Please don't. We don't need yet another thread trying where a guy tries to tell the world that Alpha and Beta was the best - and it's not because of nostalgia.
Just because you prefer those version doesn't mean that everybody do. Stop thinking that your opinion should define the world. People who liked those version could do it our of nostalgia. Because they felt it was more survival back then. Sure it was; What else was there to do? If the game haven't moved on from that time, it's unlikely it would've been worth 2 billions USD this day today.
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The drawbacks to mod packs are that they almost certainly contain mods that you really aren't interested in (and some of them have world gen that may "get in the way" or otherwise annoy you), and that mod pack authors sometimes (almost always) do some alteration of the configuration.It's generally just trial and error to figure out what's been changed, too, as most don't list everything they've done. Figuring out how to "fix" them can range from simple to downright near impossible.
Still, I think it's worth it. You just have to find a pack that you like pretty much the way it is.
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Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
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2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
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But if you passed by because you didn't see it, how would you know you missed it?
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Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.
You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.
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1. What are the reasons behind a consumer’s decision to purchase a game?
Typically, I base a decision on 1 of two things: Familiarity with the developer (in a good way- i.e., I have enjoyed games made by them in the past). I would call that "brand loyalty"- the willingness to buy a new game based primarily on previous experience with the developer, The second would be a combination of videos (primarily youtube) and to a lesser extent, reviews and forum discussion. In other words, if I'm interested in a new game, I will watch some youtube videos and read review and discussions about it to see if I would likely enjoy it, or not.
2. Brand communities (forums) are a characteristic of loyal behavior, but why do people join these?
I typically join them because I enjoy discussing the games I'm currently playing with other people who share that interest. Honestly, it's something I can (sometimes) do at work, in place of actually playing the game. I rarely if ever read forums in my off-time. I'm generally playing the game, instead.
3. What is loyalty in the gaming industry?
As I mentioned above, I look at brand loyalty as the willingness to try a new product made by a company that you've previously had a good experience with, based primarily on that previous experience. For me at least, it has absolutely nothing to do with continuing to play a game beyond the time when I have played it enough to get bored with it (which eventually happens with all games, regardless of how much fun I find them, or how addicted to them I get- some are longer-lasting than others, but in the end, they all have a life span). Similarly, it also has nothing to do with my willingness to continue after the developers have made a change that I fundamentally disagree with- to the point of making me enjoy the game less. There is really nothing that can generate loyalty to over ride that behavior.
4. What keeps a loyal customer committed to the brand?
In my opinion: the old, standard free market concepts of quality and value. Make a product that I enjoy, and especially that I feel I've gotten my money's worth for, and that will generate brand loyalty. It's just that simple.
*5. How do you feel about Microsoft's acquisition of Minecraft?]
Honestly, it's just another corporate acquisition to me. I'm not particularly hostile to Microsoft, nor am I a Microsoft fan. They've made products that I've loved, and they've also made products I hated. I don't see them changing minecraft in ways that are likely to cause anger in the game's community. They've always been fairly intelligent about what they do with companies and products they've acquired. They spent a fairly significant sum of money, and they'll want to not only recoup that, but also generate much more. I think they realize that altering minecraft to a significant degree, or in ways that the vast majority of the game's fans don't like is not likely to achieve that goal.
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That's not to say that vanilla doesn't have plenty to offer, too. I'm sure I'll eventually get around to playing another vanilla adventure, but right now, I'm just having too much fun with tech mods. I wouldn't want minecraft to be either mod-free or only modded. I think it's important to have both.
As far as which is "better", well, that's pretty much the definition of subjective, so really the question is, "which is better to you?" There is no right or wrong answer. Which is better is whichever you personally enjoy more. For me, that's modded. For someone else, it's vanilla, and for yet others, it's both equally. All of those answers are valid.