As you download and install more mods, you'll run into more and more problems. There will be framerate issues, compatibility issues, and config issues. As an example: I have played modpacks from the AT launcher that have as many as 3 times the mods I have on my normal Forge profile, and gotten much better framerates and fewer crash issues. Making a mod pack (which is essentially what you're doing when you install forge then add mods) takes a considerable amount of time, patience, and know-how to work through all the issues that inevitably come up. Using a launcher with pre-built mod packs is much easier, and likely to result in a much more playable modded game.
The drawbacks to mod packs are that they almost certainly contain mods that you really aren't interested in (and some of them have world gen that may "get in the way" or otherwise annoy you), and that mod pack authors sometimes (almost always) do some alteration of the configuration.It's generally just trial and error to figure out what's been changed, too, as most don't list everything they've done. Figuring out how to "fix" them can range from simple to downright near impossible.
Still, I think it's worth it. You just have to find a pack that you like pretty much the way it is.
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Dec 11, 2014Tallenn posted a message on Where can I safely download Forge and mods for 1.8.1?Posted in: Mods Discussion
Dec 2, 2014I use Amidst. It's pretty easy to tell if you used the right seed, because if it's not right, you'll easily be able to see on the map that that's not your world. It can be a bit difficult to pin point exact coordinates of where the chunk is, so here is the method I use: I try to estimate where the center of the chunk is, and go there in game. in the F3 screen, there is a line that has numbers about the chunk. I'm assuming they are x, y, and z within the chunk, because the first and third numbers vary between 0 and 15. Using that, I mark the chunk out from 0 x 0 to 0 x 15 to 15 x 15 to 15 x 0, then back to 0 x 0 (the middle number doesn't matter for finding the chunk boundaries). Within those boundaries is the actual chunk.Posted in: Survival Mode
Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
Dec 1, 20141. Try to make sure all areas within 128 blocks (of where you are waiting from) are either cave-free or completely lit up to keep other mobs from spawning. Slimes have a lower chance of spawning than most other mobs, and if there is any space nearby within 128 blocks of where you wait for them to spawn that other mobs can spawn in, that will decrease the chances for slimes, possibly significantly.Posted in: Survival Mode
2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
Dec 1, 2014Tallenn posted a message on Have you ever not seen a Diamond Ore block while mining?Posted in: Discussion
But if you passed by because you didn't see it, how would you know you missed it?
Nov 12, 2014Personally, I really like 1.8, though I don't play it much- I just prefer to play with certain mods. Once they've been updated, I'll almost certainly switch over, and whenever I do play vanilla, it's always 1.8. I like a lot of the new things in it- the new stone types and the varied wooden doors, especially. I don't much care for varied fence though- I preferred being able to make generic fence from multiple sources of wood. Can't have everything, I guess. That might not be a bad suggestion: Add the old fence recipe back in that makes 2 "wood fence" using just sticks.Posted in: Discussion
Nov 11, 2014Tallenn posted a message on Stuck trying to decide what to do next with mods....Well, you don't really have to watch Holediggers to get the gist. Basically, the idea is to use Galaticraft to build a space station to mount a Minefactory Reloaded laser in (or a whole bank of lasers). Note, it doesn't HAVE to be on a space station, that just adds another dimension (literally, lol) to the project. The laser pre-chargers use a whole crap-ton of power, but you've already begun messing around with Big Reactors, so you're ahead of the game in that respect (hint, try making reactors that are short and wide (e.g. 11x11x3 or so) for a better power output and fuel consumption rate).Posted in: Discussion
Nov 11, 2014Tallenn posted a message on Stuck trying to decide what to do next with mods....I noticed you have Galacticraft and Minefactory Reloaded... Have you considered building a space station with Mining lasers in it, a la Yogscast' Holediggers series?Posted in: Discussion
Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.
You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.
Nov 4, 2014Tallenn posted a message on Do you consider yourself 'Loyal' to the Minecraft brand?I'll give this a go.Posted in: Discussion
1. What are the reasons behind a consumer’s decision to purchase a game?
Typically, I base a decision on 1 of two things: Familiarity with the developer (in a good way- i.e., I have enjoyed games made by them in the past). I would call that "brand loyalty"- the willingness to buy a new game based primarily on previous experience with the developer, The second would be a combination of videos (primarily youtube) and to a lesser extent, reviews and forum discussion. In other words, if I'm interested in a new game, I will watch some youtube videos and read review and discussions about it to see if I would likely enjoy it, or not.
2. Brand communities (forums) are a characteristic of loyal behavior, but why do people join these?
I typically join them because I enjoy discussing the games I'm currently playing with other people who share that interest. Honestly, it's something I can (sometimes) do at work, in place of actually playing the game. I rarely if ever read forums in my off-time. I'm generally playing the game, instead.
