Thank you, as we speak I'm actually going into McEdit for the first time in about 3 months and testing stuff out. So I am getting some new ideas. Also with the combat changes in 1.9 coming out soon, I have a few things in mind I would like to try out. The annoying thing is that I might have to remake certain parts of the map because of all the combat changes. And that will only slow down the process even more.
Hey! I just want to leave suggestions for creative islands.
Flamefreeze Island- Basically an island covered with fire, netherrack, lava, snow, ice, water. I would recommend scattering these blocks on the island.
End Island- Well, an island with end stone, possibly a end portal located there.
Upside down Island- An island that has been flipped over. I want to see a tree upside down,
Rainblock Island- An island full of different colored stained blocks and glass
Head Island- Not really an island, but a structure. I would like it to be my head though
Season Island- (this may use a lot of command blocks) An island that has seasons. When it becomes spring, trees will spawn, when it becomes summer, turn it into a desert, when it is fall, make the leaves fall from the trees, Winter, snow and ice
Horror Island- Try to make this island as dark as possible, having no access to sunlight. I would use black stained glass and clay.
Ring of Fire- Name describes it. A ring of fire using netherrack, fire, and lava. The middle would be like a core, completely covered with lava.
These are some ideas, you can use them if you want to
Hey Derpy! Alright, i recently finished your map. So i am leaving a review here
Creativity-9- There were a lot of new creativity going on in this map! I love the day/night Chest and the custom crafting. The custom items and mobs are funny, and i love it. (Iron Butt...)
Length-8- Although the map is WIP, it still had a lot of potential.. keep up the good work!
Fun-9- I enjoyed it, I cant wait until the next update.
Texture-8- There are some creative looking islands that you made, keep on making more.
Difficulty-8-, As a professional CTM player, I believe that this was the perfect difficulty for this map. However, I do believe that in some islands, you put way too much spawners, such as the dungeon island.
Overall Score 42/50
Things I recommend to add/change/remove
Unbreakable Items- This is way too OP, I would recommend the items to be actually breakable, but would take a while to break, like Unbreaking X
Too Much Spawners- That is the problem for new players, Too many spawners will get them into a panic mode.
Boundary- There should be a boundary where the islands are in, many players may just venture out of the map playing area
Map to show island- Like the boundary, the players need a map to know how many islands they need to go to.
Signs- I recommend putting signs like (Island #1). This is just to get players to understand which island is which.
3rd Gold Fragment Parkour- The "Press to Exit" button does not work
Nether- It seems like there was nothing to explore, I may have not venture far enough.
This is a good start! If you would change the things I've mentioned, it will be better. Good luck on building
EDIT: Can you put my head in the spawn? that would be awesome
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Good luck to everyone
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I won't be participating on this one, but I'll sure have fun with the maps that are successfully finished
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I'll put this on my long list of ctm maps!
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I can be your beta tester for a third time
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cool!
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ur back!! How's thing doing?
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Excited for it! I'll be a beta tester if you like!
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I can beta test for you! I am an experienced beta-tester and a ctm player
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Alright! I will be giving out some new island ideas in a few days maybe
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Im excited for 0.3!
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Hey! I just want to leave suggestions for creative islands.
Flamefreeze Island- Basically an island covered with fire, netherrack, lava, snow, ice, water. I would recommend scattering these blocks on the island.
End Island- Well, an island with end stone, possibly a end portal located there.
Upside down Island- An island that has been flipped over. I want to see a tree upside down,
Rainblock Island- An island full of different colored stained blocks and glass
Head Island- Not really an island, but a structure. I would like it to be my head though
Season Island- (this may use a lot of command blocks) An island that has seasons. When it becomes spring, trees will spawn, when it becomes summer, turn it into a desert, when it is fall, make the leaves fall from the trees, Winter, snow and ice
Horror Island- Try to make this island as dark as possible, having no access to sunlight. I would use black stained glass and clay.
Ring of Fire- Name describes it. A ring of fire using netherrack, fire, and lava. The middle would be like a core, completely covered with lava.
These are some ideas, you can use them if you want to
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Trying this out!
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Hey Derpy! I was suppose to write this review a week ago, but i totally forgot it
Anyway, here it is
Creativity-10- There were more creative parkour. I really liked the rotation room
Length 8- Short but sweet
Fun 9- I had fun (I said this for all 3 of it)
Texture/Story -10- Really love the colored portals and blocks. The story was still epic
Difficulty 8- It wasn't that hard anymore after playing the first 2
Overall 45/50
Welp, this was fun. Can't wait for another map!
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Hey Derpy! Alright, i recently finished your map. So i am leaving a review here
Creativity-9- There were a lot of new creativity going on in this map! I love the day/night Chest and the custom crafting. The custom items and mobs are funny, and i love it. (Iron Butt...)
Length-8- Although the map is WIP, it still had a lot of potential.. keep up the good work!
Fun-9- I enjoyed it, I cant wait until the next update.
Texture-8- There are some creative looking islands that you made, keep on making more.
Difficulty-8-, As a professional CTM player, I believe that this was the perfect difficulty for this map. However, I do believe that in some islands, you put way too much spawners, such as the dungeon island.
Overall Score 42/50
Things I recommend to add/change/remove
Unbreakable Items- This is way too OP, I would recommend the items to be actually breakable, but would take a while to break, like Unbreaking X
Too Much Spawners- That is the problem for new players, Too many spawners will get them into a panic mode.
Boundary- There should be a boundary where the islands are in, many players may just venture out of the map playing area
Map to show island- Like the boundary, the players need a map to know how many islands they need to go to.
Signs- I recommend putting signs like (Island #1). This is just to get players to understand which island is which.
3rd Gold Fragment Parkour- The "Press to Exit" button does not work
Nether- It seems like there was nothing to explore, I may have not venture far enough.
This is a good start! If you would change the things I've mentioned, it will be better. Good luck on building
EDIT: Can you put my head in the spawn? that would be awesome