Well, you don't really have to watch Holediggers to get the gist. Basically, the idea is to use Galaticraft to build a space station to mount a Minefactory Reloaded laser in (or a whole bank of lasers). Note, it doesn't HAVE to be on a space station, that just adds another dimension (literally, lol) to the project. The laser pre-chargers use a whole crap-ton of power, but you've already begun messing around with Big Reactors, so you're ahead of the game in that respect (hint, try making reactors that are short and wide (e.g. 11x11x3 or so) for a better power output and fuel consumption rate).
I noticed you have Galacticraft and Minefactory Reloaded... Have you considered building a space station with Mining lasers in it, a la Yogscast' Holediggers series?
Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.
You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.
Am I the only one hoping for an official modding API, perhaps in C# with integration in Visual Studio? Obviously, that would have to be pretty far down the road, but I could see it happening.
Honestly though, I don't think they'll change Minecraft all that much. It's too successful as is. Anyone with half a brain knows you don't make major changes to a winning product (Coka Cola found out the hard way). What I do think is they will make a Minecraft sequel. It's probably already in early stages of development. The thing is, if you don't like the sequel, you don't have to play it, or even buy it. The original Minecraft will still be there. Version 1.8 and below will be unchanged from what they are right now. There's really no way to keep you from playing the version of Minecraft that you're already playing, or to change it and force you to download the changes. So relax. YOU'RE Minecraft isn't going anywhere.
Creeper, without a doubt. They don't just hurt me, they destroy my work, and make a mess of the landscape, as well. I don't mind endermen at all. They don't even bother you unless you stare at them, and they are a great source for ender pearls, which if you play modded minecraft, is needed in loads of mid to end game recipes in almost every mod.
Well, the wind blows because there are areas of high pressure and low pressure. In an attempt to equalize, air moves from high pressure to low pressure, thus creating wind. The reasons why there are high and low pressure areas is essentially that different surfaces heat at different rates in response to ultra-violet radiation from the sun. There's a lot more to it than that, but that is the basis.
Many people use a plethora of tech mods, or one of the big mod packs that have multiple tech mods. Myself, I am using Bevo's Tech pack. In the never-ending search for a renewable or easily-supply-able massive power source, I've settled on Big Reactors. I've found I can make reactors that get 18k Rf/t, 24k Rf/t, even 60-some k Rf/t. It could go even more, but that's already ridiculous. Most of the work I've done have been on creative, though I have built a 13x13x3 passively-cooled reactor that can get up to about 24k Rf/t on survival. (Again, this is Bevo's Tech pack, so your numbers might be different, depending on configuration settings, and maybe even what mods are installed.)
In designing these massive reactors, I'm suddenly realizing that I don't think my cables, even the top end ones, are able to carry that much power, so much of it could be wasted. So, I'm now on a quest to find what is the absolute best power cable out there, in terms of Rf/t capacity. If I'm reading the wikis right. EnderIO's Ender Energy conduits are rated up to 20480 Rf/t, and Mekanism's Ultimate Universal Cables are rated to 12800 Rf/t. Out of all the standard tech mods (Industrial Craft, Buildcraft, EnderIO, Thermal Expansion, Mekanism, Railcraft, Forestry, Minefactory Reloaded, etc, etc), does anyone know of any cables that might handle more than EnderIO?
I know I could just hook up a tesseract to the power tap (at least I think I can, will the tesseract connect directly to the power tap without a cable?), and run multiple cables out of the other end, but barring that, I'm wondering if there's any cable solution that would allow me to build a reactor that puts out more than 20k Rf/t or so, and be able to use it all.
Out of curiosity, I decided to check mine, both at home and at work. At home, it's 17ms ping, 83.98 Mbps download, and 83.73 Mbps upload (Verizon Fios, which I LOVE). Conversely at work, where you'd think it would be a really fast connection, it's 41ms ping, 17.91 Mbps DL, and 18.76 Mbps UL. Even my 4G LTE phone is better: 97ms ping, 26.88 Mbps DL, 16.25 Mbps UL.
I only pay for the mid-tier service, which is labeled as 50 Mbps, but I typically get much better than that.
I'm not all that familiar with the formation plane, but it seems to me if the export + block placer works better, but just uses too many channels, the best solution is to just run another cable of a different color or replace with a dense cable to get the channels you need.
When I place it and activate it and set max area 32 what chunks will it do e.g if I look at the display will it do the chunk it is in and one left, or right, forward or backwards ?