3. What is loyalty in the gaming industry?
As I mentioned above, I look at brand loyalty as the willingness to try a new product made by a company that you've previously had a good experience with, based primarily on that previous experience. For me at least, it has absolutely nothing to do with continuing to play a game beyond the time when I have played it enough to get bored with it (which eventually happens with all games, regardless of how much fun I find them, or how addicted to them I get- some are longer-lasting than others, but in the end, they all have a life span). Similarly, it also has nothing to do with my willingness to continue after the developers have made a change that I fundamentally disagree with- to the point of making me enjoy the game less. There is really nothing that can generate loyalty to over ride that behavior.
4. What keeps a loyal customer committed to the brand?
In my opinion: the old, standard free market concepts of quality and value. Make a product that I enjoy, and especially that I feel I've gotten my money's worth for, and that will generate brand loyalty. It's just that simple.
*5. How do you feel about Microsoft's acquisition of Minecraft?]
Honestly, it's just another corporate acquisition to me. I'm not particularly hostile to Microsoft, nor am I a Microsoft fan. They've made products that I've loved, and they've also made products I hated. I don't see them changing minecraft in ways that are likely to cause anger in the game's community. They've always been fairly intelligent about what they do with companies and products they've acquired. They spent a fairly significant sum of money, and they'll want to not only recoup that, but also generate much more. I think they realize that altering minecraft to a significant degree, or in ways that the vast majority of the game's fans don't like is not likely to achieve that goal.
Oct 24, 2014Tallenn posted a message on The Virtual War. Vanilla Minecraft versus Modpack Minecraft!I personally find that using mods adds more dimension to the game, and makes it even more sand-boxy. You can really "play how you want", even if that means building a technological world, or a steampunk world, or whatever. Mods allow a player to customize the world to their specific tastes, because let's face it, there are just about as many preferred ways of doing things as there are people.Posted in: Discussion
That's not to say that vanilla doesn't have plenty to offer, too. I'm sure I'll eventually get around to playing another vanilla adventure, but right now, I'm just having too much fun with tech mods. I wouldn't want minecraft to be either mod-free or only modded. I think it's important to have both.
As far as which is "better", well, that's pretty much the definition of subjective, so really the question is, "which is better to you?" There is no right or wrong answer. Which is better is whichever you personally enjoy more. For me, that's modded. For someone else, it's vanilla, and for yet others, it's both equally. All of those answers are valid.
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Nov 8, 2014Posted in: Discussion
Please don't. We don't need yet another thread trying where a guy tries to tell the world that Alpha and Beta was the best - and it's not because of nostalgia.
Just because you prefer those version doesn't mean that everybody do. Stop thinking that your opinion should define the world. People who liked those version could do it our of nostalgia. Because they felt it was more survival back then. Sure it was; What else was there to do? If the game haven't moved on from that time, it's unlikely it would've been worth 2 billions USD this day today.
Oct 24, 2014TheWesson posted a message on My Mega Chicken (Mob Spawner) (of Epic Proportions)I originally got into Minecraft because my daughter showed me a Youtube video of a giant chicken that pooped out mobs.Posted in: Survival Mode
"That is so cool" I thought. "I could never do that."
Now, two years later, I have built an epic giant chicken which spawns mobs and poops them (flaming) out of its butt.
It is to scale, 1 pixel = 3x3x3 blocks
(I built it to appease the mighty Edwin, god of chickens, who was offended due to my automated chicken killing farms.)
This is a chicken:
This is my chicken:
It is dire and sinister:
It spawns mobs with a piston/tripwire arrangement:
At night, it is magnificent:
It poops out a flaming mob every few seconds:
Sep 15, 2014I used to use a cracked copy. The experience I had with it (i.e. my positive, enjoyable minecrafting experience) led to me eventually buying the game.Posted in: Discussion
Illegal copies aren't all bad - they funnel people towards legitimate copies.
Aug 21, 2014Posted in: Discussion
This implies piracy is stealing, which its not. Piracy is making a copy, not theft.
Piracy is not stealing. No physical copy of a disk was stolen, it was merely a non physical copy of the game. There is no theft. I swear most of the kids replaying to this subject dont even know what piracy is.
>That, my friend, is why there is a such thing as REVIEWS. Ever heard of IGN? Metacritic? Gamespot? No? Well go watch their reviews.
Most of those so called review sites kill off good games for little to no reason, and get paid off to write good reviews for bad games with big budgets. No thanks.
>a "can I run it" system that will tell you if you can run it at an acceptable framerate.
