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    posted a message on [128x, 64x, 32x, 16x] [1.3.2] Adriorn's Basico
    Quote from meiamone

    The MF download link is not working. It goes to MF but never becomes available to dl. Is this available to dl somewhere else?

    As he says. looks like you might have missed the last letter of the URL when poasting :smile.gif:
    Posted in: Resource Packs
  • 2

    posted a message on [Solution to remix packs]
    You're losing sight of the real issue, which is not remix packs in themselves, but people not getting permissions to use other people's material's and/or not giving credit where due ...
    Posted in: Resource Packs
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    posted a message on *Deleted, sorry!
    Looks nice, leeching, thanks! :smile.gif:
    Posted in: Resource Packs
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    posted a message on [16x][1.5_01] Mars (Partial Release v2) (WIP)
    This looks nifty :smile.gif:
    Posted in: Resource Packs
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    posted a message on [Update! (3/28)] Bordercraft ver.1.5
    My only niggle here is that the needle on the compass is too thin and gets aliased into nothingness at certain angles.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from BladedThesis »
    Quote from Taverius »

    Of course this begs the question of why freshly-cut wood planks must look they've been sun-baked for a few years

    No, it does not. It raises a question (to you, I might add).

    Explanation of what begging the question is.



    Well then sir, I now raise this question. Might you perchance be forgetting that not everyone on the internets is a native English speaker? :biggrin.gif:

    Back on topic, I'll second the comments on the particles. Also, to add further detail-oriented nitpickery (no, that's probably not a word): wandering around dark caves, most ores stand out pretty good even with almost no light ... apart from gold, which I have to place a torch pretty close-by to see.

    Something about the small gold spots on grey ...
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    I've been enjoying this pack a lot, thanks!

    I'll pipe in to give an opinion about the wood - it should be a little darker and have a shade of brown ... I'm in the upper sonoran desert these days and I was walking about looking at the colour of wood that's been in the sun for a while, we're in a mesquite "forest" and people who do woodwork just leave the stock out in the sun ... the bark will turn the colour you've given wood right now, but the inner wood (especially the darker banding) seem to manage to retain some coloration. Its slight, but its definitely a "wood" colour rather than a slate colour.

    Other desert hardwoods display equivalent resilience (ironwood ...) from what I've been observing ...

    Of course this begs the question of why freshly-cut wood planks must look they've been sun-baked for a few years ...

    Oh and ... I like the door, but ... a tiny little window in it so I can see if there's a creeper right outside when I'm playing with the sound off would be great, cheers :biggrin.gif:
    Posted in: Resource Packs
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