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    posted a message on [IDEA] Better Enchanting
    But in all reality, what we're doing is not what you're describing. You're thinking of how you would make it if it was at a crafting table, where things combine to do someing. This is magic enchantments, where additives are input to signify the type of enchant, not where you craft the item to make it enchanted.

    You also can't have a stack of buckets to make it harder to get fire protection. We're trying to keep this balanced and somewhat hard to get.
    Posted in: Requests / Ideas For Mods
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    posted a message on [IDEA] Better Enchanting
    Alright, so my friend and I were talking about enchanting today and we agreed that it feels very lackluster. The random aspect makes for grinding levels and hoping you get what you want, which we don't like. The anvil allows for you to assemble an item with enchantments you want, but the experience required becomes unbelievably ridiculous and it seems a bit awkard as well.

    So we started talking about how you could fix enchanting, what you could do to make it less random but still possibly balanced. Everything wouldn't just be pump as much experience in as you can and hope for the best, that feels really unpolished. Instead we started devising a system that took experience as well as certain materials so that you could custom enchant anything you want. No more random Bane of Arthropods IV on your brand new diamond sword when you wanted to go fight blazes in the nether. I mean sure you can still get it if you want, maybe you want to get level 2 and go fight some cave spiders with your steel sword.

    So we started by looking at the weapon enchants and here's what we came up with.

    For example; smite require some experience levels (we were thinking 5 per tier level of whatever enchantment you're putting on, possibly more for the more powerful enchants like looting and knockback) and then bones. I mean, that makes way more sense to me, you want to enchant something to kill the undead, throw some bones on that and hit the road.

    So that's the basic idea, still requires some level grinding, and it's still balanced, but you can use materials to choose what enchantment you want.

    We came up with a simple overview of the xp + items cost:

    Sword Enchants
    • Sharpness: 5 levels of xp per tier + Flint (4, 8, 16, 32, 64)
    • Smite: 5 levels of xp per tier + Bones (4, 8, 16, 32, 64)
    • Bane of Arthropods: 5 levels of xp per tier + String (4, 8, 16, 32, 64)
    • Knockback: 10 levels of xp per tier + Gunpowder (16, 32)
    • Fire Aspect: 10 levels of xp per tier + Blaze powder (16, 32)
    • Looting: 10 levels of xp per tier + Emeralds** (10, 20, 30)
    Armor Enchants
    • Protection: This one's a bit more complicated. It would still be 5 levels of xp per tier, then you would add more of whatever material you made the armor out of (leather for leather, etc.), but as the rarity of the materials increases it would get very expensive. So we thought you would require different amounts for each type of armor.
    Leather (4, 8, 16, 32)
    Gold (2, 4, 8, 16)
    Iron (4, 8, 16, 32)
    Chain (use iron 4, 8, 16, 32)
    Diamond (2, 4, 8, 16)
    • Fire Protection: 5 levels of xp per tier + Blaze powder (4, 8, 16, 32)
    • Feather Falling: 5 levles of xp per tier + Feathers (8, 16, 32, 64)
    • Blast Protection: 5 levels of xp per tier + Gunpowder (8, 16, 32, 64)
    • Projectile Protection: 5 levels of xp per tier + Arrows (8, 16, 32, 64)
    • Respiration: 5 levels of xp per tier + Ink sacs (4, 8, 16)
    • Aqua Affinity: 5 levels of xp + Clay** (16)
    Tool Enchants
    • Efficiency: 7 levels of xp per tier + Flint (4, 8, 16, 32, 64)
    • Silk Touch: 10 levels of xp + Slimeballs (16)
    • Unbreaking: 5 levels of xp per tier + the same material used to make the tool (2, 4, 8)
    • Fortune: 10 levels of xp per tier + Emeralds (10, 20, 30)
    Bow Enchants
    • Power: 5 levels of xp per tier + String (4, 8, 16, 32, 64)
    • Punch: 5 levels of xp per tier + Gunpowder (16, 32)
    • Flame: 10 levels of xp + Blaze powder (16)
    • Infinity: 20 levels of xp + Ender pearls** (16)
    ** = open to alternate items/input

    So you see what we're going for now, it doesn't make getting things way too easy, and it makes it possible for you to plan enchantments. All of these are obviously up for discussion on the numbers and possibly some of the items (ender pearls/emeralds/clay).