I have tired these sites in the past, some say I can run games I clearly can not run, while others say I cant run certain games when I can. Its a plot luck, and they are never 100% sure so they are not to be trusted. Only true way to test it is to run the game on your pc.
>to steal to see how a game
Again piracy is not theft, no property is being taken away. Piracy is making copies of an object which has no physical makeup. You can not argue my point if you are going to misrepresent the word piracy under false pretenses.
>it never gave me the feeling that paying for games did. It made me feel like I didn't truly earn the game.
Your "feelings" are irrelevant , as there is no difference between a proper pirated copy and a paid for one.
>Piracy isn't something that a true gamer does.
There is no such thing as a "true gamer" a gamer is someone who plays video games, if they are free to play, handheld, console, pc, paid, rented borrowed or free. Saying "true gamer" is just trying to make yourself seem like a special, beautiful, and unique snowflake. While in reality you're the same decaying organic matter as everything else. Lastly anyone can pick up a game and call themselves a true gamer, it doesn't mean jack crap nor is there any guide lines to being one that means anything. Its just a thrown together word to try to make inner groups of people who play video games which has no meaning other then trying to feel special.
Aug 18, 2014Posted in: DiscussionQuote from Shadowfury333If you cant pay 30 bucks for a game, then you shouldn't be allowed to play it.
A simple way to figure out whether you like it or not:
Watch a few videos?
You don't need to crack to 'test' if you like it or not.
Or what, are you gonna do that with all games?
That's my opinion.
>"If you cant pay 30 bucks for a game, then you shouldn't be allowed to play it."
Why not? If you are dirt poor, and are going to be too poor to spend extra money on a pc game, then pirating it until you have money to spend is really not that bad. Now if you come across money and wish to support the dev by buying the game when you have cash, then theres nothing bad about it. One more thing to keep in mind, some areas of this world dont have certain acess to parts of the web to legitly buy the game, some due to blocks on certain sites, or a lack of ways to pay online for items. Pirating is the only way those areas are ever going to experience those games, and it does help as word of mouth and posts online spread it like advertising for others to buy the game.
One could even argue a kid in China who's net is blocked from notch's site can pirate minecraft, and make a youtube video of them playing the game, then others could see this game and buy it themselves from watching that video. Which in turns helps sales of the game. There is good things in pirating games.
>"A simple way to figure out whether you like it or not:Watch a few videos?"
That really doesnt help a lot of people due to certain games, some games you need to try out and text for yourself to see if you like it, things like clunky controls and delays in key pressing can not be seen or experienced in a video. I say you need to play a game for a short while before seeing if its for you or not.
>"You don't need to crack to 'test' if you like it or not."
I again disagree, some games do not have demos for you to try out yourself, so playing a pirated copy is a legit way to see if you would work on your pc, how the fps is, to see if there are any game breaking bugs etc. Yes there are demos but some demos either dont have the full game so your pc can handle the demo but when the real game comes along your pc cant handle it, theres no way in testing that. Some demos like the MC one are timed, which is a not really a good way to see if you can like the game or not, due to the time limit you never get too far in the mid game to even figure out if theres more than just mining blocks. I think a temp map with a un-timed demo would be better for this, that way players can experience a bit of everything of the game in the demo, but then again pirating the game allows you all the time you need to see if the game is for you.
>Or what, are you gonna do that with all games?
I am a pirate, I pirate games to test if I like the game, to test if the game works, or has any bugs in it, etc. So I suggest anyone who is unsure if they should spend money on a game before buying it blindly that they should pirate it first, and if they like the game then pay for a legit copy of the game. Pirating isnt that bad for these reasons.
Aug 18, 2014Posted in: DiscussionQuote from trollsack
That is not a valid analogy. Looking at someone's work isn't stealing, just like how looking at Minecraft on YouTube isn't stealing. However taking the painting without the owner's permission is considered stealing, and it should be considered the same for Minecraft. You can obviously watch someone play Minecraft or "see Minecraft" without pirating.
I would say it's your comparison that is incorrect. Reading a book is consuming it's content for your own usage. Playing Minecraft is consuming it's content for your own usage. If I watch you play Minecraft, that's akin to me watching you read Gone with the Wind. I didn't get to consume it, I just watched you consume it.
If I borrow your copy of Gone with the Wind and read it, did I steal? What if you rent me Gone with the Wind and I read it? What if you read it to me? What if you read it to the patrons in your Pizza place? What if you read it and I write it down? There's always a huge range of grey area.
You've said that looking at someone's work isn't stealing. When you looked at my painting, you didn't pay to see it in my gallery. So you robbed me of that potential income. That makes your actions thievery.
You can spin any of it either way. There's no real right or wrong here, there's just opinion and arbitrary current law that changes with time, place and social whims.
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