
    Posted in: Modification Development
  • 0

    posted a message on [1.5.1] [Forge] Textures not appearing in game
    Why are you declaring iconIndex as an Object, it is an Icon.
    private Object iconIndex;
    You don't need to declare it anyway as it is inherited from ItemSword(-Item). Just delete that line and it should be fine.
    Posted in: Modification Development
  • 1

    posted a message on Mod developer wanted?
    Quote from VacantPaper

    *Note to moderators: Please stop moving my topics around. This is where I want to post it, thanks.*

    Whether this is where you want to post it or not, your topics are moved because the forum is organised to make navigation for everyone easier.
    Posted in: Mods Discussion
  • 1

    posted a message on TechGuy's Modding Tutorials
    Quote from TyberAlyx

    Hello! Thank you for the tutorials about forge, just started using it this past weekend and it is really helpful to start those modders who are only familiar with modloader like me.

    ps.
    player.addChatMessage("Silly question, how do I change the color of this function addChatMessage to red or blue etc when displayed to the user?");

    Not a silly question at all. Basically, you just add a colour code in front of the text you want to change the colour of.



    \u00A70 = Black
    \u00A71 = Dark Blue
    \u00A72 = Dark Green
    \u00A73 = Dark Cyan
    \u00A74 = Dark Red
    \u00A75 = Purple
    \u00A76 = Orange
    \u00A77 = Light Grey
    \u00A78 = Dark Grey
    \u00A79 = Lilic
    \u00A7a = Light Green
    \u00A7b = Light Cyan
    \u00A7c = Light Red
    \u00A7d = Pink
    \u00A7e = Yellow
    \u00A7f = White

    player.addChatMessage("\u00A72Text");

    Would look like:
    Text

    If you want to add white text after coloured text, just add the colour code for white just before the bit that you want to stay white.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [Forge][1.5.1]Mob spawning in custom dimension (too many)
    The four arguments for a SpawnListEntry are:
    entityClass, weightedProbability, minGroupCount, maxGroupCount



    It may be something with the game causing the irregular spawning however there may also be something somewhere else in your code.
    Posted in: Modification Development
  • 0

    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from jExDeuce

    Is this mod dead? I only ask because the threads last post was in February and the mod Author has been inactive since 19th March.

    It's not dead. Just updating and adding some new things :)
    Posted in: WIP Mods
  • 0

    posted a message on [FORGE] 1.5 Biome question
    Stone is added to the world in the ChunkProvider. Decorators are mainly used for ores and such.
    Posted in: Modification Development
  • 0

    posted a message on Structures detection
    I would suggest taking a look at how the game handles strongholds.
    Posted in: Modification Development
  • 1

    posted a message on How to open crafting gui with item right click
    Quote from Aft

    You're 100% wrong. All rendering is done on THE CLIENT ONLY. The server runs the world, updates ticks and the like, the client renders.

    No, you don't. If you're using ModLoader or forge, any how. ModLoader.openGUI will suffice. If you're using forge then try checking out the forge wiki, it has a tutorial on how to use MinecraftForgeClient.displayGui

    Rendering something on the screen is one thing, having a gui with an inventory is another. If it is taking and storing data(the items in the crafting matrix) then the server needs to know about it. A handler is required.
    Posted in: Modification Development
  • 0

    posted a message on Null Pointer Exeption?
    NullPointerException:
    Thrown when an application attempts to use null in a case where an object is required. These include:
    
    Calling the instance method of a null object.
    Accessing or modifying the field of a null object.


    Oracle Doc
    Posted in: Modification Development
  • To post a comment, please .