It will do a square, 65 x 65, centered on the miner. 32 is the radius, so it's 32 blocks each direction from the center of the miner, not counting that center block.
So hang on. Can you open a chest that has another chest directly above it in 1.8 Vanilla?
Yes. Well, you should be able to. You can in 1.7.10, but I haven't tried specifically in 1.8. You can put certain blocks above chests and still open them. Other chests and hoppers I know are for sure in that category. There might be others, but most blocks above a chest will prevent it from opening.
Regarding the ideas: I REALLY like the ones with the recessed chests. I'll definitely be stealing that for my own base.
I usually start out just tunneling into the side of a hill right near spawn (or down a bit if there are no hills nearby big enough), and keep that as my base for the first stage. From there, I build a mine from inside of it, and if feasible, clean out the surface area around it for some farming.
Once I'm well situated, with iron and diamond gear, and all the mats I need, I will search or a more suitable area to build an expansive "ranch" in, with a good sized house and lots of farmland - typically in a plains or savannah biome. Hopefully, it is not too awful far, because I like to build a rail that goes between them, underground- a subway, if you will.
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Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.
You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.
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Honestly though, I don't think they'll change Minecraft all that much. It's too successful as is. Anyone with half a brain knows you don't make major changes to a winning product (Coka Cola found out the hard way). What I do think is they will make a Minecraft sequel. It's probably already in early stages of development. The thing is, if you don't like the sequel, you don't have to play it, or even buy it. The original Minecraft will still be there. Version 1.8 and below will be unchanged from what they are right now. There's really no way to keep you from playing the version of Minecraft that you're already playing, or to change it and force you to download the changes. So relax. YOU'RE Minecraft isn't going anywhere.
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Many people use a plethora of tech mods, or one of the big mod packs that have multiple tech mods. Myself, I am using Bevo's Tech pack. In the never-ending search for a renewable or easily-supply-able massive power source, I've settled on Big Reactors. I've found I can make reactors that get 18k Rf/t, 24k Rf/t, even 60-some k Rf/t. It could go even more, but that's already ridiculous. Most of the work I've done have been on creative, though I have built a 13x13x3 passively-cooled reactor that can get up to about 24k Rf/t on survival. (Again, this is Bevo's Tech pack, so your numbers might be different, depending on configuration settings, and maybe even what mods are installed.)
In designing these massive reactors, I'm suddenly realizing that I don't think my cables, even the top end ones, are able to carry that much power, so much of it could be wasted. So, I'm now on a quest to find what is the absolute best power cable out there, in terms of Rf/t capacity. If I'm reading the wikis right. EnderIO's Ender Energy conduits are rated up to 20480 Rf/t, and Mekanism's Ultimate Universal Cables are rated to 12800 Rf/t. Out of all the standard tech mods (Industrial Craft, Buildcraft, EnderIO, Thermal Expansion, Mekanism, Railcraft, Forestry, Minefactory Reloaded, etc, etc), does anyone know of any cables that might handle more than EnderIO?
I know I could just hook up a tesseract to the power tap (at least I think I can, will the tesseract connect directly to the power tap without a cable?), and run multiple cables out of the other end, but barring that, I'm wondering if there's any cable solution that would allow me to build a reactor that puts out more than 20k Rf/t or so, and be able to use it all.
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I only pay for the mid-tier service, which is labeled as 50 Mbps, but I typically get much better than that.
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It will do a square, 65 x 65, centered on the miner. 32 is the radius, so it's 32 blocks each direction from the center of the miner, not counting that center block.
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Yes. Well, you should be able to. You can in 1.7.10, but I haven't tried specifically in 1.8. You can put certain blocks above chests and still open them. Other chests and hoppers I know are for sure in that category. There might be others, but most blocks above a chest will prevent it from opening.
Regarding the ideas: I REALLY like the ones with the recessed chests. I'll definitely be stealing that for my own base.
0
I usually start out just tunneling into the side of a hill right near spawn (or down a bit if there are no hills nearby big enough), and keep that as my base for the first stage. From there, I build a mine from inside of it, and if feasible, clean out the surface area around it for some farming.
Once I'm well situated, with iron and diamond gear, and all the mats I need, I will search or a more suitable area to build an expansive "ranch" in, with a good sized house and lots of farmland - typically in a plains or savannah biome. Hopefully, it is not too awful far, because I like to build a rail that goes between them, underground- a subway, if you will.