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    posted a message on Where can I safely download Forge and mods for 1.8.1?
    As you download and install more mods, you'll run into more and more problems. There will be framerate issues, compatibility issues, and config issues. As an example: I have played modpacks from the AT launcher that have as many as 3 times the mods I have on my normal Forge profile, and gotten much better framerates and fewer crash issues. Making a mod pack (which is essentially what you're doing when you install forge then add mods) takes a considerable amount of time, patience, and know-how to work through all the issues that inevitably come up. Using a launcher with pre-built mod packs is much easier, and likely to result in a much more playable modded game.

    The drawbacks to mod packs are that they almost certainly contain mods that you really aren't interested in (and some of them have world gen that may "get in the way" or otherwise annoy you), and that mod pack authors sometimes (almost always) do some alteration of the configuration.It's generally just trial and error to figure out what's been changed, too, as most don't list everything they've done. Figuring out how to "fix" them can range from simple to downright near impossible.

    Still, I think it's worth it. You just have to find a pack that you like pretty much the way it is.
    Posted in: Mods Discussion
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    posted a message on Does anyone still think Minecraft is scary?
    Oddly enough, the thing that startles me the most is the sound a tool makes when it breaks. For some reason, I almost always jump a bit when that happens.
    Posted in: Survival Mode
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    posted a message on Slime farm - help
    I use Amidst. It's pretty easy to tell if you used the right seed, because if it's not right, you'll easily be able to see on the map that that's not your world. It can be a bit difficult to pin point exact coordinates of where the chunk is, so here is the method I use: I try to estimate where the center of the chunk is, and go there in game. in the F3 screen, there is a line that has numbers about the chunk. I'm assuming they are x, y, and z within the chunk, because the first and third numbers vary between 0 and 15. Using that, I mark the chunk out from 0 x 0 to 0 x 15 to 15 x 15 to 15 x 0, then back to 0 x 0 (the middle number doesn't matter for finding the chunk boundaries). Within those boundaries is the actual chunk.

    Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
    Posted in: Survival Mode
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    posted a message on Slime farm - help
    1. Try to make sure all areas within 128 blocks (of where you are waiting from) are either cave-free or completely lit up to keep other mobs from spawning. Slimes have a lower chance of spawning than most other mobs, and if there is any space nearby within 128 blocks of where you wait for them to spawn that other mobs can spawn in, that will decrease the chances for slimes, possibly significantly.

    2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.

    I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
    Posted in: Survival Mode
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    posted a message on Have you ever not seen a Diamond Ore block while mining?
    Maybe you guys interpreted differently but what I thought he meant was Have you ever passed by a diamond ore block because you didn't see it

    But if you passed by because you didn't see it, how would you know you missed it?
    Posted in: Discussion
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    posted a message on Did 1.8 Ruin Minecraft?
    Personally, I really like 1.8, though I don't play it much- I just prefer to play with certain mods. Once they've been updated, I'll almost certainly switch over, and whenever I do play vanilla, it's always 1.8. I like a lot of the new things in it- the new stone types and the varied wooden doors, especially. I don't much care for varied fence though- I preferred being able to make generic fence from multiple sources of wood. Can't have everything, I guess. That might not be a bad suggestion: Add the old fence recipe back in that makes 2 "wood fence" using just sticks.
    Posted in: Discussion
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    posted a message on Stuck trying to decide what to do next with mods....
    Well, you don't really have to watch Holediggers to get the gist. Basically, the idea is to use Galaticraft to build a space station to mount a Minefactory Reloaded laser in (or a whole bank of lasers). Note, it doesn't HAVE to be on a space station, that just adds another dimension (literally, lol) to the project. The laser pre-chargers use a whole crap-ton of power, but you've already begun messing around with Big Reactors, so you're ahead of the game in that respect (hint, try making reactors that are short and wide (e.g. 11x11x3 or so) for a better power output and fuel consumption rate).
    Posted in: Discussion
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    posted a message on Stuck trying to decide what to do next with mods....
    I noticed you have Galacticraft and Minefactory Reloaded... Have you considered building a space station with Mining lasers in it, a la Yogscast' Holediggers series?

    Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.

    You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.
    Posted in: Discussion
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    posted a message on Do you consider yourself 'Loyal' to the Minecraft brand?
    I'll give this a go.

    1. What are the reasons behind a consumer’s decision to purchase a game?

    Typically, I base a decision on 1 of two things: Familiarity with the developer (in a good way- i.e., I have enjoyed games made by them in the past). I would call that "brand loyalty"- the willingness to buy a new game based primarily on previous experience with the developer, The second would be a combination of videos (primarily youtube) and to a lesser extent, reviews and forum discussion. In other words, if I'm interested in a new game, I will watch some youtube videos and read review and discussions about it to see if I would likely enjoy it, or not.


    2. Brand communities (forums) are a characteristic of loyal behavior, but why do people join these?


    I typically join them because I enjoy discussing the games I'm currently playing with other people who share that interest. Honestly, it's something I can (sometimes) do at work, in place of actually playing the game. I rarely if ever read forums in my off-time. I'm generally playing the game, instead.


    3. What is loyalty in the gaming industry?


    As I mentioned above, I look at brand loyalty as the willingness to try a new product made by a company that you've previously had a good experience with, based primarily on that previous experience. For me at least, it has absolutely nothing to do with continuing to play a game beyond the time when I have played it enough to get bored with it (which eventually happens with all games, regardless of how much fun I find them, or how addicted to them I get- some are longer-lasting than others, but in the end, they all have a life span). Similarly, it also has nothing to do with my willingness to continue after the developers have made a change that I fundamentally disagree with- to the point of making me enjoy the game less. There is really nothing that can generate loyalty to over ride that behavior.


    4. What keeps a loyal customer committed to the brand?


    In my opinion: the old, standard free market concepts of quality and value. Make a product that I enjoy, and especially that I feel I've gotten my money's worth for, and that will generate brand loyalty. It's just that simple.


    *5. How do you feel about Microsoft's acquisition of Minecraft?]

    Honestly, it's just another corporate acquisition to me. I'm not particularly hostile to Microsoft, nor am I a Microsoft fan. They've made products that I've loved, and they've also made products I hated. I don't see them changing minecraft in ways that are likely to cause anger in the game's community. They've always been fairly intelligent about what they do with companies and products they've acquired. They spent a fairly significant sum of money, and they'll want to not only recoup that, but also generate much more. I think they realize that altering minecraft to a significant degree, or in ways that the vast majority of the game's fans don't like is not likely to achieve that goal.
    Posted in: Discussion
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    posted a message on The Virtual War. Vanilla Minecraft versus Modpack Minecraft!
    I personally find that using mods adds more dimension to the game, and makes it even more sand-boxy. You can really "play how you want", even if that means building a technological world, or a steampunk world, or whatever. Mods allow a player to customize the world to their specific tastes, because let's face it, there are just about as many preferred ways of doing things as there are people.

    That's not to say that vanilla doesn't have plenty to offer, too. I'm sure I'll eventually get around to playing another vanilla adventure, but right now, I'm just having too much fun with tech mods. I wouldn't want minecraft to be either mod-free or only modded. I think it's important to have both.

    As far as which is "better", well, that's pretty much the definition of subjective, so really the question is, "which is better to you?" There is no right or wrong answer. Which is better is whichever you personally enjoy more. For me, that's modded. For someone else, it's vanilla, and for yet others, it's both equally. All of those answers are valid.
    Posted in: Discussion
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