Mainly just browsing the beta forums, it looks more cleanly done. I am one to actually not mind the white of it all, and the general look. There are quite a few things that I am not fond of...
1. Like someone else mentioned, the forum icons. The reason i am not too fond is now they are all the same shape and tend to make at least to me pretty bland. I like the way it is done on this one where at least the icons have a different shape to them. Makes easier to recognize at a glance when they are not all cubes. I know there are pictures on them representing what they are, but that is not something noticed really at a glance right off. Sure probably could get use to them, as I adapt pretty well to things.
2. I agree with the others that have said it, that the upvote/thanks bit does to be a bit more noticeable/prominent, as right now it sort blends in... Too me a few glances to see where it relocated, although that is a good spot; it just blends in a bit, and being as small as it is makes it blend even more.
3.unsure what to make of the title bar, as it seems almost out of place. It isn't the colors for me, it is something I can't quite put my finger on... Maybe it is for the fact it looks like it belongs on a smart phone...O_o Not sure...
4. The layout is nice, and the collapse is good feature. However when all things collapsed or just having one/few section(s) open; makes it slightly look like a list of titles instead of actually different parts of the form. In a way no way beyond the triangle arrow and list style size being bigger font, there is to tell that they are separate sections, unless you actually knew the site before hand like myself. Might be just a nitpick on my end, but it is how I see it.
5. Also like some of the others the thread/reply count being like it was excel style doesn't help. Think it is better the way it is here, where it says what the number represents right after the number. After all those columns can get pretty long. This one might go with #1 in a way as being able to tell certain things at a glance is sometimes best. Not all things but at least this one along with the icons.
Other than that which has been already mentioned, I don't see very many problems. It definitely loads faster, and that much I do like a whole lot. Plus, no flicker like this site; that is a plus.
- Tamorr
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Member for 12 years, 2 months, and 26 days
Last active Wed, May, 22 2019 00:32:49
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Jun 4, 2014Tamorr posted a message on Help Us Test the New, Improved Minecraft Forum!Posted in: News
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Sep 15, 2013Tamorr posted a message on Minecraft News - Huge Portals, Huge SnapshotsProbably xbox one, but it will be way later than the initial release. ><Posted in: News
The new snapshots I am definitely enjoying to an extent...:D Large portals are something actually nice to see... -
Sep 5, 2013Tamorr posted a message on 13w36a Snapshot Ready for Testing!I know someone mentioned the M being appended to a biome type being most likely mountains, but the only one I've seen so far with an M is Jungle M; And that in both areas of that jungle is a large pool of water...><Posted in: News
I thought was Marine or Marina due to that fact. The jungle was not taller than the rest in that are since the pool of water was actually lower. Just wondering bout' that...
So far I have seen all but the either types of mesa, mega taiga, and all snow variants..(I have seen the snow capped extreme hills as that seems to be everywhere in the worlds I have loaded...
haven't really noticed anything else someone hasn't mentioned....
Overall I have to say it is a great improvement in fps and overall look.:D -
Jul 9, 2013Tamorr posted a message on Mojang to Cease and Desist...Putt Putt?Posted in: NewsQuote from sthreet
Actually I found out about this recently and assumed it was really recent. My bad to whoever replied to me earlier when I asked why they are getting sued so much...
But still, I don't know anyone who calls any of the morrowind series of games "the elder scrolls" except maybe rarely.
I know plenty of people whom call "elder scrolls" with or without the The part... me included...Of course I wouldn't call it the scrolls series as that would be silly... Since that is too broad of a term... The only reason I do call it by that name is due to the fact that I actually own the second game in the series daggerfall. Not that it would really run on a NTFS system...><
Anyway... *shakes head* this just seems like jumping the gun before they even shoot the bullet out. O_o
Hence shooting themselves in the foot or worse... Didn't really know putt putt was still around... hmm...more or less a copywrite... I just have to laugh at this due to lack of research.... -
Jul 9, 2013Tamorr posted a message on Cube World Wiki is LivePosted in: NewsQuote from soulstealer
you can only search for something you know exists,i didnt know it existed and never would have seen it if it hadnt been here.
