-Minecraft IGN: Tankinator
-Skype name (Optional, for server OOC chat): tankinator15
-Do you have any prior roleplay-related experience, if so could you give an example?
Been a member of SilverGaming Roleplay community for a while (5 servers approximately) and they seem to tolerate me. I have played lots of D&D and pathfinder, both as a player and a DM. Also do some other character RP occasionally.
-Define Power-gaming in your own words:
Powergaming is playing in such a way that takes power away from other people, such as doing everything yourself, not giving people chances to react, being OP, and so on.
Essentially it’s disrupting RP to give yourself an unfair advantage over others.
-Define Meta-gaming in your own words:
Meta-gaming is using information that you know OOC for your benefit IC even though your character should not have that information.
-Define Role-Playing in your own words:
Role-playing is acting as a character in certain situations. It’s playing a role in a story.
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
Albert is a carpenter. He likes to make chairs and carve wood.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Albert is an old decrepit man. His skin is drooping off of his bones and his head is bald, with small wisps of hair clinging to his scalp with the last of their strength. His hands are arthritis ridden and he has a hunched frame. His eyes look tired, but full of old man wisdom. He has a big mustache adorning his lips.
His clothes are wrinkled and splotched, and loose fitting, though they look comfortable. He never seems to change his wardrobe, and yet never smells bad. His shoes are surprisingly clean and well-polished. He often walks with a slow, meandering pace, a lost look in his eyes.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Albert is very non-combative and mild. He loves to talk to people about nearly anything, as long as it’s not very serious, and will offer advice on situations should he see fit. He prefers to avoid conflict and dangerous situations, and when confronted with such, he will do his best to leave or just stay out of the way.
Albert is old and very fragile. He has trouble moving around most of the time, and can’t fight back should something or someone seek to do him harm. He spends most of his time sitting in places such as taverns talking with patrons or the barkeeper. At night he wanders the streets alone mumbling to himself.
He nurses an inner sadness that he’s had ever since he lost his wife Lara. He knows there was nothing that could be done, but he misses her greatly. He often talks to his wife’s ghost, or so he thinks. To others it seems he’s talking to himself. He still keeps up with his favorite hobby of woodcarving, and will often carve intricate designs and pictures into furniture and walls. Either as favors or paid work, depending on how he’s feeling.
-Character biography (At least three paragraphs describing your character's history and experiences):
Albert closed the door to his home behind him. Time to move on. Lara is dead, and his children are all grown up. They don’t need grandpa anymore. He couldn’t stand this place any longer. Too many memories. Too many things to remind him of how things were. How things had changed. He grunted and started walking.
Each step made him a little sore, but he could put up with it. He was going to walk until he found someone new. Someplace new. Anything he hadn’t seen before. He wasn’t worried about how his son would react. He left a note. He was essentially dead, so they might as well have a funeral now. He would never be coming back. His soul left with Lara.
As he walked he picked up a long stick and began carving. That was all he was good at anymore. That’s all he was ever good at, but it made him enough money to get by. Carving chairs, tables, walls, anything. After a few days of walking, he came across a large town. He was out of food, so this would have to do. He gave his walking stick to the guardsman at the gate. The top was a beautiful visage of an eagle.
This place would be good enough. This will be the place he’ll die.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Albert watched the child flee down the streets and sighed. “Looks like they needed the money eh Lara?” He remarked, drawing a few curious glances at him. He shrugged and kept walking. “As long as I’ve got my knife I’ll be fine. Don’t you worry about me darling.” He meandered through the crowds towards the tavern. Maybe he’d be able to bum a drink off of someone.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Albert watched the wolves for a moment, feeling a pang of sadness. Part of this reminded him of his own family. He wandered over to the trap and tried to pull it open. His bones creaked and his muscles strained. He barely managed to free the wolf, letting it sprint off into the woods. He let the trap snap shut and started walking away, massaging his knuckles.
Extra notes (Optional, could include theme songs, pictures, etc.):
Here’s a screenshot of the skin I’ll use.