• 0

    posted a message on [Achievements] Achievement Get
    Return to Sender would require being in the Nether. Hold your bow as that seems to be easiest (or another item) and when the Ghast fires the exploding "blob" of fire at you whack it back at it like you would a tennis ball. Your angle matters as the fire will return back in the direction you hit it. You have to kill the ghast by return shot. You can do some pre-damage first with an arrow, so it only takes one or two reflected hits to kill it.The whole point of replying to this topic was to ask my own question and I got distracted by answering a question. I have a long, long, straight railway from my home to the other side of the map (well the ocean as there is land beyond), but if I take the entire trip on rail without a stop I still do not get the achievement. How many track pieces are required to be 1Km?
    Posted in: Maps
  • 0

    posted a message on Suggestion: Random Scuplture and required tools
    Quote from arkume8beltz

    I like the esence of the idea,but the sculptures was better make with clay or sandstone useing a simple craft in the crafting table...


    That would be making pottery, not sculptures. Classic sculptures are made from stone, plaster, etc. Clay makes pottery. Nowadays you can make shapes out of recycled junk and call it a sculpture. :-)

    Again, the whole point of this mechanism is to make creating sculptures more difficult that dropping mud on the crafting table.
    Posted in: Suggestions
  • 0

    posted a message on Suggestion: Random Scuplture and required tools
    I built a library and the only thing missing is some nice stone lions sitting out front. Or my tower of mayhem that is missing stone gargoyles at the corners. OK, so maybe not gargoyles, but stone zombies would be cool. You could make a nice museum for the art and sculptures. Or a "haunted house" ride with the minecart winding through it.
    Posted in: Suggestions
  • 0

    posted a message on Suggested crafting item: Net
    I guess it all depends on the world you end up with. In my case I have explored vast areas of the map and I have not seen a Mooshroom (sic?) or wolves. I do not know if I have the correct "biome" in my world, or I have not found it yet. At some point leading an animal for game miles become too tedious. But again, by my own design, I would not be able to carry a larger animal, but it would still be helpful for the smaller animals.

    I am playing "vanilla" Minecraft 1.3.2 so I don't have span eggs or some such I keep reading about. I have not yet read up on the weekly snapshot and what that is about. Once I get bored of the version I have I may look into it.
    Posted in: Suggestions
  • 0

    posted a message on Milk potions?
    I could use some Milk of Magic Neasia for when I eat too many Nether warts. Oh my stomach... :-)
    Posted in: Suggestions
  • 0

    posted a message on New Block Idea: Light Bulbs
    I was thinking of a light bulb myself, as a use for glass bottles. It would require power from redstone wire to light and would be brighter than a torch obviously.

    I'm hving trouble with the editor script so I cannot see what I am typing. Sorry for the typos.
    Posted in: Suggestions
  • 0

    posted a message on Dinner Plate: All food like cakes!
    Quote from EndRPnT

    Finally a food-related idea that I like :) .
    Speaking of bowls, we need other uses for them. How about some fruit salad (Apple and melon with a bowl as a recipe) or vegetable soup? (in the future, pumpkin, carrot and potato with a bowl as a recipe)


    I knew I would not be the first to think of it... hehe

    Posted in: Suggestions
  • 0

    posted a message on Suggestion: Creeper Dectector
    OK, so I have had hours of construction work destroyed by the uncaring, heartless, nearly slient, scourge of Minecraft: the creeper. I, for one, have had enough. People of the forums unite! I propose an invention that would be on par with sliced bread, if only there was sliced bread in Minecraft to be on par with!

    Behold! The creeper detector. Two note blocks provide the audible warning when a creeper enters within a 3 block radius in any direction. Three blocks keeps it from being too powerful, but also enough time to react. Obviously the detector works by simply being in your inventory (so the penalty is a valueable inventory space is taken up) rather than having to hold the thing constantly.



    I used an ender pearl in an effort to reduce the "too easy" claims. If you feel it will unbalance the game, then don't use it, but allow us whimps to have it. Look I even made the pattern into a "face"... aw!

    Please support the technological advancement... it's - uh, - for the good of the children. Yes, yes. That's the ticket.

    Feel free to make civil suggestions and any feedback to improve is welcome. Of course, critism is accepted also, but at least offer an alternative rather than just rip it. Thanks much!
    Posted in: Suggestions
  • 0

    posted a message on Enchantment: Divinity I and II
    There is a lot of water out there (on my map) so need some more "support" on this idea. Boat are too fragile currently to be a good alternative. I ended up marooned miles from my boathouse "up the creek without a paddle" so to speak.
    Posted in: Suggestions
  • 0

    posted a message on Enchantment: Divinity I and II
    Quote from Black_Drath

    As some limitations, perhaps make it that dropping onto water makes you swim. So jumping while on water will start making you swim normally, dropping into water from a height will likewise make you swim, and you cannot start walking on water whilst swimming. This means you can only start walking on water from a solid block of the same height.
    Also, make walking on lava still set you on fire, so it can only be effectively done with a fire resistance potion, just like swimming in lava.
    Otherwise, this is a cool idea.


    Great point! I like the idea that you can walk only when stepping from the same heihgt. That seems very natural. Falling onto the water and just stopping on it abrubtly seems weird. And it allows you to swim without having to remove the armor everytime.

    (As an aside I am going to assume OP as used in the above posts is "over powered" rather than "original poster" as the comment doesn't make sense otherwise. I'm not up on all the texting acronyms.)

    Quote from jkrimmel

    Divine: Adjective; of or from God, godlike, godly.


