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    posted a message on Custom NPCs

    Try putting a spell effect in the arrow slot and put the wand in the sword slot. Should work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Legend of Zelda: A Link Between Worlds Adventure Map
    Wishing you the best!
    Posted in: WIP Maps
  • 0

    posted a message on Extreme lag/ kicking from personal server with only 2 players
    so this seems to be the error we keep getting:

    [Server thread/WARN] [22:17:56] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 8382ms behind, skipping 167 tick(s



    Server IS a modded 1.7.2 forge server.
    Posted in: Server Support and Administration
  • 0

    posted a message on Custom NPCs
    Quote from jameshi16»

    Ya know, it would be more helpful if you would describe how you solved it...

    specifically i made sure to run the forge server and not the regular one
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Nvm, issue resolved. ^^;
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    I haven't a clue. I made the server awhile ago but can't get a single mod to work with it.

    EDIT:

    Forge installer type last I checked. version 1.7.2
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    So quick thing for all of you:

    I love this mod and have used it extensively in single player but cannot get it to work properly when i run it on a server.

    1. NPC's previously made in single player on a map that i select for use for my server fail to appear.

    2. NPC items, most importantly spawn/clone npc wands disappear from my inventory after i grab them from creative and right click.

    What am I missing? Any help on this would be great!
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Cryos

    Well i got ChibiEnder loaded
    And i can only seem to select these textures in the gui :/
    There are no Ender "textures" availible there (for me)




    What he's trying to say is go to the top of the texture list and hit "up". Then pick either an elf or dwarf folder, then pick a texture :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I'm getting an odd hookshot glitch with the first wood tier. It will send me flying around opposite the way I fire after hitting wood and at a longer length than should be possible. I'll post mod list later.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x][1.5.2][Forge] Magitek Mechs
    I'm excited for the 1.7.2 version of this mod. So much to do with it... :Pig:
    Posted in: WIP Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Confirmed, they like to drop orbs in large quantities.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Endorb

    until close refers to the ranged attack

    But do they use it until close or do they not use it until close?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    This is a great mod with vast potential. I just have a question about it to improve my experience.

    What are the differences in the combat strategy AI, (rush, dodge, stalk, surround) and how does the "until close"/ engage distance work? They either seem to do nothing or just act like the rush AI.
    Posted in: Minecraft Mods
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    posted a message on Q: Anyone know how to edit textures from a mod?
    At the risk of double post warning, I will give what i have learned to help out others :)

    After some crashes and such I learned that merely extracting the jar like a zip file and then deleting the .jar file allows you to edit the textures while keeping the mod.

    At least that's what works for me.
    Posted in: Resource Pack Help
  • 0

    posted a message on Q: Anyone know how to edit textures from a mod?
    The .jar acting as a renamed zip tip helped. Now would i just extract it, edit the whole thing as i see fit, then re-zip it and change the .zip to .jar again?
    Posted in: Resource Pack Help
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