What I was meaning the search for feature is for all those redundant threads... like 50+ ones about 1.6.... That may be an exaggeration but it is a valid example. Of course you wouldn't have found cube world without knowing about it, thought I mentioned that...><
That is why I was saying it is nice they posted where they did even if it should be in another section.:D -
Jul 8, 2013Tamorr posted a message on Cube World Wiki is LiveI for one don't mind it being posted after seeing it prior on a youtube channel... Ethos... Regardless of this being in the wrong section, it is not like it is being posting in several threads. Not much of a bother as many of the other redundant ones that you could use the search function for...><Posted in: News
What I did see of the game is a real treat. I would buy if had the money, but in the very least register so I could be prepared for when affordable... I mean when I have enough that is...><
It is nice seeing another in the voxel genre no matter how different it is. That is what a genre is suppose to be... At least that is what I thought. I think this would be better in the discussion section though, not that it really matters to me, since I enjoy seeing it here.:D -
Jun 20, 2013Tamorr posted a message on Curse Presents: "Can You Minecraft IRL?"I can see how they relate...After all I like building; block by block, with each piece that I accumulate over the course of time. gathering resources in the instance of lego is going to the store and buying more parts, where as in minecraft you gather by mining, chopping, shoveling, smelting, and crafting materials....Posted in: News
There are similarities even if they are quite different and many aspects. That was an entertaining video.:D -
Jun 7, 2013Tamorr posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from RTSolvalou
Cows eating buckets? It's not April 1st...
Didn't know cows ate metal.
Good to see them focusing on bug fixes, otherwise they're just chasing their tail every time they add features.
nah I guess those cows wanted more iron in their diet...lol
Interesting additions, even if they really don't pertain to me much. If that is a prelude to a new gamemode that would be decent. I don't really use golden apples, however the potions I might. I'm 50-50 on that part. Unsure what to think, but at least it let's us know something is getting done and things are being added, even if few or minor. That is so far quite a bit for the full 1.6, if you add up everything. So keep them rolling...
Interested in seeing what else they add... or change... or fix... -
Jun 5, 2013Tamorr posted a message on Villager NewsSo that's why quite a few of my villagers end up in a 2 block drop hole...><Posted in: News
that was great...lol - To post a comment, please login.
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Above ground spawning of slimes is different from slime chunk spawning.
Underground there is no light level needed. Above ground they obey the rules of a regular mob.
the no moon is no slimes, but from the phase after to a full moon the spawning gets more. Full moon being the most liable spawning. Since they require the same light level as other hostile mobs, you will get a mix most of the time. The ratio will go up during a full moon, and most likely you will run across them in those hours of the night.
Slime chunks are still probably the best to farm them though, as they don't have light requirements like the surface ones do. Don't know if the moon affects the slime chunk spawned ones... As I have not made a slime farm since the change. Have ran into slimes on the surface during a full moon though.:)
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I usually just use more than one material to shape of a wall similar to a castle battlement that would surround a village. I use fences at first to define the border sometimes; that and to keep unwanted guests from coming in.
Stone brick and wood with a slight overhang at the top would do find to keep even spiders out, long as you keep it well lit of course. Putting a normal door with a fence gate on the outside will keep the villagers inside as well, at least at the points you want to enter the village. Of course you could make redstone doors for that too, but the door fence bit ensures they don't jump at the chance to ummm... escape.
There are a lot of ideas floating around for walls, many are simple, and just as many complex. Really it is up to you how much effort you want to put into a wall.:)
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They turned the ender dragon into a mime? Looks like it is trying to get out of an invisible box. ><
Turn it white and stripe it then it will really look like mime, and don't forget the hat.:)
I guess I'll find out when it comes out or when I notice it coming out...
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Hmm...
I play single player more often than not. Easier to be creative that way. I just building and gather away...
I do play multiplayer on occasion, but not really often enough to kill single player.
It is quite difficult for me to get bored. I have always been able to self entertain, even when I was a child. Having an overactive imagination helps with that.
Obvious which I prefer I think.
Popular/unpopular... I would not know, I never really payed much attention to what is trendy or popular; I just pay attention to way I like when I find out, even if I have to do a bit of research to find out if I do or not. I don't base things on popularity, but rather base them on whether I would enjoy or not; among other factors. So in a way I only half understand the topic.
I am sure though there probably is just as many in single and multi alike. Just makes sense that way in a logic deduction. It is a versatile game with many ways to play whether modded or not. That is the sense that is a sandbox. Now I'll go build me a sand castle and see it fall in succession.
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I have yet to sort that out, as I have noticed this a while ago. It has something to do with how Facebook permissions. Originally I had just my minecraft directory set to public. But I am guessing sometime a while ago Facebook updated something and turned them all private, the directory included. Right now I have yet to figure out how to set the directory as a whole public as it was before.
I could do each image individually, and will be a daunting task. Even my other map that is linked from this one is done in facebook. I'll see what I can do in the upcoming weeks, as this has been bugging me for a while. Facebook can get confusing for me, especially in the pic section, now that their apparently are changes in how it does things.
Don't know when, just know it is something I do have in mind in my busy life.:)
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A james bond traitor... hmm...
Regardless it is an agents name, or code name....
Good or bad that is all subjective... If you like it you like it, although some of the older crowd might connect it in mind with those movies.:)
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Hmm.. Wonder what constitutes as a pet...
Anyway I've only ever had three that I can relate as to being almost so.