    Other than a handful of very small, very fast, very light animals, only a god or the God can actually walk on water (Peter notwithstanding), meaning it is a divine ability. I felt "Divinity" was a good, non-offensive name. Wearing the boots doesn't force one to beleive in a god for them to work. :steve_lol:
    Posted in: Suggestions
  • 0

    posted a message on Suggested crafting item: Net
    I led 2 sheep across the frozen tundra, through the clinging vines of the jungle, where my sheep became entangles and distracted, where I picked up a crowd of chicken followers that had to be dispatched so the sheep would stay focused, then down literal, game mile-long 1x1 tunnels back to my farm, walking backwards the whole time to make sure I didn't out pace them. I want a net! :-)
    Posted in: Suggestions
  • 5

    posted a message on Enchantment: Divinity I and II
    I did search for this, but there was nothing obvious from the topic titles, so my apologies if this has been suggested already, and I am sure it has been, although possibly in a different way.

    Rather than refer to these as "Jesus boots" I'll call it "Divinity". It applies to boot armor only. Level I (16 exp) allows for walking on water (maybe only calm - non flowing water only if that makes it easier), while level II (32 exp) allows water and lava. Maybe the boots degrade slightly faster when walking on lava than normal to ofset the power of this ability.

    Just tossing this out for comments or feedback. Please keep it civil as it is just an idea. You can express your dislike, as the case may be with out being rude. Thanks all for the consideration.
    Posted in: Suggestions
  • 0

    posted a message on Magic carpets
    I like this idea, motly becasue I was thinking of it myself. I was thinking though, along with many of the posters here, that a magic carpet should be more difficult to create than just a few peices of wool, however, doing so may introduce too many new elements and thus reduce the chance it is incorporated.

    I like the idea of a loom that would allow you to take 2 (or more) already dyed wool, all of the same color (stay with me on this) and a stick to produce a "spool of <color> thread". Then you would use the loom again with 4 (or more) spools of thread (mixing colors at his point), maybe some redstone to facillate the "magical nature" allowing it to be enchanted and a pattern (carpet, shirt, cape, etc.) to produce the actual carpet.

    This gives a mechanism to produce clothes also by using the pattern, obtained some how, since I know people are asking for clothing also. It also adds an additional level of dificulty because you must obtain the carpet pattern before yoou can make a flying carpet. That "how" would need to be determined. Is it randonly in a chest? Is it traded by a villager? Is it a specific treasude found in an as of yet created little desert cave (ala Ali Baba) quest?

    Once you have a carpet, it would then be enchanted as suggested already. I personally would think there should be 3 levels of enchantment to fit the existing enchanting parameters that seem to be in place.

    Flying I, II and II. The main differences in these three enchantments would be duribility of the carpet (it would degrade due to friction as you fly, or if was hit by an attack, etc.) and speed at which it moves. Flying 1 would be slow (less than walking speed?) and not very durable, and then increase from there. Flying 1 would be around 8 experience (in my opinion) or maybe more, Flying 2 at 16 exp, and Flying 3 at 24 (or maybe 32).

    Those are my suggestions.
    Posted in: Suggestions
  • 0

    posted a message on Suggestion: Hand-held Diamond Drill
    I have never heard of Tekkit. I just started playing Minecraft this past week, so I have been simply thinking about real life objects that would make sense. I did search for drill and didn't see anything that seemed like this, so I suggested it. I certainly apologize if it is the same idea. Out of curiosity is Tekkit a MOD for Minecraft?

    Quote from Mettan

    Two diamonds for the drill....but three for the inferior pickaxe? [sarcasm] That sure seems balanced. [/sarcasm]


    As I said I was still thinking about the idea. You are certainly correct about the diamond count. I simply didn't think about it, but there is no reason to be rude about. Simply make your suggestion/point and I'm glad to hear it.
    Posted in: Suggestions
  • 0

    posted a message on Suggestion: Hand-held Diamond Drill
    While I am still debating the usefulness of my own idea for this tool, I thought I would at least share it to get feedback. It may have a use or appeal that I have not considered, so I present for your careful consideration the hand-held diamond drill.

    First of all, what is the special feature of the diamond drill that would make it worth using two valuable diamonds for when other tools are available? Glad you asked!

    The diamond drill will break two (or maybe even 3) blocks at a time in the direction pointing (with air considered a second block), with the speed equal to (or maybe greater than a diamond pickaxe. This would speed up the mining of halls, stairways, and the like.

    It could likewise be enchanted perhaps with the same enchantments as a pickaxe. A new enchantment, if acceptable, would allow it to break 4/8 blocks in a 2x2 pattern either 1 deep (4 blocks) or 2 deep (8 blocks) for massively faster main hallway mining.

    Durability could be configured as drill is reduced by 1 use no matter the block type, or it could act like the pickaxe in this regard with different materials wearing it at different rates.

    The pattern for the drill that I think might make sense is below, with diamond for the drill, red stone for the power, string for the pull rope (grin), sticks for the handles, and iron for the engine.


    -------------------------------
    |.........|.........|.........|
    |.........| Diamond |.........|
    |.........|.........|.........|
    |.........|.........|.........|
    -------------------------------         -----------
    |.........|.........|.........|         |.........|
    | Red ...| Diamond | String | ---> | Diamond |
    | Stone |.........|.........|         | Drill .|
    |.........|.........|.........|         |.........|
    -------------------------------         -----------
    |.........|.........|.........|
    | Stick | Iron | Stick |
    |.........|.........|.........|
    |.........|.........|.........|
    -------------------------------


    (Sorry for the lousy grahics, but the HTML edit view seems to be gone.)

    I look forward to reading your feedback - positive or negative - as well as reading the creative ideas you have based on this starting point.
    Posted in: Suggestions
  • To post a comment, please or register a new account.