    We also think that the anvils need a serious overhaul as they repair really awkwardly, especially for weak low leveled things where they require way more than the enchant took in the first place just to repair them. I don't really think this needs a rework, more of a rebalancing.


    EDIT: I also forgot to add that we wanted to try to keep it simple and try to remain vanilla, so we don't require a boat load of single use items added into the game just so you can use a feature that existed before, we just wanted the system to use what was already available in Minecraft to help make enchanting less random

    We also forgot to think about how the bookshelf system would work, we mulled it over and came up with an idea. Since you only need 15 bookshelves to get max enchants currently, (I think) then it could just require you to have 1 bookshelf for every 2 xp levels you have, that way it would require more bookshelves for higher enchants.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Which Version is Better?
    Quote from InsanityBringer

    Survival Test is also fun here and there, but only because of the "arcade-game" feel to it.
    Survival Test was awesome and so worthless at the same time. xD


    Quote from Superterry

    Ah... Thx for that. ^^ I'll correct the main post.
    No problem :biggrin.gif:
    Posted in: Discussion
  • 0

    posted a message on What makes current Terrain Generation ugly?
    I enjoy birch trees because they're the best to farm. They never grow too tall to cut down like GIANT oaks and those tall pine trees.

    The grass addition made it so much nicer to acquire seeds. I used to hate hoeing up my yard to try to get seeds because it never grew all the way back, never.

    I agree that the biomes are kinda cruddy at the moment, but Notch is fixing up all of that jazz in 1.8 :biggrin.gif:
    Posted in: Discussion
  • 0

    posted a message on Finding it hard to play right now
    I haven't played SP in forever, I don't even have a world that was generated by 1.7.
    Posted in: Discussion
  • 1

    posted a message on Which Version is Better?
    My favorite was probably indev, it was when things started getting interesting and I could tell that it was about to get big.

    I joined in classic, so I'm not picking what I joined in. Classic was just 3d mspaint, I wasn't a big fan.

    Btw in the main post, I'm rather certain that Notch didn't decide to keep creative around but make it free, it was always free.
    Posted in: Discussion
  • 0

    posted a message on Minecraft Challenge-Nuclear Winter
    Step 6: You should now be in a narrow 6 block high room. Dig around you as much as you want, however you can not dig up or down. If a cavern is found, block it up,


    If you can't go in caves or dig up or down, how are you going to

    3-Go mining and find diamond ore



    You should probably be more clear at some point on that description.

    EDIT: And your link to whatever that is, doesn't work because there's a period on it.
    Posted in: Survival Mode
  • 0

    posted a message on Ladders in 1.6
    I normally made my ladders look like ladders unless I was using them to do quick tasks.

    I just preferred them so that they actually were the whole block that they were supposed to be in. Now they're like the top part of half blocks.
    Posted in: Survival Mode
  • 0

    posted a message on Ladders in 1.6
    Quote from Loki

    Read: "Break the game again because the bugs made the game easier for me."

    You don't have to be an asshole, I said in my opinion.
    Posted in: Survival Mode
  • 0

    posted a message on Ladders in 1.6
    IMO I want them back to the old way because these seem broken as ****.
    Posted in: Survival Mode
  • 0

    posted a message on Is there a way to downgrade back to 1.3_01?
    Now that there is a "Don't Update" button, I go into my minecraft folder and copy everything into a backup folder and rename it.
    Posted in: Survival Mode
  • 0

    posted a message on Can someone make a Starcraft Marine for me?
    http://minecraftskins.com/skin/1878
    http://minecraftskins.com/skin/1877

    Red and Blue made to look exactly like a marine from Starcraft 2. (Modeled from the marine build trailer)
    Posted in: Skins
  • 0

    posted a message on Chicken Science! - What I know so far + Images!
    Do you know if you can increase the egg laying rate by supplying the chickens with growing wheat in their cage?
    Posted in: Survival Mode
  • 0

    posted a message on Minecraft Mousepad
    The giveaway started a month ago, i got it bout half way through, so not month.

    It's a furry one. And it was free, so I would care less how long it took to get here. :biggrin.gif:
    Posted in: Arts & Creativity
  • 0

    posted a message on Minecraft Everyday! song and video
    You're an amazing artist!
    Posted in: Arts & Creativity
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