PC version:
I guess The Fool, which is on the console version. The villager was one of the most persistant escapees in my town upgrading I had a lot of trouble with. Built a special house for that one. Put a fence over the door so the villager could not get out. Ok maybe that one I am more inclined to say is more a prisoner... but still a residence in that world, even when I finally got most the village done.
Other than that... Not really felt the need for having a cat or dog. Rather didn't get chance to tame any, or got around to taming them; well dogs at least. I mainly only use the cats as guard dogs vs. creepers. Can't really consider them pets, as they are my security detail while I build.:)
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To me that looks like one of the wider spruce trees sitting on a floating dirt block.
Good to see Alex is making way to the console edition.:)
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look up texan & victorian porches. Quite a bit of variance in though. Maybe even western porches of the wild west too.
I mainly just look at the houses I build, and if the porch suits or fits I will just come up with one on the fly. Nice to have reference in mind though.:)
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For me it varies.
I usually set forth guidelines to follow with each map that I create, and therefore come up with a few rules to use as guidelines throughout the game.
The most common thing I do is having cheats on, and keepinventory on. I am primarily a building, but I don't really like creative mode only. I like to gather my resources and build with what I do.
Regardless before I stem off in tangent, I just make a bunch of guidelines to follow, and not concrete rules. All dependent on my mood and what I feel like doing. Always keeping in mind the guidelines for each map. I create a lot of maps sometimes, just to fit different moods, else I mind as well be playing a different game entirely.:)
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Not sure how this one would actually work, maybe another hotkey that isn't used... That is all I can think of if this were pc, but on xbox(or any console for that matter) I really wouldn't know which button or combination of buttons could be used, since each seem to have already a purpose.
This might be a small suggestion, and I am on the fence about it, but simple enough to consider.
Personally I would rather be able to crawl before I even consider sitting, but that is not what this suggestion is about.
The notion of adding furniture to enable this makes it much much more simple though. Really it would be like a boat or something like that, just you don't move. We don't have knees far as I know on the models. That truly wouldn't matter, but at least the concept would be ok. To right click into a chair, couch, etc.. and to get out right click again maybe. Right click is equal to the use trigger button in this case, assuming you have that controller layout used, or default.
Anyway I think it would be an ok idea, just more interested in seeing other things to make it; even if this is decent enough to get in, or well semi-feasible. The furniture would need to be made for this to happen, else figuring out which button to use, or combo there of.
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To the first question:
I use all except the last one. It really all depends on what I have, and what the location is.
On the second question:
I only use 3 of those options.
Overall I assess what my goal is before I head underground, whether it be branch mining or exploring, if not looking for something particular and/or building. I set my goal/idea in mind before doing so. Always coming up with something.:)
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Colored wires?
Yeah that would be nice. Easier to make circuits and wires crossing that way... maybe... depending on how it is done. still even with not crossing in mind it would help to distinguish different parts of complex devices, without having to use alternate blocks under the wires...:D
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I don't like the alternate layout that switches the stick for this.
So I would love to see an option to disable in the in-game menu(as well main menu) so that it can be checked on/off when needed or wanted. Where in the menus I really would not know. Probably where some of the other options are...
Anyway I would be up for this one.:)
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Wow such an old thread, at least it is one that makes sense to revive; sort of...
Anyway I am a little of both mentioned.
Depends on what I am building/terraforming.
A building/structure in general I usually eye ball things, but will put framework down first; usually logs, and then add the walls & roof(if needed).
For landscape that is free form, as that is mainly eye balling trial and error. The except is trees, which take care in placement for bonemeal to grow them when needed. Sometimes having to knock down a bit of neighboring structure just to grow the tree, then rebuilding what portion I knocked down.
Coming up with a design or theme I want to build in my style. Is trial and error but with similar process to the first mentioned with building/structure. The only difference is I trial and error till I get roughly what I was looking for. This involves mix match of the many colors/blocks in designs as well how the initial framework is to be built. Also variations in how block placement can affect a view/angles.
When it comes to furniture or inside the buildings/structures, I have various items/furniture in mind; and that leads to trial & error of where to place and in some cases what size. (length of couch/table, etc..) So the only free hand is what a person would do in a real house when moving furniture around. lol
Quarry has its' own structured style to it. As I make a x by x square with wood scaffolding that is at the edge/border all around, stairs every so often to lead from level to level as I mine out downward. I always manage to build one of these, as I use a lot of stone bricks in the beginning of the game.
I don't usually use creative much, and do most in survival. Once I get a branch mine going I may stop using the quarry.
I usually gather resources in order to build, so farms I build with function and aesthetics in mind so a combination of terraforming and structures depending on what it is.
I know it was a simple question, but for me it is not really since it varies from creation to creation.:)